Work In Progress / Sweatbox
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A:M Stills (86,549 visits to this link)
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Works In Progress (WIP) (59,111 visits to this link)
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5,151 topics in this forum
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This is something I'm doing for work. Its going to be used as a backdrop for one of the scenes. It has since been decaled. But it still needs lights. After I get to the lights I'll post it again.
Last reply by noober, -
- 1 follower
- 6 replies
- 696 views
Hello, i have been seeing some nice feather materials and i would like to know how it is done... I have a turkey and i was wanting to to know what it would look like with feathers.. because i am not a very good texturer at the moment... i will appreciate any form of help. but not downloads of materials i want to know how to make my own.. and could help me make different kinds of materials also.. here is a pic of the turkey.. (not sure which look to go with) by the way i have fixed the problem of the line coming out of the back of his leg...
Last reply by totlover, -
- 6 replies
- 522 views
I just modeled this blaster. I would welcome any coments on it.
Last reply by clonewar12345, -
- 2 replies
- 393 views
Here's my model so far. As is clearly visible, the front is largely unfinished and only in the basic blocking-in stage, and the rest still needs tweaking, but it's a start.
Last reply by goodguy20k, -
- 6 replies
- 302 views
I created some images for the local residents group to show the effect of widening a road and adding parking on the roadside. I've only had time to build one car, a basic Audi which uses a colour map for most of the detail, but I widened the road in a paint program and then used a camera rotoscope with the ground set to front projection. I might build some more cars, they're always useful for bg / architectural work, but the image is for a meeting tomorrow and will probably never be seen again.
Last reply by Rodney, -
- 1 follower
- 9 replies
- 820 views
Around the mouth and eyes. I am having a tough time getting it to be smooth. Do I need to rebuild or is there a trick to fix it?
Last reply by phatso, -
- 3 replies
- 543 views
I found a good ball bounce tutorial, followed it, and learned a lot more then I expected. I am beginning to break some bad habits, blocking out the animation ahead of time, and manipulating timeline splines. One thing I have noticed, A:M doesn't have spline manipulator handles, how can I get these? Without them spline in the timeline is cumbersome. I know it must be something I have missed. Anyways, here is the ball bounce test. Ball Bounce Tests.mov (Under 1MB)
Last reply by Heath_Naylor, -
Can anybody help me with this? Why are the pupils not showing up? (I used the Toon Nation eyeballs material). How can i make the mouth? Please somebody help me i am wanting to make a dog and animate him. This is my first time ever to make a character.
Last reply by the_black_mage, -
- 26 replies
- 1.7k views
I apologize. You can take this thread down.
Last reply by goodguy20k, -
- 4 replies
- 446 views
Yeah, I need help, what is wrong with him. Below is a picture of skimpy 1.0 and 2.0, I am making 2.0 better with hips and such, but I must know what is wrong with him before I move on with rigging.
Last reply by nimblepix, -
- 7 replies
- 787 views
starting my last character for a star wars short
Last reply by KenH, -
- 1 follower
- 12 replies
- 1.1k views
Hey guys, I have entered Revver's next film contest, this one has the April fools theme. I started out to do a basic ball movement test, but as soon as the contest was announced I changed my whole outlook on the animation. Let me know what you guys think, thanks! Maybe I can get first this time around? April Fools - Flash April Fools - Quicktime
Last reply by Heath_Naylor, -
- 12 replies
- 952 views
now that AM has all these cool rendering features like AO... its time to have fun with it.. I tend to light my models first and see if there are any probz.. you can tell that I need to fix near the forehead (flat) and the bottom outside of the eyes.. (spline popping out)
Last reply by the_black_mage, -
- 28 replies
- 1.9k views
Hey Everybody ... I have been working on a short animation called "Little Ditty". It's about three mice that play in a jazz band. I'm still tweaking a few things and will hopefully have the completed animation ready within a week or two. But until then, I hope that you will enjoy a couple of stills from the movie. Thanks for taking a look ... Bruce (the wedgeeguy)
Last reply by robcat2075, -
- 3 replies
- 397 views
Hey guys, this storyboard is actually for a class I am taking, but I decided that what better presentation then a video? Let me know what you guys think. Storyboard - 'Unexpected Headache' Crits please, it's due Thursday.
