Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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I set aside the Fish Project for a week or so and worked on other stuff. I had the Pose Sliders all built and ready for a sound file. When I opened the .prj today, none of the sliders worked. These three were the worst. The teeth, and tongue, which were to show briefly on TH and FV were the worst, moving out through the mesh. In all of them, the lower jaw worked very little-to-none-at-all. This is major discouragement. Has anyone else experienced this?
Last reply by yardie, -
- 6 replies
- 929 views
I've gotten a request for my script to split muscle poses into left and right sub-poses, as suggested by Jason Osipa in his "Stop Staring" book. The script was previously mentioned in these threads: http://www.hash.com/forums/index.php?showtopic=7595 http://www.hash.com/forums/index.php?showtopic=4436 You'll need a Perl interpreter to run this. Basic instructions are attached, let me know if you have any problems. I've tested it with versions 10.5 and 11.1, on a PC. In theory it should work with Mac Perl as well. [i could swear I attached the zip file the first time... anyway, here it is] splitp.zip
Last reply by heyvern, -
- 1 follower
- 4 replies
- 378 views
I thought about this when I posted my first tutorial on johnl3d.blogspot.com I used a pose without explaining how... so I guess that should be my next tutorial. I find creating a pose to do an effect very useful . In this example to show what I mean I have a rough egg shape change color then disappear..go transparent.. I set this up with two simple poses..which are set up in the action window where you set up a new pose. I could have made an action but that would require more work and more setup in the end. Here I imported the same model into the chor and scaled it so each fit inside the other then simply move the pose over time for each one ...pose 1 to change the …
Last reply by paradymx, -
Me and my friend just made a new character for a short film we are going to animate soon. Hes one of those artist's models that you can buy. Tell us what you think...
Last reply by pabloschmid, -
- 1 follower
- 37 replies
- 2.4k views
I happen to love comic strips (I'm a HUGE Peanuts fan - collect the strip collections). I even took a class on it while in school. At any rate, here's something I fooled around with like a year ago before I got AM. I'm thinking it might be good for my next mini movie instead of the little rabbit looking creature. C&C welcome. What you see is mostly all I have on him.
Last reply by pixelmech, -
- 3 replies
- 417 views
Martin and gang---- I am not sure how difficult this would be to implement, but it would be kind of nice if there were a way to bookmark different entries within the help system, so that you can go back to them quickly. I am not a full-time user of AM, and if I don't do something a bunch of times I find myself having to go back to the help index or pester people on the board to find something. It would be nice to be able to personalize the help file, in order to keep entries on things that stump you handy. Just something I would find useful. If there is already a way to do this I'd love to know how. Thanks Roger
Last reply by Roger, -
- 6 replies
- 860 views
Well, here it is, it took quite a while due to this short being, basically, my first shot at about everything in A:M and that I was also busy with other things. I think everything came out nicely and I would like your comments and suggestions. Alright, well here it is...
Last reply by thejobe, -
- 4 replies
- 473 views
Hey people, this is a pic that I modeled and rendered mostly this morning and a little last night. Anywho, I did it to show as an example for a potential client that wants some "room" stuff done. Let me know what you think, thanks. Nat Iwata
Last reply by starwarsguy, -
- 1 follower
- 150 replies
- 13.9k views
hi there,i'm new at this forum. still a noob and wish to get help i'm modeling a pourche car in AM, and wish to share my current step with you, i tried to find a tut about car modeling for AM but didn't find any....if someone has comments, ideas, or suggestions i will be very happy...thanks
Last reply by Jin-Kazama, -
- 0 replies
- 415 views
The last three topics at the four-hour Animation Showdown were: Gymnast I Want Candy! Stuck! Due to inclement weather and a power outage "Candy" never got finished. And "Stuck" didn't get finished even with full power. But there they are, such as they is! You can see them on my Showdown Page.
Last reply by robcat2075, -
- 4 replies
- 387 views
Got this idea while driving home from work [attachmentid=15845] this was done in 13 alpha [attachmentid=15846] you'll need a couple of darktree materials you can get them for free here http://www.darksim.com/Repository/ and is you don't have 13 the free simbiont plugin(included in 13) to use them is linked here also lightss.mov lightss.zip
Last reply by Zaryin, -
- 11 replies
- 839 views
This is my WIP powerade bottle. I still have to rig it (this oughtta be fun). Please Critique...
Last reply by starwarsguy, -
- 9 replies
- 1.3k views
A quickie little film inspired by the all-too-real horrors of my upstairs neighbor installing creepy ceramic animals in the front walk-way "garden" of my apartment building. download it here enjoy! (yeah I know it's weird. that's my mind.)
