Work In Progress / Sweatbox
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Works In Progress (WIP) (59,444 visits to this link)
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5,156 topics in this forum
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This was another scene i had to build for work. And like the rest of the project it will be in toon. I think i heard its a night scene too. So basically i got bored and wanted to play with AO. Hope you guys enjoy.
Last reply by noober, -
- 2 replies
- 696 views
Inspired by Mark's impressive re-creation of the "Rear Window" set, I've started experimenting with using BitmapPlus for building bricks and shingles. In an attempt to add more variation to the bricks I added three materials with three different decals and set their visibilities so each one only shows up one-third of the time. Worked like a charm. Then I ran the same play with three bump decals. This time only the first decal is visible, no matter what the other two material's parameters are. There's an easy work around (live with one texture) but I'm curious if there's something I'm missing.
Last reply by mtpeak2, -
- 4 replies
- 695 views
I've just finished creating the phoneme's for my character and just had to try and figure out how this stuff works, so i Watched the "can you say that" video tut and attempted to make my own, a couple hours later out came this: Clip (890Kb Divx 5.03) Any feedback would be more than welcome I must say how impressed I am with A:M's implementation of the dopesheet etc etc..it was as easy as it appears in the video. However I did wind up with a bunch of keyframes that fall inbetween frames, is that normal? Laters
Last reply by Drakkheim, -
- 3 replies
- 695 views
This is my latest short, AEsop's Council of Mice. Bill Plympton's "Guard Dog" beat me at the Woods Hole Film Festival this summer, but I guess I can live with that. I had won Woods Hole last year, with "Marboxian," and was obviously hoping for a repeat performance. Now that I'm finally into my new place (though still living out of boxes), I need to get the DVD together and get this one out to more festivals. Go watch it! I don't think it's bad. ART STUFF: The severely crunched color palette was ripped shamelessly from "Avalon," a live-action/CGI film from the director of "Ghost in the Shell." Crunching your color palette, as that film and its later-…
Last reply by modernhorse, -
- 2 replies
- 695 views
Here's a screen capture of the problem. I just can't seem to figure it out. As you can see the right bicep rotator is not orienting like the right bicep rotator target. I'm just wondering if anyone else is having this problem. I've tried it in versions 10.5, 11.0 and 11.1 and I get the same thing. Thanks.
Last reply by sonofpat, -
- 2 replies
- 695 views
I apologize for this being in windows media format although I believe there is a way for Apple to view this. I put this here because I couldn't post it in the Cloth forum. It needs lots of smart skinning and other tender loving care but I wanted to show the full body cloth I have done. Hmmm, for some reason my file isn't posting.
Last reply by ericsh6, -
- 1 follower
- 5 replies
- 695 views
This is another scene in progress. Its another scene for my job. Hope you all enjoy. All comments welcome, but remember its toon render.
Last reply by noober, -
here's a look at my wips 2 different projects same company the space shots are for the POD the POD is a commercial, personal oxygen device ( yes it's real) the second is for a film, opening credits and plot development ( HASH will defiantly be in the end credits ) that one has particular challenges everything is kinda flat and black and white I'm using colored lights for depth, dimension, mood ect ( posted another query about those lights ) anyway thoughts appreciated thanks j
Last reply by jimd, -
- 14 replies
- 695 views
@Rodney and I were talking last night. AI can make a 3D image of a hammer from a text prompt... But getting it to do that in splines seems undoable.
Last reply by robcat2075, -
- 2 replies
- 694 views
I have posted 30 times so far, giving my $.02 about other peoples issues, that I neglected to provide some fodder of my own (how rude!). Here is one of 3 mdl's I am working on, it is rotoscoped off the head of a (personal favorite) model and mostly the splines follow the "cooper head" tut. at the ARM. Let the abuse begin-
Last reply by zacktaich, -
- 6 replies
- 694 views
Hello friends. I just finished one of my latest models. It is a "design" mobile phone I made just for fun. I had no idea of how it would en up like, but I don't think it ended up that bad. The challenge in this model is that every corner is beveled (perhaps to much in some places). Anyway, let me know what you think. Okay looking or ugly as sin? Regards Stian [attachmentid=10051]
Last reply by John Bigboote, -
Pegasus gallop to jump WIP clip.
