Work In Progress / Sweatbox
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could some one explain how to generate cloth for curtains in AM
Last reply by KnightHammer, -
- 1 reply
- 604 views
Just doodling on a Saturday afternoon. I was looking at the kicking gizmo on the models page. I'm learning to build scenes in layers, nothing profound. Who ever made the gizmo, very clever. 9MB I guess there's still a slot open for Saddam cheers
Last reply by zacktaich, -
- 1 reply
- 604 views
I built this simple weight bench and it seem such a waste for one person, so my next question is what ever happen to the model archive? Ive donated a televison and other stuff to hash and animation pit stop long time ago and notice that it never made it. Is there a new place to bank models?
Last reply by KenH, -
I've started a car of no specific type. I just grabbed a rotoscope and started making the car..I made some parts the way I wanted them to look so it'd be a new type of car...I've only made half of it...(screenshot below). I still have some unwanted creases. I had problems with five point patches but fixed 'em up. What a relief! Critiques please!
Last reply by jamagica, -
- 3 replies
- 604 views
So Ive been doing some planning for my personal demo reel. Here was a test that I did. This clip when complete will be part of my demo. Don't be ruff. Its just a small taste of something much bigger on the horizon. http://hostileninja.cgsociety.org/gallery/
Last reply by JohnArtbox, -
- 1 reply
- 603 views
tried a cookie cutter image fence.mov
Last reply by johnl3d, -
- 4 replies
- 603 views
Hi!!! My name is Artemiy aka KUKLOVOD! Its my First work in HASH A:M. And what can you say about it?
Last reply by KUKLOVOD, -
- 7 replies
- 603 views
I took my fish character, duped the head, installed mouth bones and started playing with building Sliders. 1st question: Can you have three [more than two, anyway] mouth positions on one slider? For example: "AH" at 0%. "EE" at 50% and "OO" at 100%? At the moment, it would appear not...only my two-position sliders move anything on the model...but hope springs eternal. 2nd: When I copied the fish's head, it's textures came over with it. I can do a snapshot in the Modeling/Bones window, and in the Action window, and it looks fine. But in the Choreography, it's solid black. Where did the textures go?
Last reply by Fuchur, -
- 2 replies
- 602 views
Looks like I landed another animation/automation project. This new one is for a $500K Automation project. The company doing the proposal is having a hard time conveying the concept to the customer (that's where I come in). I'll animate the proposed line. Wish me luck, I'm goin in. David
Last reply by gra4mac, -
- 2 replies
- 602 views
I've been looking for a model of a panda bear for a website project. Anyone have one they'd be willing to let me use? I thought there was one on the A:M disc, but I can't find it, and the old "Panda on Fire" project isn't up on the FTP mirror anymore. (If an actual panda isn't available, a regular bear may be ok, I'll just have to re-texture it.) Thanks! Sev
Last reply by Sevenar, -
- 2 replies
- 602 views
This model intermittently has good cookie cutter eyelashes just not on every render. Usually if I go to the decal section and change the decal to color and then back to cookie cutter it seems to work again. I'm using 12i. Any suggestions? Thanks
Last reply by Williamb, -
- 5 replies
- 602 views
Here's something I've been working on for quite awhile, in my downtime. Still left to do is texturing (the hard, almost-black rubber and plastic of the mask) I have to finish the "eyes" (right now they're just flat panels with the pics decaled, which is pretty close to the final product, except the eye pics are going to be on torn pieces of paper instead of flat patches). I'll need to tweak the refractive properties of the glass in the eyepieces. Also, the lights, which are just kinda thrown inside the mask for these renders, will become permanent parts of the model. There will be a volumetric "lamp" inside the mask which will backlight the translucen…
Last reply by someawfulbridge, -
- 1 follower
- 4 replies
- 601 views
I have been setting up a scene for my logo animation. In part of the scene the main character will throw an object into a cup. There will be other objects in the cup and I want them to bounce around inside the cup. I am not getting Newton Physics at all. I have seen others accomplish some neat things. I have d/l the pdf tutorial and can not get it to apply to what I am wanting to do. Any help? Steve Here is a shot of the room
Last reply by c-wheeler, -
- 2 replies
- 601 views
I had to cheat a little and get this animation done. It's a little rougher than I would have liked, but it still works for what it is. I did use the blobbies in the shutoff segment, and would have liked to use them in other places to describe the fuel flow direction. Even better would probably have been using sprites, but I'm still unclear on how to get them (sprites) to behave properly. Thanks to Johnl3d for all his advice and guidance, and to everyone else who gave me tips. http://hre.com/jhvdigital/videoclips/colorsystem.rm Quicktime format; http://hre.com/jhvdigital/videoclips/pumpanimation.mov
