Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 9 replies
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Here's a tiny WIP I built tonight for a project. Any critiques are welcome.
Last reply by Gerry, -
- 9 replies
- 1k views
This is a CLOSE up of my dragon blinking his eye. This is my first shot at a dynamic eye. I thought I did pretty good for a newbie. What do y'all think? Dragon_Blink.mov
Last reply by itsjustme, -
- 1 follower
- 9 replies
- 1k views
I'm making this DNA molecule project available in response to this thread. It's a little tricky to work with: the four nucleotides are different models, with each atom modeled as an eight-patch sphere. There's a separate model for the skeleton of a seven-base pair double helix composed of non-rendering splines, with an action that adds the nucleotides to it as action objects. The choreography contains three instances of the helix stacked on top of each other, with the bottom two instances having "translate to" and "orient like" constraints to the top instance. Basically, this molecule has a strand that repeats the sequence GATTACA three times, together with its comple…
Last reply by johnl3d, -
- 9 replies
- 1.1k views
Way back in July, barely 2 months after getting animation master, I decided I would make the opening video for Animethon 12 in full 3D. By that time I had played around with the program enough to get a good start on one of my characters, Phin-Phin, whom you saw with her car in a previous thread here. And by that time I had created a Fuchicoma from the Ghost in the Shell manga and PSX game. Quite literally I was cutting my teeth on the program and using this excuse to create something really cool to help me learn how to animate with AM. I managed to create 2 pieces specifically for Animethon 12 that was to be shown August 5th, with one week to spare. T…
Last reply by Slipin Lizard, -
- 1 follower
- 9 replies
- 1.1k views
Hello everyone! I am making some animation:Click here to watch it Advices most appriciated
Last reply by Grubber, -
- 9 replies
- 926 views
Hey guys, I wanted to give the sprite system a run and built a fire. Still some adjustments I think on every aspect, but I'm really impressed with the sprite system... http://www.vrcops.com/vids/FireFire2A.mov Mike Fitz www.3dartz.com
Last reply by Clone Reject, -
- 9 replies
- 1.1k views
Hello, I just finally finished my first animated short film. It took me 18 months to complete but finally got it done. I want to thank everyone who answered my posts when I ran into problems your help was much appreciated. Anyway, if you want to take a look at it, I would love any comments - good or bad - here is the website I created for it. "Samurai Gumstick - The Evil Fly" http://www.samuraigumstick.com (click on "LOAD: THE EVIL FLY MOVIE" button") Thanks again, Eric LoCascio
Last reply by Zaryin, -
- 2 followers
- 9 replies
- 626 views
I was getting ready to model the hands on this character. I needed some extra desk space to write a note and I slipped the keyboard in between the monitor and the computer tower. It was a snug fit and some keys got rattled. Suddenly the model was all angles. I am suspecting that this is just a matter of how the screen renders, and that I have not changed the geometry of the model. Anyone out there have a suggestion on restoring it? Thanks...
Last reply by Odog2020, -
- 1 follower
- 9 replies
- 843 views
Here's a little Christmas scene I've been working on in my spare time (when not working on TWO). Not quite finished and I don't think it'll get done before christmas but here's what I've got so far. I'm planning to use it for our christmas cards next year if I can ever finish it...I made the santa last year. The tree was probably the hardest part. Placing all those lights by hand sucked and I'm still not happy with the way they look. If anyone knows of a good way to make realistic looking christmas lights let me know. I used several props off of the hash cd's for the presents (Thom is getting removed because he's too darned distracting). I'm still planning to get r…
Last reply by D.Joseph Design, -
- 1 follower
- 9 replies
- 1k views
normal map test
Last reply by markeh, -
- 1 follower
- 9 replies
- 899 views
Here are a few shots of a carrier I am working on... comments??? [attachmentid=12745] [attachmentid=12746] [attachmentid=12747]
Last reply by graphicguru, -
- 1 follower
- 9 replies
- 1k views
