Work In Progress / Sweatbox
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Works In Progress (WIP) (59,014 visits to this link)
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5,145 topics in this forum
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- 4 replies
- 358 views
Last night I got an idea of making an silly seagull, don't know why though I did not have any clear vision of how he would end up like, so I just started to spline. He is far from finish, but I think I have an good start. The wings needs a lot of tweaking, and I have no clue in how to model the tail to obtain the "style" he got so far. Anyway, after a few hours of splining I ended up with this: note that he is made just for fun. Comments or crits are highly appreciated Regards Stian [attachmentid=11774]
Last reply by KenH, -
- 0 replies
- 358 views
My plan is to make 9 robots, 2 space ships, and a few other sets, then reuse them for an animated series of 5 minute episodes. I made a new episode showing my progress. It can be found here: http://robotsrobotsrobots.libsyn.com/
Last reply by prometheus999, -
- 0 replies
- 358 views
I started this guy a few days ago. I didn't create it from scratch however. For my learning process, I used already established meshes and changed them to fit what I needed. Only the bracers and boots are my own creation. Anyhow, any and all critics are welcome to aid me in my modeling. [attachmentid=19230] [attachmentid=19231] I still need to add decals with alpha channels to spice up the armor and face features.
Last reply by Odog2020, -
- 4 replies
- 358 views
Hi there, just to show something new out of my workshop: Pingi and Livingstone. Based on a concept of a friend of mine, i started to develop this character. I started with the one of the two, which i consider to be more complicated: Livingstone. Citic and comments are apprechiated, as usual. Cheers Heiner
Last reply by Heiner, -
- 4 replies
- 358 views
http://www.hash.com/forums/index.php?showtopic=29707 Posted in newbies, got no help, gonna start over if no replies =/ The project and files are downloadable (and the video to this point). Thanks for looking.
Last reply by skrilla, -
- 1 reply
- 357 views
Hi guys! I post my first dialogue with expression,what will be in my Aikido Basics project! I mind about it, that I have some mistake! Please check it and write me your opinions! Dialogue This movie is rendered REAL_Time, not final,and it's low-quality! It is required Divx 5.03! I'm waiting your opinion! Sharky
Last reply by johnl3d, -
- 1 reply
- 357 views
Had some free time this weekend so i threw this guy together he still needs ears and a body. Spinning head test render (1.5 mb QT sorensen) Enjoy -simon
Last reply by Sharky, -
- 2 replies
- 357 views
I was bored, so I tried modeling ym computer. This is what I have so far. I plan on doing the keyboard, mouse, and tower next. Yes, I realize the speakers have no grates yet . And yes, I realize the wire for the right speaker is hovering over the ground a bit, I was too lazy to retake the pic. Crits pls!
Last reply by starwarsguy, -
- 2 replies
- 357 views
quicky idea wheat.mov
Last reply by johnl3d, -
- 3 replies
- 357 views
Last reply by Mr. Jaqe, -
- 2 replies
- 357 views
Hi- I’ve recently purchased A.M. and have realized that as great a product as it is; I’m not going to be able to come up to speed quickly enough for a project I’ve been volunteered for! In four weeks, I’ve got to do a presentation for about 400 school employees showing them the two-year history of the building of their new school. Here’s the A.M. part-I need to show a character walking from the front of the new school straight toward the audience (about a 100 feet or so) and then have the character give a small speech (actually introducing a DVD movie). The character needs to be a cartoon version or caricature of the school district’s superintendent. A f…
Last reply by John Bigboote, -
- 10 replies
- 357 views
Hey guys, Been a while since I posted some excersices and such.... I spent about 30 min. yesterday and 30 min today putting this together.... A couple probs here and there but.... take a look if you get a chance http://www.vrcops.com/vids/FlowerJump4A.mov Thanks, Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
hey just something i made today out of shear bordom just though you guys would like
Last reply by thejobe, -
- 0 replies
- 356 views
Here's the project. Open your pose slider window and click on the main camera model to bring up the positioning sliders. To use the camera control options you need to turn off the null targeting. Any questions on how to use it just ask.
