Work In Progress / Sweatbox
Subforums
-
Showcase (57,365 visits to this link)
-
- 530
- posts
-
A:M Stills (86,681 visits to this link)
-
Works In Progress (WIP) (59,282 visits to this link)
-
- 3.1k
- posts
5,155 topics in this forum
-
- 5 replies
- 660 views
I followed the same staps as the Flag Tutorial but by the time I got to selectiong Simulate, The Program Closes down with the Unhandled Error Message. Can anyone Help?
Last reply by Nuba X, -
- 5 replies
- 528 views
Hi, I'm a returning A:M newbie who is finally learning this program using version 8.5. I know... I am creating an animation of a levitated deck of cards, and I want them to move from the deck to a magician's close-up table. Unfortunately, they seem to move on their own. I am using simple translation for movement. I clicked the "Make Keyframe" key at zero frames: I typed 30 (1 sec) in the frames window, moved the top card, and clicked "Make KeyFrame" I want this particular position to hold for 30 frames before moving to its final position, so I typed 60 into the frames window and clicked "Make KeyFrame" The card's final positi…
Last reply by Rodney, -
- 5 replies
- 397 views
Ok, This was my entry: I made it from Floor Plans that I found on the web. Had I known there would be so many great entries, I'd have used some more elaborate plans, but then I probably wouldn't have had time to finish. Here is the model with no textures, just AO: Nearly all the textures came from CGTextures.com (I believe I used 5 images total). The background image is a photo I took here in the Hudson Valley. I had planned to do some landscaping with plants, but something went wrong somehow with the choreography file, and Cookie cuts wouldn't render right. I tried to reproduce the results in test choreographies, but sometimes I could, someti…
Last reply by dre4mer, -
Hello, I started a short film project called Gravity as a new years resolution back in January. I am now continuing the project in Hash from where I left off. I have a storyboard, a story reel, a character design, the actual character model, and the antagonist flying saucer. Neither the model nor the saucer have been converted yet, but I'm going to show them anyway. I'm still very new to Hash, so your crits will be very much appreciated.
Last reply by phatso, -
I was incredibly bored today so i decided to make the whole entire Unown Alphabet from Pokemon. Try to read the message below before you look at my index, and post if you could read the whole thing. I'll get a few laughs myself out of this...
Last reply by Cross, -
- 5 replies
- 698 views
Hi all, I remember a while ago some people mentioned a simplified figure drawing book (for people like me who can't draw detailed figures yet). I visited the website once and can't remember it now. It shows how to draw "fancy" stick figures for storyboarding purposes. Does anyone remember it? I think you buy the book direct from somewhere in northern CA if that helps. Thanks
Last reply by Pesto, -
- 1 follower
- 5 replies
- 655 views
Hi all, I don't have a website so does anyone know how a place I can uplaod my animations to and then post the link here for critiques. Thanks PS: I have AOL if that matters
Last reply by Caroline, -
- 5 replies
- 687 views
well i am makeing a model and dont know what to do abuot conecting the splines around the neck. take a look and tell me what to do plz.
Last reply by robcat2075, -
- 5 replies
- 539 views
Hi Gang! I've been pretty quiet around here of late, partly due to this project I've been working on. Animation Master performed beautifully through the duration as usual. Comments are welcome! They will go on the outer packaging of a line of winter toys this winter both in the states and abroad. Snowman, SnowDino, and Snowbear. This is just the characters themselves not the packaging of course. I may be able to post that later actually. Enjoy! -Ethan
Last reply by Eric2575, -
- 5 replies
- 659 views
This was another scene i had to build for work. And like the rest of the project it will be in toon. I think i heard its a night scene too. So basically i got bored and wanted to play with AO. Hope you guys enjoy.
Last reply by noober, -
- 5 replies
- 527 views
I would like some feedback. line work
Last reply by DJBREIT, -
- 5 replies
- 450 views
How do I access the post-production options in the librarey, specifically, sepia tone?
