Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 7 replies
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This is just a place where I'm posting some movies of my shoulder rig trials. But you also get to see the model in development xcog.mov
Last reply by oakchas, -
- 4 replies
- 546 views
Last night I got an idea of making an silly seagull, don't know why though I did not have any clear vision of how he would end up like, so I just started to spline. He is far from finish, but I think I have an good start. The wings needs a lot of tweaking, and I have no clue in how to model the tail to obtain the "style" he got so far. Anyway, after a few hours of splining I ended up with this: note that he is made just for fun. Comments or crits are highly appreciated Regards Stian [attachmentid=11774]
Last reply by KenH, -
- 1 follower
- 13 replies
- 1.2k views
So I got inspired by another thread and dinked for about an hour to put this together. [attachmentid=21884] It brings up something we've discussed in other threads for Tin Woodman, reflection and how to make it better in darkly lit situations. Yves is working on solutions (I think) but I wanted to get input on things that might improve reflection in AM and get input on this guy as well ;-) The thing I find I miss most is a reflective color. Is there a way to do this and I'm just missing it? One thing that kills metals is when they reflect to much color from the environment if they have color themselves, like gold or brass or copper. The other thi…
Last reply by trajcedrv, -
- 4 followers
- 87 replies
- 8.2k views
The project that I am working on requires alot of dynamic interaction between layers of cloth and hair so I have been testing these features recently. I decided to start a thread to show what I find and hopefully get some answers on the way. I don't know if there are any differences between Sim Cloth in A:M 13 and A:M 14 but I am testing both. This is a 2 second movie, from A:M 14 Beta 4, which shows that Sim Cloth on Sim Cloth is possible: The missing patches on frame 0 is an A:M 14 bug, I think. It always has a render problem on the first frame of the QT movies that I have rendered from Beta4. I have noticed that when I render to Sorenson 3 format fr…
Last reply by entity, -
- 1 reply
- 555 views
I'm currently working on a short film that will be used on a game I am currently working on. I've attached a short clip with Simcloth simulated. You can see the issues I'm having and would like anyone with experience to give me some pointers. cloth_test.mov
Last reply by Fuchur, -
- 3 replies
- 540 views
the leaf falling idea inspired this...about 30 minutes of trial but it could be better with a better model etc.. Used a vorterx force to cause some of the movement and played with gravity for the rest leaffall.mov
Last reply by Roughy, -
- 9 replies
- 786 views
last one for awhile mushroom2.mov
Last reply by Gerry, -
- 4 replies
- 449 views
http://www.youtube.com/watch?v=NLdvxeGHOXA Hey! I just used A:M's SimCloth feature again in another TV spot and it didn't let me down. I needed to show a Christmas present UNwrapping, so first I did the bow unwrap in an action using muscle-mode animation to sort of 'undraw' itself. Once it was gone the ribbons wrapping around the present were free to fall- and SimCloth did the trick with very little futzing. All this to sell furniture... http://www.youtube.com/watch?v=NLdvxeGHOXA
Last reply by Gerry, -
- 1 follower
- 23 replies
- 2.1k views
OY! I recently was handed a storyboard for a local retail chain which showed a 'monolithic' gigantic thing covered by a silk-like fabric blowing in the wind. I was at a sales meeting with some of my fellow animators who use Maya. The question was put forth: "Can YOUR software do this type of effect???" The Maya team said they had an excellent cloth simulator but that none of them had ever experimented with it and then put forward a 'pie-in-the-sky' number ($40,000 which meant they didn't want to go near it) to do the job. I said I would like to do a test and after a day of dinks came up with this: http://www.youtube.com/watch?v=cTE4nCHGwNo This SOLD th…
Last reply by leander, -
- 17 replies
- 832 views
Hey Guys, Simon here... I haven't posted anything in a long time as I have been way too busy with my latest creation, 'Against The Author, The War of the Worlds'. I'm just posting to say that production of this A:M motion picture is going great and it will be expected to be released about Winter 2005, or at the very latest, Summer 2006. For anyone out there who has never really heard of Against The Author Before, here is a description: And, for anyone out there who doesn't want tor read all the post, here is a quick trailer we made for the movie a long time ago, it is probably out of date, but it gives you guys a chance to see it in action, so…
