Work In Progress / Sweatbox
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Showcase (57,211 visits to this link)
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A:M Stills (86,549 visits to this link)
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Works In Progress (WIP) (59,111 visits to this link)
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5,151 topics in this forum
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- 2 replies
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hey yall. i'm so happy to finally be up in here. this is a WIP of a rapper I been working onjay_z_pimpringtone.wmv
Last reply by victory3152003, -
- 4 replies
- 749 views
Hi hashers ..... I used the Peugeot that I modeled in november to do some tests whit HDRI .... the result is here.... Comments are welcome... as always .....
Last reply by Xtaz, -
Saw a lot of these guys lately as this one sees his reflection
Last reply by johnl3d, -
- 6 replies
- 729 views
I saw this old cartoon picture with the monster character driving his hotrod it was from the mid 60's. Anyway just goofing around and got this cartoon car idea although not a very detailed or accurate version and then cartoon rendered what I had so far. Might add the character next ... just a fun side project Johnl3d ...burp no more food pleae.
Last reply by the_black_mage, -
- 1 follower
- 5 replies
- 753 views
Four legged critters are very hard to rig, even harder to animate. I've always been a fan of The Last Unicorn so I decided to model and rig The Red Bull. Here are my results thus far.....
Last reply by Ilidrake, -
Landscapes
by Dwayne- 1 follower
- 6 replies
- 608 views
Stylized Landscape, do you like it, or is it too different. I like it, but what do you guys think. I have also stylized the trees, there is a sample of one of them in the Mtn pic. I modeled a canoe in the lake one, I'm working on the charaters now. These we just tests, of the look of the landscapes. So camera angles etc. would be different with the charaters, and the lighting would foucus on the charaters more than backgrounds etc. Dwayne http://www.dwaynejensen.com
Last reply by Dwayne, -
- 1 reply
- 295 views
Kolbaskin
Last reply by Luuk Steitner, -
- 0 replies
- 296 views
I was going to play with V14 A2 but it would not cooperate so after using the terrain editor plugin included in 14 I went back to v13 and played using a spline as a path (shift pick) to do this..toonnation material, clouds from cd etc terrain.mov here's the project minus the images which could be skipped trial.zip
Last reply by johnl3d, -
- 2 replies
- 332 views
This is my xmas card completly made in AM. Merry christmas and happy newyear to all of you. For those who should wonder why Rudolp has not a red nose , he is still in AA.
Last reply by Luuk Steitner, -
- 1 follower
- 6 replies
- 459 views
This is still a bit rough around the edges but I think the flow is just about right. So I thought I would post the opening sequence to my first ever Bella Bear short (the one that I am still working on and which I have already animated a section from the middle). Hope you lot like it, here's the link: Space Flight
Last reply by gazzamataz, -
- 6 replies
- 705 views
Hi all! I have just finnished a fast model of my favourite fruit: The Peach. It lookes okey but comments are always welcome! [attachmentid=23247]
Last reply by Korken, -
- 1 reply
- 369 views
I'm getting closer and closer to getting this thing done! Once Lillith here is finished then I've got one more robot to do. Then I finish my script, make the two space ships and any other sets I need. After that I start animating the show. Check my latest progress report on robotoon.tv
Last reply by martin, -
- 1 follower
- 15 replies
- 1.2k views
I am working on a webpage, this will be the startpoint. Niels. I made a two-leg version, I raised the density of the model a bit to make it somewhat animatable instead of my first intention as decor-prop-doll..., no finished rig yet. [attachmentid=23243]
Last reply by C-grid, -
- 3 followers
- 11 replies
- 1.4k views
Downloaded the Iccarus software which analyzes video and re-creates a camera tracking solution which can then be imported into A:M. The video clip is from the Iccarus tutorials. I followed along with the documentation to create the tracking solution and exported the track into an A:M v9.5 project. The project loaded just fine into A:M 13. Then took Shaggy and added him to the chor and had hip skip merrily through the scene. For a first shot at doing this, I think it turned out fairly well (as far as the camera tracking goes). I know the lighting does not match the scene and Shaggy is too crisp and sharp compared to the video, but it was just a test. C&a…
Last reply by Luuk Steitner, -
- 1 follower
- 28 replies
- 2.4k views
OK! This will be a model of my Ranger in GW. But that's pretty far off. I've made a body mock-up and now I'm working on the head. Here's where I'm at: [attachmentid=23207] Lookin' kinda freaky. [attachmentid=23208] I've gotten this far with the help of the great 'Cooper' Tutorial. My questions: - Am I using too many 5 point patches? - How to fix those creases on the side? - Does he need more CPs? - Should I put this on hold until I get my version 13 upgrade? (Just in time for Christmas. ) Suggest away! Now that I've made this thread, I should be more motivated to work on him! Updates will happen!