Last reply by JHV, -
- 3 replies
- 601 views
Hey everyone, Thanks to you answering all my question over the past several months - I have created my first rigged character and put him in a short intro animation. I am currently working on a full 3 1/2 minute animation with him in it called "The Evil Fly", which should be done in a month or so. Here is a link to the animation: Character Intro Link Again, thanks for all your support in help in quickly answering all my posts. Eric LoCascio
Last reply by Frank Silas, -
- 2 replies
- 601 views
Just thought I'd plug the recent additions to A:M Films here. If it's been a while you really should check more often. Recent additions include: Jerky - Rick May Whew - Rick May Masterpiece - Story, animation and sound mix by Luis Medrano Breakout of the Shell - Larry Rains Interesting stuff all found at: http://amfilms.hash.com/
Last reply by starwarsguy, -
- 3 replies
- 601 views
ignore the model this is just giving a method to tweak .... project includes the tgas for sprites weapon.mov
Last reply by Zaryin, -
Here it is. . . It was modeled for Eggington/Eggprops by Chris Rich and Brian Prince did the texture work. Here is the Link
Last reply by starwarsguy, -
- 2 replies
- 601 views
This is something i started a while back (using an amiga) and was wondering if there's a way to do this in A:M. Oh silly me, there's always a way. I was thinking along the way of an action with a slider?! f18.mov
Last reply by Mohammad, -
- 1 follower
- 6 replies
- 601 views
Hey Hashers! I did not know what to get you all for Xmas and you were ALL on my list...so I made a neat little model! This is a graphic firework (see movie for example) that is safe so you won't blow your fingers off. The effect makes use of Hash's boolean feature to reveal and unreveal the burst. You can make your own bursts to change things up... There are 2 poses with the model- 1 reveals the burst and the other UNreveals it... HAVE FUN! Have a VERY Spliney Holidays! BOOLEAN_graphic_firework.mov FIREWORK.mdl
Last reply by heyvern, -
- 9 replies
- 601 views
To speed up render times [in a multi-frame animation] am I right in assuming that objects that are turned off in the Properties no longer exist are far as render times and computing effort? I have a situation in which I've built jungle foilage. The individual 'leaf units' are light in CP's, but there's a lot of units. I'm thinking it would be nice if I could have them turned off before they enter the frame, and turned off again after they leave.
Last reply by Kelley, -
- 1 follower
- 5 replies
- 600 views
Hi Hashers and Spline-folk, I was at a loss when it came to coming up with an idea to animate, so I just wrote some action words on pieces of paper and put them in a can, then blindly picked out three. Words for basic actions in threes almost make a nice little scene. (Hopefully, the words you pick will align in context like mine.) It's a good way to flex your animation muscles, by playing this game with yourself. Well, have fun! Afraid21Lg.mov
Last reply by entity, -
- 3 replies
- 600 views
Which side looks best to everyone? This is what happens when I use mirror mode for too long. Eventually I have to turn it off for some reason and forget to turn it back on. Here comes copy flip attach again.
Last reply by HeadlessBill, -
- 1 reply
- 600 views
Something I was trying. I stopped when I realized I would have to substantially rethink the particle emitters. sparklers000.mp4
Last reply by Tom, -
McKnuckles right before the new Hair style restrictions came down in the police force:) sorenson3 about 3megs http://www.3dartz.com/WIPs/McHair3A.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
Rain
by jakerupert- 4 replies
- 599 views
For a still I am planning, I need a person to walk in the rain. What would be the best way to simulate it. Any advise would be highly apreciated. Thanks Jake
Last reply by jakerupert, -
- 4 replies
- 598 views
Well, I was working on this: Suggestions?
Last reply by Fuchur, -
- 6 replies
- 598 views
Some of you may remember the image I did for the April image contest, which you can see here: http://www.hash.com/stills/displayimage.php?album=30&pos=41 I was asked if I would donate this scene for inclusion on the AM CD, and I agreed to do so. However, the CD is intended for new users to be able to load up the scene, click 'render' and have the nifty scene produce a cool result. My scene there relies on Darktrees for about 90% of the texturing, and since the Simbiont is a 3rd party utility (and a little confusing to get running for someone who's never even used AM), I agreed to do a remake of the scene using only textures/materials that can run in …
Last reply by pdaley, -
- 2 replies
- 598 views
Here you can find my (free) animated stamps made with A:M to add to your mails... for the fun !!! My animated "e-stamps" There are in .gif format !!!
