Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 4 replies
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Been a while.... Here is a WIP of a face hugger that I am working on.. Thanks, William
Last reply by DarkLimit, -
- 4 replies
- 933 views
ive only worked on thsi for about 30 mins. Im planing on have the troll on a rock, three knights attacking it and a c astle behind it. new update in pic
Last reply by gaber64, -
Thanks again for answering all my forum questions for this project. I put it up on my site, if anyone wants to take a look. He's the 5th character over on the top row. www.3dcharacteranimation.biz -Eric
Last reply by flashawd, -
- 4 replies
- 600 views
can anyone see anything wrong?
Last reply by CreativeAustinYankee, -
- 1 follower
- 4 replies
- 440 views
I'm working with a small team on a short animation where a character walks through a room filled with obscure objects floating in large test tubes. Based on previous still image work, I immediately thought of using image maps to speed up the production process (since modeling dozens of obscure wispy objects would eat up a lot of time). What I ended up doing was creating two perpendicular planes and mapping them with front and side views of the same object. All looks reasonably well when both planes are about 45 degrees rotated from the camera view but when one of them rotates parallel to the camera direction it creates an obnoxious dark line in the middle of the object. S…
Last reply by Tai Shan, -
- 4 replies
- 513 views
I've got everything in place except the fingers. When I started opening the hidden bones, I discover that there's a single bone labeled "Right Thumb", but below that there are additional bones for each joint. What do I do? Do I put the "Right Thumb" bone in place, and layer the other three joints over it? Or...
Last reply by Kelley, -
- 1 follower
- 4 replies
- 933 views
Hello Everyone, I've been working this animation for the Villikon Chronicles (www.villikonchronicles.com). I have posted the progress of the main female character Mysterre. The texturing will come soon. You can visit my web page to see other artwork and other progress.GraphicAnime Site: VillikonChronicles Project Another thing. If anyone knows about a 3rd party program that imports OBJ or 3DS models into Animation Master well, please let me know. I had someone send me a sentinal model that was done in Maya. He gave me the OBJ model. When I imported it into AM the splines of the model became very jagged and pointy.
Last reply by Tai Shan, -
- 4 replies
- 628 views
thank for visit~~
Last reply by bigH, -
- 4 replies
- 568 views
Take a look: http://www.youtube.com/watch?v=jRE4he3LT1I This is just a little teaser for a fundraiser show that I have coming up for the film. The dog and terrain are real stop-motion the rest is CG.
Last reply by John Bigboote, -
- 1 follower
- 4 replies
- 378 views
I thought about this when I posted my first tutorial on johnl3d.blogspot.com I used a pose without explaining how... so I guess that should be my next tutorial. I find creating a pose to do an effect very useful . In this example to show what I mean I have a rough egg shape change color then disappear..go transparent.. I set this up with two simple poses..which are set up in the action window where you set up a new pose. I could have made an action but that would require more work and more setup in the end. Here I imported the same model into the chor and scaled it so each fit inside the other then simply move the pose over time for each one ...pose 1 to change the …
Last reply by paradymx, -
- 4 replies
- 410 views
I am playing around with Sam and the 11second club audio file. Not sure if i will have time to finish it. The rig is great, but making a character alive and believable is still hard. So many things I feel look strange, 11 seconds seems huge. I encourage everybody to try tthis great rig though. Ten_second_march23a.mov Michel
Last reply by Animus, -
- 4 replies
- 685 views
does anyone know if there is the jokers ( from the batman ) laugh download for free
Last reply by kylemb, -
I wanted to test some tgas i found. And since im thinking of building a race track, i wanted to check this idea out. Took 5 mins to build. 12min to render.
Last reply by Tralfaz, -
- 4 replies
- 423 views
I kind of deleted my projects window with all my models and everything
Last reply by Eric2575, -
- 4 replies
- 666 views
hi im trying to make my first model. well i got so far through the first attempt when a m crashed and i lost it ( i save regulery now lol) so i have tryed a different aproach to it and am wondering. how would i atach a many splined face to a not so many splined head. and also how i take model fiels and put them into a m
Last reply by heyvern, -
- 4 replies
- 478 views
I was convinced by a friend to start a Blog. Despite less-than-riotous enthusiasm on my part, he pressed on, built it, and posted a few animations. It was great! I've been meaning [for years] to update my website. [Who hasn't?] This was so painless. And the blog will take file sizes 'way beyond what I can e-mail to friends. So here's my first public posting. A Santos-Dumont Airship No.6 is rendered over several views of the Eiffel Tower, giving the appearence [with only a mild suspension of disbelief] of circumnavigating. The clips were edited together in Sony Vegas Movie Studio. http://kelleythennow.blogspot.com/
Last reply by Jeetman, -
- 4 replies
- 432 views
My question is, what do the different types of constraints do? There are so many of them and I am confused as to how they affect models. Thanks, MasterFunk
Last reply by MasterFunk, -
- 4 replies
- 420 views
Things were slow at work the other day so I spent some time playing with walk cycles. I'm not taking this further at the moment so it's not exactly a work in progress, but I thought you might enjoy these. Comments welcome! KeyKat_render01_h264.mov
Last reply by Gerry, -
- 1 follower
- 4 replies
- 532 views
Working on a shirt, but i need to have my decal wrap. how would i go about setting up the materials to do so?