Last reply by the_black_mage, -
- 1 follower
- 12 replies
- 1.3k views
My final textured version of the steam hammer. The texturing uses standard A:M combiners, two Darktrees and more than a few Enhance A:M combiners.
Last reply by zandoriastudios, -
- 19 replies
- 816 views
Hey Gang, I almost hesitate to post this in the "showcase" forum because it is very much a project that was kept under the covers while I learned to use Animation Master, and that was it's purpose. But it's gotta be done, i've been putting it off for two years! It wasn't designed to wow everyone with artistic talent, explosions, and fast paced gunplay. I learned EVERYTHING there is to know about how NOT to make an animation while creating this piece. The reason I am posting it in it's entirety is as a small thank you to the whole Animation Master Community, and every single one of you who has put up with my questions and stupidities over the years. To Hash as …
Last reply by frosteternal, -
- 2 replies
- 450 views
Hello peoples! I have just finished Keystones (Keystone Online Highschool Home Page) AM course. I am just waiting for my last grade. So I thought I would show you what sort of stuff this course has you go through. No videos though. Most are AVI and too big for the forum and my comp won't render MOVs. Most images are frame captures from the animation. The course has all animations on VGA format. Onward! Assignment 1: Introduction and spheres The course assumes that the student has never touched AM. I had some experience so these first couple of projects were a breeze. This one introduces the splines, texturing, scaling, and the chor window. The m…
Last reply by Chrury Sanson, -
Hey peeps, been working on this animation the last couple days. Just something for my demo reel. I haven't animated the second character yet, but he's going to be looking at a paper or something. Can you guess what's going to happen next? Yeah, he's gonna wipe it on the poor guy, but in a very discreet manner. Anyway, comments welcome! Enjoy! sneeze_low.mov
Last reply by ruscular, -
- 13 replies
- 924 views
i wanted to try a new kind of things to make so i thought it would be cool to try us military gear first i tried with the helmet still a lot needs to be done with it i need to finish the chin strap with the clip. the strap holder need to be fixed and a bunch of other things. tell me what you guys think so far
Last reply by thejobe, -
Meet Jedi Dex. He is the second character in my Star Wars Fan Film. The first character is the AT-AT. I recreated the body from a Jedi model that was originally downloaded from Sci-Fi 3D, then converted to an Anim8or file. The face and head come from the Dex A:M model. There are still a lot of things that need to be done to Jedi Dex, like fixing a lot of bumps, creases and proportions, texturing and rigging him. The colors you currently see were used to differentiate a lot of the different groups in the model. I did play around with texturing his vest though. C&C always welcome... Al [attachmentid=22990] [attachmentid=22991] jedi_dex_360…
Last reply by Tralfaz, -
- 3 replies
- 212 views
[attachmentid=22962] trying out decal idea either as color decal or displacement...set up on slider for now Any comments welcome never work on a computer when you are half asleep... bpenguin.mov
Last reply by NancyGormezano, -
- 7 replies
- 397 views
I just though it would be good to keep my skills in hone every now and then so i did this model tooke me quite a while to finish but i think it finally done. i orginally saw this in an old 1985 tech magazine it was suppose to be the future of cell phones or something i was going off of basicly memory since i lost the magazine. its amazine how the idea of technology changes, just thought that was intersting.
