Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,283 visits to this link)
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5,155 topics in this forum
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I was going to submit a second entry for the "toon" contest, but Steve informed me I could only do one. So, this is just a quick pic I did the other day. It's nothing spectacular, but fun nonetheless. I created the Alien a couple years back, just never did anything with him, but now that I've got TSM, he's boned and rigged. Comments and critiques are welcome, but the picture is pretty much finished. Time to move on to other things. (v10.5 / WIN98se / AMD 2400+ / 512 MB / ATI Radeon9200)
Last reply by scooter, -
- 1 reply
- 807 views
Hey Gang! Here's an iPhone model. Originally it was .obj I used the new and improved import wizard... WOW! Our Hash team did one heck of a job improving the import tool. Cheers to all! Shawn iPhone.zip
Last reply by Rodney, -
- 13 replies
- 1.4k views
Hi guys I wanted to recreate the metal material seen on the official iPhone 4 illustrations. While testing, I decided to model the whole phone. I did not manage to get the materials 100% correct, but I am satisfied with the result. Let me know what you think. Best regards Stian
Last reply by Fuchur, -
- 0 replies
- 353 views
IrishDocker.bmp IrishDocker.zip Heres something for nothing. Its an arbitrary model for anyone that wants it. [Needs boned] I was just doodling around and this is what I came up with? Not finished completely (hands, hip area).
Last reply by Muff, -
- 6 replies
- 869 views
I've just posted a clip on YouTube, I've already thought of a few improvements but would be grateful for any comments or suggestions. Dave
Last reply by Rodney, -
Iron Giant
by KenH- 15 replies
- 1.2k views
Here's my latest project under construction. (I haven't abandoned my last model....just saving up for cloth in v12)
Last reply by Flog, -
- 1 follower
- 21 replies
- 2k views
I've never worked on a model that i've hated until now. I never want to make another of these or anything similar to this any time soon. I don't mind tedious work, its the needless redundancy that got me. For some reason, the normals wouldn't stand still, they kept flipping on me in random directions. Every time I reopened the file. . . flip! Rotated the object. . . flip! flip one set of normals, another set flipped. GRRRRR!!!! maybe its just my machine, or the version of AM I'm Running or my use of 5 point patches. . . I don't know. anyway, i've attached the project file incase anyone else would ever need a storm drain cover. My pain is your gain. . . irongratepr…
Last reply by heyvern, -
Ever since I saw Lee's awesome Ironman, and then the movie, I've been wanting to model the hero. Here is my start. I don't have much time these days for modeling (heck, I'm a slow modeler anyways) so this will take a bit of time to flesh out. Happy New Year and enjoy.
Last reply by Jaff, -
- 4 replies
- 524 views
http://www.hash.com/forums/index.php?showtopic=29707 Posted in newbies, got no help, gonna start over if no replies =/ The project and files are downloadable (and the video to this point). Thanks for looking.
Last reply by skrilla, -
- 6 replies
- 607 views
Would it be better to post simple things like this effects.mov or this sky.mov or more complex stuff like test2d.mov
Last reply by rusty, -
- 0 replies
- 283 views
For instance: If I name a circle as pathA, a bowl (rivit) object as object to extrude onto pathA, can I control the orientation of the bowl/rivit object? I want the flat ends of the copied bowls/rivits to lie on the same plane as the pathA circle. See pic. Hope this description makes sense. Also, is there an exact way to orient the view perpendicular to a plane that is not aligned to the x/y/z planes? I've been doing it by trial and error, but I need more precision.
Last reply by Eric2575, -
- 4 replies
- 444 views
For instance: If I name a circle as pathA, a bowl (rivit) object as object to extrude onto pathA, can I control the orientation of the bowl/rivit object? I want the flat ends of the copied bowls/rivits to lie on the same plane as the pathA circle. See pic. Hope this description makes sense. Also, is there an exact way to orient the view perpendicular to a plane that is not aligned to the x/y/z planes? I've been doing it by trial and error, but I need more precision.
