Work In Progress / Sweatbox
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,016 visits to this link)
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5,145 topics in this forum
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- 6 replies
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Edit: No need to try this anymore. I have ascertained enough to send a bug report. Thanks! load this PRJ, select the camera view (number pad 1), and select model you see there. Switch between Director mode and Skeletal Mode. Can you see the shade thru the window in both modes or just one? CantSeeThruGlass.prj What graphics card do you have?
Last reply by NancyGormezano, -
- 11 replies
- 462 views
Doing a little playing with the sweeper plugin ..bought last night ...got this playing around using a simple sphere for the path
Last reply by apprentice, -
- 10 replies
- 462 views
Hi all Hashers! I've got a love for draconians and want to model one. So I wonder if someone got a site with "easy" ones to begin with. Because I'm to unskilled to model my own draconian sketch (see pic)... Any help is helpful! //Korken
Last reply by Korken, -
My new project.... Ito - Asian rogue Comments welcome
Last reply by trajcedrv, -
- 1 follower
- 4 replies
- 462 views
ok after the discussion on the "rig my tripod thread" i have decided to remodel the legs to make it taller and to make it easier to animate i also made it so the geometry wont warp when the rig moves to far here are some pics of what i have so far [attachmentid=16658] and heres a wire frame [attachmentid=16659] what do ya think? its not rigged yet i'll do that latter
Last reply by luckbat, -
- 12 replies
- 462 views
Working on the objects for an animation I want to do for fun, here is the main character so far. Still need to make em better looking without getting too realistic. Comments always helpful.
Last reply by pixelplucker, -
- 4 replies
- 461 views
Any clues on how to bone a piston? Meaning, I've got a "saucer", and I want the bottom portion to be connected to a central piston, that comes down in one direction only.....
Last reply by johnl3d, -
- 4 replies
- 461 views
I was checking out nimblepix previous avatar a while ago and came up with this walk cycle. There isnt any movement in the hips or shoulders, the knees go up to high, and the steps are slow (I noticed this after it rendered out) but I like it better than my first one. walkc2.mov I also decided to upload model that I wont be using. It was made in version 11 and modified in 14, I am now using the latest version so I dont know what it works in. ZEKE.MDL
Last reply by jirard, -
- 5 replies
- 460 views
Here are a variety of renderings of WIPs All are models (unrigged) **note - these links are to a geocities site - sometimes slow - I am going to get a real provider real soon! ** 1) studies of a character called 'Emalien' - to be a little woodland creature. Only the head has been worked on so far. Body and rigging to follow. http://www.geocities.com/macdonald6800@rog...an4ViewsOPT.jpg 196kb http://www.geocities.com/macdonald6800@rog...ireFrameOPT.jpg 294kb http://www.geocities.com/macdonald6800@rog...sSectionOPT.jpg 285kb 2) Teeth and Eyeball studies: http://www.geocities.com/macdonald6800@rog...eethEyesOPT.jpg 177kb…
Last reply by gordonm, -
Hi, this is my first final render of a project I've been working on for an art competition at my school. I'm hoping to add some fire and smoke on the back of the planes to make the image look more dramatic. Any comments and advice would be greatly appreciated. Thanks! [attachmentid=15097]
Last reply by wow62, -
well this is the body for the model the rotoscope is in the corner
Last reply by vf124, -
- 4 replies
- 460 views
Hi there, Experimenting with Toonshading for some book-illustrationwork. What do you think so far? Jake?
Last reply by martin, -
- 4 replies
- 460 views
Hi all, it's been a long time since I posted. Real life medical problems kept me away, not mine but family. I just got another year of Animation Master. To refresh my spline modeling I'm working (WIP) on this simple Mace type weapon. Normal map details will be done in 3DCoat. This year, I will work on learning the nuts and bolts of animation. I got Jeff Lew videos ( his older ones when he used Animation Master and Working through Barry Zundels videos as I buy them) It was good to see the the King's Throne I modeled in some of Nancy's draft videos from the Scarecrow of Oz... The rope to the mace's handle was added in another program.
Last reply by HomeSlice, -
- 3 replies
- 460 views
only for the pleasure, with some textures and some lamps
Last reply by robcat2075, -
- 3 replies
- 459 views
I was playing a game and had a gun in the game, so I quit and made the gun in A:M it is an awesome match in looks. look at link for 5 second lookaround of it, tell me what you think, it is my first real model Spinfusor Gun Test Animation
Last reply by CRToonMike, -
- 4 replies
- 459 views
Hi - It been awhile since I had him completed, but I finally decided to post my first attempt at 3D animation. I have never had any experience in 3D animation before I got the A:M 11. I started in April of this year going through the tutorial and got through it in a few weeks - THANKS to everyone in the forum for answering my millions of questions I posted. So then I decided to just jump into it and try to create a character. He was done after of few weeks of insane struggling. I Didn't want to post him, but figured why not - everyone seems supportive here. Eric LoCascio
Last reply by flashawd, -
- 4 replies
- 459 views
I think I messsed up on the question but got my brain going with this only 37k flares in objects and volumetric light at the right scrub through slowly to get the real effect project file available v11q lights.mov
Last reply by ddustin, -
- 1 reply
- 459 views
Heheheehehe! I like this one. Very nice Jose! Casting Session by Jose M. Ruiz For some other work by Jose check out his website: http://www.josemruiz.com/ *Note: There are other films that have been added to A:M Films too!
