Work In Progress / Sweatbox
Subforums
-
Showcase (57,364 visits to this link)
-
- 530
- posts
-
A:M Stills (86,681 visits to this link)
-
Works In Progress (WIP) (59,282 visits to this link)
-
- 3.1k
- posts
5,155 topics in this forum
-
- 8 replies
- 645 views
Hi there, this is a project i am working on, it is for a little comercial, which should go into the local movie theathers. As you can see, the volumetric lightning is really out of controll, and till now, i dont have a clue, how to arcive the desired effect. Any suggestions on the volumetric settings? Thanks Heiner
Last reply by Heiner, -
- 3 replies
- 645 views
I found a good ball bounce tutorial, followed it, and learned a lot more then I expected. I am beginning to break some bad habits, blocking out the animation ahead of time, and manipulating timeline splines. One thing I have noticed, A:M doesn't have spline manipulator handles, how can I get these? Without them spline in the timeline is cumbersome. I know it must be something I have missed. Anyways, here is the ball bounce test. Ball Bounce Tests.mov (Under 1MB)
Last reply by Heath_Naylor, -
- 6 replies
- 645 views
I created an animation of a Gordian's Knot puzzle being taken apart. I was thinking of putting it on AM Films. Take_Apartlow.mov
Last reply by TheSpleen, -
- 7 replies
- 645 views
I made this mode in Ver 16 RC 1 ans all seemed to work fine till i tried to pose the pose in Choreography when i click anywhere out side of the mode i'm unable to select or pose the model. I can use any other model from a previous version without any problem. any way to fix this model? Here's some pictures and the model. gy_mod_rig_07.mdl
Last reply by Phil, -
- 7 replies
- 644 views
I know this animation is bad, but I just wanted to document my happiness about my first full"fanboneTSM2rigged character. ;>) Jake SeagullHopp2S110805.mov
Last reply by NancyGormezano, -
- 7 replies
- 644 views
I added a skeleton to my ninja and everything looks great, but when i put it in an action one of the legs is raised. it also is affecting how it animates. I would greatly appreiciate it if some on would take a look at it and try to help. Here it is. Thanks, MasterFunk Ninja.mdl
Last reply by MasterFunk, -
- 6 replies
- 644 views
Hi all, I completly redid the Focke Wulf, I had found someplace and that I have used for my "propeller spin thread" . I also gave it a less martial more "Howard Hughian" look. Also added some poses for easy handling. You can roll , turn, tilt and steer the rudder, also retract the wheels and open the canopy. (see movie) Please feel free to take and use this model at your will. Maybe show us some testflights? Next I plan to implement John`s propeller speed technic as soon as I get a grasp of it. (Thats the propeller speed pose has to be filled up for, still nofunction) speed1.prj FockeWulfTest.mov
Last reply by Tralfaz, -
- 6 replies
- 643 views
I just modeled this blaster. I would welcome any coments on it.
Last reply by clonewar12345, -
- 11 replies
- 643 views
Took a break from animating fish to put bones in the Beast and Rider. 'Will become a short animation. Not sure where it stands in the 'to do' list.
Last reply by Kelley, -
- 8 replies
- 643 views
this is an idea i had for the 2008 mascot image contest. still needs work. feedback and suggestion are greatly appreciated.
Last reply by robcat2075, -
- 8 replies
- 642 views
Take 1 computer game model, scoop out its head, chop off an A:M model's head, stuff it in the helmet, put a pose slider on the visor, and... You can make something like this, too: (why you'd want to, I don't know.)