Last reply by p6r, -
- 5 replies
- 598 views
Since I am working overtime on my "real" job, I don't have time for serious animation projects these days. So I thought I'd try a simple project to teach myself a bit about compositing in AM. I have some video footage shot out the passenger window of my car and thought I might composite this with a flying Shaggy, as though he were flying along side the car like Superman. Simple animation project that could be done in the course of a day or so. The attached image shows how simple the green screen setup is. I've created a simple green screen behind Shaggy and will animate him bobbing and weaving in the air as though he were flying. Then I'll composite this with th…
Last reply by williamgaylord, -
- 4 replies
- 598 views
Yeah, I need help, what is wrong with him. Below is a picture of skimpy 1.0 and 2.0, I am making 2.0 better with hips and such, but I must know what is wrong with him before I move on with rigging.
Last reply by nimblepix, -
- 5 replies
- 598 views
Who is the 3D computer animation equivalent Dickens, Edgar Rice Burroughs, or Steven King of our age? It seems those with serial staying power may be able to win that title for a day. Serialization has been a particularly capapable benefactor to creators of literature, film, comics, cartoons, and animation and other media over the past two centuries. No time to be idle: the serial novel and popular imagination, by Shawn Crawford (1998), is an article I propose may give a little insight into how modern day storytellers can control the passage of time and distribute animation through the internet to reach their intended audience. Its a historical look back t…
Last reply by Rodney, -
- 1 follower
- 1 reply
- 597 views
Hey Guys..I'm doing a whole bunch of stuff right now I decided to try modeling the GI Joe Submarine Plane vehicle..I plan model the little details seperatley..also, the reason why the vehicle is peaked is because it's easier to model that way..this isn't much: EDIT: Here's a link to the pic linky
Last reply by jamagica, -
- 5 replies
- 597 views
This helmet model, Helmet Fly-by (Windows Media, 851 KB) Helmet Fly-by (QuickTime, 1.12 MB) goes with the inline speed skate: http://www.civicreflections.com/SkateFlyBy_QT.mov (1.2 MB.) I'm having trouble getting a compression setting that doesn't mess up fast motion in QuickTime-I've given up for now. Guess I can't put off much longer the part between the helmet and the skates. Curtis
Last reply by cstanton, -
This is a pic of the freaky Fish model we sell on eggprops. The shole thing is only 320 patches. Joe Cosman did some amazing spline work on this one. You can find it on eggporps <here>
Last reply by John Bigboote, -
- 3 replies
- 596 views
We have all different interests: someones Animals someones VideoCompression someones ........................... Why not collect models, animations, views on a subject in a Branch Topic? And it will be easy to find. And you can be inspired by others having the same interest - helping each other. Learn more: http://www.hash.com/forums/index.php?showtopic=1477 20 MegaBytes made to 1 MegaByte. It is just an example of DivX. And you can see and hear a 20 seconds animation of the DragAndPush eating some branches. Can you see it? Any problems? One problem - but a problem easy to solve - is A:M can render .mov-files and .avi-files but you can only uploa…
Last reply by seven, -
- 6 replies
- 596 views
simplified an early test and tried default toon render on the sweeper plants [attachmentid=13755] Project file [attachmentid=13757] a13v5.zip
Last reply by MattWBradbury, -
- 1 reply
- 595 views
HEY. I needed a good AM baseball recently and couldn't find one, so I made one! A baseball is a mathematical nightmare, and I wanted raised seems and stitches for extreme closeups- so I modelled it stitch by stitch like a the haitians would. When I was done, I had me a real good model that looked great in a TV commercial, and I thought that I need to build a library of Hi-Res sporting goods. So in my free time I've been putting a few hours into that task and thought I would fly it by ya'll. The basketball uses the Hash Basketball Material, yes, but I improved on the 'pebbling' of the pigskin. I hope to add a few more objects and then donate to a free A:M …
Last reply by KenH, -
- 2 replies
- 595 views
Some very dear friends of mine are getting married this Saturday and they asked me to produce a special video to be played during the ceremony. I gladly accepted and decided to offer it as my gift to them. I had previously requested help on this, and thanks to all the assistance, here is the final version. Visit my 3D Animations page and watch the first video "Kori & Jeff" (1.53 MB QuickTime). The stuff before the animation is actually longer, but I cut it down to make a smaller file.
