Work In Progress / Sweatbox
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A:M Stills (86,549 visits to this link)
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Works In Progress (WIP) (59,111 visits to this link)
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5,151 topics in this forum
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I wanted to spiff up an old design of a space ship, so I selected one of mine from when I was in high school ('90 - '94). Unfortunately I lost the original concept sketches, so this is from memory. Fortunately, it started as a very basic design. Here's the start of the design:
Last reply by the_black_mage, -
I started working on a project that I started awhile back, rerigging the kong model with the squetch rig (still lots to do). Unfortunately, at the time I didn't realize that materials are lost during import of the model into the rig, so he has no fur, will rerig at some point. I saw the post by MrBones for the bvh files (thanks) and tried it out using Andy's tut (and thank you) on using them with the squetch rig. Here's the test, I think he had a few too many. BVH_test.mov
Last reply by mtpeak2, -
- 4 replies
- 569 views
Hey guys, this is my Robotic Character running, what do you guys think? I had to get used to animating him again, his rig is a little different. Comment and critique please. Robot Character Run Cycle
Last reply by Heath_Naylor, -
- 7 replies
- 386 views
clothtesting2.mov Just another test with cloth trying to get a splash effect. Still a little rough.
Last reply by johnl3d, -
- 1 follower
- 8 replies
- 834 views
Here is an attempt at low poly modeling. I'm not looking for photorealism, but instead, gesture and feel. Please let me know what you think folks. Thanks in advance, Gustavo
Last reply by gugesbri, -
- 1 follower
- 18 replies
- 746 views
I am working with the plasma for the next sensation of the creatine? any words on my civil notice?
Last reply by cfree68f, -
- 4 replies
- 324 views
cloth.mov Haven't done a cloth test for awhile. Notice how the shape reacted consistently
Last reply by johnl3d, -
Here's a cupid :wub:I did for a V-day card for my wife. I didn't have time to animate him. He has only a skeleton and no animation rig right now. I pirated most of his mesh from my faun character, and pulled his feet off a critter on the AM cd. Lingthing is Ambient occlusion and one spotlight at about 250% from behind for the rim lighting. Comments or crits welcome, but I probably won't do any more with him now that VDay is past. matt www.animattic.us
Last reply by Zaryin, -
- 19 replies
- 697 views
I've attached an embedded project with an accordion-type creature that I've modeled and rigged myself. I admit it's probably not the best modeling or rigging job, but, hey, this is work in progress, right? Anyway, I have taken care to make sure my middle spline was at "0" on the x-axis before copy/flip/attach, and I've flipped right-side bones to left-side using a bone at "0" on the x-axis, but while in an action, selecting a keyframe on one side, copying and pasting mirrored keyframe does nothing. I'm sure there is something I've done wrong, but for the life of me, can't figure it out. Please look at the attached .prj and hopefully you can enlighten me. Than…
Last reply by cribbidaj, -
- 15 replies
- 1.4k views
Hey there - long time no type Finally received some decent time to do my own work again and fired up A:M This is loosley based off of a character I painted some time ago. Although it is stylized I'd still like to have some feedback on my spline flow especially for the head. I think I may have too many splines? I'd like to smooth it out more and of course she will have some here and there tweaks before I add her hair and attire. Comments most welcome Thanks
Last reply by Epoch, -
- 5 replies
- 345 views
I'm using KenH's Posh car model in my project, and this is the first time I actually create a pose slider that's worth anything With a pose slider I can turn the steering wheel and the front wheels at the same time - How cool is that I know it's probably no big deal to most of you, but it's my first time, so it's like this major revelation to me Steering_Test.mov
Last reply by Dhar, -
- 1 follower
- 3 replies
- 571 views
I've finally got some time to get back to my AV8 project. I want to texture the model but haven't textured anything so i dont know where to start. I have 3D painter to use. I would like to dirty it up some. any pointers or tutorial would be great
Last reply by racreel, -
- 6 replies
- 386 views
This is a further progression of my work at integrating Syntheyes camera tracking into A:M. This iteration is a better render (9 pass)better shadows and reflection, and a better(though still not right) walk cycle. walk11a_hi.mov walk11a_lo.mov
Last reply by nimblepix, -
- 1 follower
- 18 replies
- 1.4k views
For the scifi contest most people re released their contest entry in stereo. I thought that was really cool so, now that the voting is over I feel it is ok for me to repost my entry in Stereo. I would love for other folks to do the same. oh and I would love comments and criticism.
