Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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I just recently completed this image for a letter head. I was asked to recreate the Eye of Horus. Met final approval today. Enjoy. J p.s. Forgot to mention this. No post effects. This is the render straight from AM.
Last reply by Eos, -
- 5 replies
- 421 views
ok i know that i entered it in the contest but i was just interested what u think of it^^. the only thing done yet is the hair (even though i still have to do eye brows) thx for comments.
Last reply by eruhenon, -
- 5 replies
- 825 views
I am working on a short animation and am doing a run cycle for my character right now. How do I make a run cycle that looks believable? I want him to be running fast, but sort of hopping. He's pretty agile. Even a cycle sheet would be of help.
Last reply by starwarsguy, -
- 1 follower
- 5 replies
- 944 views
Hi Hashers Having finished the third and final storyboard for Bella Bear I decided to do some animation with Bella & Hannah. For this I chose a famous scene from a famous film and decided to replace the characters with mine - bit like the 10 Second club. Anyway, here's what I have done so far - I look forward to any coments and criticsms (I wonder if you can guess what film the scene is from ) Doors_Flick.mov
Last reply by gazzamataz, -
- 5 replies
- 463 views
http://johnl.inform.net/pages/wv9a.htm Sorry fixed the html here's the project wv9.prj
Last reply by Zaryin, -
Just having some fun playing with the alpha channel and layers. ball_on_layers.mov
Last reply by robcat2075, -
- 5 replies
- 440 views
I don't post much of my work, mostly because I'm not very productive, but here is a character I am working on. He will be chased by another character in a 10 second video I want to put in front of my DVD of my daughter's middle school production of "Guys and Dolls". This guy represents the gamblers (I'm assuming that is obvious). I welcome all comments and criticisms. I have rigged him and teested him with a couple of actions and he looks OK. Thanks in advance, Scott Dice_Front0.tga
Last reply by mtpeak2, -
- 5 replies
- 531 views
Juchu, I did it! My first wlkcycle. I am so proud!!!! I used TSM2 and the hint from Rodney to: http://www.s1.hashmirror.com/ftp/VM/walk_w...walk_wheel.html Thank you. ;>9 Jake simpledoriswalk200405.mov
Last reply by Rodney, -
- 1 follower
- 5 replies
- 547 views
I was using Yves Skylight rig to light a character and it did such a fantastic job that I tried it on a vehicle of mine in a virtual studio-- here is the result. Let me know what you guys think...
Last reply by agep, -
- 5 replies
- 591 views
I dug up an old shot from a project that eventually moved production overseas. It was only half finished but I liked where it was going (though the director disagreed). Anyway, I wanted to take it to completion. It'll give me a chance to get up to speed on the post 8.5 interface since the last big production I worked on (Day Off the Dead) was all 8.5. I figure I'll document the improvements as I go here. Any and all suggestions, no matter how brutal are welcome. Here's where it was left in Dec. 1999: shot40c (1.81MB QuickTime)
Last reply by mediaho, -
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- 757 views
I started modeling my first human head. I'm pretty happy with the lips so far, but I can't get rid of the creases at the corners of the mouth. Any ideas?
