Work In Progress / Sweatbox
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A:M Stills (86,981 visits to this link)
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Works In Progress (WIP) (59,604 visits to this link)
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5,158 topics in this forum
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- 7 replies
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thought I threw this together the corner bends show a little but overall for a quick try it looks okay to me oh its a animated material check chor for settings for groups on inner pipe steam.mov
Last reply by johnl3d, -
- 5 replies
- 724 views
Some are probably wondering what happened to Clone Commander.... Again. Well, I've been merging it with another persons fanfilm and now we're working on one big one. I'm in charge of sets and vehicles. Heres the far end of the palace library on Naboo so far:
Last reply by starwarsguy, -
- 5 replies
- 724 views
will post project file later skip this go to next one wetface1.mov
Last reply by johnl3d, -
- 7 replies
- 724 views
here is the model for my futuristic movie and no it is not modeled but it will be soon
Last reply by case, -
- 5 replies
- 723 views
This was another scene i had to build for work. And like the rest of the project it will be in toon. I think i heard its a night scene too. So basically i got bored and wanted to play with AO. Hope you guys enjoy.
Last reply by noober, -
- 11 replies
- 722 views
It's not got the waighting finished as yet ,but just trying legs and stuff out,.Looks like she's on strings to me whatyou think link
Last reply by case, -
- 5 replies
- 722 views
I followed the same staps as the Flag Tutorial but by the time I got to selectiong Simulate, The Program Closes down with the Unhandled Error Message. Can anyone Help?
Last reply by Nuba X, -
- 6 replies
- 722 views
Hier are some little iconanimations I did for some selfpresantation of some coaching guys. Which one do you like better: The toon or the final version? FakeRimLightMatmovie.zip FinalMovies.zip ToonMovies.zip
Last reply by Rodney, -
- 2 replies
- 721 views
Just playing around with an idea which I have in my head - WIP
Last reply by scrawntor, -
- 3 replies
- 721 views
This is my latest short, AEsop's Council of Mice. Bill Plympton's "Guard Dog" beat me at the Woods Hole Film Festival this summer, but I guess I can live with that. I had won Woods Hole last year, with "Marboxian," and was obviously hoping for a repeat performance. Now that I'm finally into my new place (though still living out of boxes), I need to get the DVD together and get this one out to more festivals. Go watch it! I don't think it's bad. ART STUFF: The severely crunched color palette was ripped shamelessly from "Avalon," a live-action/CGI film from the director of "Ghost in the Shell." Crunching your color palette, as that film and its later-…
Last reply by modernhorse, -
- 1 follower
- 5 replies
- 721 views
This is another scene in progress. Its another scene for my job. Hope you all enjoy. All comments welcome, but remember its toon render.
Last reply by noober, -
- 1 follower
- 5 replies
- 721 views
hi all can any one tell me how to make a grass field that is is i need the properties specification. thz
Last reply by Caroline, -
- 2 replies
- 720 views
Hey all. I finished this T-shirt design for the Genre Evolution Project's research team. The colors and all are much higher definition than we'll need, I'm sure, but this render is a real beaut and will serve as a guide. I was so satisfied with what A:M did in the process that I wanted to post it here. Post-work done in Photoshop and Fireworks. GENRE! 2003-2004 Team Thanks for looking. (If you are interested in the project, the site is: here. I won't plug it here, but suffice to say, we study the humanities by researching pulp science fiction.)
Last reply by Ross Smith, -
- 4 replies
- 720 views
hey everyone, I'm currently working on an animation for this month's 10 second club contest. For those of you that have never heard of it, you can go to www.10secondclub.net to check it out. The link below takes you to a page that has a single link on it, the link opens the animation. Sorry if you experience errors, it's through yahoo and I've been having some problems with the server. Anyway, hope it works and hope y'all can give me some good feedback. Here's the link: www.geocities.com/nat_iwata/
Last reply by Nat, -
I am a fairly new AM user (bought 2004 version) my problem is the final render looks "plastic" to me ...... any suggestions? I am using 11.1i I have 3 lights, Volumetrics on on all 3 Here is a frame from a animation .... "Star Trek" based obviously.