by Guest mrsl13- 1 reply
- 693 views
Im Back I made some changes that were suggested in a perviouse post and then made this new animation. Just an update of a project Im working on in this 800 KB Sor3 mov clip I have a galloping action that goes to a jumping action then back to a galloping action still needs work but it's a start...(pegasus horse model) I cant seem to get the hang of transition to next action to look very good so I just copy and paste keyfames from one action to the other to start a new action in the sequence.Anyway Im having fun even when I goof up.LOL Mike Cossey My briefcase SBC yahoo briefcase link...I hope http://f1.pg.briefcase.yahoo.com/bc/mscoss...case.yaho…
Last reply by Rodney, -
- 4 replies
- 693 views
Hi everyone, This is my first attempt at modeling anything like a face. I think I have to many splines, probably all in the wrong place. Things really got away from me when I attached the ears. Can I improve on what I have, or should I start from scratch again. I really learned alot just getting here! JP
Last reply by jpiazzo, -
- 3 replies
- 693 views
project file v12 simple muzzle flash using group of model [attachmentid=15528] added sprite casing for extra effect [attachmentid=15527] remember this is just the idea muzzle.zip muzzle.mov
Last reply by johnl3d, -
- 4 replies
- 692 views
Hi everyone I know in the modeling window scaling the model will effect the hair, but in the choreography scaling the model, if I recall, didn't effect the hair. This is a pic of the model at normal scale.
Last reply by mtpeak2, -
- 6 replies
- 692 views
I decided to create a new logo in A:M.
Last reply by george, -
- 3 replies
- 692 views
Just a model I am doing for fun... I am looking for any ideas or suggestions that you think might be on a bicycle from the future? (Not too futuristic...maybe 5-10 years from now). Thanks, Eugene
Last reply by nf1nk, -
- 3 replies
- 692 views
i started last week ... What you all think so far????? Thanks Al
Last reply by Dale_The_Bold, -
- 6 replies
- 692 views
Hier are some little iconanimations I did for some selfpresantation of some coaching guys. Which one do you like better: The toon or the final version? FakeRimLightMatmovie.zip FinalMovies.zip ToonMovies.zip
Last reply by Rodney, -
- 7 replies
- 691 views
I know this animation is bad, but I just wanted to document my happiness about my first full"fanboneTSM2rigged character. ;>) Jake SeagullHopp2S110805.mov
Last reply by NancyGormezano, -
- 7 replies
- 691 views
Howdy all. Just doing a little exercise in a run to test out TSM2. This was done straight-ahead in choreography, not in a cycled action with stride length, which is different than how I usually work. Enjoy. Comments and crits welcome, as always, the tougher the better. 3 seconds, 120K or so, Sorenson 3 .mov. runalien_sor3.mov
Last reply by ZachBG, -
- 6 replies
- 690 views
I really like this model. Tons of details and the mesh is layed out very well. Its one of the eggprop models. The link to it is right <here>
Last reply by zacktaich, -
- 5 replies
- 690 views
i made thees pics for the movie to help explain the tripod thought you guys might be interested here is tripod info [attachmentid=18037] [attachmentid=18038] [attachmentid=18039] [attachmentid=18040] [attachmentid=18041] [attachmentid=18042] and heres info about the heatray [attachmentid=18043]
Last reply by Jeetman, -
- 5 replies
- 690 views
sprite14.mov sprite14.zip V14 project tga on cd in sprite folder in material
Last reply by johnl3d, -
- 6 replies
- 690 views
I just modeled this blaster. I would welcome any coments on it.
Last reply by clonewar12345, -
- 6 replies
- 690 views
Hi all, I completly redid the Focke Wulf, I had found someplace and that I have used for my "propeller spin thread" . I also gave it a less martial more "Howard Hughian" look. Also added some poses for easy handling. You can roll , turn, tilt and steer the rudder, also retract the wheels and open the canopy. (see movie) Please feel free to take and use this model at your will. Maybe show us some testflights? Next I plan to implement John`s propeller speed technic as soon as I get a grasp of it. (Thats the propeller speed pose has to be filled up for, still nofunction) speed1.prj FockeWulfTest.mov
Last reply by Tralfaz, -
- 2 replies
- 690 views
im having some trouble with my dope sheets i was reworking all of the poses, editing the relationships for the lipsync in my animation. but when i attempted to test it about half of my lipsyncs stopped working i checked my dopesheets and they work fine there attempted to delete and reimport the dopesheet lipsync action thing and they still wouldnt work tested the lipsync inside a new choreography and the lipsyncs work fine their, they just no longer wish to work inside my old choreography does this mean im going to have to rebuild all the lipsyncs in my choreography from scratch? or what is going on?