Last reply by Heath_Naylor, -
- 24 replies
- 2.2k views
Well, well, well, well. It has been close to an eon now since my last W.I.P. Hopefully some of you might remember me, lol. I have not spent a lot of time with A:M lately because I've been concentrating most of my efforts in story development. I have finally reached the pre-production phase of modeling my characters. This character is a semi-human, mostly human looking, character from an unknown race (unknown as far as the story goes). I would like some feedback on my face model and any pointers/improvement I could make to my technigue. So far I have the base facial mesh going. I'm still trying to tweak the patches around to try to bring out the char…
Last reply by arkaos, -
- 4 replies
- 474 views
Funny story behind this. So I am taking a 3D Animation course at the college I am going to, and the program we are using is Cinema 4D. We are doing a bouncing ball project, and I decided to do it in the program I am familiar with as well as C4D. I will compare the two when I am done and upload a comparison video if I see fit. You can also see the animation in Flash format BallBounce.mov - Quicktime BallBounce on Revver - Flash
Last reply by frosteternal, -
- 1 follower
- 87 replies
- 8k views
Hey everybody! I've been working on a personal project (Dark_Jedi is also slated to start on this) lately that involves creating TONS of Star Wars character at medium detail as photo-realistic as possible. (Sorry Colin, no Lost World entry yet) All in all, there are about 30 characters that need to be modeled. Here's my old work (about 6 months ago) for the project (they're animated): I'm not 100% satistfied with these and I might go back to them New stuff: This project involves a lot of "speed modeling" which I LOVE! This guy was done in 3 1/2 hours: Newest WIP--one of my favorites I'll post as I get…
Last reply by Pizza Time, -
- 1 follower
- 13 replies
- 1k views
Any one remember those stickers called Wacky Packages that spoofed real life products? They were the inspiration behind some new models I'm working on. I'd like to do a shopping carts worth. Comments?
Last reply by phatso, -
- 1 follower
- 13 replies
- 594 views
Ok, so I was playing around with hair yesterday, and I messed up the order of my transparencies, which sparked an idea... Fiber optic hair! Simple, make most the hair transparent, and solid at the tip. Throw in some glow, and viola! I tried it, and my mouth dropped! (What I can use it for, I haven't got a heck of a clue. ) It's probably already been done, but I thought I had to share.
Last reply by goodguy20k, -
- 2 followers
- 11 replies
- 848 views
Saw someone playing with flocks so thought I'd try an old idea Flock of lights flockoflights.mov flockolights.zip
Last reply by Rodney, -
- 1 reply
- 218 views
Last reply by Bendytoons, -
- 13 replies
- 1.1k views
Hello, I know the title may seem odd, but I think you'll get the joke by the time I finish this post. Being hard-headed and a bit stubborn, I decided to jump ahead in the curriculm and get the modeling basic of the program down so that I could start building the model I wanted. I have gone through the first three lessons, and skipped straight to models. I read through the plane one, then used what I read to start inputing my own model. Here it is todate: Minus a transparent pane on the visible side near the rear. I think the level of detail will need to buffed up, as this only has about 910 patches. From what I've been reading on high detail model…
Last reply by GDblEK, -
- 4 replies
- 556 views
i went back to basics with animating after quite a few failed attempts so i just started with a bouncing ball tell me what you guys think ball_bounce_test.mov
Last reply by nimblepix, -
- 1 follower
- 22 replies
- 1.3k views
I have been wanting to do an engine in too much detail for a while now, and there was a tossup between radial, rotary (not Wankel), or steam. and radial won out. I fear the patch count will make using it for an aircraft unlikely, barring an upgrade in my video card. I tried using a displacement maps for the fins but the render times went from the current less than 1s to close to around twenty seconds. So far I am mostly done with one cylinder, it still needs spark plugs, and I might want to add an emitter plate for the exhaust.
Last reply by Kelley, -
GMC Safari
by Xtaz- 13 replies
- 802 views
Hi again spliners ... I modeled this some months ago, now I was authorized to show it... I am determined in two projects ( private and TWO ) but when I have a time I will make a more realistic render... for while this is the result without texture ( in this update still there were problems with the mesh ) textured ( final ) Thx
Last reply by the_black_mage, -
- 1 follower
- 5 replies
- 359 views
where can i find a good tutorial about light reflecting on a object? example: i want to shoot a rupulsor ray out of ironman's hand, i want the light to reflect on his hand thx
Last reply by Caroline, -
- 1 follower
- 2 replies
- 304 views
Hi all, I've been working on some 3D fan art for Sadness, an upcoming game for the Wii, while waiting for the game's release. My design of Maria's face is loosely based on official game concept art and the face of the girl in live action trailer plus my own ideas. I just started yesterday. After a few hours, I had this: Today, I tweaked the SSS and added some detail to the eyes: Feel free to post your thoughts or comments. Next up: hair. take care, Tai
Last reply by Tai Shan, -
- 2 followers
- 23 replies
- 1.8k views
I've been rather ill lately, and have not had the concentration to work on the real project at hand (our Mountain film) so I built a 3-D model of my roomate's head. It's kinda creepy without ears and hair and the neck is incomplete, but it was a fun challenge to build a realistic head for a change. (We may use it in an animated version of him to introduce his architecture portfolio in the future, but no immediate plans.)