Last reply by Caroline, -
- 4 replies
- 649 views
This is the animation ive done with a:m. The model has no constraints, smartskin, or cp weighting so dont be to hard on the crits 1stwalk.mov wk.mov walk.mov wlk.mov
Last reply by Gerry, -
- 4 replies
- 756 views
I was checking out nimblepix previous avatar a while ago and came up with this walk cycle. There isnt any movement in the hips or shoulders, the knees go up to high, and the steps are slow (I noticed this after it rendered out) but I like it better than my first one. walkc2.mov I also decided to upload model that I wont be using. It was made in version 11 and modified in 14, I am now using the latest version so I dont know what it works in. ZEKE.MDL
Last reply by jirard, -
- 4 replies
- 849 views
Will Animation Master have a booth in SIGGRAPH 2008?
Last reply by thekamps, -
- 4 replies
- 491 views
i got some gold materials from darksim, but its not what i really want. please can any one tell me how to make a gold texture
Last reply by Eric2575, -
- 4 replies
- 812 views
hello, its me again. not sure how many people remember a thread i started a while ago about a movie i wanted to make called metal invasion. well the movie is still canceled, but i didn't want to completely give it up, so i continued making models for it in hopes of one day i finally get to make the movie. anyway, i mention that i was having trouble coming up for a design for the combat droid. now i finally have a design and I'm nearly complete with it. I'm going off of a design my friend made i have the upper body, lower body and hands completed. comments/crit are welcome.
Last reply by itsjustme, -
- 4 replies
- 724 views
I've decided to model an electric fan for practice. I'll try to make it look realistic.
Last reply by adam&oliver, -
- 4 replies
- 705 views
I had to leave on a business trip this past Friday and just came back. When I left, AM was running perfectly on my desktop. Upon turning my desktop on just now, I was very surprised to find that my WIP chor, which had no issues last Friday, now looks like all lights are down to about 10%, almost black. Naturally the values in the PWS have not changed, but the chor is almost black nonetheless. Thinking this might be a corrupt project file, I loaded a completely different project from a few weeks ago. The chor in that project also had the same problem, almost black. I opened one more old project and found the same. Since all chors were affected, I knew it had to be s…
Last reply by Eric Camden, -
- 4 replies
- 648 views
Hi there, Experimenting with Toonshading for some book-illustrationwork. What do you think so far? Jake?
Last reply by martin, -
could some one explain how to generate cloth for curtains in AM
Last reply by KnightHammer, -
- 4 replies
- 841 views
A frame from "We're Off, We're Gone". Put on your red-blue glasses.
Last reply by jon, -
- 4 replies
- 401 views
i made an object constrained to a bone, that was in frame zero. on some frame latter i removed the constrain, but the constrain on the object remove at frame zero. what can i do so that my object stay constrain till the frame i want it to be constrained to before removing the constrain.
Last reply by petokosun, -
- 4 replies
- 391 views
I have both the rider, and the X-Machine [the drum-shaped object on a tether] Translated to, and Oriented Like, the Beast. I tried adding a Roll Like, but it did no good. There's gotta be a way. Edit: Apologies. I posted the wrong clip. [the rider is there, but turned off.] WALK_TEST_08.zip
Last reply by Kelley, -
- 1 follower
- 4 replies
- 441 views
Is it possible to make fog happen in a vertical plane? 100% at ground level, 0% at some point above?
Last reply by Kelley, -
Ever since I saw Lee's awesome Ironman, and then the movie, I've been wanting to model the hero. Here is my start. I don't have much time these days for modeling (heck, I'm a slow modeler anyways) so this will take a bit of time to flesh out. Happy New Year and enjoy.
Last reply by Jaff, -
- 4 replies
- 706 views
other attempt of animation of base, of a ball. link Now I will look for in the next animations, to animate a biped model. Initially I thought about the model of Thom with the 2008 rig seen in some posts little by little!!