Last reply by guernseyfreak, -
- 11 replies
- 908 views
A new character I modeled yesterday. I was looking to make a simple low patch count bird that would be easy to squash and stretch. This is a little test I made to check out the rig (small download 930kb) http://www.5000hp.com/animations/bird.mov Thanks David
Last reply by jamagica, -
- 6 replies
- 488 views
reviewing whats on cd and readily available...quality of render poor to be small enough to post here canyon.mov
Last reply by johnl3d, -
- 2 replies
- 410 views
Made a simple displacement map after looking at Matt's cityscape and got this idea Here's the quick results stamp.mov Project file v14 with decals bstamp15.zip
Last reply by johnl3d, -
- 2 replies
- 481 views
distortion example using distortion as action object demodist.mov
Last reply by Zaryin, -
- 1 reply
- 329 views
After helping my son move yesterday along with snow shoveling my body is in pain. Tonight I played a little with photoshop and the polar coordinate filter the decided to test a simple eye ball for a character I'm working on. Here is the strange combo..also added a little hair.. eye2.mov Pose slider to move open eye and null to control eye..might convert that to a sett of pose sliders
Last reply by Gerry, -
- 9 replies
- 1.1k views
Hey, I have not had much time to model but i found some time to do a simple rim but would be nice to get someone to help me render it for me so the crome is visable. I did not have time to finsh the nixus it will be a long time befor it will be done. O ya and enyone know a good model name for this rim and eny coments would be great. GTX_cobra_rim.mdl
Last reply by Viper GTX2.0, -
- 7 replies
- 2.4k views
Took about 2 hours. Mainly just bored and felt like modeling something random so I whipped him out.
Last reply by Ilidrake, -
- 1 reply
- 322 views
My brother and I have started to get tired of starting projects and not finishing them soo, we've decided to do something that is as simple as possible (asap ahaha). We got the idea from super mario brothers and also the other mario movie weve seen in progress on the forum except the main characters are the goombas. Hopefully this will be a learning experience with some effects and basic animating and modeling. First clip is a 360 of the goomba and the second is a cannon effect i've been working on. Rotate.mov Fire.mov
Last reply by Kelley, -
- 1 reply
- 282 views
newton.mov newton.zip simple test of newton
Last reply by Zaryin, -
- 7 replies
- 929 views
Did a real quick tutorial as promised http://johnl.inform.net/pages/simplenewton.swf.html set up two shapes as dynamic objects before settings for cartoony effect started tutorial sound gets a bit messy but my machine is old ( like me) set up last dynamic item set ground as static started simulation I think its about 3megs project below as it is before tutorial starts not sure how long I'll keep this up on site might redo without sound simplenewton.prj
Last reply by Kamikaze, -
- 6 replies
- 854 views
Hi all! I have just finnished a fast model of my favourite fruit: The Peach. It lookes okey but comments are always welcome! [attachmentid=23247]
Last reply by Korken, -
- 21 replies
- 1.6k views
This is a penguin that popped into my head and didnt get up on making it... i have put it into Regular render and Toon render.. Tell me which render would be nicer.... and comments are welcome also. EDIT: he has a smaller beak now... i made it not as wide.
Last reply by totlover, -
- 2 replies
- 420 views
Just got A:M a little while ago, and my first project was this Robot. I am having a little bit of trouble with textures of some of the parts.(particualary the screws). So Comments and Critiques are definately welcome.
Last reply by JoshB, -
- 15 replies
- 793 views
just a little model i made today, crits? it reminds me of a roomba, just if anyone cares.
Last reply by apprentice, -
- 6 replies
- 756 views
used dynamic constraints on end of hat and each arm [attachmentid=12384] might try to add legs and a walk cycle Project file as shown [attachmentid=12385] santa000.mov santa.zip
Last reply by johnl3d, -
Simple screw
by agep- 19 replies
- 1.8k views
I found my self in need of an simple screw But that little thingy was darn hard to figure out how to model Here is an render of it. I'll upload the model next. Feel free to use it. Does anybody have an idea of model it in a better way?