Last reply by thejobe, -
- 1 follower
- 20 replies
- 1.4k views
Ok I'm working on an A:M version of the required setup of cgsphere.com but i can't get it right heres what i mean. [attachmentid=22932] this is what i have now. [attachmentid=22933] this is what i need, witch is also mixed in with the render to show the difference. the guy who made cg sphere wants it a minimum of 95% close, can any one help me. [attachmentid=22934] cg_sphere.zip
Last reply by the_black_mage, -
- 2 followers
- 27 replies
- 1.7k views
Here is the first shot of the new character I am working on. I borrowed NimmieAmmee eyes for the time being just to get placement. What I would like to do is build the character from concept, rig, texture and have you guys critique along the way. I will have updates this week. I hope you guys don't get bored with this caharacter. Steve
Last reply by Shelton, -
- 7 replies
- 364 views
Since it's so hard to get my big projects off the ground, I thought I'd share with everyone my little stuff that I do just to keep in shape. So here's the first, a simple mouse. [attachmentid=22871]
Last reply by Joe Gamblin, -
- 11 replies
- 906 views
I have been gone from A:M for a very long time! (1.5 years) I suddenly realized that today and decided to dust it off and play with a simple flour sack...I thought it would be a good exercise to make a walk cycle and possibly a few other actions. I am quite rusty and would like some tips for improvement. Thanks! sackwallk.mov
Last reply by Dhar, -
- 12 replies
- 573 views
This is not the contest thread but don't miss it. Go over to The Contest Thread and Vote! ------------------------------------------------------------------------------ This is just my almost ran image thread. Well, the pressure is off. I missed the deadline for the contest but as I had a couple of festive images on the boil I am going to post them here anyway. This image was a mock up of what I was going for with my first image. It is all A:M, (11.1 and 12), but is a composite on three layers. When I finish working on the second image I will get back to this one, finishing the sleigh, better poses for the figures, get the hair flowing and add a prope…
Last reply by Paul Forwood, -
- 2 followers
- 33 replies
- 2.5k views
From- Dark Skull Productions including John Hubickey and Rich Jackson: Greetings all, An episodic space opera/ action adventure movie will be coming soon, called TekNu. The project should end up being around 20 episodes. So far, there is a web site with WIP videos, the story and episode descriptions, also the site includes details about the characters that will be seen. The web site is still under construction so some areas are not complete. We should be in a more complete state after the holidays. Late in January, work will continue and we might have the first episode by the end of the month. Here is the URL for the web site: DarkSkullProductions.com …
Last reply by entity, -
- 4 replies
- 311 views
i was bord today so i thought i would test out some booleens and see how they come out heres the final render [attachmentid=22773] and heres a real time render [attachmentid=22774]
Last reply by the_black_mage, -
- 30 replies
- 1.6k views
I should be working on TWO stuff right now but... Okay, so I happened to come upon a picture of this action figure of Wolverine and decided that it really needed to be modeled Here's the torso so far... [attachmentid=22727] again I really want to get that cool look that Blur studio gets. Is that kind of look achievable for A:M? What do you think? Lee
Last reply by the_black_mage, -
- 7 replies
- 698 views
Well, it's not perfect, but it's nice to be done with something. Started this as an exercise and feel like it turned out alright. Would love to hear any crits before I start on another animation. Thanks! Here's Boxman VS Fridge -Nathan
Last reply by trajcedrv, -
- 10 replies
- 679 views
Saw a display that got me doodling in AM..need feet and wings [attachmentid=22720]
Last reply by steve392, -
- 12 replies
- 936 views
A friend of mine has to give a presentation on an amusement park ride that he designed. I offered to make a short video showing the ride in action. Here it is! ~7mB Its been fun spending some time messing around with AM again. --Ross
Last reply by case, -
- 2 replies
- 297 views
Hey guys, check this out. I made this teaser trailer for my Star Wars fan film, Star Wars Frontlines. What ya think?
Last reply by Dhar, -
- 7 replies
- 480 views
Rendered out a clip of Quasimodo telling Esmerelda that the bells made him deaf. Its compressed with Sorenson 3 Quicktime and is just over 7 Mb. Here is the link: http://s1.upload.sc/request/d97ba0edc301ff...04b1550d9/owner Cheers AndyG
Last reply by Dhar, -
- 2 replies
- 425 views
As most of my MOV files are to large for this forum, and MOV is prfered over AVI, I'll show my work using AM at this url http://vids.myspace.com/index.cfm?fuseacti...eoid=1486046701 I first started by disecting one of the sample models to see how it work. Ideas came from seeing the work of many AM ers. They did provide the building blocks need to learn the mechcanics of this neet software. I am open for any and all credics
Last reply by Bruce Del Porte, -
- 1 follower
- 14 replies
- 809 views
I've trie to figure out the timing without a lot of success. Is there some guidelines to apply? I have attached my WIP file for some ideas for anyone that takes thier time to review it.