Last reply by Sevenar, -
- 3 replies
- 642 views
Just a model I am doing for fun... I am looking for any ideas or suggestions that you think might be on a bicycle from the future? (Not too futuristic...maybe 5-10 years from now). Thanks, Eugene
Last reply by nf1nk, -
- 3 replies
- 641 views
Heigh-ho. In this thread, Noah Brewer describes a technique for blending two different scales of models into the same scene, so you can create, say, a pull-back from a close-up of a person out to the city which the person is in. I decided to try it out, and this was the result. http://www.hash.com/users/zachbg/cameramatch.mov Lady Goodbody is in a separate choreography from Shaggy and the background, and no scaling is done in either choreography. See Noah's post for details. Project file attached (uses characters from the 2005 CD). Lady_G_Runs.prj
Last reply by Rodney, -
- 8 replies
- 641 views
Any comments? oh and if someone could tell me where i could find a good laugh sound for shaggy that would be great..........................AAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!! For the last time why wont it let me make an attachment!!!!!!!!!!!!!!! its under 1mb its avi. And i did not preview post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! why WONT IT WORK!!!!!!!!!! Edited Poke.zip
Last reply by Mr. Jaqe, -
- 6 replies
- 640 views
I decided to create a new logo in A:M.
Last reply by george, -
- 1 reply
- 640 views
Before you see the image, look at ]this one. The image
Last reply by KenH, -
- 2 followers
- 4 replies
- 640 views
This was the hardest model I've ever attempted. For mechanical models it's relatively easy to find front, side and top reference images, not so much for 1940's movie actresses. Every time I looked at a different 3/4 view of Ann Sheridan with dramatic lighting and did a test render, I found another CP that needed a small relocation or a spline layout that needed a rethink. I can see why 3D scanning of an actor's face is so appealing for a digital replacement. I still don't think the likeness is convincing but I'm sending her to Hair & Makeup anyway! (Maybe I'll say I'm modeling Ann Sheridan's stand-in. 😄 )
Last reply by R Reynolds, -
- 2 replies
- 639 views
No im using 10.5 so this isnt fur! i dont know what happened but i cant get it off! help. what button do i press! sorry but i coulndtd post anywhere else becasue it wont let me post pictures!
Last reply by mtpeak2, -
- 4 replies
- 639 views
Hi everyone I know in the modeling window scaling the model will effect the hair, but in the choreography scaling the model, if I recall, didn't effect the hair. This is a pic of the model at normal scale.
Last reply by mtpeak2, -
- 2 replies
- 639 views
HEY! I don't know why I always have to make my floors reflective. There's a lot of effects in this test...V11hair...V11 dynamic constraints...V11 distortions within distortions...sprite material used as smoke...volumetric klieg lights... Anyways I used a 5X multipass render (at D1 res) and I think the klieg lights glitched-up the reflective floor. Other than take the reflectivity out of the floor, any suggestions? I'll post a full frame from the sequence in the next reply... Warning: Over emphasized female anatomy. takeoff.mov
Last reply by dark_ninja, -
- 1 follower
- 4 replies
- 639 views
Here are two of my scripts, one is finished (The Apartment Sketch) And the other (the Juggler) isn't finished yet, but it's very good, I think. Let me know what you think... They're both in Word format right now, but I can convert them if anyone needs it... The_Juggler.doc
Last reply by Sevenar, -
just felt like making something while i had some free time this weekend some of the stuff is from the extras CD everything else was made by me
Last reply by oakchas, -
- 8 replies
- 639 views
[attachmentid=20935] Just wanted to see if this would work the_abstract.mov
Last reply by case, -
- 1 follower
- 11 replies
- 639 views
Hello- Does anyone know how to create a kaleidsocope image, through rendering (or otherwise) ? Something similar to the attached jpg? I was hoping there was some sort of AM render effect that might work, or something that would at least create part of a kaleidoscope section....... that could then be x flipped. I was looking at my After Effects filters and they have something which says it creates kaleidoscopes but is more a "Tiling" sort of thing that looks cheesy anyway. Thanks for any suggestions! Tom
Last reply by johnl3d, -
- 4 replies
- 639 views
just a real quick test 16b.mov not sure how to get to tinkering gnome part to post there
Last reply by Rodney, -
- 6 replies
- 638 views
Howdy. I took some mocap data I got from a reputable source and put Shaggy on it. And Shaggy said to me, "Zach, man, I love this motion and all, but GEEZ is it COLD in this computer!" So I gave him a shirt. I think it turned out nice--there are some penetration issues at this point toward the end, and it fails completely when Shaggy actually penetrates himself and leaves the cloth with nowhere to go. More experimentation is in order. Next up--PANTS! ShaggiZachTwo.mov
Last reply by johnl3d, -
- 4 replies
- 637 views
Hello all: 1st time being able to post something in the showcase forum. Thanks to a ton of help from the great forum users You can check out the w.i.p. here http://www.hash.com/forums/index.php?showtopic=4673 Some great advice on how to get realistic looking glass. I used a mixture of materials and maps. Any crits or questions please ask.
