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Hash, Inc. - Animation:Master

Star Freighter & it's Engine Room WIP


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This is all a work in progress, but I figured I throw something up for feedback.

 

I modeled the star freighter first and then the engine room as a separate model to be merged inside.

 

I'm trying to block in my shots at this point... so no detail on the models either.

 

Here is the star freighter itself...

 

star-freighter-WIP.jpg

 

and the engine room with two characters for scale. This is a portion of the outside shell with the engine room model merged into it (to save patches).

 

Engine-Room-WIP.jpg

 

More to come as I get it cranked out... :P

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Jody,

You are off to a great start on this one and that four armed man (humanoid??) lets us in on a little of your storyline. There is a story in there just dying to get out.

 

The first picture is extrememly dark on my monitor so I can't really say much about it as I didn't really see anything. I know that is probably the look you are going for but I'd love to see you add a small light or two to bring out the detail.

 

Keep those updates coming!

- Rodney

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Okay... well the main story is one of existing friendships, discovery and making new friendships as well as a lot of exploration. ;)

 

The ship... "Stormy Knight"

 

The crew...

 

Captain/Chief Engineer: Jozip (4 armed humanoid in the WIP, still needs LOTS of cleanup)

 

Astro Navigator/Computer Specialist: Matry (shorter creature in the WIP, LOTS to do on his rig)

 

Pilot/Cargo Chief: Wheetle (Female Feline type biped, yet to be modeled)

 

Copilot/Security Chief: Zabit (Human Male biped)

 

Contract Agent: Jummit (Male biped, tall thin marsupial, creamy fur, large eyes. Also yet to be modeled.)

 

Let's just say the majority of the story will be kept secret. :P

 

I actually did add a light... in that scene the ship is supposed to be powered down except for a few marker lights... and it's between systems.

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Update...

 

The two characters were tweaked for closer to final skin color and Jozip's face was altered to be closer to finished (4 eyes instead of 2 eyes) :blink:

 

The angle in the engine room shot has also been changed to better frame the characters. :huh:

 

Engine-Room-WIP2.jpg

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Both my "monitors" are LCD (stand alone and laptop screen)... so I'm still wrestling with that... :blink:

 

I do however have a treat for everyone... got the rigging complete on Matry's tenticle... have a gander at a quick (took me 5 minutes to make) action I created. :D

Tenticle_Test.mov

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