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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 5 replies
- 638 views
Ok, so I successfully made my smartskin, but now I have a strange kink in the spline running down the middle of the neck, and also the middle spline is bulging out on the righthand side (if looking at the penguin, lefthand from the penguin's point of view). Not sure what I did that this happened, and I'm trying to figure out how to fix it. May need to delete the smartskin and redo it.
Last reply by Roger, -
- 4 replies
- 637 views
is there any way in A:M were i can make red weed like this quickly and not be to difficult to render? http://forums.eveofthewar.com//photos/disp...m=47&pos=11
Last reply by cuboos, -
- 4 replies
- 637 views
im making a speaker and i want to make the little holes in the front...do i have to model each little hole in or is there an easier way...if i use bump mapping isnt it always random? i want them to be in little rows
Last reply by jpappas, -
- 2 replies
- 637 views
when i use some models that are already made, in bone mode some of the bones have points that are circled. what do they mean or do? and how can i do the same with my bones in my models? thanks
Last reply by Ravager, -
- 6 replies
- 637 views
I have been toying around with a number of programs, recently I purchased a program called iclone studio. Do any of you know if AM is along the same line of program, well assuming you might know what iclone studio is. Anyway, it seems that it might have been wiser if I had found the program, AM first. Right now, it is not within my budget to purchase AM. But I intend to someday. I will keep exploring the forums and learning what I can. Thanks for aany advice in advance. Have a good day.
Last reply by KenH, -
- 8 replies
- 637 views
Hello - this is an issue I have had before - I put a character in a scene and use the Left and Right foot Targets to make her walk forward - this leaves the Main bone back in the original spot, so it doesn't move with it - it seems to get left behind when you have a character move. That can then screw up other things when animating the char. When animating are you supposed to move this bone with it? - it makes the whole character move though - that is where I am confused. Thank you - Eric
Last reply by flashawd, -
- 8 replies
- 637 views
[edit] I meant IK. I always get them mixed up. I'm so use to just turning on IK that I forgot how to do it on the 2001 rig. I thought all I needed to do was to use a "translate to" and "orient like" constraints for the hand bone but it's not working. After constraining the hands to a null, when I go to move the hips, the hand bone stays locked but the other bones in the arm continue to move pulling the mesh of course. I'm trying to create an animation of rabbit turning to sit in a chair. He's reaching back to grab the arms of the chair to support himself as he settles into the chair. I want to set the FK there so the hands are locked to the arms of the…
Last reply by mtpeak2, -
- 4 replies
- 637 views
I rendered out a still JPEG of one frame of animation. This took 3:36:30 (hours, minutes, seconds). Why did it take so long to render only one frame? here are the settings, no advanced, just regular final.
Last reply by MasterFunk, -
- 2 replies
- 637 views
Is there a plugin that allows for DirectX file imports? I've looked everywhere and searched through all the support pages and links and haven't found anything. thx
Last reply by Fuchur, -
- 3 replies
- 637 views
THe midi plugins seems for me a great addition to A:M , music is a important factor in story telling , rythm and mood . I m wondering if it could be possible to have more info about how to use midi control plug efficiently...!
Last reply by HomeSlice, -
- 1 reply
- 637 views
A new forum member (Mario) emailed me asking for assistance in posting. This one's for you Mario! If you look down and to the right of the screen (while reading this post) you should see an AddReply button. Click that and type your note. Then at the bottom (middle) you should see a Submit button. Click that and you should be well on your way to posting. Welcome to the A:M Forums!
Last reply by mouseman, -
- 1 follower
- 2 replies
- 636 views
I just needed to know what size I would need to put in to render a poster size picture. About 10" by 14" Thanks for the help before hand.
Last reply by brainmuffin, -
- 3 replies
- 636 views
Hi, I am working on my flower project and creating an action as review. I can get copy keyframe and paste key frame to work but not copy keframe/paste mirrored to work. Here's a screen shot after I did a mirrored paste for frame 25. Lori Hiatt
Last reply by Lori Hiatt, -
- 3 replies
- 636 views
I seem to recall running across the answer to this here a while back. Can all the model libraries be transfered to the HD and not run off the CD? I know that it would still be necessary to have the CD in to run the prog, and I'm fine with that. I just thought it might make things go a little faster to have all that goodness running of the box instead of the CD. If so, has anyone tried this and was there a noticible difference? Thanks. C.
