Work In Progress / Sweatbox
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A:M Stills (86,815 visits to this link)
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Works In Progress (WIP) (59,444 visits to this link)
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Hi, All Long time didnt post any render here, so the below image were done in last two years, A:M ver11(if i remember correctly). Any comments are welcome Thanks Antonyw
Last reply by trajcedrv, -
here a timelapse of an animation. This n' is not finished but there are already three animations which show how I work first part part 2 part 3
Last reply by ludo_si, -
- 1 reply
- 1k views
A couple of experiments with animated noise. This is A:M Perlin noise, animated by moving the noise material (set to be a displacement material) vertically through a plane. FF_Test007_000.mov This is noise made in After Effects and rendered out as an image sequence to apply as a displacement decal on a plane. I'm not sure what causes the white flecks. FF_Test006b_000.mov
Last reply by Tom, -
- 7 replies
- 1k views
From the four-hour Animation Showdown, my finest achievement in grotesque overacting so far: Fated Phone Call! (QT 217K) bonus animation: Dig (QT 85K) See if you can tell where my four hours ran out. Suggestions are welcome.
Last reply by ZachBG, -
- 1 follower
- 8 replies
- 1k views
I would expect color change along the hair length to be gradual but it's not. Am I doing something wrong?
Last reply by mtpeak2, -
- 3 replies
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hi all, I updated my WIP/MISC page on my site. I made a Colonial Marines M4A1 Pulse Rifle (by request) I'm still working on the details for the breach to make a firing action. thanx
Last reply by GibsonAV, -
- 8 replies
- 1k views
Hi guys I thought I would share some WIPS along the way to creating my soldier fish........It was a very tricky concept for me to do but am happy with the results....... it's interesting how ur model changes as u tweak over time......made me chuckle a bit..... * His body texture is ALL A:M Materials......... * Only his helmet has texture maps...... * Total patch count is 1008........ [attachmentid=10760][attachmentid=10761][attachmentid=10762][attachmentid=10763][attachmentid=10764][attachmentid=10765][attachmentid=10767] I want to express my many thanks to the guys @ #hash3d IRC channel for there unlimited help.......
Last reply by DarkLimit, -
- 14 replies
- 1k views
Hi all, I've been thinking of doing a character of a frog bone warrior for a while now. I have done a painting of him to help visualize him. My painting skills are a little rusty as I just started painting again after like 6 years of not painting. Sorry the pic is low quality, i took it with my web cam. Let me know what you think of this character. Comments, criticisms, suggestions welcome. Thanks
Last reply by johnl3d, -
- 11 replies
- 1k views
Hi all! I'm making a bike chain with sprockets and, I can't get the chain to work at all. Does anyone have an idea how to make the chain follow the sprockets? I have 1 bone for each link in the chain and I'm using A:M v11.1. //Korken
Last reply by jpappas, -
- 1 follower
- 7 replies
- 1k views
Hello! I haven't posted in a long time...but I thought that my friends at Hash would like to see some old stuff that I recently revamped. The first you may remember from a while ago, but I recently went crazy in Photoshop and I think it turned out really well. The second is a newer one that I think turned out really well. The figure was done in A:M and then put onto the Photoshoped clouds. Tell me what you think![attachmentid=14353][attachmentid=14354]
Last reply by LeeAnderson, -
- 1 follower
- 6 replies
- 1k views
Hi, This was my first time entering an Image Contest, and it was really a blast! I was busy the week before finishing off "The Door is Stuck" in TAOAM (check it out in New Users and give me some critiques on that too if you get a second). Then I jumped right into this, it took about 4 days, give or take. I'll post some wireframes and other images here if anyone is interested. To start, if anyone wants a good laugh, here's my chicken-scratch sketch where this began: -Jim ...and some wireframes: -Jim ...and some shots from other angles:
Last reply by jpappas, -
- 2 followers
- 11 replies
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Hello everyone, I reworked my May 07 "Toon" Image contest entry and am posting it here for your review. I made a few changes in Photoshop and I prefer this version over my contest entry. The model is my own original design of a transforming Fighter Plane/ Robot that is part of a short personal animation project that I am working on. The model is designed so that I don't need to swap models when I am transforming in in a shot. It is rigged and ready to go. The mech in the image is one of the mecha designs that will be in the short. This model is pretty much done but I have a few more minor details to work on on this model (so it is still a …
Last reply by agep, -
- 10 replies
- 1k views
Thank you to all who voted for my image. I'm happy for the win with such stiff competition. This one was a lot of fun to make and was actually based on an old abandoned market I had seen in the Arizona desert. Below you can see the pic of the original mart and a wireframe of my model. Crits, comments, and questions are always welcome.