Last reply by dark_ninja, -
Dear Hashers, http://www.5000hp.com/animations/beach.mpg
Last reply by steve392, -
- 2 replies
- 595 views
Thought I'd show how last weeks test ended-up. No matter what I did I had anomolies in the floor from the klieg lights I constrained for headlights si I rendered it without lights and without floor reflections separately and half mixxed the two in AfterEffects. Thought I would put it in the 'showcase' section because I am DONE tweeking on it. This clip shows Miss D. interacting with the car, with V11 hair, dynamics, smoke via streaks which I could NOT get to get any bigger, and distortion/box poses on the car. The animation was rendered at D1 30fps but I have to shrink it to 400X270 12 fps with LOTS of Sorenson Compression to get it under 1 mb. takeoff.mov
Last reply by Sharky, -
- 1 follower
- 5 replies
- 595 views
Hi, I own a bar in NYC (www.thefatblackpussycat.com). We have a logo that I think is perfect to be animated, but I don't have the time (or talent) to do it. I used to use lightwave with a video toaster years ago, and did some simple anims, but I think this is over my head. Is there anyone out there who would like to take on a small project (for pay of course). I've attached a jpg of the logo. The original is a vector image in Illustrator (if that helps) Please contact me at NDworman@ix.netcom.com
Last reply by nyahkitty, -
- 3 replies
- 595 views
Well, here goes my attempt to actually post something, hopefully it works. This guy started out as just a very simple attempt at organic modeling. He's really simple, and some people will notice I borrowed ideas from the "Killer Bean" character. I was just trying to make an egg have arms and legs as a way to practice using 5 point patching. He just kept evolving. The sunglasses were an attempt to make eyes, which I screwed up, and then realized my mistake would make really neat sunglasses so I just went with it. I figure he'd make a great bad-ass super hero, in world populated with egg people, and his only weapon would be a sledge hammer.
Last reply by jamagica, -
- 6 replies
- 595 views
This turned out way better than I had any right to expect. I'm working on a large, beaux arts style, arch that needs a keystone with a classical human figure carved in it. Looking for inspiration on the Web, I came across a free 3D model of a nicely proportioned and posed female figure, unfortunately in 3DS format. After waiting almost 8 hrs. for it to import into A:M (47,000 patches, 8.3 Mb model) I knew that I couldn't add any new splines to the model since finding patches and aligning normals took a LONG time. All I could do was apply aaver's normal map material and render out a rotoscope. Using the rotoscope as a guide, I built surrounding splinage to smooth…
Last reply by nixie, -
- 7 replies
- 595 views
Started this for the scifi entry, guess it's a very early start for next year
Last reply by Eric2575, -
- 7 replies
- 595 views
I have run into some difficulty with bumpmaping. When I apply it on a simple grey surface it works quite nicely with 150% But when I add some procedural parameters on that surface it no longer shows up. (Same is happening when I add a fake rim light to the whole model) It`s not supposed to be that way is it? What can I possibly be doing wrong? I am on PC AM15f
Last reply by jakerupert, -
- 1 follower
- 4 replies
- 595 views
I was getting back to Cupid's Sick Day and decided to render some characters with the hair turned on in V 16. The hair was rendering flat. So I was looking for the plugin shader MuHair and it was not showing up? Steve
Last reply by Shelton, -
- 2 replies
- 594 views
Hi hashers ... I was just playing whit A:M .. it took me 10 minutes .. and i liked his results you can check it in : http://xtaz.com.br/anima/aros.zip ( use loop oiption ) ( 590 Kb / MOV ON 2 )
Last reply by Eos, -
- 6 replies
- 594 views
Hey guys, here is a shaded wirefram with a lipsynch test. I used dboxes to quickly create the shapes and to also to easily creat the rest of the mouth and cheek and nose movement. And no eyes yet. http://www.vrcops.com/vids/HeroPants.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 reply
- 594 views
I am working on a slogan and a poster for the office that I work in, and I am in need of a Soldier model. If you have one that is rigged enouph for some posing, can you please let me know? Also, if anyone happens to have a model of the Greek Parthenon, and would let me use it...please let me know. Thanks James
Last reply by ddustin,