Last reply by Sacman, -
- 6 replies
- 835 views
here is what I got in a quick test simtest.mov
Last reply by johnl3d, -
- 0 replies
- 374 views
testing out an idea morph1.mov
Last reply by johnl3d, -
- 2 replies
- 482 views
quicky idea wheat.mov
Last reply by johnl3d, -
- 4 replies
- 3.7k views
Here is a very simple female hair model I use for test-rendering female characters. I thought maybe someone else could also use it as a quick and dirty model. It includes the cookie cut decals (2) and both the basic model (the 4 x 4 grid expanded) and a version of the shaped basic model to fit the Hash supplied Gala character. Just be sure to put the cookie cut decals in the same sub directory as you have for the models. It looks a lot better when you apply bump maps and specular maps, but I am usually not concerned with that level of completion when I use it. HashSend.zip
Last reply by Rodney, -
- 2 replies
- 355 views
made a block then use dup wizard to made a wall 5 by 5 pick center 9 blocks and group decorate blocks made second object slightly larger than a block decorate new chor turn off gravity put wall in chor make path through center of wall add second object constrain to path select block wall in muscle mode click on group in model in chor right click cloth wizard crank up stiffness ( more than i did) goto chor in pws right click simulate spring system you get object 2 knocking out center blocks adjust gravity at point of impact..(this feature is new to this idea) render yes that is my ugly mug on wall wearing hash t-shirt old hash t-shirt…
Last reply by jamagica, -
- 14 replies
- 816 views
here is my rotoscope for S12. It should be fairly easy. more of a practice for me suggestions? comments?
Last reply by Nunsofamerica, -
- 3 replies
- 596 views
My TV production class is creating an animated short this year for a statewide film contest (FAME for all you Floridians). I figured that I would start this thread to get some useful critiques. The entire short will take place on a small pond where several frogs are going to sing an acapella version of "Swing Low, Sweet Chariot." I have finished the Frog characters- This is where I've run into my first dilemma. I absolutly LOVE the way the Darktree shader works on this model- It's perfect. But I applied the material at my house on my Windows machine. My school is running A:M off a MacG5. How would I go about ether burning the material on as a texture…
Last reply by phnxpyre, -
- 0 replies
- 379 views
Once again i started to do some modelling on demand. That figure will be tha base for some 3D Prints. The heads are variable and added later. Hope you like it. Cheers Heiner
Last reply by Heiner, -
- 1 follower
- 74 replies
- 19.5k views
Thought it was a good idea to test the models before starting on the bigger project. It was a very good idea as it has proved to be a very bad model !!! The pajama's need redoing, as does the rest of the figure really. The idea was to set up the choreography of the dance, then use it to test the model when its redone ( hope that makes sense . Have been plugging away at it for about two weeks and this was the result so far. I now think the beginning needs to be speeded up... Any critical feedback very welcome. simon Take One.mov
Last reply by Simon Edmondson, -
skateboard
by case- 10 replies
- 717 views
well here is a small project im working on! This is the start what do you think?
Last reply by Jeetman, -
- 3 replies
- 564 views
I decided to try a simple skating animation. Its only a couple of seconds but crits are welcome roller.mov
Last reply by jirard, -
- 1 follower
- 7 replies
- 1.1k views
I just posted a trailer for my recently completed short "Skeeters". You'll find it at my site http://fleebagstudios.com. The cool thing is the film itself is showing Labor Day weekend at the North American Science Fiction and Fantasy Film Festival in Seattle(http://www.cascadiacon.org/Film%20Festival.htm). Show times are Friday, September 1, 11 AM; Saturday, September 2, 4 PM; and Monday, September 5, 10 AM. I will present my film at the Saturday showing. And of course Skeeters was made using A:M! Enjoy.