Last reply by Eric2575, -
Old chisel
by digman- 8 replies
- 1k views
I took a break from rigging and made this old chisel today. A generic render. no radiosity The model has diffuse map set to color, a grayscale map set to diffuse, 2 spec maps, and a normal map. The spec maps I'm still working on as 3Dcoat and how AM renders them is different. 3Dcoats spec map will work,just have to tweak them some more.
Last reply by Eric2575, -
- 10 replies
- 1k views
Link to old footage Just for fun. Phil
Last reply by williamgaylord, -
- 16 replies
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Is there a way to change the percentage value of a Normal Map in Bitmap Plus?
Last reply by johnl3d, -
- 6 replies
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So this is a finished project and not even a 3D project but I though it could go hear. So this is my first real animation. So enjoy. http://vimeo.com/12863115 Also: If you need any art or 2D animation done contact me. Cause I do freelance. To see more work go hear: http://lukeswindler.tumblr.com/
Last reply by animation man hi, -
- 12 replies
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just trying out an idea with weird results what.mov
Last reply by Newbert_Zero, -
- 15 replies
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What I want to have is a background showing the noise eg. on a TV-screen. And hopefully not only black and white noise - but RGB-noise - Red, Green, Blue - noise. I have had a look on this: http://www.dotnet.se/aaver/Water/RainEffects/index.html made by the forum member aaver Perhaps that is the way to go? Making a noise-material. Someone having a noise-material to offer? Or some suggestions how to make " The-War-Of-The-Ants-Material"! I have had a try - rendering time is long so the rendering is short - rendering time also a problem - and it is not really the thing - but perhaps a start... Have a look at noise_media01.avi OK! There is also t…
Last reply by Mr MM, -
- 1 follower
- 12 replies
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well this isn't much for a start but at least it is a start...I'm still tweakin' up the end part when he stops after rollin' across the thing. I think what's gonna happen next is he's gonna go back around and do it again except the plank won't move when he goes up... I won't say any more about the ending botexploresplank1.mov
Last reply by jamagica, -
- 11 replies
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Hey Hashers! Been a little while since I last posted, so I wanted to throw some recent projects up. None of them are finished, but I think they're getting close. Love feedback from my fellow Hashers, so please comment. I did everything except the laptop. Can someone please tell me who modeled the laptop? I would like to reciprocate to this kind stranger. Cheers to you all and happy Hashing! Shawn NotFinished.mp4 NotFinished2.mp4
Last reply by Gerry, -
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Hello - been working on a second tooth animation for my dentist client, the first one was the Veneers. This second one was much more challenging, I had to set up several pose sliders to get the different effects. The most interesting part was creating the "impression" which is like a lump of clay on a mouthpiece that goes in the mouth - then having it pull out w/ an impression of the teeth in the clay. Anyway, here it is if anyone is curious. It's on my site - the lower center under section "2D & 3D Flash Demonstations" - it's the first one just click on "VIEW" http://www.flashanimationwebsitedesign.com/ Thanks for all the help from my posts - Eric
Last reply by flashawd, -
- 11 replies
- 1k views
Hi all! I'm modeling a Mantiou Swinger 6-Way Rear Shock that is begining to look rather good. The decal on the oilcylinder is comming from the manufacturer. I'd like some comments for improvments. It is a Mountain Bike Rear Shock for Downhill purpose. Orginal: http://www.answerproducts.com/items.asp?deptid=12&itemid=40 //Korken
Last reply by Korken, -
- 6 replies
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No, not really, just a heart. This is less a WIP more a 'how to do it' I'm looking for someway to make a 3d heart. any tips or ideas?
