Work In Progress / Sweatbox
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A:M Stills (86,601 visits to this link)
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Works In Progress (WIP) (59,167 visits to this link)
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5,153 topics in this forum
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im having some trouble with my dope sheets i was reworking all of the poses, editing the relationships for the lipsync in my animation. but when i attempted to test it about half of my lipsyncs stopped working i checked my dopesheets and they work fine there attempted to delete and reimport the dopesheet lipsync action thing and they still wouldnt work tested the lipsync inside a new choreography and the lipsyncs work fine their, they just no longer wish to work inside my old choreography does this mean im going to have to rebuild all the lipsyncs in my choreography from scratch? or what is going on?
Last reply by eptigo, -
- 10 replies
- 561 views
Hello - I know there is a "particle system /hair" that can simulate curls however for a variety of reasons I am attempting to create curly hair using a different method. If you look at the attached image you will see a "simple straight object" and then you will see a "twisted version" of that straight object. If I was just going to create hair using the straight model, I could easily assign a color to the object and then use a transparency map to simulate strands. I can't really apply a transparency map to the twisted version so I figure I will need to assign a Material to the twisted object. The only problem is my skills are weak at creating a materi…
Last reply by Tom, -
- 1 follower
- 11 replies
- 673 views
hi all, If i want to animate some thing like the vedio below, can any body tell me how to go about it. http://www.youtube.com/watch?v=lYokKMwMLgs...feature=related
Last reply by HomeSlice, -
- 6 replies
- 436 views
ok so my friend comes up to me with a drawing he made in paint tells me this is how i want my dream house to look like ( which is just a blueprint top down view) he really wanted to draw it like a sketch but his drawing skills are less than par. so i told him i would take it up and give him a better idea of what he wanted it to look like this is what i have so far any crits or ideas on how to make it look cleaner would be helpful. also making doors and windows ideas would be of great help.
Last reply by thejobe, -
- 24 replies
- 1.7k views
I really have taken a break from showing stuff on this forum after a little legal 'mishap'... anyways- I thought some of you would get a kick out of this... I'm (hoping) to complete a 2:30 music video for Myron Leroy's 'Rack Em Up' song. If things get tight, I may need help from willing forum members to help animate and render this puppy. Needs be done mid summer... I'll show some animation eventually, but here are some select stills from the first minute I have done. It's about an old pool shark (Sir Nigel) who ends-up getting himself hustled by an underdressed vixen. ALL images are WIP not final renders... Nuff said- HAPPY MD WEEKEND!
Last reply by TheSpleen, -
- 1 follower
- 4 replies
- 460 views
got some free time so I'm messing around fun but i have a bunch of rig cleanup to do on theses guys anyway here are some looks hit_the_ground.mov re20_2.mov
Last reply by jimd, -
- 2 replies
- 465 views
I still need to do colors and finish the bones and rig. (Anybody know how I can actually apply the rig I've made btw? http://www.hash.com/forums/index.php?showtopic=38266) How's it look?
Last reply by Nerdcore Steve, -
- 26 replies
- 1.9k views
Hello! Once again it has been a while since I have posted a new project. This one is more of a sketch. The idea came when I was daydreaming in class . Here is where I am at: I am using a z-buffed kleig as the sun light, AO for the indirect lighting, and a few fill lights here and there. Notice the wavyness in the shadows, thats from low z-buffer map resolution. I marked up what I plan to do now: Photoman
Last reply by MattWBradbury, -
- 3 replies
- 507 views
How does one trouble shoot an error (error loading string 128). Ref attached snapshot of the error. Where would the list of errors be found?