Last reply by case, -
Okay, You've looked and probably got the shot cached on your hard-drive now, so I'll have to ask you to delete it as quickly as possible... Just kidding, it's not that much of a leak anyway, but this is a shot of what my 3D-paint application is capable of outside of A:M, still working with patches and MDL models. (and yes it probably is the ugliest fish you've ever seen;-)
Last reply by thejobe, -
- 15 replies
- 933 views
Folks, I'm working on a side project using this practice chanter. I wanted to dress it up and add a bump map to the chrome collar. But the tga image doesn't seem to create the definition I wanted. The decal was applied with as a cylindrical decal, type bump. Any ideas on how to best set up a bump map to get this decal to show as etched in the chrome?
Last reply by mtpeak2, -
- 10 replies
- 685 views
Hello - I created another character for my site - basically for modeling and animating practice. Also, wanted to play around w/ using a decal to control the "hair" color. Anyway, how it turned into a boxing Meerkat, I'm not sure, but it did. He is the 3rd character over from the left on the bottom row. Thanks - Eric www.3dcharacteranimation.biz
Last reply by flashawd, -
- 1 follower
- 6 replies
- 497 views
I made an action in an action window and applied it to my character in the middle of a choreography with other animation leading up to it. The action didn't work properly. It sorts of spazed out. Any help would be very much appreciated.
Last reply by Rodney, -
- 5 replies
- 651 views
here is what i have been working on for today, its not done yet, but almost is ( and, if you want to look at all of the other aliens i have made so far, look in "showcase" and look in alien queen) Pred alien [attachmentid=21640]
Last reply by Ravager, -
- 15 replies
- 1.3k views
I'm working on a low-poly predator model. Hopefully I can keep it low poly...I always want to add too much detail. There's a lot of optimization that I can do, but I want to get the basic shapes done first.
Last reply by Rodney, -
- 1 follower
- 13 replies
- 1.4k views
After a long time away from AM due to health reasons, I am once again trying my hand at it. Here is something I worked on for the last contest but didn't finish before the deadline. Mike [attachmentid=20841] [attachmentid=20842]
Last reply by Mike Lium, -
here's a predator model i have been working on, he's not done yet,but almost. (please note that i copied the body from a human model to save time. the head,blades, and dreadlocks were done by me) [attachmentid=22160]
Last reply by Ravager, -
- 0 replies
- 422 views
The long overdue Prehistoric contest medal is taking shape...
Last reply by robcat2075, -
- 10 replies
- 1.4k views
Okay, I've a few scenes to throw together as a teaser for you all. Everyone here shares their work so well, so I thought I'd share some of mine. I don't have alot of time at times to post my progress, but I've got a little bit here to share. There's no sound at this point. I'll add all that to the finished product. http://www.mtaonline.net/~7ohms/3D/index.html Up for C&C. Later.
Last reply by xor, -
- 1 reply
- 343 views
I'm just so stuffed that I finally got this squash and stretch rigging settled that I had to post this silly little test. It's one of those, it's easy once you know how to do it things. Have a pleasant day, as mine is now complete. Doug CubeRigTest.mov
Last reply by jamagica, -
- 6 replies
- 533 views
Well, I had an idea while I was out supporting the tabaco industry at work today. It was to make a short film of models made up with primitive shapes. I don't know if 3d shapes are primitive, but that is what i am doing, basic shapes, and such. So far I have done...........Arnold Squarezeneger......... [attachmentid=12366] I have started on Vin Diamond, as you can tell under the objects in the project work space, and still have to do Brooke Spheres, and rig of course, and I guess it would be good if I came up with a story line, and a script, and probably a setting for the script that I have not come up with yet, or the story line........... And man …
Last reply by Zaryin, -
- 3 replies
- 516 views
log on to community goto last page plugins s gross primitiive then put onto hxt folder new modle right click wizard primitive select feather=spring set what you want and tada spring
Last reply by johnl3d, -
prison cell 1 2 3
by tbenefi33- 1 follower
- 101 replies
- 10.3k views
Hello everybody I'm working on a prison cell I got the jail cell done and I've made 4 copy of the cell when I copy all 4 at the same time it takes a long time to past them was wondering why does it take so long copy and past or do I have to copy and past a single jail cell ?
