Work In Progress / Sweatbox
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5,156 topics in this forum
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I have made a short 30 second animation of a sack. Before this forum goes into a frenzie about the complicated logistics and lofty aspiration of doing such a monumental project, someone kindly answer me this. In Chor. I hit the play key and everything looks and SOUNDS fine. I render to file (avi format) vga resolution and when i play the final product ( in windows media player ) theres a chirp sound every second or so. any thoughts on this? Sorry for wandering out of the new Users Forum Tony
Last reply by higginsdj, -
- 2 followers
- 9 replies
- 683 views
I was getting ready to model the hands on this character. I needed some extra desk space to write a note and I slipped the keyboard in between the monitor and the computer tower. It was a snug fit and some keys got rattled. Suddenly the model was all angles. I am suspecting that this is just a matter of how the screen renders, and that I have not changed the geometry of the model. Anyone out there have a suggestion on restoring it? Thanks...
Last reply by Odog2020, -
- 1 reply
- 683 views
Before you see the image, look at ]this one. The image
Last reply by KenH, -
My new project.... Ito - Asian rogue Comments welcome
Last reply by trajcedrv, -
- 3 replies
- 683 views
I found a good ball bounce tutorial, followed it, and learned a lot more then I expected. I am beginning to break some bad habits, blocking out the animation ahead of time, and manipulating timeline splines. One thing I have noticed, A:M doesn't have spline manipulator handles, how can I get these? Without them spline in the timeline is cumbersome. I know it must be something I have missed. Anyways, here is the ball bounce test. Ball Bounce Tests.mov (Under 1MB)
Last reply by Heath_Naylor, -
- 2 replies
- 682 views
this is a bit rough but uses the same idea as the fast water bones and expression to controls psoition of patches need to slow down the waves to make this look good but here is a rough idea scrub slowily and it looks okay qt ~500k rug.mov
Last reply by Joe_Lunjen, -
- 1 follower
- 6 replies
- 682 views
I felt like I embarrassed myself so I removed the post. Still too much of a newbie to post in the Showcase forum. My apologies.
Last reply by Slipin Lizard, -
- 1 follower
- 3 replies
- 682 views
Hi. I work for an A-V event production company that does lighting and sound for concerts. I wanted to see how it would work doing lighting previz in A:M, and try out my own ideas for shows. I tried to incorperate a few basic lighting styles, with plans to add more once I had a system worked out. I found that it is a lot of work and I need to work on setting up a good system for general light control. To control the lights I use a combination of poses, actions, and cho actions. I would preffer to have a library of premade actions, but that didn't always work. Anyways, here are some stills and a short animation of the work so far. C+C welcome. ,, The video …
Last reply by KNBits, -
- 3 replies
- 681 views
I was playing a game and had a gun in the game, so I quit and made the gun in A:M it is an awesome match in looks. look at link for 5 second lookaround of it, tell me what you think, it is my first real model Spinfusor Gun Test Animation
Last reply by CRToonMike, -
- 4 replies
- 681 views
It's not a great clip by any stretch of the imagination but I now have the dominique model boned - somewhat - and a few facial animations. Now I've just got to figure out the million other things in A:M. gatean myfirstAM.mov
Last reply by gaetan, -
- 7 replies
- 681 views
Well I wipped up a quick model today in preparation for the December Image contest (shame I can't rig or shade the model as quickly as I can model them ) Take a look and let me know what you think. I'd really love some advice on how to achieve that typical comic book shine and reflectance for the outfit without going toon. Some ideas about heroine fashion wouldn't go astray either (I'm not a comic book reader) http://higginsdj.250free.com/wips.htm Cheers
Last reply by higginsdj, -
- 5 replies
- 681 views
Hello with all, I present my new mascot. I must still texture it, bones etc... but I wanted to present it to you. Oups, sorry for my bad English. Best Regards,
Last reply by Thierry, -
- 3 replies
- 681 views
I made this portfolio for a class, which required 3 original shorts, each around 5 seconds long. I'm still learning about modeling, rigging and animation, so I appreciate any comments and constructive criticism on how I can improve. Hope you enjoy. (I know I could improve lots on animating the last clip, but I had to rush it) Pstage.mov downtown1.mov piano1.mov
Last reply by Distress, -
- 3 replies
- 680 views
As requested by Andy, Here is an example of making models for both spline and poly, you can have the best of both world if you are prepared for it. That means you have to find out the poly program you use is compatible when dealing with .OBJ, I use several and found that not all behave the same, so its trial and error. Below is a comparison of the two, first is the spline with no hooks nor 5 point patch, after decal and export in .OBJ then increase spline geometry and re-stamp.