Last reply by phatso, -
- 15 replies
- 537 views
Here is the next piece in my development of the facial puppeting system. The goal was to begin exploring the performance possibilities. I gotta say I think it went quite well. Let me know what you think. (Sorry about the big file, best I could do) spystory.mov edit: here's a zip with a DivX avi in it, this looks and sounds better spystory.zip
Last reply by case, -
- 1 follower
- 8 replies
- 521 views
Started with using sweeper to make a brick wall (model 1 in project) then played with the results with newton and simcloth ..simcloth part shown here abrickwall.mov project file for inspection abrickwall.zip
Last reply by case, -
- 8 replies
- 590 views
This was a project I did for school but I never finished fine tuning the lights. I used radiosity but I feel I never got the full use of all the settings. Any comments would be a great help.
Last reply by noober, -
- 1 follower
- 30 replies
- 2k views
This is something I have been working on in my spare time. The model is finished but i will continue to work with the lighting. I really just want to see what kind of feedback I get on it.
Last reply by noober, -
- 6 replies
- 502 views
Lets say this was a Treez and Sweeper combo and a little PS
Last reply by Gerry, -
- 1 follower
- 31 replies
- 2.4k views
Hey everyone! My, it's been a while since I've posted here Im quite disapointed in that. If you can remember, my friend and I had to stop our Star Wars film (due to copywrite) So we started our own film.. Now I asure you, I had expected weekly updates like before.. but because of a teacher breathing down my neck, I had no time to pull all the effort im my models, and felt none were really worthy of posting lol. But now that first semester is over, we finally get to work without it being due for a certain day. With that I went back to re-make the terible Marine I put together for end of class.. Iv been working on it for three weeks now.. putting it off for pos…
Last reply by Robakyo, -
- 1 follower
- 2 replies
- 411 views
Im m new at animation master and have lots of interest of learning modeling and rigging......I RECENTLY M WORKING ON A PROJECT THAT REQUIRES MY MODEL TO MOVE OR EVEN DANCE AND I SAW SOME TUTORIALS ABOUT MODELS THAT MOVED AND DANCED AND STUFF.. WHAT I WANT TO KNOW IS WOULD I HAVE TO START FROM SCRATCH AND CREATE THAT MODEL OR CAN I IMPORT IT AND IT WILL STILL RESPECT OR CREATE BONES AND SO I CAN MANIPULATE IT? MY MODEL IS A MAN THAT HAS HHIS ARMS STREACHING OUT IT IS 2D BUT I WANT TO MAKE IT 3D AND ALSO MANIPULATE IT IS THAT POSIBLE ON ANIMATION MASTER..... how diificult is it to create your own model
Last reply by the_black_mage, -
- 4 replies
- 441 views
Hello, I'm testing the 2001 rig of Keekat to see if it will animate well. The attached video is the first pass of keyframes. I blocked out the main poses every 5 to 15 frames at 30 fps. The poses are then locked down by setting keyframes for all active channels on that particular frame. I'll clean it up later, right now I want to be certain of the action itself, not the timing (which will be fixed later) Thus the tail only whips around once, instead of being really alive yet. Lip sync comes last and I plan to do that manually, especially since it's just noises and no words. Of course the sounds are straight off of the A:M CD. There was no cough so…
Last reply by the_black_mage, -
- 1 follower
- 4 replies
- 336 views
Font Wiz and "K R All Smiles" font letter E Sweeper circle over font outline Add material and color See Title sweeperfish.zip
Last reply by johnl3d, -
- 4 replies
- 438 views
This is the basic room with 9,000 patch. I made the cornice and I was pretty deep into it and selected almost all of them and accidently press delete when I was aiming for the forward slash and deleted the whole thing, then I prayed and waited for the system to catch up and then press undo and it all came back. Quickly I save the file, and thank my lucky stars. Close call! Turn the cornice into a bump map. I am thinking of doing the same for the ceiling with a tin impression, and a center piece for the art deco chandelier. I am doing a new render in stereo and I'll post it in the stereo of the feb contest as this is the inside of the house that I modeled for the contest.