Last reply by ruscular, -
- 17 replies
- 1.4k views
Heres the model zipped - instead of posting vague pics of splines. [And I owe you an appology "Mage" because it seemed like you were gripe-ing, (below reply), when it turns out you werent.] h2.zip Well, I was trying to spline off a picture of the Hunter Model. Obviously its gunna take alot more work and understanding. Not much to work with other than a side view as a reference. The Hunter model has such a minimal amout of splines, yet its cleverly done using bias tweaks. And plus theres only a couple hooks, which are hard to figure where they are splined off of? I tried to take snapshots off the Hunter videos of the wireframes, but the quality only gives minimal h…
Last reply by ypoissant, -
- 5 replies
- 582 views
Hey guys. This model is very reminiscent of Thom and the ball-with-legs model used in so many boot camps in A:M. I know he's not much, but even the smallest step is good if it's in the right direction. Please feel free to critique in any way. I have attached one of him in standard pose, and one in a more actiony pose, and one of the purely mechanical bone rig (no CP weights, fan bones, or smartskins.) I am contemplating replacing it with the 2001 rig, for the simple reason of the hips null target. Thanks for reading! Peace. J Man bones.bmp pose.bmp skin.bmp
Last reply by mfortunato, -
- 17 replies
- 1.2k views
Here it is. There is no showcase thread anymore... Odd. Seeing as he is not done I will put him here. Walk And Wave - NEW! Walk Cycle Animation What do you guys think?
Last reply by nimblepix, -
- 4 replies
- 467 views
hi, I'm kind of new to A:M and i was just wondering how could you make lightning? Any ideas would be much appreciated. Thanks Elliot
Last reply by johnl3d, -
- 1 reply
- 301 views
exphair.mov Hair in three sections controlled by the same expression with a fudge factor to follow along exhair.zip
Last reply by cfree68f, -
- 0 replies
- 418 views
I'm still working on my Camilla model, the modelling is all but done. Except the teeth, I've started adding constraints and smartskinning for the female character. But on the start-up of the program, some of the joints are not in the start-up pose. I can tweak them back to Zero, and then save it. But on restarting the program, they are back to their incorrect positions. This doesn't happen on all the joints, just some of them. Anybody got any ideas, why the start position isn't saving with the project... Nasty looking ankle... on every start-up... Tweaked back to correct position, setting the rotation of the ankle back to zero... I'm buildin…
Last reply by Krazyman, -
- 0 replies
- 268 views
From a person who does not drink coffee...Ken's other post got me going ctube.mov V13 project file ctube.zip
Last reply by johnl3d, -
- 13 replies
- 949 views
Hi All - I have nearly completed modeling the lamp I will use to continue ABC training. If I can complete this model and successfully rig this sucker, I'll post the model up for all to use. I have two questions which are stopping me from completing this model: 1) The lamp shade itself. I lathed the shade and then I added points to create the slotted cutouts (see images LuxoLampShade-Render and LuxoLampShade-Closeup for examples). When I added the points, the top-middle section of the lampshade is no longer smooth. What I'm wondering is, how would you recommend I create the slots in the lampshade to keep it nice and smooth? 2) For the lamp's spri…
Last reply by J Man, -
- 5 replies
- 420 views
Hey, Been a while. Wanted to post a scene ive started workin on again. It's supposed to be a Greek/Roman style hall. The orange lights coming out of those bowl on pedestals are supposed to be torches, just no fire yet. If anyone has suggestions or comments, please feel free to leave them. Ideas for improvement would be nice too, I'm kind of stuck lol
Last reply by Muff, -
ANN-ime Girl
by Muff- 1 follower
- 9 replies
- 1.2k views
O.K. Heres something to give an Idea of the possibilities for modifying existing work from OBJ files. These are 2 geometries from the Poser 6 program. These models can be purchased at numerous places on the internet. Mainly DAZ3d. Its important to know that the "descriptions" of the models on any site must INCLUDE "GEOMETRIES", which are in OBJ format. Otherwise you will just get a Poser specific format. But this goes to show that re-inventing the wheel isnt necessary? I dont know if its considered "cheating" or not? It all depends on how extreme the modify is. Considering this fact though: these models when imported reach around 26,000 splines/vertices. Ive managed to wi…
Last reply by Ehiza, -
- 1 follower
- 4 replies
- 719 views
I've been working on this model for a number of months, and I've finally rendered something presentable. It still needs some work, but I'm very happy with it as it is. This is the CSS Virginia, the first ironclad ship of the Civil War. I'm working on the USS Monitor, and I'll likely have it done in a few weeks. -The Bird Man
Last reply by R Reynolds, -
- 2 followers
- 21 replies
- 1.1k views
I am working on a cartoon car. Niels
Last reply by C-grid, -
- 1 follower
- 2 replies
- 516 views
WOOT! Ok, here is the models progress thus far!! Now I need to get some assistance as to how can I make a skin that has the semi glossy look/obaque look of an F-16. Also I want to know how to make a descent camo scheme. Thanks for all the help thus far!!