Last reply by rbjohnsn, -
- 13 replies
- 1.2k views
Animation practice. Lesson learned: must use IK when hands are interacting with other objects. Let me know what you think Knight_Falls_Hash.mov
Last reply by apprentice, -
- 2 followers
- 67 replies
- 6.6k views
I don't know whats really been going on lately.. I have projects that are going no where and seem to not understand what to work on.. So basically for the past few months I have had nothing to do.. So i wanted to get back to the animation I love.. even if its just for my own fun.. I decided to go with General Grievous.. a model I've been wanting to do since i just started my star wars movie project (a movie sadly to say may never be done...). but I wanted to go a different way with it this time.. as many of you may notice.. when I do WIP's I usually show you a LARGE chunk of the model done.. then minor tweeks.. or just finished parts of the model till the whole thin…
Last reply by largento, -
- 18 replies
- 1.2k views
I'm starting to do some experimentation into the dream sequence for my short film project (storyboard link in my signature). Before I start building I was wondering the best way to acheive certain looks. If you look at this video on YouTube which explains how spacetime curvature effects gravity, there are some parts that represent spacetime graphically as a grid or lines in a matrix. Here's a screen grab: If you want to see the whole clip that includes animation, here it is: I know that Animation Master has an option to render geometry as lines. I had a few questions about this. First of all, I tried a quick test to see if it would work. I selected…
Last reply by animas3D, -
- 10 replies
- 1.2k views
I'm working on an illustration of spin networks in Loop Quantum Gravity, a theory of quantum gravity that seems to be making substantially better progress than String Theory lately. (It is still in the realm of speculation so far, though, just as String Theory is...). The basic idea is to quantize space-time. The result is very much like a "foam" in certain respects (as John Archibald Wheeler first imagined it might be). So...I'm working on a visual model of the foam to help illustrate the basic ideas and principles developed so far. The quantized space is essentially like grains of space packed together like bubbles in a foam. It turns out the two most impo…
Last reply by pixelplucker, -
- 3 replies
- 419 views
Is it possible for me to comple pieces of animation using AM V13, if yes how can i do this.
Last reply by robcat2075, -
- 1 follower
- 16 replies
- 1.3k views
Hello everyone, I've been producing a direct to DVD video for some time now. BUT as an animator, I also squeeze in some time to work on my demo reel. Attached is a demo reel sequence I'm finalizing. I've been inspired for some time now to animate something Sci Fi along the lines of a John Carter type theme. Lots of Fun..... I used some of the riggs from the Hash community here. They fit the look I was hoping to acheive. Aliens, Tharks, Barbarians, Martian Princess's.....FUN!!! Cheers!!! William Detwiler Detwiler_anim_1.mov
Last reply by apprentice, -
- 2 replies
- 464 views
I keep losing the skeletal mode option in the choreography window. if i delete the model and drop another one back in it works for a few changes then disappears again new_guy5.mdl
Last reply by Phil, -
- 8 replies
- 1.1k views
I have a question. Does anyone know if hash will work on widows 7 or will it need some type of new patch. Tried to load hash but it got some type of glitch. I believe I have version 12.
Last reply by Paul Forwood, -
- 2 followers
- 58 replies
- 3.8k views
Before downloading to your desktop, and playing the qicktime, remember these commands. For PC users "Cntrl F" for full screen and "Cntrl 0" Zero not the letter O for Half size if the picture is too large for your display. For mac users substatute CNTRL with the Command key. I hesitate to show this clip because its no where near finished and I am not happy with it at all. Not to mention this is one shot out of about 16 and its out of context so it will not be to impressive to you. The shot lacks the render quality/ look that I desire. My inexperience caused me to shoe horn in some AO into an indoor scene and it kind of works but so far I feel a Radiosity look…
Last reply by nino banano, -
- 28 replies
- 1.8k views
Does anybody by chance have a puffy cloud smoke emitter for a cartonny car, that he could post here for me to examine and use? Thanks a lot
Last reply by Paul Forwood, -
- 3 followers
- 25 replies
- 2.6k views
Puffy exhaust with particles. FlashSmall0600kbps.mov mp4 version: FlashSmall.mp4 This is much the same as my cumulus clouds PRJ but the emitter rate is animated on and off in the chor.
Last reply by animas3D, -
- 4 replies
- 515 views
So I didn't actually finish the animation I was working on for animation class last semester, but I still got an A. Now the guy who did the voice over work for Flynn has been asking me when it's going to be done, and when we start on the next episode, so I figure in two weeks, when the semester is over, I should get back to work on it. Today I kinda felt like doodling a bit in A:M, so I made these two props, a rusty sword, and a wooden shield.
Last reply by TheSpleen, -
- 1 follower
- 24 replies
- 1.8k views
Hey everyone, It's been a while since I posted anything, but I thought now would be a good time since I'm working in my spare time on something I've always wanted to model, namely a skull. I've already made a T rex skull, but I also wanted to try my hand at a human. I was looking around the various AM resources for a skeleton, because I remembered there used to be one rattling around somewhere - in fact, I think his name was Eugene. When I couldn't find him, I decided this would serve as the opportunity I'd been looking for. I started out with a rudimentary skull shape that took about 4 hours to model. Since then, I've been steadily adding in more detail, which …
Last reply by TheSpleen, -
- 1 follower
- 24 replies
- 1.3k views
So something I'm trying to do is make flames, something like this: I figured particles wouldn't give me the random shapes I want, so I'm trying fluid. Now fluid might work if I could add turbulence or something to it, because currently, the particles for fluid are too round and not wavy like Fire.mov If anybody has any insight or ideas, please, post!