Last reply by Eric2575, -
- 4 replies
- 675 views
This is part of an idea for the DVD ball in out project but I'm wondering if its too weird I animated Shaggy running and saved it with an alpha channel made a flat plane and added hair using the Shaggy animation as the hair image moved the plane in the chor made ball model and roughly animated it as if the crowd of Shaggys were moving it along that needs tweaking But I'm wondering is this too weird of an idea to finish Have a few other ideas Has a deadline been set for entries? q1test.mov
Last reply by johnl3d, -
- 2 replies
- 520 views
Island Buian Trial in making foamy combs on waves codec DivX 5.05 (www.divx.com) www.bee-s.com/~gggg/avi/wave.avi 3 mb I use animate displase procedural (perlin) map for wave Thanks Hashers!
Last reply by pdaley, -
- 10 replies
- 1.3k views
This is an island i am creating for a flyover on an animation so it won't need much by way of detail. I haven't added the palm tree's yet, but that is next. For the rest of the animation i will have detailed scenes. I'm up for some feedback.
Last reply by all2c00l, -
- 1 follower
- 5 replies
- 1.6k views
I have been having issues with v 19, I think for about two months. In fact I participated in the image contest and could not finish the image in v19. I had to complete the image in v 18. I have created 4 new character models in the last month and half and each time as the patch count rises, v19 slows to a crawl or not responsive or finally crashes. I thought I had a setting incorrect or corrupt texture, material, map or something causing the issue in the models. I have cleared all materials maps and settings in the model but this did not help. Here are the computer specs I7 5930 Intel 6 core processor, ssd drives, with 32 gig of ddr4 ram, nvidia 960 with the …
Last reply by Shelton, -
- 2 replies
- 377 views
I was working on an opening slide for a presentation, and tried using particles and the water material. Started out OK but later frames in the render had a strange flickering effect. This was rendered on a farm. There is no pattern to the flicker related to a specific machine in the farm. David dustglasssmall3.m1v
Last reply by ddustin, -
- 189 replies
- 20.3k views
With a big thank you to Nancy and Rob for their help last week. Here is the opening scene for a (very ) short I'm developing. Any feedback is very welcome., as critical as you can. Theres no sound yet regards simonLightening.mov
Last reply by Simon Edmondson, -
- 10 replies
- 885 views
I´ve been working on this model on and off for about 3 wks and here´s what i´ve got so far. I just wanted to know if anyone had any crits efore moving on to rigging. Thanks for all and any comments. Here´s the front
Last reply by higginsdj, -
- 2 followers
- 36 replies
- 1.4k views
So I'm kinda fiddling with superhero type effects and currently I'm working on flying! shot2.mov
Last reply by Darkwing, -
- 8 replies
- 834 views
Small etched crystal award, was faster to model it than to retouch a photo of a real one.. Of course mine looks better
Last reply by pixelplucker, -
- 5 replies
- 562 views
Hi, I am going through the tutorials and I think this is where I am supposed to post to get credit. Here's the finished product with two views. I was playing around with backgrounds when I first got the software and now my sky isn't blue! Look forward to feedback. Lori Hiatt It__s_a_pitch.mov It__s_a_pitchSide.mov
Last reply by Lori Hiatt, -
- 30 replies
- 2.6k views
this is my very first still. I made the model myself too.
Last reply by MATrickz, -
- 12 replies
- 1.4k views
See the finished BUS STOP movie Original layout: 2nd revision: 3rd take:
Last reply by robcat2075, -
- 14 replies
- 1.4k views
I finished my GoldSmith beetle model, textured it, rigged it and put it it into a scene. And the render was so stink'n cool (Or atleast that's what I think) I put it up for you guy's to feast your eyes on. I mean if I didn't know for sure that I would break my nose and anything else possible to brake doing a back-flip, I would be doing them all around the room right now. Tell me what you think. I wnat to here your comments and crits. But know that changes won't take place, because now that I'm done with this render I'm moving on to other projects. P.S. This scene was done using one light and no radiosity. Yeah, I can't figure it out either.