Last reply by strohbehn, -
- 5 replies
- 695 views
Hey folks, I'm a medical student at Case Western and after suffering through a neuroanatomy course at the beginning of this school year a programmer classmate and I decided to change the way the course was taught. For those of you lucky enough to have avoided this subject throughout your lives, a med school neuroanatomy course focuses on the spinal cord and brain locations of various groups of nerves that are functionally related. One of the big challenges is learning the clinical consequences of damage to these groups and how those consequences can change depending on where in the brain/brainstem/spine the damage occurs. Right now, the way the course is taught…
Last reply by Monterey Jack, -
- 5 replies
- 517 views
Hey- I needed a baseball for a 'Pass the Ball' movie, and had an idea of how to make a quick-cool ball, it turned-out really cool and I thought I'd run it past you guys for hoots- 1st- the ball part is obviously just a lathed sphere, with a little bump added. 2nd I made a 'stitch' and copied and-pasted it 100 times so I had 100 stitches in a straight line. 3rd I made the 'path' which winds around the ball tightly, kinda tricky but not too hard. Then in bones mode I made 1 bone for the ball and 1 bone (each) for the 100 stitches. Auto assign points helped big in assigning the points to the 100 bones. Then came the constraints. In a new pose (ON/OFF) I gave …
Last reply by NancyGormezano, -
- 5 replies
- 822 views
Okay same model with decal sequence in front of fan force on right 16 subdivisions on left 4 subdivisions simulate then render see the results I redid whole project and got this twice Also side note if you turn on smooth results I lost decal Good news conversion from tga to qt went smoothly fan.mov
Last reply by johnl3d, -
Sooo... It's been a looong time since I posted a WIP here, so here goes: I've been working on theese two logos the last week. One is for a CounterStrike(a PC game) MOVIE and one is for a CounterStrike CLAN. And since I'm such a nice guy, I don't charge a buck (ok so maybe that has something to do with my current insufficiant amount of skill with A:M, but I like the "nice guy"-stuff better). Anyways, here's the Movie Logo or intro or signature or whatever: (btw, I tried to but the camera in a certain angle so that adult contenet would be as non-visible as possible. What can I say? The guy likes his ladies.) There's suppose to float an E down on the desk, bl…
Last reply by Mr. Jaqe, -
- 5 replies
- 465 views
i couldnt post this in the main forum, so here it is Clouds.rar
Last reply by bentothemax, -
- 5 replies
- 589 views
Quick because its late. Sky domes with animated material ncloud.mov
Last reply by johnl3d, -
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- 488 views
Hi all! This is my begining for the Road Runner in Coyote & Road Runner. I need crits on the shape of the head. Or if you like it just say so. In time will I add more pics of progress. //Korken
Last reply by Korken, -
- 5 replies
- 920 views
Someone here (I think in the WIP forum) mentioned a site that he got textures for whatever the model was he was showing. I looked at it just the other day. Does anyone know what post that was, or what the site was? Thanx
Last reply by SHADOWMASTER, -
- 1 follower
- 5 replies
- 317 views
Here it is..I still have to rig it!
Last reply by jamagica, -
- 5 replies
- 840 views
wedding animation love story. wedding.zip
Last reply by Noel, -
- 1 follower
- 5 replies
- 668 views
I know this is not that good, animation-wise, but I'm learning a lot about A:M by working on this. I build a scene, render it, change something, render it again, add some different materials, render it again, etc... and I'm trying to learn more about about compositing and all that that entails. So it's a good exercise for me. Here's the link to the film: http://www.irish-studios.com/F4andTieFighterMovie.wmv I thought I'd post this just for the heck of it. The audio needs a lot of work, especially the dialogue as it's almost indecipherable unless you know what it says. But if you're interested, the dialogue goes: "Houston, this is Su…
Last reply by TurboGorilla, -
- 1 follower
- 5 replies
- 583 views
I just recently came here, and decided to post my second model, which I have been working at for a few days. Its not that heavily detailed, and the inside isn't built yet, but I'm getting there. ~~ Mausoleum.prj
Last reply by Rodney, -
- 5 replies
- 862 views
I thought I'd try and finish a model I started awhile ago. And would like some feedback and suggestions. I got this far on the model last night, but I'm not very happy about the fingers. Possibly cylinders for the digits. I'm probably going to replace the chrome bits with the PowerBook material I made. The beige parts of the Larry 3000 were done using a biege (obviously) version of that mat. Anyhow, on to the image.
Last reply by Rodney, -
- 1 follower
- 5 replies
- 478 views
lol...another one that I came up with: I used the duplicator wizard for the spring...below the big disc will be four legs.