Last reply by KingSalami, -
- 7 replies
- 637 views
Howdy all. Just doing a little exercise in a run to test out TSM2. This was done straight-ahead in choreography, not in a cycled action with stride length, which is different than how I usually work. Enjoy. Comments and crits welcome, as always, the tougher the better. 3 seconds, 120K or so, Sorenson 3 .mov. runalien_sor3.mov
Last reply by ZachBG, -
- 8 replies
- 637 views
Got this flipping thing flips_2.mov
Last reply by steve392, -
- 3 replies
- 636 views
I finished a still of a diamond sitting on whats supposed to be a velvet pillow, and I also just finished the main character (if you can call it that since it is an electronic arm ). I am going to make a short story which includes the diamond and the arm and the pillow... Heres the diamond... and a test animation using the arm is rendering right now
Last reply by MATrickz, -
- 7 replies
- 636 views
Well I wipped up a quick model today in preparation for the December Image contest (shame I can't rig or shade the model as quickly as I can model them ) Take a look and let me know what you think. I'd really love some advice on how to achieve that typical comic book shine and reflectance for the outfit without going toon. Some ideas about heroine fashion wouldn't go astray either (I'm not a comic book reader) http://higginsdj.250free.com/wips.htm Cheers
Last reply by higginsdj, -
I finished this yesterday and am currently working on the rig. My friend requested that I make a spider character for her so I came up with this. Its based off of a daddylonglegs. Let me know what you think! Thanks! -lazz
Last reply by Krazyman, -
- 5 replies
- 636 views
sprite14.mov sprite14.zip V14 project tga on cd in sprite folder in material
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 636 views
I have not done a lot of normal animating so of course this shows...arms have problems decided to try the squetch rig before installing in my character skate.mov
Last reply by gazzamataz, -
- 8 replies
- 636 views
these are my new wip. no colors yet
Last reply by petokosun, -
- 8 replies
- 636 views
I'm trying my first "real" rig and needless to say all is not well in 3D land. I am using the lite rig and am experimenting with the elbow joint as a starter. I've placed a fan bone, with cp weighting as follows: elbow ring nearest shoulder Bicep 75% forarm 25%, center ring 50/50, third ring 25/75. The elbow still deforms unkindly, and it doesn't seem like the fan bone is doing much of anything (it has a 50/50 orient like constraint to the bicep and forearm) Thoughts? Untitled.mov
Last reply by itsjustme, -
- 3 replies
- 635 views
Here are some of the contents in my 3d-ebook which also comes in OBJ other than Prj. The project is a free at my website.
Last reply by Zaryin, -
- 1 follower
- 6 replies
- 635 views
NEW NEWS! Crumblenet will start out a short and then turn into a show/movie. Here is what we have so far
Last reply by Nunsofamerica, -
I know I seem to jump around a bit from thing to thing, but modeling is what I emjoy and I'm always trying diffrent models. Here's my latest human head. I do believe it my best to date.