hey guys havent been around lately been busy with work and stuff and also been stuck with a few thing on A:M back when i made the lego guy i was having real touble trying to texture him and couldnt figure out why it wasnt working the way i wanted all i was trying to do was put a shirt onto his chest and it just had to stick to the front but when i got texture on there a white background came along with it and it went all over his front so for a month now been trying to figure out diffrent ways to texture i though it would be a good idea to see what you guys think of my progress before i try to texture the lego guy again first i tried something simple …
Last reply by thejobe, -
- 9 replies
- 938 views
I created school mascot
Last reply by cronos, -
comments greenguyspin1.mov
Last reply by Kelley, -
- 9 replies
- 705 views
Here's mine... Render and zipped file. Rename your original 'Default Chor.cho' file to something like 'Default Chor Old.cho'. Then place the Default Chor.cho from my zip file in your Hash Inc\V13.0 folder. I can create this for V12, but I am making this for the new Extra CD and V13 should be a done deal by then. EDIT: 8:30pm 02/16/2006, I updated the zip file... per Ken's suggestions, you can now drop a 7' character in the chor and it will be perfect. defaultchor_timelord.zip
Last reply by Rodney, -
- 9 replies
- 881 views
Hi! I write you from Russia. Recently has made girls P.S. Badly I know English language [attachmentid=14672] [attachmentid=14673] [attachmentid=14675] [attachmentid=14676] [attachmentid=14674]
Last reply by Temka, -
- 1 follower
- 9 replies
- 739 views
I am wondering how to make a camera's orientation follow the twisty curvy paths orientation like the one shown in the video, or more importantly, how to make a coaster car follow the orientation of the path. Making the camera or object follow the track is easy enough by making one of the pipes splines the path. Also, I was able to create two path constraints from the camera to the two outside rails which keeps it from moving into the mesh when the track twists and turns. I thought that would actually cause some weird circular constraint problem but it didn't. But I would like for the camera or for the coaster car to be oriented the same way as the track. In other wor…
Last reply by Rodney, -
- 9 replies
- 1k views
I made this picture for my mom for her birthday. I made myself stay away from texture and realism for the most part, and tried to just focus more on the asthetic value of the picture a little more. It took probably 6 hours over the course of the week. The fir is always the biggest pain. Anyway, here it is.
Last reply by trajcedrv, -
- 9 replies
- 1.1k views
BANNERS [attachmentid=15369] [attachmentid=15370] [attachmentid=15371] [attachmentid=15372] [attachmentid=15373] MOVIE www.bee-s.com/~gggg/avi/mm.mpg done in AM & 3DSMAX & Greeble plugin
Last reply by Fuchur, -
- 9 replies
- 1.3k views
A quickie little film inspired by the all-too-real horrors of my upstairs neighbor installing creepy ceramic animals in the front walk-way "garden" of my apartment building. download it here enjoy! (yeah I know it's weird. that's my mind.)
Last reply by case, -
- 9 replies
- 690 views
Recently uploaded for the Extras DVD. [attachmentid=16932][attachmentid=16933] [attachmentid=16934][attachmentid=16935] [attachmentid=16936][attachmentid=16937] [attachmentid=16938][attachmentid=16939] [attachmentid=16940][attachmentid=16941] [attachmentid=16942][attachmentid=16943]
Last reply by Muff, -
- 9 replies
- 1k views
i made another animation of my tripod shooting thom with its heatray i made it shaky cause it like a panicky person holding a camera so its a bit hard to see thom i think thom would rather take on the bug
Last reply by Dark_Jedi, -
i decided to start working on the martian i'm using the designs that were made by cory [attachmentid=17367] heres what i have so far [attachmentid=17368][attachmentid=17369] cory i could you you help on this in not vary good at modelling and i could use your help modelling if your not to busy
Last reply by the_black_mage, -
- 9 replies
- 858 views
i've been looking for a summer job so ican make money for things like plugins, A:M for y freind and other things. so i showed my mom turbosquid.com . so she said she'd let me make models up for sale onthe site as long i as consult her befor i start on something or price something so for my first models i'm going to model thing like funature around the house and make them as high a quality as i can. so i'm modeling the glass table and every thing on it, i'll post picture of it as soon as ther developed.