Last reply by Manta, -
started modeling yesterday...somehow ended up with this. ich, 17000 patches O_o not the best way of modeling or anything, but whatever. so, this thing is really starting to lag up a:m, faster cpu or more ram?
Last reply by Sacman, -
- 5 replies
- 459 views
sprite14.mov sprite14.zip V14 project tga on cd in sprite folder in material
Last reply by johnl3d, -
- 3 replies
- 459 views
I am new to the animation world and have been toying with the program and have the hang of the basics. I am working for a nonprofit organization on a project and we have a need for some models. I feel I can do the basic animation necessary for the project but cannot create the models needed. Basically, what we need is a model of a fishing rod and reel, an archery bow, and a gun. What we would like is to make these models into cartoon-like animated characters. What I am inquiring about is if there is someone who would be willing to create these character models for us. I can provide the pictures of the objects we want to use. If you would be interested, please …
Last reply by the_black_mage, -
- 6 replies
- 459 views
Would it be better to post simple things like this effects.mov or this sky.mov or more complex stuff like test2d.mov
Last reply by rusty, -
- 4 replies
- 459 views
Hi. Ive been wanting to expand my modeling skills. So I started modeling a human... My friends has a student ver. of zB.. uhm a program and let me install it on my laptop. I created a 1200 Patch base mesh in A:M and used the OBJ exporter and exported it out to the.. other program. I then sculpted it there and brought it back in, though I had to do a lot of resolution changes in the polymesh to have a clean convert to patches. The model that I use between the programs to work on has 21k patches, just at the threshold of what I needed. Here is where I am at: These to rendered at 1min15sec 5pass at Super35 each. Wires: I am enjoying this process very muc…
Last reply by pixelplucker, -
- 3 replies
- 459 views
Hey All!!! So if I have a character lighted to my needs using HDRI.....How can I render just the character without the Image background model. Basically with an alpha/ exr(preferably) This would be for the purpose of compositing the character with the IB lighting into another composite.... similar to alpha channel rendering in normal lighted shots. Thanks for any suggestions, William
Last reply by robcat2075, -
- 4 replies
- 459 views
So I didn't actually finish the animation I was working on for animation class last semester, but I still got an A. Now the guy who did the voice over work for Flynn has been asking me when it's going to be done, and when we start on the next episode, so I figure in two weeks, when the semester is over, I should get back to work on it. Today I kinda felt like doodling a bit in A:M, so I made these two props, a rusty sword, and a wooden shield.
Last reply by TheSpleen, -
Dear Hashers, http://www.5000hp.com/animations/beach.mpg
Last reply by steve392, -
- 2 replies
- 458 views
Just thought I'd plug the recent additions to A:M Films here. If it's been a while you really should check more often. Recent additions include: Jerky - Rick May Whew - Rick May Masterpiece - Story, animation and sound mix by Luis Medrano Breakout of the Shell - Larry Rains Interesting stuff all found at: http://amfilms.hash.com/
Last reply by starwarsguy, -
- 6 replies
- 458 views
Hey hallowed hashers! I've been laying low, but have had a chance to get 45 seconds of full finished animation of my 4 'Rollin Stone characters...here's how it's lookin'... I will let it render over the holiday and hope to post something on A:M Films by the NewYear... I am rendering at double D1 res (1440X972) so the hair won't 'jitter' on video and it is taking about 17 minutes per frame so it will be awhile...I have 4 processors on 2 machines working on it. A 4X4 multipass D1 render was over 32 min. Does anyone in the A:M community offer renderfarm services?
Last reply by ddustin, -
- 6 replies
- 458 views
This is my first model in A:M (also my first post with attachhed file, hope it works). Looking for anyone's critique.