Last reply by trajcedrv, -
- 2 replies
- 720 views
I apologize for this being in windows media format although I believe there is a way for Apple to view this. I put this here because I couldn't post it in the Cloth forum. It needs lots of smart skinning and other tender loving care but I wanted to show the full body cloth I have done. Hmmm, for some reason my file isn't posting.
Last reply by ericsh6, -
- 5 replies
- 720 views
i made thees pics for the movie to help explain the tripod thought you guys might be interested here is tripod info [attachmentid=18037] [attachmentid=18038] [attachmentid=18039] [attachmentid=18040] [attachmentid=18041] [attachmentid=18042] and heres info about the heatray [attachmentid=18043]
Last reply by Jeetman, -
- 7 replies
- 720 views
I added a skeleton to my ninja and everything looks great, but when i put it in an action one of the legs is raised. it also is affecting how it animates. I would greatly appreiciate it if some on would take a look at it and try to help. Here it is. Thanks, MasterFunk Ninja.mdl
Last reply by MasterFunk, -
- 8 replies
- 719 views
Any comments? oh and if someone could tell me where i could find a good laugh sound for shaggy that would be great..........................AAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!! For the last time why wont it let me make an attachment!!!!!!!!!!!!!!! its under 1mb its avi. And i did not preview post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! why WONT IT WORK!!!!!!!!!! Edited Poke.zip
Last reply by Mr. Jaqe, -
- 6 replies
- 719 views
Hello friends. I just finished one of my latest models. It is a "design" mobile phone I made just for fun. I had no idea of how it would en up like, but I don't think it ended up that bad. The challenge in this model is that every corner is beveled (perhaps to much in some places). Anyway, let me know what you think. Okay looking or ugly as sin? Regards Stian [attachmentid=10051]
Last reply by John Bigboote, -
- 3 replies
- 719 views
Thats the question i ask myself, because i want to do something using liquids, and i hope that i dont have to go along the old try'n'error road. Cheers Heiner There u go: What parameter will i have to crank if i want to have a contious flow of liquid and not only droplets? Or has that something to do with the general size used in the scene?
Last reply by thefreshestever, -
- 2 replies
- 718 views
Can anyone tell me why the heck this is happening? I've tried doing everything I can think of. I swear, I may never get the hang of textures...
Last reply by SHADOWMASTER, -
- 3 replies
- 718 views
Just a model I am doing for fun... I am looking for any ideas or suggestions that you think might be on a bicycle from the future? (Not too futuristic...maybe 5-10 years from now). Thanks, Eugene
Last reply by nf1nk, -
- 7 replies
- 718 views
Howdy all. Just doing a little exercise in a run to test out TSM2. This was done straight-ahead in choreography, not in a cycled action with stride length, which is different than how I usually work. Enjoy. Comments and crits welcome, as always, the tougher the better. 3 seconds, 120K or so, Sorenson 3 .mov. runalien_sor3.mov
Last reply by ZachBG, -
- 5 replies
- 718 views
Hello with all, I present my new mascot. I must still texture it, bones etc... but I wanted to present it to you. Oups, sorry for my bad English. Best Regards,
Last reply by Thierry, -
- 1 follower
- 6 replies
- 718 views
Every year, I have to update a commercial for a golf tournament. I couldn't find my project from last year so I started from scratch. I spent most of my time on the grass/hair. Crits are welcome.
Last reply by martin, -
- 4 replies
- 718 views
Hi there, Experimenting with Toonshading for some book-illustrationwork. What do you think so far? Jake?