Last reply by mtpeak2, -
- 6 replies
- 356 views
it took me like an hour to make...... i i dont know what to use for textures though. the pictures are distorted though. there width is shorter in the picture than its supossed to be.
Last reply by Newbert_Zero, -
- 2 replies
- 356 views
decided to try to set up a simple scene with some of the generously donated models on the cd. Background Roto was not on cd but everything as is
Last reply by johnl3d, -
- 0 replies
- 356 views
Hey guys, I decided that I want to start animating McKnuckles again... been a long while and thought he needs new lip shapes. Have a lot to do as I only have a smile done!!! http://www.vrcops.com/Vids/HamItUp2A.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 follower
- 0 replies
- 356 views
Well I'm sick so I can't go to school today and tomorrow...so I decided to just whip up a little sidestep animation. I wanted to focus on overlapping (especially with the spine/waist) in this sidestep.mov
Last reply by jamagica, -
- 3 replies
- 356 views
Hi there, i am using V15 on my laptop. Now that ***** gives me a hard time with lots of little anoying "features": Videos are crasing the system while playing, i can not access my catalyst controll center and some more things like such. I think, i need to setup my system new from the scratch. What happens with my AM licence? Can i reinstall it if its the same computer, the same OP? A little lost, Heiner
Last reply by Fuchur, -
Whipped this up after re-reading (for the like millionth time) the short story Nightfall. I also have another piece in mind that's considerably more intensive and it would be when Nightfall is actually occurring and I'm thinking of having Theremon looking out from the observatory with the other scientists at the city burning in the horizon and the mob or something coming to attack
Last reply by Gerry, -
- 0 replies
- 355 views
So... I made this dragon right, but I have absolutely no idea how to go about rigging it. I would get The Setup Machine, but its a tad bit expensive. I'm posting a picture of the whole thing shaded and wireframe. If it helps I can post more pics of close-ups of certain areas. (i.e. the legs, neck, tail, wings, etc.) Any ideas would be great. Thanks
Last reply by lazz, -
- 3 replies
- 355 views
This is a perlin material applied to a plane I applied a rnd()*5 expression on some of the material settings and rendered if you are bothered by flashing lights do not watch if you scroll the bar you can get an idea as to what perlin can do this was just a test not to be necessarily useful perlin.mov
Last reply by johnl3d, -
- 0 replies
- 355 views
this is a 1st draft model of a german world war 2 grenade, the name of which i cannot pronounce
Last reply by Clone Reject, -
- 4 replies
- 355 views
i was online talking to my friend who a really good 3d artist and he uses 3d studio max i was telling him about hash and he was just thinking that it could never be as good as 3ds max so he showed me a picture of a model he made from the game gunbound this guy [attachmentid=13356] i bet him i could make the same guy in 1 hour with almost the same textures and colors i think i proved my point [attachmentid=13357] he owes me a pizza now
Last reply by thejobe, -
- 3 replies
- 355 views
hey, Here is a link to a new project. http://www.dustinproductions.com/files/d-light-test.m1v it's primarily a lighting test. The truck is not to scale, the wheels don't rotate etc. I made the shadow catcher environment using a satellite shot and the sweeper plugin. David
Last reply by ddustin, -
- 6 replies
- 355 views
This is a further progression of my work at integrating Syntheyes camera tracking into A:M. This iteration is a better render (9 pass)better shadows and reflection, and a better(though still not right) walk cycle. walk11a_hi.mov walk11a_lo.mov
Last reply by nimblepix, -
- 4 replies
- 355 views
Sorry I'm on vacation ..sort of this week...painting parts of the house and garage...in heat and humidity ...obviously warping my brain ftest.mov V14 project file beta 10 flaresinspace.zip
Last reply by johnl3d, -
- 2 replies
- 355 views
Here are real-world objects shot against a (poor) blue screen. With A:M Composite it's possible to pull out a matte like this... and use that as a transparency map to remove the background from the original image... and overlay the photographed objects over CG imagery Ta-daaaahhhh! I"ve been wanting to figure out a way to do this in A:M by itself for maybe 5 years now. I'm still R&D-ing this so no tut yet.