Last reply by Rodney, -
- 2 followers
- 9 replies
- 841 views
This is the biggest format I ever had to output from A:M for. It only needed to be 30dpi, but at 32 feet wide, I had to crank out about 30K pixels wide. That certainly had my computer begging for more (memory)! I put some pictures of the finished billboard near the top of my home page: Atkinson Productions web site
Last reply by gazzamataz, -
- 14 replies
- 965 views
well in the ot section of the forums, i was introduced to cgsphere.com.so, i thought that i would start on mine imediatly, so i did. i chose to do somthing with the earth, then there was an ant jeet man had made and i knew what i was going to do. i made an A:M verstion of the required sphere set up, and started with a dirt material(turned out nicly). then added some grass(im still working on it), then added a rock(witch needs dirt on it), after that i added some ants. what i plann on doing is haveing and ant under the sphere trying to carry it. be up to seeing the update soon!!!
Last reply by nimblepix, -
- 1 follower
- 46 replies
- 4.1k views
This is a character I sketched like 3 years ago.. I decided to model him.... the idea is a hovering Bot with guns built into his armor from underneat... He's a guard for an experiment lab.. He's about 629 patches so far.. I will update as I progress...feedback is welcome. [attachmentid=22505] [attachmentid=22506]
Last reply by KenH, -
- 0 replies
- 241 views
In case some one wants to play [attachmentid=22503] Here is a v13 project file...model not rigged but has animated darktree included in zip [attachmentid=22504] Not suitable for a Thankgiving's day feast CREATURE.mov CREATURE.zip
Last reply by johnl3d, -
- 26 replies
- 2.2k views
Hi guys. Its been a while since I've showed anything in the showcase forum. These last weeks I've been working on two cars for David Dustin. They are both 1st generation Neon's. The red one is a sedan while the purple one is a coupe. The headlights are just simple textures since they are going to be used in a dark scene. Let me know what you think Best regards Stian [attachmentid=22485][attachmentid=22486] [attachmentid=22487][attachmentid=22488]
Last reply by animas3D, -
- 1 follower
- 8 replies
- 720 views
Hey guys, so eventually I want to make an action type short animation with the models I've made and I figure I have to get good at action type animation between 2 or more characters. Well, I couldn't sleep last night so I figured I'd burn off the energy by getting started on some excersizes. I'm certainly in no way happy about the outcome, but I figure I'd share as I always seem to get some good feedback from everyone here. What I did, in a nutshell, I created a bouncing fighter stance for each character and then cycled it until the punches start getting thrown. I noticed during animation that it is sort of tuff to show the effects of quick little act…
Last reply by the_black_mage, -
Alien
by gazzamataz- 1 follower
- 5 replies
- 494 views
Well, I am hard at work on the next segment of my 'Bella Bear' Saga which involves the alien character. So I thought I would show him to you. He (it?) was originally modeled ages ago, but I have only just rigged and textured him - might have OD'ed on the spots... I thought I would try a bit of GI and Ambient Occlusion on him but it still looks a bit flat - not to good at that sort of stuff (yet). Anyway here he is, comments welcome and expected
Last reply by gazzamataz, -
- 1 follower
- 12 replies
- 551 views
Was doodling in AM and remembered Treez ( right click action..) anyway got a tree trunk copied flipped and attached then added eyestalk and lot of simbiot Darktrees ..okay 3 then set up simple enviroment and rendered I wonder how I could rig this to animated him... did the render on the right to play with radiosity 20000 photons then toon render [attachmentid=22451] [attachmentid=22453] [attachmentid=22454]
Last reply by the_black_mage, -
Hey guys, I just rerigged a character a made a couple years ago. Most of the changes I made to my rig are in the shoulder and torso and I'm definately looking foward to doing some more animation with her! Take a look if you get a chance, [attachmentid=22373] http://www.vrcops.com/Vids/SisSpinA.mov Thanks Mike Fitz www.3dartz.com
Last reply by Paul Forwood, -
- 4 replies
- 368 views
Had this idea tonight so did a quick trial used sweeper with a block shape and cone path [attachmentid=22362] tree.mov
Last reply by NancyGormezano, -
- 3 replies
- 513 views
that I did for my church, it was one of the times I really enjoyed going to an activity (maybe it was the good feeling, or the animation, or the ego petting afterwords, not sure which). Anyway, it was mostly made with A:M, more as a presentation than an animation, but I think you'll agree that it's entertaining and has a good message. By the way, sorry about the narrator, he sometimes forgot how to read
Last reply by Dhar, -
- 1 reply
- 263 views
this pic is a toys image contest entry that i made but missed the deadline so i'm showing it here [attachmentid=22318] tell me what you think
Last reply by Fuchur,