Last reply by nyahkitty, -
- 4 replies
- 559 views
Yeah, I need help, what is wrong with him. Below is a picture of skimpy 1.0 and 2.0, I am making 2.0 better with hips and such, but I must know what is wrong with him before I move on with rigging.
Last reply by nimblepix, -
- 1 follower
- 15 replies
- 1.2k views
Hello Everyone, This week i'm working on an extra credit school project using, you guessed it, Animation Master! This project is ment to teach my class about the properties of skin: How sweat is excreted, how nerve endings tell your brain what's happening, etc. I started the project but A:M crashed and I lost all my work. I didn't get that far anyway. So I had to restart. I could go on rambling but i'll post the first pic so you can tell me what you think. I'm trying to make a "forest" of nerves. I'm going to use the same model but alter it each time. This is a red nerve: Edit: Where is the show more than drivers button? How do you delete relations…
Last reply by Masna, -
please could somebody give me a detailed insite on how to make photo realistic skin thanks
Last reply by Rodney, -
Hi! I have entered model showdown on Sunday. The task was to model human skull. So this is my less than 4h work.
Last reply by Grubber, -
- 1 follower
- 24 replies
- 2k views
Hey everyone, It's been a while since I posted anything, but I thought now would be a good time since I'm working in my spare time on something I've always wanted to model, namely a skull. I've already made a T rex skull, but I also wanted to try my hand at a human. I was looking around the various AM resources for a skeleton, because I remembered there used to be one rattling around somewhere - in fact, I think his name was Eugene. When I couldn't find him, I decided this would serve as the opportunity I'd been looking for. I started out with a rudimentary skull shape that took about 4 hours to model. Since then, I've been steadily adding in more detail, which …
Last reply by TheSpleen, -
- 3 replies
- 595 views
i started working on this earlier this week and it has manifested itself quite quickly!
Last reply by Rodney, -
- 19 replies
- 981 views
I'm working on this skull head I got at a store a while back. I made a turn table and took 4 view pic and started rotoscoping it. I was thinking of adding the little dots and lines on the model but didn't.
Last reply by tbenefi33, -
- 3 replies
- 1k views
I found a new hobby using a:m I seen this video on jewelry making thought I give it try think god I went to dental lab school for a year...lol I started working on the 3d model of the skull ring trying figure out where to put the ring part that goes around your finger I wont something different hmmmm thought about adding led lights in the eyes or something like that. here a few pics of skull ring so far.
Last reply by tbenefi33, -
Sky
by starwarsguy- 1 reply
- 359 views
I used MuliSky to make a sky, but it won't look like a sky... I used to be able to make great skys with it, but I always get something like this now.
Last reply by starwarsguy, -
- 16 replies
- 1.2k views
Hi I just made the sky brothers logo into 3d. Attached is the 2d drawing our 2d guy drew and my 3d version. What do you think of the 3d one? See anywhere it can be improved? I did the logo with illustrator and ai wizard. I didnt show my partner yet. I hope he doesn't mind me posting it Let me know what you think. Thanks
Last reply by Gerry, -
Slap Happy
by cory- 14 replies
- 1.5k views
I just got Slap Happy up at A:M Films. It's a lo res version at 15 fps, but it came across okay. Let me know what you think. See it here- http://amfilms.hash.com/search/entry.php?entry=1085 Cory
Last reply by case, -
- 6 replies
- 648 views
HEY! Sorry if this has been a topic before, I may have missed it...but I just caught a great 'toon made with A:M at YouTube.com called 'Slap Happy'... UN-friggin-believably cool... credits go to R.Cory Collins and Eggington for the set... WARNING: 'Three Stooges' slap-stick humor. AND--- I just found another one called 'SPRUNT' by Stuart Lloyd...HILARIOUS! I won't give the link because I don't want to offend the 'parents' among us. BIG WARNING do not search for this if you are easily offended by sexual-themed animations...DEFINATELY DO NOT SEARCH FOR SPRUNT ON YOUTUBE. It's actually amazing to see some of the work being done by people who …
Last reply by John Bigboote,