Last reply by Caroline, -
- 1 follower
- 3 replies
- 686 views
Can anyone help me get the head on this model to look smoother---like arounf the mouth. I am working on a seven minute animation and want it to look as good as possible ---thanks
Last reply by higginsdj, -
- 1 follower
- 33 replies
- 2.6k views
Just thought I would post some shots of how my new model project is coming along. I have been asked to do some shots for a Star Wars Fan film (for free of course). 5 shots each revolving around a babies head - so I need a babies head model (very specific since they already have shots of the baby I need to duplicate the real one......) and it needs to be rigged for basic baby facial work. Unfortunately I have only a front roto to work from so I have to 'wing it' somewhat. So I will welcome comment/recommendations about how it's working out as I progress. For those wanting to learn how to model a face - I highly recommend "Model a Face with Bill Young" c/- Anzo…
Last reply by djr33, -
- 5 replies
- 807 views
I've got one more robot to make and then it's writin' time. Then there's storyboarding, voice recording, the two ships and a few other sets and I start animating this thing. Check it out at robotoon.tv
Last reply by prometheus999, -
- 1 follower
- 5 replies
- 725 views
I'm so excited! - I know this is not much by many standards, but the clip below features a model completely created and rigged by me and is my best work so far in A:M. Using Mike Caputo's rigging tutorial from the A.R.M., I managed to accomplish a simple but working animateable rig. Alas, the links to these tutorials are currently dead, but hopefully will be up again soon. If anyone has info on his "FK to IK" arm tutorial, please forward. I've got it working pretty well, but I believe I'm missing a step when constraining the "IK Bicep to Elbow". I am learning simCloth after purchasing the 2005 Siggraph DVD from Hash, Inc. Mark Weller's tutorial is very informati…
Last reply by cribbidaj, -
- 1 follower
- 10 replies
- 1.1k views
He has finally reached planet Bear? And being a brave soul decides to go exploring… However, the background seems to fuzz for the first three quarters of the flick but not the rest. I have a horrid feeling this is going to be a pain when going to final render. Ideas anyone? Do I need to use Multi-Pass on this one? Spaceship Landing
Last reply by largento, -
- 3 replies
- 456 views
poseexpress.mov Okay I thought using an expression to control a repeating action is great but how would I add a pose slider to vary that expression. I came up with simple idea in the example above I made a pose that controlled the scale of a bone not assigned any cp's I made a sine expression that scaled the y scale of the model over time but used the control bones scale value to control the effect of the expression The left model has the scaling expression effect turned down on the up cycle then set up for the down cycle The middle model has full effect of the expression for the whole cycle The last has about 30% of the expression effect for the whole c…
Last reply by johnl3d, -
- 2 followers
- 9 replies
- 1.1k views
This is the model of the laptop I've tweaked and I'm working on animating a tutorial about pixels. This is a plain rectangular shape colored flat gray, with one light on it. As you can see, I've got a pretty severe banding problem. Compounding this is 1) I wasn't having this problem yesterday, and 2) It seems to be getting worse in the course of the day. Earlier today, my renders would start with the banding, then it would smooth out by the end of 16 passes. Now, even with 25 passes it's still somewhat visible. Any suggestions are welcome. Gerry
Last reply by Gerry, -
I know I seem to jump around a bit from thing to thing, but modeling is what I emjoy and I'm always trying diffrent models. Here's my latest human head. I do believe it my best to date.
Last reply by MattWBradbury, -
- 1 follower
- 2 replies
- 592 views
And I Call 'im "Chimps"... Niels
Last reply by C-grid, -
- 1 follower
- 4 replies
- 698 views
This is a contiuation of a previous post. I would have just carried it on, but I have been unable to access it. This is the completed advert that has just gone off to the publishers. It should be in the states soon, and the UK in a few months. Everything was created in AM except the decal photo's and the text. 2480 x 3508 Larger version will be here for a few days:-Larger Version Image was rendered in three stages, the 3d world was rendered then composited onto the star background. Final adjustment in photoshop.