Last reply by nyahkitty, -
- 5 replies
- 664 views
This is a very quickly done animation to test out the new quadruped rig created by Mark Skodacek. Dog Run Animation 2MB QT
Last reply by jamagica, -
- 5 replies
- 528 views
I was experimenting with distortion boxes today, and I realized there is an older trick that I had never tried before. so I tried it! I scaled a parent bone and put it in a pose slider, and then I could control squash and stretch very easily. The only distortion box I used was one around the "nose" of the green character. Thre rest of the squash and stretch is done by scaling bones with pose sliders or just plain scaling them in the chor. What fun! My next project is going to have squishies!!! matt The file is a DIVX. sorry Apple users GooberJump.avi
Last reply by AniMattor, -
- 5 replies
- 829 views
Any suggestions especially as regards to decaling and lighting appreciated
Last reply by higginsdj, -
This is a bot I modeled based on a friend of mine's illustration. You can see the original drawing here. Considering that I did it only from that drawing I'm pretty pleased with the way it's turning out. I still have a little more shading to do but I hope you like.
Last reply by johnl3d, -
- 5 replies
- 667 views
Here is a quick pic of one of the characters from a MMO game I am making. I have been working on the textures for this model for the past week. I know it does not fit the face correctly, I am working on it.
Last reply by forevernameless, -
- 5 replies
- 774 views
Another quick test with hair ....streaks on the left ...blobbies on the right and gravity changing its mind. Also I peaked all the vertices and got a fanfoldish result Just want to mention that even with all this happening render was much faster than before..although I did simulated the cloth with all the emiters turned off first yeahII.mov
Last reply by MikeSanderson, -
- 5 replies
- 475 views
metal box hits table with soft (cloth) ball newton3.mov
Last reply by Kamikaze, -
- 5 replies
- 796 views
I'm still really new to Animation Master, but so far, I've gotta say it's a really really fun program. I haven't posted anything in this forum yet, but I've just been messing around with various things, trying to learn my way around, and here's some of the stuff I've come up with. Let me know what ya think. I mainly did this to test the limits of my computer, and boy, did it struggle towards the end. It's a menger sponge, which are pretty nifty, with a depth of three. http://darklemur.com/menger3.jpg Recently I tried modeling some K'nex pieces that I found in the basement, and then I followed some instructions and build some variety of flying dealie. It's …
Last reply by Kamikaze, -
- 5 replies
- 666 views
Hi,...i am newbie in this forum. I bring my work, please Comment & Critic.
Last reply by CreativeAustinYankee, -
- 5 replies
- 1.1k views
This is an improved, higher resolution version of my 2nd place winning entry for the July 2004 Sci-Fi/Fantasy image contest. The original version can be seen here on A:M Stills. I've tried rendering this scene in both A:M version 11.1i and 12.0e. The rendering done in 12.0e, shown in this post, has much better quality image maps, but it took me over three hours to render it in 12.0e as opposed to 22 minutes in 11.1i. Can anything be done about that?
Last reply by WillP, -
- 5 replies
- 671 views
will post project file later skip this go to next one wetface1.mov
Last reply by johnl3d, -
- 5 replies
- 1.2k views
Squirty Star Imitates Black Hole
Last reply by seven, -
Way back when I picked up a SNES controller and beat the crap out of Andross and his minions to save the galaxy. The music was rocking, the shoot-em up was excellent, and the original game is still fun for me to play even to this day. So once I got my footing in Animation Master, I knew I just HAD to recreate the Arwings in full 3DCG glory. Each piece of the image was rendered separately and merged together in photoshop later. The final output is below. The only thing I can think of to make the models better is to figure out a way to get a light source to produce a lense flare while inside a polygon form to create an actual light, and not just …
Last reply by NEKOSEI, -
- 5 replies
- 970 views
Star Trash II: The Wrath of Pecan is currently in post production. It seemed like a good idea to post a trailer. The link to it is in the lower left corner of the web page. Enjoy! Link to the Trailer
Last reply by pixelmech, -
StrongMan
by Guest jandals- 5 replies
- 596 views
Muscle-man type. A bit of a brute. Most of the detail I've worked on is in his face. The rest of him will (hopefully) get it's detail from texturing rather than modeling parts of his costume.