Last reply by martin, -
- 2 replies
- 717 views
I have posted 30 times so far, giving my $.02 about other peoples issues, that I neglected to provide some fodder of my own (how rude!). Here is one of 3 mdl's I am working on, it is rotoscoped off the head of a (personal favorite) model and mostly the splines follow the "cooper head" tut. at the ARM. Let the abuse begin-
Last reply by zacktaich, -
- 6 replies
- 717 views
I really like this model. Tons of details and the mesh is layed out very well. Its one of the eggprop models. The link to it is right <here>
Last reply by zacktaich, -
- 4 replies
- 717 views
thank for visit~~
Last reply by bigH, -
Yea, so I was playing around on A:M and I made a 2d character. Just thought it ould be neat to share, and I think someone started a post on wanting to do something like this?
Last reply by lazz, -
- 2 replies
- 716 views
im having some trouble with my dope sheets i was reworking all of the poses, editing the relationships for the lipsync in my animation. but when i attempted to test it about half of my lipsyncs stopped working i checked my dopesheets and they work fine there attempted to delete and reimport the dopesheet lipsync action thing and they still wouldnt work tested the lipsync inside a new choreography and the lipsyncs work fine their, they just no longer wish to work inside my old choreography does this mean im going to have to rebuild all the lipsyncs in my choreography from scratch? or what is going on?
Last reply by eptigo, -
Pegasus gallop to jump WIP clip.
by Guest mrsl13- 1 reply
- 715 views
Im Back I made some changes that were suggested in a perviouse post and then made this new animation. Just an update of a project Im working on in this 800 KB Sor3 mov clip I have a galloping action that goes to a jumping action then back to a galloping action still needs work but it's a start...(pegasus horse model) I cant seem to get the hang of transition to next action to look very good so I just copy and paste keyfames from one action to the other to start a new action in the sequence.Anyway Im having fun even when I goof up.LOL Mike Cossey My briefcase SBC yahoo briefcase link...I hope http://f1.pg.briefcase.yahoo.com/bc/mscoss...case.yaho…
Last reply by Rodney, -
- 3 replies
- 715 views
I found a good ball bounce tutorial, followed it, and learned a lot more then I expected. I am beginning to break some bad habits, blocking out the animation ahead of time, and manipulating timeline splines. One thing I have noticed, A:M doesn't have spline manipulator handles, how can I get these? Without them spline in the timeline is cumbersome. I know it must be something I have missed. Anyways, here is the ball bounce test. Ball Bounce Tests.mov (Under 1MB)
Last reply by Heath_Naylor, -
- 4 replies
- 714 views
It's not a great clip by any stretch of the imagination but I now have the dominique model boned - somewhat - and a few facial animations. Now I've just got to figure out the million other things in A:M. gatean myfirstAM.mov
Last reply by gaetan, -
- 9 replies
- 714 views
Hello there folks, did another quick pass on Quasimodo, took Rodneys advice and had the character focus on the gargoyle more. The QT file is here: http://s1.upload.sc/request/5f267335972142...26d84aa5f/owner Cheers AndyG
Last reply by andyg, -
- 6 replies
- 714 views
I created an animation of a Gordian's Knot puzzle being taken apart. I was thinking of putting it on AM Films. Take_Apartlow.mov
Last reply by TheSpleen, -
- 8 replies
- 714 views
Hello! I have yet another idea that popped into my head. I got this idea when I was sorting through some photos I took while I was on vacation (About 1500 of them ). The images that sparked it were: 50mm f/1.8 119 second exposure, Canon Rebel XT Panarama of 7 photos at 50mm perspective When I looked at these I though, Hey why not make that in A:M So here is where I am at: 15min3x3pass 768x1024px The giant monolithic rock is basic a simple extruded model with some eXtreme displacement mapping. I originally modeled it in A:M and opened it in zBrush to sculpt in the details, but I could not figure out for the life of me how to get UVs that …
Last reply by photoman, -
- 6 replies
- 714 views
Hi all, I completly redid the Focke Wulf, I had found someplace and that I have used for my "propeller spin thread" . I also gave it a less martial more "Howard Hughian" look. Also added some poses for easy handling. You can roll , turn, tilt and steer the rudder, also retract the wheels and open the canopy. (see movie) Please feel free to take and use this model at your will. Maybe show us some testflights? Next I plan to implement John`s propeller speed technic as soon as I get a grasp of it. (Thats the propeller speed pose has to be filled up for, still nofunction) speed1.prj FockeWulfTest.mov
Last reply by Tralfaz, -
- 4 replies
- 713 views
initial test with cloth as rope or whip Black is a tube of the new cloth in 12 whip1.mov
Last reply by KenH, -
- 1 follower
- 4 replies
- 713 views
Here are two of my scripts, one is finished (The Apartment Sketch) And the other (the Juggler) isn't finished yet, but it's very good, I think. Let me know what you think... They're both in Word format right now, but I can convert them if anyone needs it... The_Juggler.doc
Last reply by Sevenar, -
- 1 follower
- 6 replies
- 713 views
I felt like I embarrassed myself so I removed the post. Still too much of a newbie to post in the Showcase forum. My apologies.