Last reply by peterpan, -
- 5 replies
- 680 views
Last reply by Mr. Jaqe, -
I am a fairly new AM user (bought 2004 version) my problem is the final render looks "plastic" to me ...... any suggestions? I am using 11.1i I have 3 lights, Volumetrics on on all 3 Here is a frame from a animation .... "Star Trek" based obviously.
Last reply by trajcedrv, -
- 11 replies
- 680 views
It's not got the waighting finished as yet ,but just trying legs and stuff out,.Looks like she's on strings to me whatyou think link
Last reply by case, -
- 4 replies
- 680 views
thank for visit~~
Last reply by bigH, -
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- 680 views
just giving spleen an update on his swing set he requested. got most of the major framing done. worked on it for about 2 hours. its just under 4000 patches so far. behind the rock wall is a bench and in the back is a ladder.
Last reply by thejobe, -
- 7 replies
- 679 views
This is just a place where I'm posting some movies of my shoulder rig trials. But you also get to see the model in development xcog.mov
Last reply by oakchas, -
- 4 replies
- 679 views
I finished tuning my model (it's not rigged yet). It's an attempt at a bomb with limbs and eyes. tell me what you think:
Last reply by Vash, -
- 1 follower
- 8 replies
- 679 views
Help. I am still new with AM and I have been feeling better about modeling but as I put my models under the lights I can see all the areas that need help. For example, I have been following the TWO project and I decided that I would try to model something on my own. Here is the render of the witch I started. I wanted her to have a wrinkled face but I have creases that I did not know I had. I have started the tutorials again to see if I am missing something. Any help is appreciated.
Last reply by Shelton, -
- 1 reply
- 679 views
I was part of a trombone forum collaboration this year, the sort where everyone records their part individually and then it all gets edited together. Since we were playing a jazz arrangement of a Tchaikovsky piece I thought it would be cute to have him drop in at the very end and wink to the camera. It would work like this... (the bit of music in this demo is not our group, it's is previous recording of the piece) Alas, it didn't get used. But, of course it was done in A:M. I edited four versions of the painting... for the brow, the upper eyelid, the lower eyelid and the eyeball behind them. I added splines to outline the moving pa…
Last reply by Tom, -
- 3 replies
- 678 views
Heigh-ho. In this thread, Noah Brewer describes a technique for blending two different scales of models into the same scene, so you can create, say, a pull-back from a close-up of a person out to the city which the person is in. I decided to try it out, and this was the result. http://www.hash.com/users/zachbg/cameramatch.mov Lady Goodbody is in a separate choreography from Shaggy and the background, and no scaling is done in either choreography. See Noah's post for details. Project file attached (uses characters from the 2005 CD). Lady_G_Runs.prj
Last reply by Rodney, -
- 9 replies
- 678 views
Hello there folks, did another quick pass on Quasimodo, took Rodneys advice and had the character focus on the gargoyle more. The QT file is here: http://s1.upload.sc/request/5f267335972142...26d84aa5f/owner Cheers AndyG
Last reply by andyg, -
- 1 follower
- 2 replies
- 677 views
Finally getting back to my Cluedo project, I am near to finishing the Hall scene. The only thing I'm lacking is a grandfather clock that I haven't built yet. The 3D scene itself will be used properly for some short animations, but for my purposes the interactive part will be done in Macromedia Director using QTVR. (Off-topic: for those who don't know what that is, QTVR is Quick Time Virtual Reality. A panoramic wrap-around image is used as the background and by sliding the image left and right it looks as though you are in a virtual scene. Hotspots will be used to represent clues and other things.) What I need to know is how to create panoramic scenes using A:…
Last reply by DCLeadboot, -
- 6 replies
- 677 views
Hey folks. I had started an AT-AT from Star Wars a while back, and am releasing it to the community here. It doesn't have any textures on it, but it is rigged and the project comes with a basic walk cycle for it. Feel free to download the model for your own use. If you happen to add textures to it, or change it in any way, please post the updated project and textures here so others can have access to it as well. There is a read me in the zip file that contains a history of changes. Please add a description of your changes to the History, so you can receive proper credit. When it comes time for the next Extras CD/DVD, I would like to submit the lates…
Last reply by Rodney, -
- 7 replies
- 676 views
I've discovered a strange thing when using 5X multi-pass rendering with skylights in v12.0n+. As shown in the attached image I have two spheres in front of a flat shaded skydome. The first sphere has a diffuse colour of 128, 128 128 while the second is 255, 255, 255. The first pair of images shows a comparison of lighting the spheres with a single klieg and rendering an image with and without multi pass. As expected, no noticeable difference. However in the next image set, I turn off the klieg and turn on my 52 bulb skylights (a variation on one of Yves' setups). The first image shows the render with no multi-pass. The next five images are images after turn…
Last reply by ypoissant, -
- 3 replies
- 676 views
Here are some of the contents in my 3d-ebook which also comes in OBJ other than Prj. The project is a free at my website.