Last reply by zeus1972, -
- 4 replies
- 727 views
Nothing really fancy, just blocking out some animation and figuring out lighting, textures, etc. http://www.youtube.com/watch?v=SbxnOFebxWc Here a little info: Still working on V9.5, still facial capture by hand (at least for the basic blocking of the animation), very basic materials. I hate the first scene (too "noisy") second one is pretty good, third is alright, fourth I just started and very rough and final is just a test. It really all is just a test at this point. Please let me know what you think and would do differently. and here is a still render (Lent starts soon) God bless ya'll!
Last reply by animas3D, -
- 4 replies
- 576 views
Here is a simple model I made. It is a wood cylinder with no useful purpose that I can see. I just wanted to use it to experiment with lighting effects.
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 508 views
Putting this little animation together as a learning thing along with the other one in the other thread ,Trying to impress Robcat lol I don't think so,anyway its giving me some choices wether to use constraints on the cards or not and wether to use fk or ik this is the question ,what do you guys do test_cards_2.mov
Last reply by steve392, -
- 4 replies
- 424 views
Been playing around and thought this worth a luagh oh can't upload it yes.mov
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 459 views
This one seems to have a ton of miles racked up on it.
Last reply by robcat2075, -
- 4 replies
- 425 views
This is for some manual how to assemble this kind of lantern. Rendered once final and once toon then multiplied together in Photoshop. Comments welcome
Last reply by HomeSlice, -
- 4 replies
- 587 views
Hi. Ive been wanting to expand my modeling skills. So I started modeling a human... My friends has a student ver. of zB.. uhm a program and let me install it on my laptop. I created a 1200 Patch base mesh in A:M and used the OBJ exporter and exported it out to the.. other program. I then sculpted it there and brought it back in, though I had to do a lot of resolution changes in the polymesh to have a clean convert to patches. The model that I use between the programs to work on has 21k patches, just at the threshold of what I needed. Here is where I am at: These to rendered at 1min15sec 5pass at Super35 each. Wires: I am enjoying this process very muc…
Last reply by pixelplucker, -
- 4 replies
- 871 views
Hi Gang More Questions as always Found a post by dre4merback in July of 2006 and like to know more about it. http://www.hash.com/forums/index.php?showtopic=22912 I have checked through this thread and the vid clips are what I am looking for on my model. I have my model rigged with the 2001 rig and need her sleeves to move like the above movies, so how did you do that? What bones is the cloth attached to? I have done the cloth and deflector materials and created new bones, tested all kinds of ideas and just can't seem to get it. If I attach the material to different arm bones when you move the arm it rolls and flips but nothing like cloth, any suggestions?dre…
Last reply by entity, -
- 4 replies
- 758 views
Hey guys - if anyone is interested the first anim for C2 software guy is up on their company site (which I already posted before, but just from my site) They had me do two funny "chat" animations (upper right corner of site) - "on" for when it was avail and "off" for when not avail http://www.c2crm.com/ Here is the second anim that I hadn't posted yet, which I think is completed w/ voice over and a pic of the 3 characters http://www.3dcharacteranimation.biz/patton/ Have a great rest of the weekend - Eric
Last reply by flashawd, -
- 4 replies
- 393 views
Might use the tsm2 and rig this, what do ya think? I'll post the final in the contribs corner when done
Last reply by pixelplucker, -
- 1 follower
- 4 replies
- 396 views
Its a pitch, cheated with bvh Pitch.mov
Last reply by jason1025, -
- 4 replies
- 415 views
Yay! Finally something moving - I need to redo the cp assigning/weighting and play with constraints so the body stops doing goofy things when I try to move the bones, but its a start. I tried to upload an AVI file but it says I'm not allowed. Wonder whats up w/ that.
Last reply by Roger, -
- 4 replies
- 546 views
Had a few glitches with the swarm effect so but I'm mostly happy with it for a short project/test run.
Last reply by specter, -
- 4 replies
- 597 views
Hi all, it's been a long time since I posted. Real life medical problems kept me away, not mine but family. I just got another year of Animation Master. To refresh my spline modeling I'm working (WIP) on this simple Mace type weapon. Normal map details will be done in 3DCoat. This year, I will work on learning the nuts and bolts of animation. I got Jeff Lew videos ( his older ones when he used Animation Master and Working through Barry Zundels videos as I buy them) It was good to see the the King's Throne I modeled in some of Nancy's draft videos from the Scarecrow of Oz... The rope to the mace's handle was added in another program.
Last reply by HomeSlice, -
Tom's Ghost
by Hutch- 4 replies
- 746 views
Experimenting with front projection roto to make a ghost. I am not sure why the sky came out white, this is default chor. It looks kind of cool tho. tomsghost.mov tomsghost.prj
Last reply by NancyGormezano, -
- 4 replies
- 432 views
9e471f4d180b08d62b00
Last reply by mtpeak2,