Last reply by ruscular, -
- 4 replies
- 628 views
So I had to recently do an illustration of an old computer for dayjob's corporate newsletter. For looks' sake, after hunting around for reference pics, I went with a Commodore PET (but with a CBM's keyboard--I wanted the Selectric-type keys). Modeling time was around 8ish hours (even though I might never use the model again, just in case, and for learning purposes, I modeled all the recesses for the holes in which the keys and tape drive are placed--I stopped short of modeling the back, however). This is what I came up with: Next, I played with various camera angles and rotations until I found the angle I was looking for. Since this was going to end up as a…
Last reply by heyvern, -
- 1 reply
- 256 views
After helping my son move yesterday along with snow shoveling my body is in pain. Tonight I played a little with photoshop and the polar coordinate filter the decided to test a simple eye ball for a character I'm working on. Here is the strange combo..also added a little hair.. eye2.mov Pose slider to move open eye and null to control eye..might convert that to a sett of pose sliders
Last reply by Gerry, -
- 0 replies
- 291 views
IrishDocker.bmp IrishDocker.zip Heres something for nothing. Its an arbitrary model for anyone that wants it. [Needs boned] I was just doodling around and this is what I came up with? Not finished completely (hands, hip area).
Last reply by Muff, -
- 3 replies
- 381 views
I've had a problem with the attached model for quite some time. I've "copy/flip/attached" one side of the model several times with the same result. After making sure the middle spline is zeroed on the x-axis and cleaning up the mirrored side (completing 5-point patches, etc.) I've brought the model into an action window to flatten and paint the face. After flattening, I've manipulated the cp's on one side to get the desired results, but when I "copy/paste mirrored" to the other side, only a few of the other side's cp's are affected. I've actually completed decaling the model and rigged the face only to get the same type of "copy/paste mirrored" problems in poses. The…
Last reply by cribbidaj, -
- 32 replies
- 2.1k views
Full scenes aren't something that i can do often, due to school and things like that any time i try to start something i normally end up ending it. this time i plan to finish it, so I'm starting out pretty simple. I'm using animation:master and made the models pretty quick starting out with the arm chair and making the other chairs from that model, the table i had already modeled a while back. then i found some textures on the net for the floor and walls which i used as bump maps. it should be obvious that this is a test render just using one klieg(spot) light. the painting on the wall(if your wondering) is a Vincent Van Gogh painting(can you guess what it is?). i might c…
Last reply by DanCBradbury, -
- 21 replies
- 1.2k views
Here is the first camera test of my new puppeting system. Sorry for the lame delivery but this was just a proof of concept. I know there are a heap of problems with the performance, but please let me know what you think. talk6_.mov
Last reply by dre4mer, -
- 1 follower
- 12 replies
- 778 views
I've seen a few Lego models made with A:M earlier, and since I played with Lego all the time as a kid I wanted to model a Lego model myself. Yet again I went to a toy store and bought a toy. I must say that I don't like all the new special bricks they make now, I miss the good old Lego. Anyway, I went for a truck (with a push_forward_engine), and after a few days here is the result: I've made every single brick (with bevels everywhere), even the bricks not visible, no cheating, cause I wanted to test the Newton plug-in on this one. Unfortunately I have had no luck with the plug-in yet, need to experiment some more. I've attached two renders, one standard AO with a li…
Last reply by agep, -
- 3 replies
- 449 views
Is there no forum for finished works anymore? Does everything just go to A:M Stills and A:M Films now? If so, where would be the best place to post that something is finished so that folks will check it out? Here? Or are people just posting finished works in the WIP forum now? Richard
Last reply by Rodney, -
- 11 replies
- 991 views
Animation done for the RevveR Film School topic "Green". After over 61 hours, 4 minutes, and 37 seconds of rendering, the render was corrupted... So I re rendered on my main PC, taking 11 hours, 40 minutes, and 19 seconds. So total render time was 62 hours, 44 minutes, 56 seconds. Animation time was from RFS announcement of topic "Green" until February 18th on and off. Thanks, rate high folks and remember to share this video with your friends. Crits welcome, I had to do it fast because the contest only gives you a month to do the film. Help me win guys RevveR Film School Animation RevveR Animation Backup (WORKING)
Last reply by phatso, -
- 5 replies
- 508 views
sprite14.mov sprite14.zip V14 project tga on cd in sprite folder in material
Last reply by johnl3d, -
- 1 follower
- 29 replies
- 2k views
Hello people, This is a model of the one and only Yosemite Sam from Looney Tunes. There is no specific reason for the model i just wanted to practice. Not much is attached but his character doesnt seem very attached from the pictures.
Last reply by totlover,