Last reply by phatso, -
- 16 replies
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I'm doing a work project creating a series of stills showing a glass lab beaker half-filled with water, then adding white powder, then the water being stirred and becoming slowly clearer. I was looking in the libraries on my Mac's A:M over the weekend and there were maybe six glass materials, but when I started work at my office pc this morning, there are only three glass materials in the library, Fake Glass MR, Liquid Glass MR and Perspex MR. the assignment is tricky because at most points in the process everything needs to be transparent. I'm going to composite a toon line for definition of the beaker but I wonder if someone can make a good recommendation fo…
Last reply by thejobe, -
- 8 replies
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Hi everyone! This is an animation that I did for the January 10 Second Club. Please give me your feedback and critiques! Thanks!!! http://media.putfile.com/10_sec_jan_entry Nat
Last reply by Zaryin, -
- 9 replies
- 1k views
this is a start on the head remember I'm not a modeler
Last reply by johnl3d, -
- 1 follower
- 12 replies
- 1k views
I've seen a few Lego models made with A:M earlier, and since I played with Lego all the time as a kid I wanted to model a Lego model myself. Yet again I went to a toy store and bought a toy. I must say that I don't like all the new special bricks they make now, I miss the good old Lego. Anyway, I went for a truck (with a push_forward_engine), and after a few days here is the result: I've made every single brick (with bevels everywhere), even the bricks not visible, no cheating, cause I wanted to test the Newton plug-in on this one. Unfortunately I have had no luck with the plug-in yet, need to experiment some more. I've attached two renders, one standard AO with a li…
Last reply by agep, -
- 7 replies
- 1k views
Just found a great flight-sim game called "OVER FLANDERS FIELDS". So I've been hanging out on their Forum, flying and soaking my head in WWI lore. With A:M at my fingertips, I had to try a few planes. Here's the Fokker D.VIII. Some accounts claim this successor to the justly famed Fokker D.VII was unresponsive to the controls and under-powered due to the Oberusel rotary engine. [Fokker Triplanes shared that engine and problem] Other accounts say that if the war had lasted longer, the D.VIII would have emerged as the deadliest fighter of either side. It suffered from construction problems at first. Fokker's normally high standards had eroded, [he also contracted out a lot …
Last reply by nino banano, -
- 9 replies
- 1k views
hey guys working on a new chracter, this one is alittle bit more human also wanted to try the low splinage method ive seen on here before but its really not that low still tring to figure out how to make his arms, got to think how i want them to look but hoping to get him all riged up and have some good motion come out of him. tell me what you think
Last reply by thejobe, -
- 1 follower
- 8 replies
- 1k views
Hey guys, so eventually I want to make an action type short animation with the models I've made and I figure I have to get good at action type animation between 2 or more characters. Well, I couldn't sleep last night so I figured I'd burn off the energy by getting started on some excersizes. I'm certainly in no way happy about the outcome, but I figure I'd share as I always seem to get some good feedback from everyone here. What I did, in a nutshell, I created a bouncing fighter stance for each character and then cycled it until the punches start getting thrown. I noticed during animation that it is sort of tuff to show the effects of quick little act…
Last reply by the_black_mage, -
- 1 follower
- 3 replies
- 1k views
I've been tasked with creating several rooms. Here's my first room using AO. Before this project, I've never really used anything but normal lights (I've never used radiosity or AO before). One thing I notice is how grainy the whole thing looks, despite using some okay settings for sampling and passes. Also, it's very bright at the top, which sort of blows out the ceiling area and ceiling fan. I wasn't expecting that. I'm unsure how to make the lighting more even. Any thoughts on how to improve are welcome. Please keep in mind I'm brand-new to AO when you make suggestions. Settings: AO: on No radiosity. No real lights in the scene. ambiance intensi…
Last reply by goodguy20k, -
- 9 replies
- 1k views
Hey all! Been a while sinse I've posted. Of course, it's been a while since I accomplished anything!. Heres a link to a project in the works. I hope to have more done by the end of January. Please let me know what you think. -Chuck
Last reply by johnl3d, -
- 1 follower
- 10 replies
- 1k views
Just a little experiment for that low-splining/high-texturing book I'm threatening to write. RobotElbow.mov
Last reply by MJL, -
- 1 follower
- 6 replies
- 1k views
I decided to enter the next mini-movie contest, with a star-wars themed film. This is a render of a "flub". That isn't the expression I put on his face, it's the one that's on his face when I open the project. (If I hit the space bar, it switches back to normal). So, I decided to get a nice shot of Lazlo (The character, not the... uh, me...) in all his geeky glory.
Last reply by Datameister, -
- 8 replies
- 1k views
Here is a silly animation/compositing exercise using the stock dinosaur models, AM for animation, Combustion to do the layering and Vegas for video editing. Only Slightly Video Game Obsessed
Last reply by Rodney, -
- 8 replies
- 1k views
This was modelled, not by me, but by George Laban who is one member of a small team working with me on, yes, that project featuring the Haunted House! I bet you will be fed up of this soon This was George's first model in A:M. There are a few rigging issues etc but....