Last reply by Caroline, -
- 2 replies
- 491 views
I did this just for fun and to play with SkyCast. The model is right off of Eggprops. Cheers, Eugene
Last reply by Gene, -
- 1 follower
- 10 replies
- 1.4k views
I did the Flying South tutorial and added a fire and character. When i render in 3d it looks like it should, but if i render in 2d part of my flock flys into an area that lightens the color of the birds. I've attached a still shot of a few birds towards the top of the screen in an area affected by both the lighter and darker. Does anyone have an idea what could be causing the lightening of my birds? I've also attached the project. Thank You Jeff flying_south14.prj
Last reply by jnord71, -
- 5 replies
- 577 views
I've got a problem with a rendering... hopfully someone knows the artifacts and can tell me why they are happening. I am rendering a image of a christmas tree ball. So I took another road: Now it uses a lighteningtechnique quite similar to yves skylight-rig (so many lights placed in a sphere around my object. I am although using a reflectionmap (using a material) and more important a boolean cutter. As you can see, in the sphere, there are the artifacts (and if you look very precisly although at the left top of the ball itself. Any ideas how to get them away? Thanks in advance *Fuchur*
Last reply by Rodney, -
- 42 replies
- 3.3k views
Hello, I tried to put a bump mapping with bake texture to work in 3dpainter. And I also tried using a projection, with the projection, it is correct. you can see that if I use the bake, bump mapping is not correct rendering. we see al the coat of the patch with bake texture. Bake is for me very great to work with complex texture. And if i use normal map the problem is greater
Last reply by ludo_si, -
- 8 replies
- 678 views
I know this is to be for WIP, but it's the only place where you can post an image, although I guess I could upload the file to my website. I'm having a problem decaling a beveled box. The decal ends up skewed, regardless of the format (.tga, .jpg). Tried different decals also. thanks, d
Last reply by KenH, -
- 8 replies
- 615 views
I have a problem with lightening an acryl-block with an image behind it in A:M. The best result I could archieve till now is a Radiosity-rendering, which looks great except the dark parts behind the acryl-block. Anyone can give me a hint to what to do next? I cant increase the sample-area or the amount of photons (A:M seems to have a limit here). I attached the consolidated projekt (had to replace the image with a dummy-image... but that doesnt matter... The rendering here is a progressiv-one, but it although looks like that in final-rendering. I am talking about the chor "Radiosity_Acryl" here. There I am combining Arealight-Shadows with Radiosity. …
Last reply by Fuchur, -
- 8 replies
- 573 views
I'm not sure if this is just something I'm doing wrong, so I thought I'd ask before I submitted it to Hash. I posted it here so that I could attach the sample project. I have been getting some errors when making a key frame when there's a bone that rotates on the "Z" axis. I put together a project file here that illustrates what I'm encountering. In "Action1", rotate the "redhalf" bone (it should be the only one visible) on the "Z" axis (the limits are set where it should only move that way anyway), then set a key. If you are getting what I am, the geometry will move when you set the key and it will move a little more if you hit the button to set the key agai…
Last reply by itsjustme, -
- 0 replies
- 324 views
I am using volumetrics in my chor (dust, mist, steam) in A:M 12.0n. My dust volumetric is too small and no matter how I try to make it bigger to fit the scene....nada! Stays small. I tried to make my dust volumetric larger by scaling it and by fiddling with the falloff and width softness and more. My dust just wouldn't render any larger. I'm kinda stuck, so help would be GREATLY appreciated. Pleeeeeze.
Last reply by arkaos, -
- 4 replies
- 495 views
Help, When I rendered this scene, there are weird elliptical lines that show up ONLY when a particular model moves. I'm using lines in the guarding section to simulate wire mesh (mesh is commonly used in these types of industrial installations. The lines are then "rendered as lines". I didn't think it was an issue till I ran the presentation through the projector. They stick out like a sore thumb. Any help would be appreciated. d
Last reply by ddustin, -
- 10 replies
- 607 views
Hi, i put a post in V11.1 but how i cant upload the file, open new post here to upload The problem is that: - I can´t make -> Object -> New -> Pose -> Percentage, because in Percentage, A:M crashes... I don´t know what happends.. i follow the videotutorial (lipsync) but.. dont work... Now.. upload the file (or can see the other post in the v11.1 section)
Last reply by KenH, -
- 20 replies
- 1.2k views
hi at all... i have a model with hair, the model also has some dynamic constraints. when i´m rendering with the hair turned off, the dynamic constraints work fine, but when i render with hair on, no dynamic constraint movement shows in the render. the hair dynamics work fine, just that the hair seems to prevent the dynamic constraints to work. any clue? i have another little problem with this model, maybe some rigging experts can help... the model was rigged with the squetch rig, everything is working as it should, except one thing: the ring finger curl isn´t working, all other fingers are fine though... i noticed that in the "relationships>bones" folder …
Last reply by thefreshestever, -
- 4 replies
- 619 views
This is a post I started in Animation:Master section. The attached image is to show my problem. I'll post again with a side view.