Last reply by Odog2020, -
- 9 replies
- 673 views
OK sorry to be a pest.... I read the help file on this, I followed the directions but there must be something I'm missing because while I am getting the mirroed part that I want, it is not attaching. I am working in front view, its mirroring along the y-axis properly, but does not attach. I am grouping the left half of the body, then right click, choose CFA, and I get the mirrored part but it doesn't attach. Any ideas what I am doing wrong? Do I have to move the pivot? thanks in advance Roger
Last reply by Rodney, -
- 9 replies
- 952 views
In the spirit of coming clean with respect to "Intellectual Property" I would like to share the evolutionary history of Cow-A-Johnga as starring in "Fun with Cows" posted in this thread: http://www.hash.com/forums/index.php?s=&am...st&p=189202 Originally I was just going to say something like: In the beginning Ricky the Rat begat MuthaNaycha begat Cow-A-Johnga. But then I realized - OMG - the "borrowing" of genetic code was way more sinister than that. My motivation was to get this project done ASAP - which clearly meant I had to steal. So of course the first waste of time was to spend 2 weeks trying to figure out how to save time. …
Last reply by trajcedrv, -
- 9 replies
- 948 views
Okay, so here are some shots from a fly-through animation of the Sol system model I'm putting the finishing touches on for the Extra II DVD. All the image maps are either from JPL, NASA or one of their observatories. They are free for public consumption and reuse as we see fit. (Yes, I will have the appropriate End User License file in the project.) So far I have all the 9 planets, the sun (Sol) as well as all of the cataloged and named satellites of each planet. There are some newly discovered satellites that have only been cataloged and not officially named, so I will leave those out for the time being. Each planet model has a pose for the axial tilt as w…
Last reply by NEKOSEI, -
- 9 replies
- 793 views
Hi there, i just recently had the idea on an cartoon filem with an caveman and an huge dinosaur like worm which lives underground. I had the idea for quite some time now, but now i finaly found the time to model, texture and reigg at least the caveman. There is still some work to do, but it is going in the right direction. To set up this caracter, modelling, texturing and rigging (Setupmachine) took me about 2 days. What do you think guys? Cheers, Heiner
Last reply by DarkLimit, -
- 1 follower
- 9 replies
- 905 views
Old 'little' project that I never finished and since I was itching to do some animating again after a bit of a break (holidays, fixing things and such) I thought I would start finishing it off. Here's the flick: Flower Sniffin I still have a problem with the feet skidding (I have never fully worked out how to avoid this, or if I did I have forgotten how to do it) and a few other glitches. I have basically put Bella in her Igloo nad changed camera angles on her - not sure if I have done too many though... It's great to be doing some AM again!
Last reply by Rodney, -
here's a shark model that i think most of you guys would say "is simple", anyway i got it done quick. by the way... what is the best compressor that comes with animation master so i don't have to always use a compressed "package"? [attachmentid=19717] [attachmentid=19718] d.zip t.zip
Last reply by Ravager, -
- 2 followers
- 9 replies
- 1.3k views
While I was continuing work on my Superman model I had a stop at Image comics booth during the San Diego Comic Con, and got to talking to the great creative team that makes a superb comic called "Invicinble". As a study in how quickly I could take my Superman and turn him into Invincible's dad, "OmniMan" (he's their worlds Superman) I created this image. About 3 hours work. He's got a new face sculpt and new face map (based on my face this time). The funny thing is, he kinda reminds me of my dad...with a mustache...<<image missing>>...hopefully the guys at Invincible will dig it and put it in their book...fingers crossed...now back to Superman. - pjc
Last reply by patrick_j_clarke, -
Man this takes way to long to do tell me what you think i just started -it equals 708 patches
Last reply by the_black_mage, -
- 9 replies
- 705 views
Hi! I just wanted to pop in and show off my new character. comments, tipps and critic welcome! LINK TO IMAGE (1280px X 1024, 25 passes, on my Athlon XP 2000+ with 768 MB RAM, about 1h 20min) See you *Fuchur*
Last reply by Fuchur, -
- 9 replies
- 632 views
Hello there folks, did another quick pass on Quasimodo, took Rodneys advice and had the character focus on the gargoyle more. The QT file is here: http://s1.upload.sc/request/5f267335972142...26d84aa5f/owner Cheers AndyG
Last reply by andyg, -
- 2 followers
- 9 replies
- 1k views
This is the biggest format I ever had to output from A:M for. It only needed to be 30dpi, but at 32 feet wide, I had to crank out about 30K pixels wide. That certainly had my computer begging for more (memory)! I put some pictures of the finished billboard near the top of my home page: Atkinson Productions web site
Last reply by gazzamataz, -
Master Chief
by dude- 9 replies
- 1k views
I've been wanting to model master chief for a while now, even though I dont have either of the games, and have finaly found the time to start. I used a free master chief model from turbo squid, ripped directly from the game, and imported it for refrence. Since 3ds's dont import verry well, it wasn't much help. So far I've finished the helmet only. Wireframes: With better lighting: Next i'm going to work on the body! -Dude
Last reply by Nunsofamerica, -
- 2 followers
- 9 replies
- 896 views
Is there a limit of the number of decals in a scene? On a model? Steve
Last reply by case, -
- 9 replies
- 959 views
this is a start on the head remember I'm not a modeler
Last reply by johnl3d, -
- 2 followers
- 9 replies
- 1.3k views
This is the model of the laptop I've tweaked and I'm working on animating a tutorial about pixels. This is a plain rectangular shape colored flat gray, with one light on it. As you can see, I've got a pretty severe banding problem. Compounding this is 1) I wasn't having this problem yesterday, and 2) It seems to be getting worse in the course of the day. Earlier today, my renders would start with the banding, then it would smooth out by the end of 16 passes. Now, even with 25 passes it's still somewhat visible. Any suggestions are welcome. Gerry
Last reply by Gerry, -
ANN-ime Girl
by Muff- 1 follower
- 9 replies
- 1.4k views
O.K. Heres something to give an Idea of the possibilities for modifying existing work from OBJ files. These are 2 geometries from the Poser 6 program. These models can be purchased at numerous places on the internet. Mainly DAZ3d. Its important to know that the "descriptions" of the models on any site must INCLUDE "GEOMETRIES", which are in OBJ format. Otherwise you will just get a Poser specific format. But this goes to show that re-inventing the wheel isnt necessary? I dont know if its considered "cheating" or not? It all depends on how extreme the modify is. Considering this fact though: these models when imported reach around 26,000 splines/vertices. Ive managed to wi…
Last reply by Ehiza, -
- 1 follower
- 9 replies
- 1k views
Around the mouth and eyes. I am having a tough time getting it to be smooth. Do I need to rebuild or is there a trick to fix it?