Last reply by HomeSlice, -
- 5 replies
- 757 views
Just a 'work in progress' view of the opening scene of an animation I hope I will one day finish and posting updates here may help with the motivation in achieving that goal. Nothing in the picture is finished, much still needs decals, textures, etc and more models need to be created. There will be an old 1930's style truck, more rocks, some grass and the gumtree will have more branches. The main character is currently under construction and when finished I'll upload a pic. The story is of a lonely preteen boy who dreams of rockets and having a friend his age and who lives on an isolated farm in 'outback' Australia with his Red Army veteran Grandpa.
Last reply by Gerry, -
Just curious if anyone had any thoughts about me making a movie with this guy i made. anything i should change? add? any ideas for a storyline? etc?
Last reply by Cross, -
- 5 replies
- 604 views
I put hair on my samurai model but whenever i put his helmet on in the choreography the hair goes through the helmet. Is there any way I could prevent this from happening. I want it to flatten under the helmet. Thanks, MasterFunk
Last reply by MasterFunk, -
- 1 follower
- 5 replies
- 717 views
I've decided to try to condense everything I've learned into one short film. I took some screenshots of the project so far. I'm not done with the planning the animation yet. I've been teaching myself how to draw so hopefully I've gotten better. I'm not done with modeling the human character, as that's probably my weakest point. Please tell me what you think so far and what I could do to make it better.
Last reply by Caroline, -
- 5 replies
- 633 views
Has anyone made a movie using a 3d model and film footage they shot themselves if so could you post so I could get an Idea of how it looks. thanks Josh
Last reply by joshuaryankelly, -
- 1 follower
- 5 replies
- 584 views
Okay, I did my VERY FIRST AO RENDER! Woohoo! Straight out of the box. It isn't fantastic but i get the idea. Now I want to know what the next level is. How would I for instance, use some kind of image for reflection? Is this delving into the HDRI concept? Radiosity? AO renders SO FAST, I don't want to get too complicated. Can I use just a simple dome with an image? Anyway, this sample image is from my ongoing animated short spoofing the terminator (not much activity in Vern's World so this is a tease looking for some help on AO. The link to this thread is in my signature) Just for grins I stripped out the lights, added a ground and back plane and just rendered i…
Last reply by zandoriastudios, -
Dojo
by MasterFunk- 1 follower
- 5 replies
- 837 views
This is the Dojo I created for my ninja project. I haven't really thought of a script for the project so I am creating the scene first. There is also the reference I used.
Last reply by elliotclem1, -
- 5 replies
- 611 views
This has been on the shelf for a while, so I thought I'd dust it off and work on some improvements. Might incorporate it in an entry for the September image contest. So far this design is far too mechanical. I want to modify it quite a bit to give it a more "organic"--and menacing--look. Any suggestions will be quite welcome. The really interesting challange will be to rig it for animation. Any suggestions for that will also be quite welcome. It is basically a "boneless" anatomy according to the novel, so it will probably look best if it can move much like a squid's tentacles or an elephant's trunk. Really looking forward to Guillermo Del Toro's version of…
Last reply by williamgaylord, -
- 5 replies
- 762 views
Here's a start on a face for a small boy. Tips on how to get rid of all the lumps and bumps are.
Last reply by adam&oliver, -
- 5 replies
- 577 views
I've got a problem with a rendering... hopfully someone knows the artifacts and can tell me why they are happening. I am rendering a image of a christmas tree ball. So I took another road: Now it uses a lighteningtechnique quite similar to yves skylight-rig (so many lights placed in a sphere around my object. I am although using a reflectionmap (using a material) and more important a boolean cutter. As you can see, in the sphere, there are the artifacts (and if you look very precisly although at the left top of the ball itself. Any ideas how to get them away? Thanks in advance *Fuchur*
Last reply by Rodney, -
- 5 replies
- 460 views
OK, simple Chor question. Could use some help please. Here's the setup... 1. Drag-Drop model into Chor. 2. Drag-Drop Action onto model. 3. Play the Chor and model performs action nicely. 4. Drag-Drop another Action (same action, whatever, a different action would be fun too.) 5. Play the Chor . Now the action gets performed 2 times. However, the second action pops back to the starting point of where the first action started and what I want to happen is, have the second action start from where the first action ended. Question: What do I have to do in the chor, to have the second action start from where the first action ended. I hope this is quit…
Last reply by GAngus, -
- 1 follower
- 5 replies
- 652 views
hi all can any one tell me how to make a grass field that is is i need the properties specification. thz
Last reply by Caroline, -
In my new character i am trying to add a ceramic materials to it. Would any one be helpful to tell me how to create ceramic materiala thanks
Last reply by Eric Camden, -
- 2 followers
- 5 replies
- 849 views
Here's one of two characters that I'm working on. I'm in the skinning mode right now, but I'm adding new points to make the movements a lot better so I'm going back and forth and such. I have to say the skinning in Animation is a bit better than the one in Maya. I still have a couple of things to learn as I go along with this. This one is the Fighter.
