Work In Progress / Sweatbox
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A:M Stills (86,812 visits to this link)
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Works In Progress (WIP) (59,434 visits to this link)
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5,156 topics in this forum
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Needs work for sure lift.mov
Last reply by steve392, -
- 17 replies
- 1.3k views
This should be viewed as fan movie (characters and concepts are undoubtably copyrighed), byt I came out with the idea and I had to make it... I made the characters long time ago, but I had them re - rigged for the animation... I've animated first two sequences and then I had other things to do, sooooo, this post is probably the way to get things started again... As I finish the sequences I will post them, and of course everyone around here is invited for comment (PLEASE) So, first sequence comes your way! Drvarceto p.s. no voices, sound effects (or any sound for that matter) yet! MIKKE_1seq_HQ.mov
Last reply by thejobe, -
- 13 replies
- 1.3k views
last night in a fit of boredom I decided to play around with simcloth. So I made a cube, and after tinkering with settings, I got this: Jello1.mov So I made more cubes, tweaked the choreography, and got this: jello2.mov
Last reply by paradymx, -
- 6 replies
- 1.3k views
I have a choreography that at one time had a sound file in it (approx 1600 frames worth) I deleted the sound file from chor I deleted all keyframes from the chor - so that the only key frames are on frame 0 and frame 180ish I want to use this chor as a starting chor for subsequent chors as it contains starting models, camera, lights, render settings, etc. I add a new sound file (about 180 frames), change the starting chor length to be 180. I save this chor. When I restart A:M and bring this chor back into A:M, the chor length is still 1600? But there is no sound file, no keyframes past 180. I need to be able to save the chor length correctly in each…
Last reply by NancyGormezano, -
- 9 replies
- 1.3k views
Hey, I have not had much time to model but i found some time to do a simple rim but would be nice to get someone to help me render it for me so the crome is visable. I did not have time to finsh the nixus it will be a long time befor it will be done. O ya and enyone know a good model name for this rim and eny coments would be great. GTX_cobra_rim.mdl
Last reply by Viper GTX2.0, -
- 12 replies
- 1.3k views
Just another shot I had to make for work. All comments are welcome.
Last reply by tbenefi33, -
- 1 follower
- 8 replies
- 1.3k views
This will be my first actual animation contribution to one of our Spleengene videos. Before it has always been "non-camera" stuff. The song references numerous local Portland-Vancouver venues and bands. BACK STORY: A local band that I wanted to promote but couldn't work into the song is the Mike Branch Band. A few months ago on Face Book he posted this picture of his logo as a "tattoo" and someone complained and he was asked to take it down. A later attempt ended with the same result. It was taken with good humor and became a running gag amongst those in the know. 4s_Mike_Branch_Glasses.mov
Last reply by Walter Baker, -
- 9 replies
- 1.3k views
Hi fellow Hashers, Í've been awfully busy lately with my schoolwork but in my spare moments i managed to start the character that i was intetn on making when i bought A:M. His name is Richard Derry, he's a midle aged man who's depressed bc he has recently lost his wife. Here is the head WIP, i have yet to do the ears b finals are creeping up on me but i'll work on those as soon as summer vacation starts (june 16th). Meanwhile i would like to refine the face as much as possible before moving on. C & C are welcome. PS. i was in a rush so the shadows on the skylit render are only raytraced with one ray.
Last reply by pancho simpson, -
- 1 follower
- 13 replies
- 1.3k views
I have been playing around with making a modern style living room. There is no furniture in it yet, but am thinking of something along the lines of the picture below. The lighting is just the standard chor lighting for now. C&C always welcome. Al
Last reply by MattWBradbury, -
- 10 replies
- 1.3k views
Hey everyone, sorry about the last post that only 3 people were able to view, this one will be much better. So, this is my first run at entering the 10 second club animation contest (www.10secondclub.net) and I've already got some feed back from a couple people on weight shifts at the end, but please watch it and give me some replies on what I can improve. Thanks a million!
Last reply by Nat, -
- 15 replies
- 1.3k views
Hello Lady and Gent wow things have changed here since I've been here in awhile . I started working on this storage shed last night to see how much wood I would exactly need to build the real one. I'm about half way done. Here a couple of pics.
Last reply by tbenefi33, -
- 14 replies
- 1.3k views
And here he is! The star of my fanfilm is finally textured with the proper authority markings! The one, the only, Clone Commander:
Last reply by starwarsguy, -
- 11 replies
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Hey folks, I have been truly inspired by Mark's ocean rig, and Eric's Nautilus using the rig. So, thought I would give this a try as well. I've started modeling this submarine to use with the ocean rig and hope to have something that looks 1/10 as good as Eric's. Anyone able to guess which submarine this is? Al
Last reply by Darkwing, -
- 4 replies
- 1.3k views
After seeing this photo of the Huntsville Alabama Death Chamber Old Sparky I had to model it. From looking at the photo I got make the building smaller, texture the electric chair, work on the lighting a little bit, and fix that door knob one part showing up green where it should be a brass material. I'm thinking about add some character but haven't made up my mine yet on that.