Last reply by robcat2075, -
- 1 reply
- 354 views
Hey all, Since I've kind of already tipped my hand by showing an animatic, I thought I would share my progress 8 seconds in. As my schedule ramps up, I may decide to cut and run after the first scene (30 secs) is finished, rather than go for the special effects finale at the end of the big rant. Vegeta here is plenty ticked off throughout the sequence to fit the topic. I've been trying to nail down a lot of the skinning issues, and I'm not sure if the face needs more expression (there will be facial close-ups later to concentrate on, and in the framing, I don't know if details can be spotted). Let me know what you think: http://www.prism.gatech.edu/~…
Last reply by adamjames, -
- 6 replies
- 354 views
I never played with the materials like evironmental map so I decide to try it with a tga i had played with in PS. I created a planet which looked good until I "flew" toward it. I'll post the project on my site if anyones interested because its too big for the forum because of the tga aplanetdecal.mov
Last reply by Zaryin, -
- 8 replies
- 354 views
Hi all: This is a quick test of the Nautilus on the surface with a klieg as the sun and a fill light in front of the sub for a little ambiance. The problem lies with the sub's shadows reflected on the surface of the water - they are casting in the wrong direction. The light source is in the back to the left, ergo the shadows should be pointing to the front right, yet they seem to be pointing straight at the viewer. No diff with the fill off. Any ideas?
Last reply by Eric2575, -
What's with the axe?
by Guest jandals- 4 replies
- 354 views
The hair's a little wackier than I thought and the Giant Halberd doesn't fit her costume; But I just got TSM2 on her and felt like posing something.
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Hey guys, I just rerigged a character a made a couple years ago. Most of the changes I made to my rig are in the shoulder and torso and I'm definately looking foward to doing some more animation with her! Take a look if you get a chance, [attachmentid=22373] http://www.vrcops.com/Vids/SisSpinA.mov Thanks Mike Fitz www.3dartz.com
Last reply by Paul Forwood, -
- 7 replies
- 354 views
I took my fish character, duped the head, installed mouth bones and started playing with building Sliders. 1st question: Can you have three [more than two, anyway] mouth positions on one slider? For example: "AH" at 0%. "EE" at 50% and "OO" at 100%? At the moment, it would appear not...only my two-position sliders move anything on the model...but hope springs eternal. 2nd: When I copied the fish's head, it's textures came over with it. I can do a snapshot in the Modeling/Bones window, and in the Action window, and it looks fine. But in the Choreography, it's solid black. Where did the textures go?
Last reply by Fuchur, -
- 2 replies
- 353 views
I'm making a homepage and doing some titles for it. But I'm getting some artifacts on the right side of the images. Anyone know why this it?
Last reply by KenH, -
- 3 replies
- 353 views
Here are some standard shots of Flog and Various characters in the short. From my upcoming movie If anyone would like to help further in the movie, please let me know. Need modellers or riggers viewsofflog0.tga
Last reply by apprentice, -
- 1 follower
- 3 replies
- 353 views
Hi, I'm in the middle of an animation project for a friend. This is an intro movie for his ministry. The camera flies past all the names of the countries he is ministrering in then into a room with some sort of logo. I have the walls as white as I'm going for avery clean modern look. This is my first go at this sort of thing and I was wanting to see if there was any ideas out there for lighting a white room like this one. So far I've got the names walls more or less where I want them. I started adding some lights but couldn't really get a good realistic feel to the image. I've attached the project file. Any suggestions would be most appreciated. Thanks. -B…
Last reply by MattWBradbury, -
- 4 replies
- 353 views
I was going to animate it but I'm falling asleep so here is the project as.zip v13s good night old john
Last reply by johnl3d, -
ok 2 questions...... 1. what button do you press to get them 2. how do you use them
Last reply by Phil, -
- 1 follower
- 4 replies
- 353 views
Working on a shirt, but i need to have my decal wrap. how would i go about setting up the materials to do so?