Last reply by gazzamataz, -
- 1 follower
- 10 replies
- 1.1k views
The SSS thread in the main forum raised the classic Jade Dragon SSS benchmark and I needed to take an evening away from rigging and animating, so here it is. I really like this new feature . It's easy to use, relatively quick to render and allround pretty damn impressive. Eventually, I'm thinking I'll add the classic display case surrounds and see how far I can push it as the SSS feature evolves
Last reply by Nunsofamerica, -
- 3 replies
- 820 views
Here is an image of our last A:M project. The vehicles were modeled by Rodger Reynolds and Matt Campbell, great job guys.
Last reply by Dhar, -
- 1 follower
- 20 replies
- 1.5k views
I'm looking for a free model of a generic laptop computer (patches, not polys). I'll model it if need be but just trying to save a few steps. Thanks for any help! Gerry
Last reply by Gerry, -
- 15 replies
- 689 views
This at first might look completely useless but think of a stadium where everyone is taking pictures...might work there Anyway its 5 lenfares randomly changing their x,y,and z position each frame rand()*200-100 in this sample lights.mov
Last reply by cfree68f, -
- 9 replies
- 787 views
this is a start on the head remember I'm not a modeler
Last reply by johnl3d, -
- 3 replies
- 602 views
For then next 2 months(about anyway), i will be working on a video for national history day. the theme for this year is triumph and tragedy. the movie i am making is a documentary on any triumph and/or tragedy i choose, the video will be a maximum of 10 mins long . i know what i need to do how to do it but theres only one thing....I HAVE NO IDEA WHAT I'M GONNA DO !!!!! does any one know any great,not commonly known, history changing and important events? i may be asking to much there but i would like something amazing or interesting. no need to provide links or anyway thing since i need to do that my self.... http://www.nhd.org/ http://www.flheritage.com/muse…
Last reply by the_black_mage, -
- 2 followers
- 23 replies
- 1.8k views
hi all, I'm quite new to A:M and still learning the ropes but it just wondered what you thought of my new logo for my company 'EmeraldStorm' Here is the link: Click Here It may take a while to load and you need quick time player. Please can you add comment's to it on my website. Thanks Elliot
Last reply by entity, -
- 10 replies
- 911 views
I really admire the work of some of the artist in architectural and I plan on doing some more tweaking as suggest for the brick. After getting hit by a truck, the chiropractor been really great and I am getting my hands back full time. last week I had 2 more fingers to go, and today feels pretty good. Still have headaches but not unbearable. I am going to be alright. Enough about me! this model nearing 30,000 patches, and I grab the plants from the data CD, and the garabge can as well. Unleash the criticism please. This house has posable garage door and blinds. Furnish dining room and working on master bathroom.
Last reply by ruscular, -
- 2 followers
- 20 replies
- 1.1k views
As I said above: this is old news, hovewer I feel that some critiwue would be helpful (even negative critique) I have been very busy lately, so my animation which should include those two characters is in (God knows for how long) hiatus. So, I have decided to share those two with the community under condition that they would be not used for commercial purposes and that my name should be mentioned where ever they appear (more in the readme file). I will sent them as soon as I get confirmation that it is ok to post the textures (road and grass - which I have downloaded form David Gurrea's site (http://www.davegh.com/blade/davegh.htm). If that is not possibl…
Last reply by trajcedrv, -
This is a picture for a magazine ad thats about to get published in the states. If I can sort out the reselution on the decaled pictures. All created in AM, and using Photoshop for the text
Last reply by c-wheeler, -
- 0 replies
- 421 views
vlight.mov Trying an idea for something I'm working on V14_alph4 project vlight.zip
Last reply by johnl3d, -
Hi I've been checking out alot of the work here and finally decided to post something myself. This is the first model that I feel is somewhat worth putting on this forum. This is a female character I've been working on for a short film. Crits welcome
Last reply by jirard, -
- 13 replies
- 1k views
Hey everybody! This scene comes from an idea that I had the other night; it's not techinally amazing but it is original. My goal was to come up with a look or feel that hasn't been seen before. What do you think? Lee
Last reply by Animus,