Last reply by marshall, -
- 1 follower
- 2 replies
- 636 views
Hi. I've been reading that A:M imports .obj files but with some problems in the earlier releases. I have v13. The issue is that I need a real good kick-ass dinosaur for a project -- and I suck at modeling anything 'real'. I found this one on Turbo Squid: http://www.turbosquid.com/FullPreview/Index.cfm/ID/369646 ...But it costs a lot of money. I'll make the investment if I had some kind of comfort that the .obj file will import correctly and that I could add Walk Cycles, animate it, etc. (since I can't return it). Anyone have experience in importing .obj files in v13? Anything I should be warned about? Thanks! DirectorDave
Last reply by largento, -
- 8 replies
- 636 views
okay first image with multipass turned off second image change to toon render project file done in v15 but should load in v14 sl.zip I made the cage bars with the sweeper plugin...Ricky was on the extra cd I embedded him in the project file
Last reply by Kamikaze, -
- 7 replies
- 636 views
Happy New Year All April 2008 I purchased a one-year subscription for Animation Master. I am trying to create my first short animation music video with five characters, 3D backgrounds and various musical images. I am looking for someone to help or get involved
Last reply by TheSpleen, -
- 3 replies
- 636 views
Character customization is a big thing in games, specially role playing games. Through sliders, you alter/modify body parts making them large, longer, thicker, etc. I was wondering if something similar could be achieved with in AM, to reuse a model and modify it through sliders. http://www.youtube.com/watch?v=2EVVPmnU484...tailpage#t=171s
Last reply by wildcard, -
- 3 replies
- 635 views
Hello, I'm practicing rigging and posing in A:M 12.0 on a Powermac G4. I need help in understanding how to maintain the relationship between bones while I'm building a pose. Here's my situation: Let's say I have Two (2) bones: Bone 1 and Bone 2. I'd like a pose where they move in relation to each other in a Percentage Pose. I right-click on the object name in the workspace and choose [New][Pose]. This opens a pose slider which is set to 100%. I then set up relationships between bones using "Orient Like" [bone 2 is set to "Orient Like" Bone 1,] When I move Bone 1 with Bone 2 related, it works fine and the bones moves as they should with the re…
Last reply by itsjustme, -
- 1 follower
- 7 replies
- 635 views
Hi. I'm wondering if there's a tutorial that would show me how to make realistic snow like in the "Paulie Mouse" film on the Hash website. I found a link to a tutorial in Sherwood's Forest once, but the link was disabled somehow. Any other resources? Thanks, bRaD
Last reply by C-grid, -
- 4 replies
- 635 views
a place were users can upload models for free or for sale for other A:M users?
Last reply by Mr. C, -
- 4 replies
- 635 views
Is it possible to mix live action footage and animations using animation master 10.5 (2003) version? Thanks in Advance
Last reply by Gorf, -
- 6 replies
- 635 views
sorry to bother but does anyone know how to upload a short move file. i have tried to upload lesson 2 short avi file of 13.5mb but it tells me this type of file is not allowed. thanks mike
Last reply by mouseman, -
- 4 replies
- 635 views
There seems to be some circumstance that makes tooltips not appear even though "Show Tooltips" is checked in the Customize window. Anyone know how to get them back? Besides a Reset? (This is not "Tip of the Day" that I am asking about)
Last reply by robcat2075, -
Question on hair direction [solved]
by Guest Dan- 4 replies
- 635 views
Hi, I'm using the 2008 version on animation master on xp. When I place hair, a lot of times the program places the hair on the wrong face of the object, so it's pointing the wrong direction. Is there a way to change the face? Thank you
Last reply by Animationdan, -
- 3 replies
- 634 views
Hey, all-- I'm working on tutorial #15 (volumetrics) in tAoAM, and when I apply the "Resolute Walk" action to the Knight model, his knees bend backwards in about 3/4 of the frames. I've rotated them frame by frame for some barely passable results, but I figger there's some "balance" setting somewhere that I just need to turn off. Yes? No? Anyone else have this problem? Thanks-- Mark www.someawfulbridge.com
Last reply by Rodney, -
- 3 replies
- 634 views
Im working on a project, and i came across something that I thought I knew. Well it turns out i didnt. Whats going on is shaggy is picking up a bucket, but i cannot figure out how to keep the bucket handle in the same position in his hand with using contraints. heres whats going on and what contraint i used.
