Jump to content
Hash, Inc. - Animation:Master

babreu

*A:M User*
  • Posts

    14
  • Joined

  • Last visited

Previous Fields

  • System Description
    Dell Latitude, Windows XP, 1700MHz, 1GB ram

babreu's Achievements

New User

New User (2/10)

0

Reputation

  1. I come to this site to get away from the divisive political stuff (there's plenty of other places for that). I thought avoiding the Off Topic posts would be enough. Oh well * sigh *
  2. Hi, Everyone: I'm sorry that it's taken me a while to respond. I was sick for a few days. Anyway, thank you for your replies. I checked my option settings and the Quality setting in the Rendering tab was already set to "shaded." I did change the show backfacing property to on, but it still seemed to have the problem. But what I did find is that it seems like it happens more often when I had my view render mode set to "Shaded & Wireframe," but it doesn't go completely away. And when I click off the bone, then back on, the display is normal.
  3. Hi, Everyone: I see something odd when I'm in an action window and move a bone. It looks like the normals flip and the character is inside out. The model is okay and it seems like it's just a problem in the display. It will return to normal if I click on the screen off of the character or sometimes space bar to refresh or sometimes just rotating around it. Here is how it looks in the model window: And here is what happens sometimes in Action: Thanks for any help anybody can offer. Oh, I'm using version 13.
  4. Thank you both for the information. I had started doing the weighting first but I see that I would run into problems adding fan bones next. I'll give it a try.
  5. I'm working on rigging my first model and I was wondering if there is a general feeling about the best way to get smooth deformations. I've searched for any topics on weighted CPs versus fan bones versus smart skinning; and while I have found information on all of those, I haven't seen any discussions comparing them. I guess I'm really looking for a comparison on which would use the least resources and be the most responsive when animating and most efficient in general. I hope I'm not repeating an old topic, and if there is already a thread, please let me know. Thank you.
  6. Thank you both for the suggestions; that gives me a lot to work with for now. From what I've seen on the forums, the Squetch rig sounds like the way I should go, although, to be honest, it seems a little intimidating to me. The 2001 rig seems simpler. But since I haven't done any rigging yet (only some modelling so far), I shouldn't make that assumption. By the way, here's the character I need the tongue rig for:
  7. Hi, Everyone: I don't know if this would be a question more for the rigging forum, but I thought others must have done this before. Does anyone have any suggestions for the best way to rig a frog tongue. It needs to stretch really far and bend and twist like a rope. The character will be swung around from it. Thanks in advance for any help.
×
×
  • Create New...