Last reply by Xtaz, -
- 14 replies
- 1.5k views
it's my work for this we i work with displacement mapping
Last reply by Rodney, -
I seem to remember a topic awhile ago about making clouds. I need a good storm cloud for my lightning. Anyone remember the topic or perhaps is a cloud making genius? Thanks!
Last reply by TheSpleen, -
- 9 replies
- 804 views
Still lots of fiddling for textures to do on this, here is the first test render. In particular I need to fix the darkness on the buns and redo the bump map on all as well as redo the lettuce texture. The tomato slice also needs a bump map.
Last reply by pixelplucker, -
This is a my new project .... what will it be ??? its name is Atom...
Last reply by fae_alba, -
Trying to design my own lightning effects for new video. I had no idea where to start. So I actually modeled my own bolt of lightning. Added some glow effect and got an effect thats not too bad at all. before I spend more hours modeling another bolt of lightning so I have several I wanted to see what the experts here have to tell me. Thanks Gene tessst.mov tessst.mov
Last reply by jakerupert, -
- 8 replies
- 777 views
Working on polishing up the old portfolio, though I share and get some opinions on my character study. Right now I'm kinda ify about her hands. I think I need some more variety in the finger positions. raven_01web.mov Any tips on lip synching are always welcome and wanted.
Last reply by John Bigboote, -
- 3 replies
- 621 views
I've got a simple scene with a central object receiving reflections from a dome that has an HDRI image applied via a projection map. It renders very nicely, but I want to use an alpha channel to composite the object into another scene without the dome background. I tried tga output with the alpha channel enabled, but the resultant alpha is the whole tga, not just the central object. What am I missing here?
Last reply by Eric2575, -
- 1 follower
- 10 replies
- 1k views
A long time ago I seem to remember a thread that talked about blurring an object in motion. The trick was to have the middle to back of the object blurred with a trail in it's wake, but the front of the object was not blurred. Imagine a car or plane or fist in motion with the leading edge in focus and blurring the image as it goes by. I hope I'm explaining this right? MUFOOF may have been used, but I don't recall. Does anyone remember how to do this? Here is a pic that shows what I mean: Front relatively in focus as the rear blurs out inot the blurry background.
Last reply by mtpeak2, -
- 2 followers
- 30 replies
- 4.9k views
After a long time, I came back to a project of mine , that I had left , when I run into too many difficulties. So now I did some more tests for it with very promising results, since AM or better me with AM are now capable to render even Full-HD sizes in a reasonable amount of time. I am still not sure, if I should go with a toony "Manga/Anime" style or go for a 3D look. Tending more to the later at the moment , while at the same time not wanting to do that much texturing work, I am testing procedural textures (materials) and fake rim light for gaining a "non nude" 3Dlook . critics welcome... SumoSpeedlinesToon.mov SumoSmallDark01.mov
Last reply by jakerupert, -
- 1 follower
- 25 replies
- 2.8k views
I'm working on a scene that has quite a bit of hair in it. The hair is actually leaves, ivy that is hanging on a wall. Can I render that out separately, and what about the shadows the leaves cast on the wall? Eric
Last reply by robcat2075, -
- 1 follower
- 15 replies
- 1.3k views
I need some help rendering out a high res 1920x1080 scene. The good news is you can have the models I created for the scene as it is for my demo reel. The bad news is depending on how fast your system is it could take 9-15 hours to render one frame. I have about 30 cores rendering 30 instances but its still going to take me 9 days or so to finish. I don't recommend you volunteer unless your system renders Roberts AM Benchtest in less than 12 minutes or so. Any one who renders me 2 frames or more will get a DVD full of AM training Videos in addition to the models in the scene. Attached is about 95% of the scene rendered @ 720x405. to give you an idea. I wante…
Last reply by jason1025, -
- 7 replies
- 1.2k views
So I'm slowly making headway with the main character model, Old Man Willies for the short that I hope to finish for a film festival next year. I'm taking baby steps, pushing my knowledge limits and trying to do things right with the models before even attempting to start on the animation. This is a blink test, really intended to see how the hair emitter behaved for the eyelashes. Seems ok. I still have to add hair to the lower eyelash, mustache and beard, then on to face textures and, and and.....