Last reply by jweinrub, -
- 5 replies
- 687 views
Just tryd an aproach to the famous comic speedlines. What do you think? I enclose my project SpeedlinesTest_a15_171008.mov Speedlines15_171008.prj
Last reply by d34th5t4r, -
- 5 replies
- 748 views
Just an image I've been working on with MJL. Somehow, I don't think I would win against this lady The Nimmee Aimee model was modeled by Jim Talbot for our very own "Tin Woodman of Oz" movie. I made a few adjustments, but it is still Nimmee. edit: I believe she was rigged by mtpeak2 and possibly textured by NancyGormezano, but I'm not sure about that. Anyway, Nimmee was truly a community effort.
Last reply by TheSpleen, -
- 5 replies
- 517 views
Hi - finished up 2 more teeth animations for the dentist - these two had more modeling involved, so they were more fun to do. They are located on my site in the lower middle section "3D Flash Demonstrations" - #2 and #3 are the new ones. The "non surgical tooth advancement" one was pretty challenging getting all the metal tooth components to work properly and look good. The "porcelain onlay" one came out pretty cool - I had to model the machine used to grind down the onlay and show it grinding it down and appear as if water was spraying on the inside - and use different color lights for the different stages. I didn't come out half bad. Anyway - here is my site if yo…
Last reply by flashawd, -
- 5 replies
- 505 views
When I Copy and Paste between two documents [like between Model#3 and Model#7, but both in the same .prj] I usually get three copies stacked on each other. Any clues as to why that happens? Thanks.
Last reply by Kelley, -
Here ya' go - link to the video: http://www.youtube.com/watch?v=seg0Xx5Ocus
Last reply by Dascurf, -
- 1 follower
- 5 replies
- 548 views
I wanted to try out the new rig on Shaggy. The rig works very nicely, I made an extensive use of IK FK switching, and it's IK FK OK friendly. The hand rig is great. I picked up the 11second club sound file, and I have put many hours since. Shaggys.mov Michel
Last reply by Animus, -
- 5 replies
- 554 views
Who is the 3D computer animation equivalent Dickens, Edgar Rice Burroughs, or Steven King of our age? It seems those with serial staying power may be able to win that title for a day. Serialization has been a particularly capapable benefactor to creators of literature, film, comics, cartoons, and animation and other media over the past two centuries. No time to be idle: the serial novel and popular imagination, by Shawn Crawford (1998), is an article I propose may give a little insight into how modern day storytellers can control the passage of time and distribute animation through the internet to reach their intended audience. Its a historical look back t…
Last reply by Rodney, -
- 5 replies
- 727 views
coca cola - full Project Donation Coca_Cola___AM_V15.0E.zip
Last reply by nino banano, -
- 1 follower
- 5 replies
- 607 views
Here is an attempt at getting an image with a cool morning light feel. The background is just a decal with cool light color applied and some fog effects. The foreground is modeled with a lot of small individual lights to give the impression of bounced lighting off the floor and walls, etc. Does it work? Any suggestions for improvement?
Last reply by robcat2075, -
- 5 replies
- 445 views
So I've started this and have exactly six seconds to show so far. I'm not sure I'm gonna make this deadline and I'm slammed at work all of a sudden after sitting on our thumbs for six months. I'm not really happy with this but it's a start. lipsynchtest001_h264lg.mov
Last reply by Gerry, -
- 5 replies
- 764 views
I'm not seeing an 'Export' option in the menus, just an 'Import'. Is it possible to export an A:M model in a file format that 3D Studio Max, or G-Max, will recognize?