Last reply by NickHutson, -
- 4 replies
- 627 views
It's not a great clip by any stretch of the imagination but I now have the dominique model boned - somewhat - and a few facial animations. Now I've just got to figure out the million other things in A:M. gatean myfirstAM.mov
Last reply by gaetan, -
- 1 follower
- 17 replies
- 2.2k views
Hey guys, remember that incredibles rip off I made over the summer? Well even if not, I had a model produced and painted over the summer but for some reason or another I never got around to posting. I built this in A:M, no duh! And had to export it and save as an stl file.... which was not as easy as you might think. I wound up using a box modeller app to seal up the geometry and save as an stl. color spec image http://www.vrcops.com/3dfile/IncGuy.jpg model images http://www.vrcops.com/3dfile/3dToy/Toy1.jpg http://www.vrcops.com/3dfile/3dToy/Toy2.jpg http://www.vrcops.com/3dfile/3dToy/Toy3.jpg http://www.vrcops.com/3dfile/3dToy/Toy4.jpg http://ww…
Last reply by Steve Pfann Jr., -
- 1 reply
- 494 views
Just a lil model I've been playing with today. -Ethan [attachmentid=16192]
Last reply by trajcedrv, -
- 4 replies
- 440 views
sorry tired and late just had to play a few minutes..needs one sprite off of the cd eyes.prj
Last reply by Eric2575, -
My new project.... Ito - Asian rogue Comments welcome
Last reply by trajcedrv, -
- 2 followers
- 26 replies
- 1.9k views
[attachmentid=18147]Hello, Here's a cave for a short film I'm working on. It doesn't look quite right to me for some reason. I had shaded it with the darktree shaders, but they take forever to render on my laptop, and I temporarily uninstalled them. What do you think? I seem to remember it looking better with the shaders ( I am using clay shaders, combined with some of the other materials). I wanted the main characters to have a "claymated" look, however, I am not sure that is appropriate for every prop / item in the film. Would you stick completely with the clay look, or have clay characters in a semi-photoreal environment? I ask becaus…
Last reply by Roger, -
- 45 replies
- 4.1k views
Hello all: This is another prop for my still. As you can see I've went astray some where on the gradient combiner and the glass material. This is my first stab at both, so please any help you could give would be greatly appreciated. I thought it was an interesting bottle and would like to do it justice.
Last reply by Pengy, -
Hi all. here's a jacket i'm doing for a character. known issues are things like the general shape needs a bit of tweaking and such. My specific question regards decals. I'm really looking for a more interactive method of positioning a decal. What I mean is that I want a way to apply a decal, then move the cp's around UNDER the application, till the texture is in the right place. This should take place in an Action. Right now the process works like this- apply stamp look at model delete stamp move cp apply stamp rinse repeat. what i'm hoping for is more interactive than that. Any ideas?