Last reply by Dhar, -
- 5 replies
- 553 views
This helmet model, Helmet Fly-by (Windows Media, 851 KB) Helmet Fly-by (QuickTime, 1.12 MB) goes with the inline speed skate: http://www.civicreflections.com/SkateFlyBy_QT.mov (1.2 MB.) I'm having trouble getting a compression setting that doesn't mess up fast motion in QuickTime-I've given up for now. Guess I can't put off much longer the part between the helmet and the skates. Curtis
Last reply by cstanton, -
- 5 replies
- 812 views
I just threw this guy together today based loosly on some drawings that a friend of mine did. I'm sure he'll go through a couple of revisions. I know I need to give him some arms and a way to get around. Plus I need to seriously texture him, but it's a start.
Last reply by DarkLimit, -
- 5 replies
- 751 views
Best to right click and download so that the animation can be looped. Thanks go to Mark Skodacek for very kindly offering to rig this character with his always evolving rig and doing a fantastic job. Oh and the character was created by George Laban. George is testing out the rig also. McSpookemWalk
Last reply by rhinthell, -
- 5 replies
- 792 views
My first scene, took a long time to render but i guess it was worth the wait. I was testing particle sprites and different materials. The scenes only 4 seconds and it took almost 2 hours to render Does anyone have any rendering tips? Anyway enjoy the scene. Scene Vid - Please view once or download Picture of Sub-Rocket
Last reply by cwazykid, -
- 5 replies
- 451 views
Tell me what you think, the blue parts are supposed to have a glow to them, but it just isn't strong enough, I don't know why...
Last reply by Gene, -
So, out of both a personal desire to a 6x6 ATV (c'mon, we all want a Banana Buggy!), and needing one for a client's website (they sell these, but the manufacturer has no 3D models of these), I decided to give it a whack in AM. Still need to add details (pedal, controls, seat, headlights and taillights, gas cap, gauges, rollbar-c'mon sweeper for Mac!), but thought I'd post what I have so far. Comments, crits welcome. Greg
Last reply by Heath_Naylor, -
- 1 follower
- 5 replies
- 1k views
Hi Fellow A:M users, I have another model I'm working on, which is based on a real life guy. A few months ago, I found out about this Kiss-Like Japanese Metal/Rock band called Seikima-II (Disbanded 1999). I really liked the band and descided to do a 3D model on lead singer Demon Kogure. here are some images. I have to work on the hair later. His hair is suppose to be spikey. I was thinking of using hair particles, but found it too difficult to control. I'm going to try to texture the hair instead. The armor still needs work. [attachmentid=9736] [attachmentid=9738] [attachmentid=9739] Cheers, Rebecca
Last reply by pancho simpson, -
- 5 replies
- 733 views
This is my 4th posted car pleaze give me sum feedback on it
Last reply by Slipin Lizard, -
- 5 replies
- 749 views
I couldn't find my old topic at the moment so I started a new one, this poster was made with most of the final set parts, although stuff might be found in different spots in the cartoon. Here it is:
Last reply by Avi, -
- 5 replies
- 679 views
Not sure this is what was asked but I like the effect. Uses a grid with a animated displacement material applied with a little refraction. The hair is not on because it seems to be acting strangely in this version v12k and it sped up the render [attachmentid=10166] oh an here's the project but the decals for schlitzy are not included but on the cd [attachmentid=10167] actually the screen is begin to look the same must be getting late was going to mention the actiing is a bit too fast but that can be tweaked aniother thing the displacement/refraction could be on a slider and then if need the distortion could decrease and focus would r…
Last reply by sbk,