Last reply by Zaryin, -
- 7 replies
- 676 views
A boney, 1913-vintage bike based on some Harley-Davidson pics. I downloaded. When the "Moving Foxhole" anim. gets done, this will cruise past. PROTO_HARLEY.zip
Last reply by BrainLock, -
- 3 replies
- 675 views
I just created this head, starting from a lathe and then seeing where it took me. What do you think? Does it look like it will be fine to animate? And what does everyone recommend doing to the top of the head? I just took the top hole and scaled it down, is there a smoother way around this? Also what should I go about doing for eyes? Thanks, Jon cartoon0.tga
Last reply by KenH, -
- 3 replies
- 675 views
hey people my sister was asking me for awhile to make her a spider i didnt think i could do it before so i put it off but since i finished that guy i said hey if i can make him i can make a crummy spide so i did she loved it by the wayspider
Last reply by thejobe, -
- 9 replies
- 675 views
Deer Hashers, I dont get to post or surf very often due to the fact I connect only at work where Im monitored, and limited in time allowed online. I now would like to ask for help, I was working on a Deer model splining and such when I got an error #503? when trying to save my model, it now will not load, any of the three I had saved. attached is a zip containing the 3 versions, if anyone can get this to load up in AM, Im using v14c on a PC, it would be greatly appreciated. Ill try to check back on Friday, maybe thursday night to see if anyone had the time and or luck with it, looks like my mascot wont make the deadline. Thanks for reading, Your fellow Hasher…
Last reply by heyvern, -
- 1 follower
- 3 replies
- 675 views
From Devil In The Drain my thesis project that goes on and on..... Sc8.mov Sc25a.mov
Last reply by dawgking, -
- 1 follower
- 3 replies
- 674 views
Hi: Just thought I'd share a first pass attempt at animation. Second step on this will be to add squash and strech to the thing. Then change teh background and add a simple face to the thing and carry on. Just thought I'd share the lill project. -Larry B hopper.mov
Last reply by rhinthell, -
- 1 follower
- 5 replies
- 674 views
I'd like to have a volumetric effect light shine on my business text, but have the shadow from the text appear as black shofts behind the text. The current setup looks like this. The shadows are repeatd in the vouletric effect too many times. Thanks, David
Last reply by ddustin, -
Grid Lines
by Dhar- 6 replies
- 674 views
Is there an option where the grid lines would match the ruler markings? Like if it's inches then I expect each grid line to line up with the inch marking? [attachmentid=12779] Better pic [attachmentid=12780]
Last reply by Dhar, -
- 2 replies
- 674 views
hi, my name is mark and i am interested in working with some people to do an animation based on warhammer 40k. I have a good grasp of animation master and I think that if I can get a bunch of people together that like warhammer and are interested in this kind of project we could figure out the fine details. let me know if you are interested. markd
Last reply by higginsdj, -
- 7 replies
- 674 views
This is the intro to a home movie I am sending to my girlfriend currently deployed in Iraq. The movie is a compilation of greetings from friends and family, updates on news from the home front (not really important here). The mood I was after for the intro was the surreal ambiance of fall foliage in dawn light. We are from Colorado so of course fall foliage means, for the most part, Aspen trees. The under-the-bridge is sort of her joke, claiming that I would probably spend her year away sitting under a bridge somewhere drinking whiskey. As far as the joke goes, I am sure she will get it. There is an artifact I don’t understand if someone has some insight. …
Last reply by TheSpleen, -
- 8 replies
- 674 views
Hello! I have yet another idea that popped into my head. I got this idea when I was sorting through some photos I took while I was on vacation (About 1500 of them ). The images that sparked it were: 50mm f/1.8 119 second exposure, Canon Rebel XT Panarama of 7 photos at 50mm perspective When I looked at these I though, Hey why not make that in A:M So here is where I am at: 15min3x3pass 768x1024px The giant monolithic rock is basic a simple extruded model with some eXtreme displacement mapping. I originally modeled it in A:M and opened it in zBrush to sculpt in the details, but I could not figure out for the life of me how to get UVs that …