Last reply by Dhar, -
- 5 replies
- 458 views
Greetings all! I've had A:M for a few years now, but I've never really had the opportunity to get into it as much as I'd like and never made much progress. So I figured I'd best start back at the beginning with the tutorials. I just finished Tutorial 4 and would like to hear some critiques. Please bear in mind that this is the first thing I've ever animated. Previously, I've just played around with modeling a little bit, and not very well at that. All the manipulations were done primarily by adjusting the CP's and a few timing adjustments were made by stretching/compressing or moving splines around in the timeline window. I'm assuming it gets a lot easier when …
Last reply by KenH, -
- 2 replies
- 458 views
With the characters on the xtra cd and all the regular stuff you can really crank things out..but its late so here's a shaded version devil_shaded.mov
Last reply by johnl3d, -
- 3 replies
- 458 views
Hi all, I'm trying to find a tutorial for making a white back ground like Agep's. I'm having a 2 brain cell moment and can not find it. Could some one point me in the direction Thanks Phil
Last reply by Chopper Al, -
- 7 replies
- 458 views
I made this mode in Ver 16 RC 1 ans all seemed to work fine till i tried to pose the pose in Choreography when i click anywhere out side of the mode i'm unable to select or pose the model. I can use any other model from a previous version without any problem. any way to fix this model? Here's some pictures and the model. gy_mod_rig_07.mdl
Last reply by Phil, -
- 3 replies
- 457 views
simple sprites I can post the project and tga for bubbles if requested bubs.mov
Last reply by Iham Wrong, -
- 3 replies
- 457 views
They are ALWAYS after me Lucky Charms! I had'nt posted anything here in a while, so I thought I'd post a short clip from a TV commercial I finished recently. So, this small-time TV producer guy in Florida stumbles on my website (campbellanimation.com) and contacts me about a cable spot he's making for a 'house-flipper' client who wanted an animated Leprechaun, and 1 month later I finished the job in Hash and collected a small reward. The fun part was matching the shadows, Florida hasher's may see this on their cablevision. I'll post the whole mcgilla on my site soon. Happy Saint Patricks Day! Here's the model. The client wanted this model to be 's…
Last reply by trajcedrv, -
- 1 follower
- 5 replies
- 457 views
I have not posted anything in a while. We have been working on the video and the modeling and animation have now started. Here is one of the characters in the video. Steve I have already increased the size of the hands. And here is one of the other characters as well
Last reply by Dhar, -
- 13 replies
- 457 views
This is approximately half of the music video that was made as comment on political process and ability of members of the parliament of my country... http://trajcedrv.mylivepage.com/file/?fileid=493 (You'll probably need to copy link and paste it in your browser to be able to download it) Unfortunately I didn't made it on time for the elections this year, and you'll probably miss the whole message... so what... I hope that you'll like the music (My wife Marina composed it) and if you really, really want to know, I'll post rough English translation. (Words by my Brother, John) I wasn't going for perfect animation (I tried to be as fast as possible), bu…
Last reply by Duke, -
- 13 replies
- 456 views
Can anyone tell me how to adjust glow intensity? It's really messing up this set.
Last reply by starwarsguy, -
- 2 replies
- 456 views
hey i´m modeling my friend jane, my 1st realistic character ever! check it out and let me know what u guys think. oh and thanx for the feedback. ps. the hair is real, not made in AM (yet!) ;-)
Last reply by pancho simpson, -
- 1 follower
- 10 replies
- 456 views
Hi all, This has been driving me nuts, The smudge on the forhead is only showing here. when I render the model, it goes away. Any ideas? Something to do with a 5 point patch? It's happening on both sides.
Last reply by Dhar, -
- 3 replies
- 455 views
Here it is.
Last reply by Rodney, -
- 3 replies
- 455 views
This was just a project I did in one day for fun. Upon completion I noticed slight resemblances between it and something else I'd seen before. I guess that's what you get for opening A:M too soon after you've been to the movies... Enjoy
Last reply by jfirestine, -
- 3 replies
- 455 views
Here is something that I did recently. Let me know what you think.
Last reply by littleandy, -
- 4 replies
- 455 views
Hi everyone, This is my first attempt at modeling anything like a face. I think I have to many splines, probably all in the wrong place. Things really got away from me when I attached the ears. Can I improve on what I have, or should I start from scratch again. I really learned alot just getting here! JP
Last reply by jpiazzo, -
- 1 follower
- 5 replies
- 455 views
I just recently came here, and decided to post my second model, which I have been working at for a few days. Its not that heavily detailed, and the inside isn't built yet, but I'm getting there. ~~ Mausoleum.prj
Last reply by Rodney, -
- 11 replies
- 455 views
Hi all! Now is my Downhill wheel done! Maybe another color for the spokes and rim. Crits plz! //Korken
Last reply by Zaryin, -
- 4 replies
- 455 views
I finished tuning my model (it's not rigged yet). It's an attempt at a bomb with limbs and eyes. tell me what you think:
Last reply by Vash, -
- 3 replies
- 454 views
ignore the model this is just giving a method to tweak .... project includes the tgas for sprites weapon.mov
Last reply by Zaryin, -
- 5 replies
- 454 views
This is a "get well" image I made this evening. I was never satisfied with the pose. He's supposed to have a migraine. Any suggestions are welcome.
Last reply by ZachBG, -
I am a fairly new AM user (bought 2004 version) my problem is the final render looks "plastic" to me ...... any suggestions? I am using 11.1i I have 3 lights, Volumetrics on on all 3 Here is a frame from a animation .... "Star Trek" based obviously.
Last reply by trajcedrv,