Last reply by Slipin Lizard, -
- 1 follower
- 8 replies
- 713 views
Help. I am still new with AM and I have been feeling better about modeling but as I put my models under the lights I can see all the areas that need help. For example, I have been following the TWO project and I decided that I would try to model something on my own. Here is the render of the witch I started. I wanted her to have a wrinkled face but I have creases that I did not know I had. I have started the tutorials again to see if I am missing something. Any help is appreciated.
Last reply by Shelton, -
- 8 replies
- 713 views
made another 1.98 model this time of a rabbit and did a quick action combined with some chor action which I recorded with a black background with the alpha buffer turned on to get a series of tgas use the series as the sprite image this is the results ... bunnyanimated.mov Not really great but at least the animated sprites worked
Last reply by Paul Forwood, -
- 2 replies
- 713 views
Inspired by Mark's impressive re-creation of the "Rear Window" set, I've started experimenting with using BitmapPlus for building bricks and shingles. In an attempt to add more variation to the bricks I added three materials with three different decals and set their visibilities so each one only shows up one-third of the time. Worked like a charm. Then I ran the same play with three bump decals. This time only the first decal is visible, no matter what the other two material's parameters are. There's an easy work around (live with one texture) but I'm curious if there's something I'm missing.
Last reply by mtpeak2, -
- 2 replies
- 712 views
Here's a screen capture of the problem. I just can't seem to figure it out. As you can see the right bicep rotator is not orienting like the right bicep rotator target. I'm just wondering if anyone else is having this problem. I've tried it in versions 10.5, 11.0 and 11.1 and I get the same thing. Thanks.
Last reply by sonofpat, -
- 3 replies
- 712 views
project file v12 simple muzzle flash using group of model [attachmentid=15528] added sprite casing for extra effect [attachmentid=15527] remember this is just the idea muzzle.zip muzzle.mov
Last reply by johnl3d, -
- 6 replies
- 711 views
I decided to create a new logo in A:M.
Last reply by george, -
- 7 replies
- 711 views
Well I wipped up a quick model today in preparation for the December Image contest (shame I can't rig or shade the model as quickly as I can model them ) Take a look and let me know what you think. I'd really love some advice on how to achieve that typical comic book shine and reflectance for the outfit without going toon. Some ideas about heroine fashion wouldn't go astray either (I'm not a comic book reader) http://higginsdj.250free.com/wips.htm Cheers
Last reply by higginsdj, -
- 2 replies
- 711 views
I have made a short 30 second animation of a sack. Before this forum goes into a frenzie about the complicated logistics and lofty aspiration of doing such a monumental project, someone kindly answer me this. In Chor. I hit the play key and everything looks and SOUNDS fine. I render to file (avi format) vga resolution and when i play the final product ( in windows media player ) theres a chirp sound every second or so. any thoughts on this? Sorry for wandering out of the new Users Forum Tony
Last reply by higginsdj,