Last reply by ripples_rw, -
- 2 replies
- 385 views
I tried pasting with bones and it showed up like so:
Last reply by entity, -
- 37 replies
- 3.5k views
I'm playing with SSS in v17a and I'm having problems getting decent results. I didn't use SSS in A:M before (but I did use it in other 3D software). I found out that SSS doesn't work with "Global ambience colour". Can someone please confirm that? I would be very grateful if someone could send me a complete PRJ file with working SSS material that looks like skin or wax (of course model could be a simple ball or cube...). This would help me a lot! Maybe it would be good idea for one of the next contests, if the topic would be SSS materials. Now that A:M supports SSS materials, our community could use couple of good SSS materials. Thank you in advance! Duš…
Last reply by John Bigboote, -
- 1 follower
- 9 replies
- 896 views
witch button is the progresive render button?
Last reply by kylemb, -
- 2 followers
- 42 replies
- 3.6k views
Hi all I've started up yet another ambitious modeling project. For those of you who remember the "KM Bismarck" project, I can say that this new project is in the same genre. This has been my 'lunch break project' at work this month For those of you who is not familiar with FS Clemenceau (R 98), aka Le Clem, its a French aircraft carrier of the French Navy, serving from 1961 to 1997. Don't ask me why I chose this one, I have no clear answer, other than it is a beauty At this point I've mainly carved out the hull and just started to add details. I got a long way to go before it is finished. I'll probably start making the superstructure within the next few weeks.…
Last reply by Gerry, -
- 1 follower
- 21 replies
- 2k views
Hey all, I still haven't talked to Martin about this issue, but I figure that I'd switch around some obvious things, if for nothing else than to have a little fun! Here's the corny story I came up with: Cameron Keene, part-time marine, was enlisted by the shadowy group Nightrun Inc. to be the soldier inside their latest covert program, Project Brimstone. Reluctantly, Keene agreed and found himself in the laboratory of Dr. Walter A. Buchanon (later to be his the Keene's evil nemesis Dr. Canon ) being hooked to a rugged suit of armor loaded with every kind of fire arm possible. Wires extruded from his body, sensors monitored his vital organs and soon he bec…
Last reply by largento, -
- 15 replies
- 1.3k views
My third video complete http://www.youtube.com/watch?v=hlVbKv27w_4
Last reply by PF_Mark, -
- 2 replies
- 350 views
I was bored and threw this together. Hope you enjoy it. http://www.youtube.com/watch?v=aDVcovGPb4g
Last reply by TheSpleen, -
- 15 replies
- 972 views
I've started work on an image that will be used to help promote my work in the CG and artistry realm. This image will mainly be used on my business cards, as well as a background for the business website, but I hope it to also be so good that I can print it off in large sizes. I thought I would share the various stages the image goes through as I create each part of it. Today's work entitled finishing off the suimsuit the female model will be wearing, and starting work on the background element, for now being a parking lot eventually with some kind of photographic background behind it. Some of you may recal the car model I was working on months ago. Here …
Last reply by NEKOSEI, -
Apparently these guys are not visible to the naked eye. I guess only certain types of cameras get past their cloaking. Credit Andy G. alien. droves.mov
Last reply by Sacman, -
- 14 replies
- 1.2k views
DaVinci's ideally proportional man (Vitruvian) was used as a roto to modify Thom into a more current "generic man" (note the beer belly). I have yet to rig him, but will probably be using 2001 skeleton, as I don't need the complexity or options of the squetch rig. He will have no mouth, eyes, ears, hands, or feet, other than what you see here... I used a "pencil sketch" trial with bitmap plus to get his basic texture... My character needs no more... though I'd like to figure out how to disguise the seam down the middle of his torso. What I'd like to get is some feed back as to his general appearance, whether you can "relate" to him or not and general "…
Last reply by oakchas, -
- 5 replies
- 687 views
Here is a quick job I did for a client who is going to propose some changes to a rather bland kitchen. I actually did a lot more than they wanted since it was supposed to be just a "sketch", but I think it was worth it. Comments welcome. Eugene
Last reply by Gene,