Last reply by fae_alba, -
- 4 replies
- 659 views
Hi everybody, Since there`s no special game section around here, I am going to post my questions here. I would like to do some quite simple little online games, I don`t need realtime 3D ,so a real gameengine would be overkill. What`s in my mind for instance, are some imagesequences you activate by mouseclick or rollover, for example on rollover the figure starts to walk, then when you click on the character it jumps in the air, also I would need some kind of clock for the timelimit and some accidental generator that the scenes get exchanged from click to click. I think all this can be done with Macromedia directors Lingo and put online with the…
Last reply by Kombowz, -
torch
by robcat2075- 1 follower
- 19 replies
- 1.5k views
I was attempting the very small fire a match would make but it came out looking like a cave torch. torch16_H.mov UPDATE I: now with flickering candle action candle18fast.mov
Last reply by fae_alba, -
- 10 replies
- 663 views
I have a model, that is driving me crazy. When I change the groups transparancy to twenty for instance, it changes the thickness of the toonlines as well. I didnot have that on any of my other models and cannot think of anything that might cause this. Any help anybody? blobby090410.mdl
Last reply by jakerupert, -
new landscape 1 2 3
by mtpeak2- 2 followers
- 101 replies
- 13.2k views
Yes another landscape. I haven't done much in A:M lately, creative block. I finally forced myself to start a new project. Still alot to do, but it's a start. This was just a test render at a low resolution and scaled up, so the quality isn't great, but it will give you an idea. The ground and water aren't textured yet and I still want to add a few more props and foliage.
Last reply by Paul Forwood, -
- 1 follower
- 6 replies
- 525 views
Here is a render of the near completed version of one of my main characters. As previously mentioned it is based on another model (Proog from "Elephant Dreams") but I think it is different enough to not cause anyone any concerns. Rendered with a 260 light skylight rig (Yves). Took 3:40 in Win 7 64bit on a Core i5 2.27ghz laptop and 11:34 in OSX on a Core 2 Duo 3.06ghz iMac! Thoughts/critiques/comments are most welcome. Cheers
Last reply by Shelton, -
- 3 followers
- 21 replies
- 2.3k views
Hi friends I have always wanted to model a Lego minifig, so I did this small project while taking a break from other projects. All the textures is done in A:M
Last reply by MattWBradbury, -
- 3 replies
- 340 views
Playing around making an indian from JD ,I think it makes a funny indian,got a lota bits to do but thought you might like a look /laugh
Last reply by steve392, -
- 26 replies
- 1.4k views
I've read several post in which people were noticing that the emitters were not totally transparent when a scene was rendered. Well Nancy shared a little trick with me in one of my posts that I thought was good enough to share with everyone. Many of you may know this already, but some may not. If you want to make an emitter disappear, here's the trick: Make a small TGA image with a transparent background and an alpha channel for the whole image. When rendered in AM you should see nothing. Now take that TGA and apply it as an image to the emitter mesh you want to hide. Here is the kicker: in the image properties under the mesh shortcut, change the property from col…
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 424 views
So Old Man Willies is coming along. LiteFace is up and running (major victory). I've been experimenting with using hair for his eyelashes. Had it looking good in the modeling window, but when I tested how it behaves in an action I found that it doesn't fair so well. I looks like the base of the eyelash moves with the patch, but the hair tip stays put. So the question is, how do you set up a hair patch so that it will move properly when animated. this is the eyelash in the modeling window this is the action I want the hair look, tried a eyelash decal and wasn't happy, especially on closeups. So how to create the a hair system that will animate prop…
Last reply by fae_alba, -
- 2 replies
- 499 views
Well, here are my beginnings on the Raider. Haven't had much time to work on it. This ship poses some interesting challenges due to it's organic style shape, but this is AM, organic is the name of the game for this program!
Last reply by Darkwing, -
- 1 follower
- 16 replies
- 1.1k views
Needs work for sure lift.mov
Last reply by steve392, -
- 5 replies
- 700 views
If you guys were going to attempt to model a garden with several hanging plants, ivy, and blooming flowers, what would your preferred method be? Hair maybe?
Last reply by NancyGormezano, -
- 2 followers
- 70 replies
- 6.5k views
I've been doing some experiments in duplicating my pencil style (Dark Lead sketchbook) in A:M http://www.hash.com/forums/index.php?s=&sh...ndpost&p=158839 I have an idea for a short involving a Troll, some fairies in a cage, and bass fishing....
Last reply by Rodney, -
- 1 follower
- 45 replies
- 2.6k views
Just to play around a little, I have decided to model a Mark II Viper from the remade BSG. My modeling skills suck (as can be seen here) but it's somewhat fun to model and there's no BSG models kicking around from what I can tell, so here's what I got so far:
Last reply by Darkwing, -
- 3 replies
- 1.6k views
Heres the new villian so far. Her name is Power Mad Squirrel, aka PMS. She has an extremely high IQ and is the arch enemy of Super Mega Fox. She also has two henchmen (squirrels) that I need to complete.
Last reply by ChuckGram,