Last reply by petokosun, -
- 3 replies
- 634 views
Well finally took the plunge and upgraded to ver 16 web sub from my old version 12 cd. My first impressions are very favorable. Everything seems faster, tighter , snappier. It feels very nice to use and renders seem faster indeed and have not even figured out net render yet. I even like not having to have the cd handy but will miss the functionality that brought. Anyhow the purchase and installation went super smooth! Maybe as I move past learning to producing I will face the idea of the more perm solution. I wondered if HASH Inc sold extensions to their versions in case someone was working a big project and did not want to risk a new version an…
Last reply by Vertexspline, -
Exercise 2
by kanime- 1 follower
- 2 replies
- 633 views
Here is post # 2. I enjoyed this one. It was simple but shows off the ease of using premade animations that you can apply. BR, KB
Last reply by kanime, -
- 2 replies
- 633 views
is there an easy way of modeling an environment? like lets say, using some sort of scattering tool or some kind of tree/rock/foren object generator or would i have to model and place everything one object at a time?
Last reply by ddustin, -
- 3 replies
- 633 views
I have looked and looked and can find no information on how to control the box that lets items come in front of and go behind other objects. I can fool around and eventually get the item I want in front where I want it, but I can not seem to find the key that does this with any consistancy. Where would I look for this information? Thanks, Lucine
Last reply by Rodney, -
- 1 follower
- 4 replies
- 633 views
Hi there, So I've started A:M for the very first time.... not true but may as well be. In the first tutorial, the Kit e Kat is asked to be brought in. That's easy, but it floats in mid-air and I can't see where there may be a "drop to floor" type of command or function or something. Does one exist? Signed Newbie of the year. lol Cheers Clinton
Last reply by Clinton Rocksmith, -
- 6 replies
- 633 views
Hi, I'm not an AM user - yet - but I intend to be soon. However, my main interest at the moment is to purchase AM to use for modeling my company's products in domestic situations. That is, to use AM as a home-design program that can do beautiful and life-like renderings. I've spent a lot of time on the main site and browsing this forum, but I can't find a list of common objects included with the program. I've seen stunning still-lifes AM users have created, so I know that what I intend is possible. But I'm hoping to avoid having to design every item manually, such as a lamp or tree or couch etc. Is there such a list of items included? Or, in lieu of a detailed list, …
Last reply by Ethan Winer, -
- 4 replies
- 633 views
Dont know if this topic belongs here? But I need an answer. The model preview pane doesnt display inside AM? Mainly for extras DVD. Thats alot of files to go through. I need this feature to work? I just get the blank gray panel telling me preview not available. Did a clean install, and the update patch. (This is the '07 upgrade by the way.....)
Last reply by KenH, -
- 3 replies
- 633 views
Does Animation Master Work With Windows Vista? Pretty Soon I'm Ganna Be Buying A Windows Vista Pc. I own Animation Master v12.0
Last reply by Alejandro Munoz, -
- 1 follower
- 4 replies
- 633 views
Hey all... I am new to A:M and am starting to attempt to make my own models. The problem is i do not know how to make eyes. If anyone can explain to me how...or even just provide me with a link or tutorial, please do so Thanks... Dango
Last reply by Rodney, -
- 5 replies
- 633 views
so the book tells how to make fire smoke and sparks. but how can I make my own particals if I don't need fire smoke and sparks. thanks.
Last reply by animation man hi, -
Help! Help!
by MJL- 6 replies
- 633 views
I made a post in another thread that consisted of this: I have a friend who wants to see the video, but isn't on the internet (Oh, the horror!) but he's not that stone-age, he has a big screen TV. I want to burn a DVD to take to him, but I need to convert the file. I have an AVS Video conversion program, but I'm not up on specs enough to know what to convert it to. Here is a shot of the settings as they are. What do I change them to for: A: A Big screen TV B: A Big Screen HD TV If there is a difference. Could one of you amazing A:M Forum Technophiles help me get a clue? Thanks Thought I'd try a fresh thread.
Last reply by Darkwing, -
- 2 replies
- 633 views
I just was reading a hand modeling tutorial here the other day, but for the life of me cannot find it again. I believe it was a PDF of modeling a simple hand tutorial. Ive searched all over the forum, anyone happen to have a link? Thanks!