Last reply by MattWBradbury, -
- 14 replies
- 635 views
I'm setting up my two [at the moment] UAV's for a straffing run. To make them appear very quickly from behind the tank column, I just translated UAV_T1 to its companion, T2, reduced T2 to about 5%, then enlarged it to 100% over a few frames. So far, so good. Now I want to add a muzzle flash to the guns. I got a good, straightforward tutorial on A:M. I propose to translate the muzzle flash to the gun, make a repeating action so the gun just fires constantly, and then use the ON/OFF to make it visible as necessary. But the UAV and the flash have to grow together. Can the bone in the flash be a child of the chin turret bone? On aiming the gun: I'd like to see the g…
Last reply by Kelley, -
- 6 replies
- 635 views
Hi, I have been playing a little with constraints and 2008 rig lately. Mark is doing invaluable work with his rig. Automatic keyframing in A:M with on-off pose switches makes it much easier. I plan other tests for the other characters. constraints_test2.mov Michel
Last reply by Kamikaze, -
- 2 replies
- 635 views
im having some trouble with my dope sheets i was reworking all of the poses, editing the relationships for the lipsync in my animation. but when i attempted to test it about half of my lipsyncs stopped working i checked my dopesheets and they work fine there attempted to delete and reimport the dopesheet lipsync action thing and they still wouldnt work tested the lipsync inside a new choreography and the lipsyncs work fine their, they just no longer wish to work inside my old choreography does this mean im going to have to rebuild all the lipsyncs in my choreography from scratch? or what is going on?
Last reply by eptigo, -
- 1 reply
- 634 views
Just letting you all know that if you require any links to your finished AM products just feel free to visit my site at www.koumis.com Cheers!!
Last reply by mediaho, -
- 10 replies
- 634 views
Hi all Hashers! I've got a love for draconians and want to model one. So I wonder if someone got a site with "easy" ones to begin with. Because I'm to unskilled to model my own draconian sketch (see pic)... Any help is helpful! //Korken
Last reply by Korken, -
- 1 follower
- 6 replies
- 634 views
I felt like I embarrassed myself so I removed the post. Still too much of a newbie to post in the Showcase forum. My apologies.
Last reply by Slipin Lizard, -
- 1 follower
- 2 replies
- 634 views
Finally getting back to my Cluedo project, I am near to finishing the Hall scene. The only thing I'm lacking is a grandfather clock that I haven't built yet. The 3D scene itself will be used properly for some short animations, but for my purposes the interactive part will be done in Macromedia Director using QTVR. (Off-topic: for those who don't know what that is, QTVR is Quick Time Virtual Reality. A panoramic wrap-around image is used as the background and by sliding the image left and right it looks as though you are in a virtual scene. Hotspots will be used to represent clues and other things.) What I need to know is how to create panoramic scenes using A:…
Last reply by DCLeadboot, -
- 6 replies
- 634 views
Hey folks. I had started an AT-AT from Star Wars a while back, and am releasing it to the community here. It doesn't have any textures on it, but it is rigged and the project comes with a basic walk cycle for it. Feel free to download the model for your own use. If you happen to add textures to it, or change it in any way, please post the updated project and textures here so others can have access to it as well. There is a read me in the zip file that contains a history of changes. Please add a description of your changes to the History, so you can receive proper credit. When it comes time for the next Extras CD/DVD, I would like to submit the lates…
Last reply by Rodney, -
Hi all. Just something I've been working on. More to be done with this character and so on. Stay tune.
Last reply by AngryOne, -
- 4 replies
- 633 views
Hi everyone, This is my first attempt at modeling anything like a face. I think I have to many splines, probably all in the wrong place. Things really got away from me when I attached the ears. Can I improve on what I have, or should I start from scratch again. I really learned alot just getting here! JP
Last reply by jpiazzo, -
- 3 replies
- 633 views
hey people my sister was asking me for awhile to make her a spider i didnt think i could do it before so i put it off but since i finished that guy i said hey if i can make him i can make a crummy spide so i did she loved it by the wayspider
Last reply by thejobe,