Last reply by phatso, -
- 9 replies
- 1k views
..but was cleaned up within a week. flow.mov
Last reply by Chrury Sanson, -
- 9 replies
- 1k views
Are there any SynthEyes users out there in NTSC land who are successfully exporting drop-frame camera tracks to A:M? I found it after successfully tracking a NASA animation of a flyover of the Victoria Crater on Mars (where the "Opportunity" rover is doing some digging). It seems that for drop frame footage, the frame times in the export from SE are all screwed up. It just seems odd that SE is the recommended tracker for A:M, and yet this doesn't appear to have been noticed. (I got into tracking after getting PF Hoe on the cover of Digit Magazine - it was OK I suppose, but SE is far more powerful. The footage above was a problem piece on their support forum…
Last reply by Tralfaz, -
- 9 replies
- 1k views
hello there, i've been thinking of a project i have wanted to do for weeks, but i have my hands full, and i would like some help. there really isn't any "script" for this, but i do need models, at least models that have bones, color and textures (if possible). the project is about a studio that would have a little bit of everything in it, for example, there would be a floor for Animation Master, there would be a floor for Anime, there would be a floor for Bands, exe. and i thought, what if some of these characters from these different floors meet each other? would they understand each other? (Japanese: Anime vs. English) ? would they fight? would they make friends?…
Last reply by jon, -
- 9 replies
- 956 views
I did a small animation to test my abilities in weight simulation... comments please... now I go back to TWO weight.mov
Last reply by phatso, -
- 9 replies
- 764 views
Talk about getting sidetracked. I was working on the dashboard for my '41 Plymouth when I had the thought that it would look more authentic with a key in the ignition. Then I realized that a single key would look a bit odd which led to more keys with different shapes on a ring and finally a fob. The keys have no teeth since I didn't want to further complicate the models and this lack of detail would unlikely be noticeable in typical shots of the car's interior. The large unassembled image was the test for the textures (all done with Enhance A:M combiners). Why is it relatively easy to make something look fresh-out-of-the-box new or rusty, dirty and decrepit but it ta…
Last reply by R Reynolds, -
- 1 follower
- 9 replies
- 991 views
Hi all. Just a little info on what I'm doing before I get to what I am asking. I am an actor living in L.A. My son-in-law is a Director/DP and my daughter is also an actor. Mixed into these titles are writer (myself and my son-in-law (Drew)), animator/CG (me) and producer (pretty much all of us). We are in the beginning stages of making our first joint movie (a short subject). In my infinite wisdom and total disconnect with reality, I have written a movie that has a number of special effects, and I plan to render those effects in A:M, assisted by whatever tools I can muster. While the list is subject to change, so far I have a force field, of sorts, a floa…
Last reply by Moonsire, -
The Family
by serg2- 1 follower
- 9 replies
- 925 views
The sketch 1
Last reply by serg2, -
- 9 replies
- 1.1k views
Hey, I have not had much time to model but i found some time to do a simple rim but would be nice to get someone to help me render it for me so the crome is visable. I did not have time to finsh the nixus it will be a long time befor it will be done. O ya and enyone know a good model name for this rim and eny coments would be great. GTX_cobra_rim.mdl
Last reply by Viper GTX2.0, -
- 9 replies
- 939 views
Speaks for itself.
Last reply by jon,