Last reply by photoman, -
Hi, this is my first final render of a project I've been working on for an art competition at my school. I'm hoping to add some fire and smoke on the back of the planes to make the image look more dramatic. Any comments and advice would be greatly appreciated. Thanks! [attachmentid=15097]
Last reply by wow62, -
- 3 replies
- 672 views
I finished a still of a diamond sitting on whats supposed to be a velvet pillow, and I also just finished the main character (if you can call it that since it is an electronic arm ). I am going to make a short story which includes the diamond and the arm and the pillow... Heres the diamond... and a test animation using the arm is rendering right now
Last reply by MATrickz, -
- 4 replies
- 672 views
Hi, I have started working on a ganster-ish car for my evil ninjas to chase down my good ninja with. I've never modelled anything non-alive before, so I could use some advice. Don't bother with the material on the wheels or bumper yet, either... I only have the car body and headlight materials figured out... Any crits and comments would be great! -Andrew
Last reply by R Reynolds, -
- 10 replies
- 672 views
Hi, i put a post in V11.1 but how i cant upload the file, open new post here to upload The problem is that: - I can´t make -> Object -> New -> Pose -> Percentage, because in Percentage, A:M crashes... I don´t know what happends.. i follow the videotutorial (lipsync) but.. dont work... Now.. upload the file (or can see the other post in the v11.1 section)
Last reply by KenH, -
- 7 replies
- 672 views
Going back to basics and completed the giraffe. Glad to see that my mechanical modeling on the sub has paid some dividends. The giraffe was fast and easy compared to the Nautilus. Only problem, though, is that the giraffe decal is distorting in every 5 point patch. What is the remedy? The tut includes the 5 point patches also, but gives no advice on the distortions.
Last reply by Eric2575, -
- 4 replies
- 671 views
Hello all: 1st time being able to post something in the showcase forum. Thanks to a ton of help from the great forum users You can check out the w.i.p. here http://www.hash.com/forums/index.php?showtopic=4673 Some great advice on how to get realistic looking glass. I used a mixture of materials and maps. Any crits or questions please ask.
Last reply by KingSalami, -
- 3 replies
- 671 views
http://www.gentlechifitness.com/new_page_10.htm I got word that I can disclosed this, and it was a paid assignment, yee haw! I hope to animate this someday. I have kind of been animating this on the side to make sure it works. This was kind of a fun character to make. Its a compound bow, a fishing rod, and a shotgun. What thought went into how to make a inanimate object to life? It was a task and challenge that I love doing. I wasn't expected to even discern the sex of the object?
Last reply by ruscular, -
- 6 replies
- 670 views
http://johnl.inform.net/pages/111btest.htm animated displacement material trial with a little hair project file v11_1b available 111btest.mov
Last reply by johnl3d, -
just felt like making something while i had some free time this weekend some of the stuff is from the extras CD everything else was made by me
Last reply by oakchas, -
- 10 replies
- 670 views
Hi folks, In order to distract me from my lightingtests, I did this version of the Nibelung Ring, that Alberich forged out of the Rheingold which he had stolen from the Rheintöchter (mermaids). This Ring grants him the greatest powers (worldreign and so on ), but at the same time curses him to live without love forever. The curse is symbolized by the dragon Fafnir devouring himself out of greed. Besides of its incredible magical power, this ring holds some additonal close combat weaponery: a poisonous sting and some extractable razorsharp (mermaids) fins. http://www.jostkeller.de/dreid/testing/Rhe...dRing111011.zip Crits welcome
Last reply by TheSpleen,