Last reply by eptigo, -
- 1 reply
- 690 views
I have actions set that go beyond the length of where I need the Chor Lengh to be. I set the length of Chor to 1:20:00 and that is fine while the project is opened and things render correctly. I have several items that move along a path. But then when I exit and restart, the Chor Length goes back to a very long time. I know what the issues is - it is resetting to the longest action in my project. I have 1000's of items that were dropped in ( TREES ). Each Tree was added as I found the camera angle to be exposing areas where I needed to see trees. I know what someone is going to say - go edit each tree / item and reduce the action line for each on…
Last reply by liveimpact, -
- 1 follower
- 6 replies
- 689 views
NEW NEWS! Crumblenet will start out a short and then turn into a show/movie. Here is what we have so far
Last reply by Nunsofamerica, -
- 4 replies
- 689 views
Hi there, Experimenting with Toonshading for some book-illustrationwork. What do you think so far? Jake?
Last reply by martin, -
- 3 replies
- 689 views
Hello everyone! Just would like to use this as a short introduction and show off what I am currently working on. I moved 3 years ago and JUST NOW found my A:M that I thought was lost! I use V9.5. It's actually partway stable, that is once you develop the "sense" (of when it's gonna crash). I'm thinking about getting the newest version (like what, 15..?). Is it stable now? Still crashing like crazy...? Anyway, here are some things. I am fooling around with 3 cartoon heads from a website I am designing/maintaining. I get paid for it, but it's not my primary occupation. You'll see the three guys on the website here http://tresjosestexmex.com/ And here…
Last reply by John Bigboote, -
- 4 replies
- 688 views
hey everyone, I'm currently working on an animation for this month's 10 second club contest. For those of you that have never heard of it, you can go to www.10secondclub.net to check it out. The link below takes you to a page that has a single link on it, the link opens the animation. Sorry if you experience errors, it's through yahoo and I've been having some problems with the server. Anyway, hope it works and hope y'all can give me some good feedback. Here's the link: www.geocities.com/nat_iwata/
Last reply by Nat, -
- 10 replies
- 688 views
Hi all Hashers! I've got a love for draconians and want to model one. So I wonder if someone got a site with "easy" ones to begin with. Because I'm to unskilled to model my own draconian sketch (see pic)... Any help is helpful! //Korken
Last reply by Korken, -
- 7 replies
- 688 views
I added a skeleton to my ninja and everything looks great, but when i put it in an action one of the legs is raised. it also is affecting how it animates. I would greatly appreiciate it if some on would take a look at it and try to help. Here it is. Thanks, MasterFunk Ninja.mdl
Last reply by MasterFunk, -
- 8 replies
- 688 views
made another 1.98 model this time of a rabbit and did a quick action combined with some chor action which I recorded with a black background with the alpha buffer turned on to get a series of tgas use the series as the sprite image this is the results ... bunnyanimated.mov Not really great but at least the animated sprites worked
Last reply by Paul Forwood, -
- 6 replies
- 688 views
I created an animation of a Gordian's Knot puzzle being taken apart. I was thinking of putting it on AM Films. Take_Apartlow.mov
Last reply by TheSpleen, -
- 1 reply
- 688 views
Hi, Thought i start a new thread so as to not hi-jack another. I've always used decals to kind of make material for my models. This is what it really looks like this is what i've done so far. I havent been able to find a Tee shirt type material. I tried looking in the darktree materials but i couldnt find it Any pointers or tutorial you can point me to Thanks G_shirt2.mdl
Last reply by robcat2075, -
- 8 replies
- 687 views
Any comments? oh and if someone could tell me where i could find a good laugh sound for shaggy that would be great..........................AAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!! For the last time why wont it let me make an attachment!!!!!!!!!!!!!!! its under 1mb its avi. And i did not preview post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! why WONT IT WORK!!!!!!!!!! Edited Poke.zip
Last reply by Mr. Jaqe, -
Hey peeps, been working on this animation the last couple days. Just something for my demo reel. I haven't animated the second character yet, but he's going to be looking at a paper or something. Can you guess what's going to happen next? Yeah, he's gonna wipe it on the poor guy, but in a very discreet manner. Anyway, comments welcome! Enjoy! sneeze_low.mov
Last reply by ruscular, -
- 14 replies
- 686 views
I'm setting up my two [at the moment] UAV's for a straffing run. To make them appear very quickly from behind the tank column, I just translated UAV_T1 to its companion, T2, reduced T2 to about 5%, then enlarged it to 100% over a few frames. So far, so good. Now I want to add a muzzle flash to the guns. I got a good, straightforward tutorial on A:M. I propose to translate the muzzle flash to the gun, make a repeating action so the gun just fires constantly, and then use the ON/OFF to make it visible as necessary. But the UAV and the flash have to grow together. Can the bone in the flash be a child of the chin turret bone? On aiming the gun: I'd like to see the g…
Last reply by Kelley, -
- 3 replies
- 686 views
This is gonna be my entry for this months 11 second club.....