Last reply by clamps, -
- 1 follower
- 10 replies
- 1.3k views
The SSS thread in the main forum raised the classic Jade Dragon SSS benchmark and I needed to take an evening away from rigging and animating, so here it is. I really like this new feature . It's easy to use, relatively quick to render and allround pretty damn impressive. Eventually, I'm thinking I'll add the classic display case surrounds and see how far I can push it as the SSS feature evolves
Last reply by Nunsofamerica, -
Jamster work 1 2
by shaunf- 2 followers
- 51 replies
- 5.8k views
I thought people might be interested in having a look at some of the work I have done for Jamster recently. I'm working on them to let me show it on A:M films, but in the meantime...... http://www.jamster.com.au/jcw/goto/graphic...802749795S11111
Last reply by 3DArtZ, -
- 2 replies
- 582 views
hey i´m modeling my friend jane, my 1st realistic character ever! check it out and let me know what u guys think. oh and thanx for the feedback. ps. the hair is real, not made in AM (yet!) ;-)
Last reply by pancho simpson, -
- 25 replies
- 2.1k views
Here's a hi res image of my contest entry. Wanted to see how well the textures would hold up at that size. Any crituques would be great. Thanks http://k.domaindlx.com/nglemb/janitorofwarforweb(huge).jpg
Last reply by Eos, -
- 5 replies
- 1.2k views
This is not my work, but I found it on a gallery I visit every morning, the author says it was done in AM! japanese girl in metal chair check it out!!! (I love the legs)
Last reply by starwarsguy, -
- 1 reply
- 336 views
Hello, This is a project if been working on for a preview of game loading screen... If been trying to get a good gold combination but the lead part is not really that good... Any suggestions any pros and coms are welcome! JuLy
Last reply by DanCBradbury, -
I'm having alot of fun with AM right now, so I'm just turning out alot of stuff. Here are some jars I modeled after a candle I have in my room.
Last reply by LordPython, -
Meet Jedi Dex. He is the second character in my Star Wars Fan Film. The first character is the AT-AT. I recreated the body from a Jedi model that was originally downloaded from Sci-Fi 3D, then converted to an Anim8or file. The face and head come from the Dex A:M model. There are still a lot of things that need to be done to Jedi Dex, like fixing a lot of bumps, creases and proportions, texturing and rigging him. The colors you currently see were used to differentiate a lot of the different groups in the model. I did play around with texturing his vest though. C&C always welcome... Al [attachmentid=22990] [attachmentid=22991] jedi_dex_360…
Last reply by Tralfaz, -
- 1 reply
- 315 views
I needed a bit of a break from working on my Jupiter 2 model, so thought I would re-create the Jedi Starfighter and HyperRing model created in Anim8or. This is what I have so far after a few hours of work... C&C always welcome... Al
Last reply by Jeetman, -
- 2 followers
- 75 replies
- 6.5k views
I have been working on this for some time now, and i belive its far enough to show Please feel free to give any comments and let me know what i need to change Also, if anyone can tell me any better ways to render please let me know
Last reply by Viper GTX2.0, -
- 5 replies
- 4.1k views
I once heard you could download Jeff Lew's "Learning Character Animation" (his 3 character models) from his wbsite, without having bought the DVD set. As his website is closed (I think), I'd like to know if someone has a coppy of them. could you plese send those 3D models to my pofile? Thanks!
Last reply by Dpendleton77, -
- 21 replies
- 1.7k views
I did a quick test animation for a car ride. Its just one keyframe at frame 100 and the wheelrotateexpression on. Somehow the ride of the car is all jerky. What may possibly cause this? I have 5% motionblurr and tried 12 ,30 even 60 frame Quicktimesetting, no difference. Where have I to look. Codec is Animation, but its the same, when I render out png frames.... BannerCapCarB.mov
Last reply by NancyGormezano, -
- 8 replies
- 1k views
Does anybody have a model of Jesus or a man in robes? I need it for a project....please help Edit: Ok i think i found one but how do i install it? And if anybody does find a model, please still post it
Last reply by jirard, -
This is my latest model, of course I am looking of critisism and the usual I cliked submit twice look at the other one
Last reply by nf1nk, -
This is my latest model, of course I am looking of critisism and the usual
Last reply by Mr. Jaqe, -
- 2 replies
- 709 views
Beginner to modify, base model, free for any use or modifications. took like 3 days to do. I only ask that any reworks be handed out freely as I did with this model - just a suggestion. New Zip model below.
Last reply by Muff, -
- 7 replies
- 1.2k views
This is worth a look people.... Just another small addition by the talented Jow Williamson HunterDMC_MD.mov 18Mb (Amfilms) HunterDMC_TNY.mov 11Mb Its kind of mesmerising
Last reply by Dearmad,