Last reply by Caroline, -
- 5 replies
- 352 views
I first posted my Gumby model in the New Users Section, but I think this has become a Work in Progress. Here is Gumby! Comments and Criticisms appreciated. After I am happy with the model, I will begin Rigging
Last reply by steve392, -
- 4 replies
- 352 views
Some of you may have noticed my recent post announcing my 1st animation. The general consensus is that i should render it to quicktime using the sorenson codec. Please note that if I drop sound in A:M the final product is hosed by artifacts (a chirping sound) Is there a sorenson type codec that i can download that is free? Also I need another video editing prog. (free) that can drop sound in b4 quicktime because my current doenst even see quicktime movies. Ugh, the sad fact is the animation isn't worth bothering any of you but If i ever make one that is ill want to post in a user friendly way. Help, Please
Last reply by Tony, -
- 2 replies
- 352 views
I did this just for fun and to play with SkyCast. The model is right off of Eggprops. Cheers, Eugene
Last reply by Gene, -
- 1 follower
- 2 replies
- 352 views
A thread in New Users got me started on this. As usual, a lot harder than I thought. Let me know what you think. The quest was for a semi-realistic tire. I think it is semi-realistic. It will bear up at the distance I think you would normally view a tire from. The perspectives from pictures, combined with how to flatten a half torus without having to then a paint banana shaped, regular pattern drove me nuts. Also, the subdivisions need to be regular, you can see what I did in the action within the project. Whatever. If I hadn't had the wonderful tutorial from William Sutton at Zandoria, I would not even had know what to try. What a great tutorial. If you w…
Last reply by pixelmech, -
New character
Last reply by Mr. Jaqe, -
I'm having alot of fun with AM right now, so I'm just turning out alot of stuff. Here are some jars I modeled after a candle I have in my room.
Last reply by LordPython, -
- 3 replies
- 352 views
[attachmentid=17879] This is an Updated Video(7-1-06) Used a Displacement Map for this terrain. Did the camera movements, then recorded to .mov; then used the .mov file as a layer. Simply dropped in the "Cockpit" model and positioned it to the camera and re-recorded the animation. NOTE 1: I had to use .wmv because of file size. I dont know if I can get away with posting a zip- file (.avi/.mov) of 1.9mb size? If I can, itll be posted on a NEW POST. NOTE 2: It says .avi when downloading, but its actually a .wmv? Just rename it, or it should be fine as is? Semi-calculated? It is doing what I expected …
Last reply by Rodney, -
- 0 replies
- 352 views
made this animation cause i was board though you guys might like it comments are appreciated
Last reply by cuboos, -
- 2 replies
- 352 views
hey yall. i'm so happy to finally be up in here. this is a WIP of a rapper I been working onjay_z_pimpringtone.wmv
Last reply by victory3152003, -
- 10 replies
- 352 views
Using the little Mignola demon faerie, I have an eight-frame wingbeat cycle. I'm trying to build an Action in which he arches his back [chest out] stretches his arms out to the side, brings them front and claps his hands twice. Then drop into the 'ready-set-go' runners position. I want the wing cycle to happen sporadically as part of the warm up...but can't find a way to dupe the keyframes as a group. [in previous apps., I could Select>Alt>and drag copies] You'll see in the timeline where I duped the action one keyframe, one channel at a time. But is there a faster way? Second, when I paste the new keyframe in, it inserts a keyframe in every channel. Then …
Last reply by Kelley,