Last reply by HomeSlice, -
- 2 replies
- 686 views
Well, here are my beginnings on the Raider. Haven't had much time to work on it. This ship poses some interesting challenges due to it's organic style shape, but this is AM, organic is the name of the game for this program!
Last reply by Darkwing, -
- 1 reply
- 685 views
These are not award winning items to showcase, but they are interesting examples of how Animation Master allows you to do some none traditional "character" animation: Bill's Experiments These originated with "The Mother of All Blobbies", my first experiment animating a character whose "limbs" were more like the pseudopods of an ameoba than arms and legs. This was done by manipulating CPs with the various tools of AM. I then created a "pseudopod" test model basically made of a tube with each spline ring along its length assigned a bone. The bones were then constrained to each other in a hierarchy so that I could stretch or squash the "tenticle" simply by manipulating a…
Last reply by Rodney, -
- 4 replies
- 685 views
This is based on sketches my 15 year old couzin drew, she's an insane 2d artist at this age already, i'm thinking she'll be working in the industry in no time. I'm doing this model to try and show her she should get AM and turn her characters into 3D. He's still in progress of course but comments and crits are welcome. Eventually he'll get a nice big blade, and most likely a gun of some sort as well. I think i'm happiest with his gloves as it was rather complex to place the gaps into them. I'm not all that happy with his face just yet. -Ethan [attachmentid=16099] [attachmentid=16101]
Last reply by trajcedrv, -
- 7 replies
- 685 views
here is the model for my futuristic movie and no it is not modeled but it will be soon
Last reply by case, -
- 3 replies
- 685 views
only for the pleasure, with some textures and some lamps
Last reply by robcat2075, -
- 6 replies
- 684 views
Hey hallowed hashers! I've been laying low, but have had a chance to get 45 seconds of full finished animation of my 4 'Rollin Stone characters...here's how it's lookin'... I will let it render over the holiday and hope to post something on A:M Films by the NewYear... I am rendering at double D1 res (1440X972) so the hair won't 'jitter' on video and it is taking about 17 minutes per frame so it will be awhile...I have 4 processors on 2 machines working on it. A 4X4 multipass D1 render was over 32 min. Does anyone in the A:M community offer renderfarm services?
Last reply by ddustin, -
- 1 follower
- 4 replies
- 684 views
Here are two of my scripts, one is finished (The Apartment Sketch) And the other (the Juggler) isn't finished yet, but it's very good, I think. Let me know what you think... They're both in Word format right now, but I can convert them if anyone needs it... The_Juggler.doc
Last reply by Sevenar, -
Ever since I saw Lee's awesome Ironman, and then the movie, I've been wanting to model the hero. Here is my start. I don't have much time these days for modeling (heck, I'm a slow modeler anyways) so this will take a bit of time to flesh out. Happy New Year and enjoy.
Last reply by Jaff, -
- 2 replies
- 683 views
I was trying to see if I could get that special effects look where the camera rotates around the character while it is frozen in time. Here is the link: http://www.spiceisle.com/anvar/page2.html Nima
Last reply by Nima Anvar,