Last reply by Kelley, -
- 5 replies
- 588 views
This old git shouldn't be messed with smack.mov
Last reply by John Bigboote, -
- 5 replies
- 811 views
Just a little test for a bit I'm doing for someone else's project. Making book pages that don't turn like slabs of concrete: pageturntestMP4.mov the second shot shows the 4 bones the page mesh is attached to and the third shot shows the two bones that control the four bones. the first bone is animated directly the second Aims At the target bone the third and fourth bone are not pointed at the target, but are Oriented Like it 50% and 100% between the first bone and the target bone almost any page curve can be made. Only the middle page is rigged to turn like that. The others are just CP weighted around one bone to bend whichever way th…
Last reply by nino banano, -
- 5 replies
- 467 views
Thought I would have a go at this thingy as a change ,if anyone can help I would gladly upload the prj,could be a nice little thingy I have an image somewhere .The eyes are tricky for me
Last reply by TheSpleen, -
- 5 replies
- 600 views
Just finished making the bones for my Ant model, could be better but i dont know how to fix it. If anyone can take a look and give me some pointers that would be awsome. heres some pics and my model so far. thanks. Ant.mdl
Last reply by pixelplucker, -
- 5 replies
- 658 views
Found an old model that I never realy finished ,thought I would change the bad face and work on the decals .Still a lot to do especially the chest area mmm
Last reply by BrainLock, -
- 5 replies
- 742 views
Just in time. Holiday animation of a Santa character that I modeled and rigged. santa_final_test_smaller.mov
Last reply by nino banano, -
- 5 replies
- 763 views
Thought I would do another model from 2001 - A Space Odyssey. This time, it is the Aries Lunar Lander that took Heywood Floyd from the Space Station to the moon. I've modeled it once before using a poly program. Now, I am going to do it in A:M. I think this model is going to take a while to do. Been having some problems with my health lately. Nothing too serious, high blood pressure, high cholesterol, pre-diabetic, and a bit of depression from having a cancerous mole taken off my back. For such a small mole (around 5mm), they took a pretty big chunk out of my back, ended up with a 2.5cm incision. Anyway, some of the meds are really affecting my ability to th…
Last reply by Darkwing, -
- 5 replies
- 807 views
If you guys were going to attempt to model a garden with several hanging plants, ivy, and blooming flowers, what would your preferred method be? Hair maybe?
Last reply by NancyGormezano, -
- 5 replies
- 831 views
I haven't posted in a while since I haven't had any AM problems recently but here is my latest short done with AM. Enjoy. Alan
Last reply by Rodney, -
- 5 replies
- 380 views
Yep, I've started picking away at another side model, just to keep things interesting, so I figured that I might as well take a stab at a character from pretty much the only video game I play and that would be Master Chief. It seems others have started models of the Chief, but I can find no record of anyone finishing, so let's hope I can finish this one at some point! Now, something I have learned very early on, this model is kinda tricky, lots of weird placements for shapes and stuff, but yeah
Last reply by Darkwing, -
- 5 replies
- 571 views
just giving spleen an update on his swing set he requested. got most of the major framing done. worked on it for about 2 hours. its just under 4000 patches so far. behind the rock wall is a bench and in the back is a ladder.
Last reply by thejobe, -
- 5 replies
- 654 views
Hello! Seniors at my high school are required to complete a project for a final grade. It is supposed to occupy over 15 hours of time to create and blah blah blah... I am choosing analogue photography. I plan on doing a video and I need some titles for each section. Here is the first one, it is for small tank developing: FilmDev_720_A_0.mov I made an 8 light skydome for the cheap AO effect. I used the AA render for the DOF too. I know the 35mm is totally lame looking but it is meant for illustrative purposes only. Photoman
Last reply by Rodney, -
- 5 replies
- 820 views
A dragon I am working on for and up coming project...more to come!
Last reply by TheSpleen,