Last reply by george, -
- 5 replies
- 1k views
I have been away for a long time, and I am getting the itch to animate again. I began to play around with A:M again. Here is what I came up with in a few hours. There are errors with floating hands and such, but over all I feel like it came out better than I anticipated. Your thoughts? throw2.mov
Last reply by jfirestine, -
- 1 follower
- 8 replies
- 1k views
I made this, well... because I can. Win7_Anim_Logo_TL_01.prj Not completely happy with it as I could not get the specularity on the lens to show properly, but my skills at lighting are not that great. *sigh* It's intended for widescreen 16:9 (1.35 Aspect setting in A:M's Camera) monitors as Windows 7 does NOT correct aspect ratio upon rendering the animation. The second image is an uncorrected 1:1 (1.0 Aspect setting in A:M's Camera)version here as well as the embedded project file (v14.0 only, sorry haven't upgraded yet) link. EDIT: Here are the videos, as promised. 16:9 and 1:1 respectively. test000_16.9.movtest000_1.1.mov My farm is current…
Last reply by robcat2075, -
This little guy actually made it to dvd. He ended up being part of an intro for a childrens movie. The intro is approx 1:30 ish long its been a couple of months since I did it so forgive my long term memory.This is not the best pic of him but he will do for now. [attachmentid=12006]
Last reply by DarkLimit, -
- 1 follower
- 10 replies
- 1k views
Well, I've determined I'm not the greatest modeller, but, I'm getting quite good at SFX. Seeing as I haven't really seen anybody work with putting everything together into a SFX reel, I am. Eventually, there will be a fully animated SFX reel, but at the moment all I have is a WIP still image. So, here it is!
Last reply by Darkwing, -
- 8 replies
- 1k views
Since things are so slow due to the various events taking place around the world, maybe a test shot or something might help with the boredom. Ever see intelligent plant life? Too bad the creator lacks this attribute, but non-the-less, see's a future for this expressive flora. Okydoky! From this snapshot can you tell who's who and what roles they play?
Last reply by Iham Wrong, -
- 11 replies
- 1k views
Hey guys, did a quick transfer of rigging to the other model I made a few weeks ago.... a quick pose and render http://www.vrcops.com/Vids/FlySpin.mov Mike Fitz www.3dartz.com
Last reply by Dearmad, -
- 15 replies
- 1k views
Folks, I'm working on a side project using this practice chanter. I wanted to dress it up and add a bump map to the chrome collar. But the tga image doesn't seem to create the definition I wanted. The decal was applied with as a cylindrical decal, type bump. Any ideas on how to best set up a bump map to get this decal to show as etched in the chrome?
Last reply by mtpeak2, -
- 18 replies
- 1k views
I've never been extremely good at modeling faces of people. Cartoon characters and such I do so-so. I've been doing ALOT of modeling lately in case you're watching the forums and one of the many things I'm working on is faces. I was wondering if you guys would mind criting my work and letting me know how it looks so far and how I can make it look better. Thanks.
Last reply by Ilidrake, -
- 1 follower
- 9 replies
- 1k views
I've recently been doing a lot of cutout animation, and that has lead me to a program called CrazyTalk which uses a 3d mesh to deform an image of a head. But then I thought how easy it would be to use the same method in AM. It's a very simple mesh mapped with a photo of my head, with separate eyes inserted and the next step being to add teeth as well. By using a face mesh with pre-built emotion poses it should make creating character heads very simple. Because the lighting is built into the photos I've rendered with 100 ambient light and used the environment shader to add the specular highlights to the eyes. Next step is to add simple bodies to complement the heads. …
Last reply by John Bigboote, -
- 1 follower
- 8 replies
- 1k views
Hi. I don't have problem with making faces or other object. When it came to making a car model I thought that would be dead easy as I have all my rotoscopes matching evenly. But when I get to Extruding Splines ( example the car wind screen) I find I cant get the splines that make up the part to spread or curve evenly. I cant post a WIP as I keep deleting and starting all over. Some were they has to be an example of a curved object made from a Rotoscope showing what to do as one extrudes from on edge to another. Most of the WIP on car modeling have models that are complete. I am sure that I am missing out something very subtle. After all I figured out how to get all …
Last reply by John Bigboote, -
- 9 replies
- 1k views
The subject for this Wednesday's Animation Showdown was "CHOP! Animate your character chopping down a tree or door or anything else that needs to be chopped to pieces!" Here's what I came up with in 3-4 hours of work. (I since re-lit and re-rendered, but the animation is identical.) Comments welcome! The movie is Sorenson 3, 4 seconds long and 423K. Zach Chop2.mov
Last reply by xor, -
- 10 replies
- 1k views
Hello, Here is a character I am working on, he is almost done. Any comments, criticisms, or suggestions would be helpful. If parts of his body look familiar it is because his body is a rework of kee kat. I hope you like him. Also check out my recently updated website and let me know what you think: www.3dfrog.com Thanks
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 1k views
Heres a Felix model I'm still working on. The shape of the mouth on this charecter can pose some real challeges when it comes to expressions.
Last reply by phatso,