Last reply by knipple, -
- 0 replies
- 632 views
Hello again, I have extracted some models and textures out of one of my favorite video games. They were in .tri format. I converted them to .3ds, .lwa or .obj. The textures to them when theyre converted dont stick as they are supposed to (my fault on programming). So they end up as .dds (direct draw image) All the UV map coordinates are in that dds file and should just lay right on but some how they dont in 3ds max. Now for .obj When i attach textures to the model then convert it to .obj, it leaves a .mtl file with it. It contains all the texture information and material stuff and jazz like that. Now for my question, is .dds or .obj supported in A:M. If …
Last reply by SirSpectre, -
- 3 replies
- 632 views
Hi, I am new at this and I am really interested in learning how to animate 3D. I have a little problem and I tought may be some of you can help. Can someone tell me how to save my animations under actions? I just made my first animation and i coul not save it to reuse it. As far I understood once you have made your animations you sould be able to reuse them. please help. Seduar...
Last reply by seduar, -
- 1 follower
- 4 replies
- 632 views
I created a model. A wedding suit. I have a question about how do I get the jacket and pants to follow the arms and the legs when the character starts walking. If I have the character walking. It jumps out of the suit. How do I avoid this from happening. I just started modeling and I would like to learn to animate. I apreciate your help.
Last reply by phatso, -
- 1 follower
- 7 replies
- 632 views
I made two Actions, an idle, and a walk. I want the character to be idle, and then walk away. I made a path, and added the actions. But the character slides until the idle is over, and then walks. How do I have the character stand still on the path?
Last reply by robcat2075, -
- 3 replies
- 632 views
Hi - playing around with an explosion material that I downloaded I think from a zip file that John put up. I remember playing w/ it a ways back and it worked fine. I have the "show particles" turned on, so that it is not the issue. I assigned it to a basic ball model which I brought into a chor. It is doing nothing - not showing any particles - is there something I am missing something else I am not turning on - I attached an image of the "explosion" material. Thanks.
Last reply by flashawd, -
- 1 follower
- 3 replies
- 632 views
Hey guys my name is Adam Wermus and I am still trying to learn the ropes of Animation Master(v15) 1) How do you change which camera is dominant during choreography? Say from t= 0 sec to t=3 seconds I want camera 1 to be dominant, then t=3 seconds to t=6 seconds I want camera 2 to be dominant, and then back to camera 1 for the rest of the film? how do I do that? 2) When I try to render a file it takes hours to finish rendering (20+). Is there a way to make that process go by faster or do I just have to be patient? 3) When I have more than one object in a scene for choreography mode, when I play what I have it drags, skips and is very slow making it hard for …
Last reply by Xtaz, -
- 1 reply
- 631 views
I did a search in the foums here for "fatguy" to get the fatguy model I saw in the video tutorials, found where I could download him from (ftp://ftp.hash.com/pub/Data/HASH2001/Data/Models/Actors/FatGuy/) However, whern I try to import him, it appears to load ok although the object in the PWS as no name. But there are named groups, bones, etc... However, when I try to open the model in a modeling window, I get the following error using A:M 2006 v13.0e...
Last reply by WillP, -
- 3 replies
- 631 views
I need help with most of the constraints. I know about the Rigid bodies, but I need help with: -Aim at -Kinematic -Aim ROll at -Roll like -Spherical Limits -Euler Limits -Translate Limits -Surface -Aim like two -Roll Like Two -Bone to Spring
Last reply by Sonic922, -
- 1 follower
- 4 replies
- 631 views
Hi, Everyone: I don't know if this would be a question more for the rigging forum, but I thought others must have done this before. Does anyone have any suggestions for the best way to rig a frog tongue. It needs to stretch really far and bend and twist like a rope. The character will be swung around from it. Thanks in advance for any help.
Last reply by itsjustme, -
- 1 follower
- 4 replies
- 631 views
Hello all, I have been following the video tutorials but a few things haven't been going so smoothly. I will list the two problems I have below: - I am doing the car exercise and the tutorials car has perfectly round tires. The tires on my model are like a octagon. Also I made my flower with another exercise and the ends of the petals wore round... when I closed A:M and opened it the next day the end of the petals were a sharp point. Did I click some feature that I'm not supposed to? I compared my screen to the video tutorials screen and every feature selected is the same. - As I mentioned earlier I completed the Flower exercise. One "problem" I have is th…
Last reply by Mark3D, -
- 2 replies
- 630 views
In my country ( netherlands ) there is a legal am 2006 for sale, because it's to complex for the person. License is three weeks old. Can somebody tell me if the license can be transferred to a new user ?, and what is used as a protection for am 2006. If people are user off the am 2006 version will he be able to get a free copy off ver 13 if it is coming out this year ? Thanks in advance Greets from the netherlands.
Last reply by C-grid,