Last reply by tbenefi33, -
- 6 replies
- 1.3k views
Hello everyone. This is my first AM project, I bought the software last week and I can't put it down! Especially since I had previously purchased Truespace 6.6, what a waste of time and money! Well I guess it was a tought me to appreciate AM. He will eventually be a soccer player. Sugestions and critiques are MORE than welcome. I could use all the help I can get. Thanks! My Webpage My Webpage
Last reply by kat, -
- 18 replies
- 1.3k views
Congratulations to the Mascot Competition winners! Funnily enough I had made a start on a 'Sorcerer's Apprentice', themed entry also but ran out of steam and time. I was unable to get the look that I was after in the time that I had allocated so it got shelved. This is all that I achieved this time... Needed lots more work and the hair is not yet groomed.
Last reply by turbokitty77, -
- 1 follower
- 12 replies
- 1.3k views
Hi Hashers Well I thought I would post a little segment from my latest 'Bella Bear' extravaganza. The finished flick itself is only a small segment from one of my stories and will only be just over a minute long when finished... When done I will post the whole thing (hopefully by the end of next month) - enjoy! Alf's Appearance
Last reply by gazzamataz, -
- 1 follower
- 6 replies
- 1.3k views
"Stolen Smells" is a children's book that was commissioned to be adapted into an A:M-animated short by the Anzovins. Using the same style of flat lighting as The Duel, it looks like they've managed to match the 2D look of the original book very closely, though the characters are fully animated models. Anyway, I've been looking forward to seeing this since I first read about it--it's always nice to see the different styles that A:M can be used for.
Last reply by Gerry, -
- 10 replies
- 1.3k views
Happy St. Patrick's Day! A new time-lapse video to share. Many bowls of Lucky Charms were consumed in the making.. for reference purposes 😉
Last reply by Michael Brennan, -
- 25 replies
- 1.3k views
Hey, This is my first attempt at making a character. This is the very basis of him. Im going to be making a film with him if all goes well with the texturing and the rigging so here it is:
Last reply by Vash, -
- 14 replies
- 1.3k views
Hi everyone, been away for a while but I'm back. Just a quick look at the last thing I was working on... I'm busy making a bell-tower!
Last reply by Zaryin, -
Tree
by JohnArtbox- 2 followers
- 13 replies
- 1.3k views
It's a tree. Done as a foliage test, the groundcover needs more work. Built in about 10 minutes with treeZ, the render took a lot longer.
Last reply by gazzamataz, -
Park bench
by Animus- 9 replies
- 1.3k views
Hi! I haven't work much animation this last year. A friend who saw a clip done a few years ago offered to do a soundtrack, so I did a few touch ups. I had tried to do a soundtrack at the time, but with no success, I think he did much better. Park_bench.mp4 Michel
Last reply by Animus, -
- 14 replies
- 1.3k views
It's funny how inspiration can take you where you didn't think you were going. Case in point, John's thread on his Kapsule characters. I found them to be very cute and creatively stimulating. I have this pair of grape characters that I thought about redoing, so I did. Only thing is that in the redoing, I created totally new characters and I'm kinda surprised at the results. These characters are "bitties" (there was this elderly african-american woman who would stop by the pet store I used to manage every easter for her "bitties" -- baby chicks. The name stuck with me and I'm delighted to be able to use it) and they are kinda elfin, sorta fairy-like people. …
Last reply by CRToonMike, -
- 14 replies
- 1.3k views
I haven't been splining for a while so last night I decided to get some practice in. My motherboard on my modelling PC went south but I was able to salvage my model files by slaving the harddrive to my internet PC. I have been wanting to make a virtual reef aquarium. I made this lionfish in a few hour's but still have some tweaking to do as well as decaling. I thought it looked pretty good so far so I decided to start this thread and get some feedback. The color pics are mostly for reference and are what I could find on the web. And an anemone using an image file with hair. Can't seem to figure out how to get the tentacles (hair) to taper towards the tip like they sh…
Last reply by Scottj3d, -
- 10 replies
- 1.3k views
A couple of images of the Haunted House set I`ve been working on. It`s almost completed now - just a few things to finish off and tidy up.
Last reply by nigeltheimpaler, -
Alien
by bentothemax- 1 follower
- 11 replies
- 1.3k views
Just got a new AM subscription since I have a lot of time over Christmas Break. First project I have started is a humanoid-alien. There are a few issues and I need to work on the proportions a little more. The feet aren't done, but should be soon. Lemme know what you think
Last reply by bentothemax, -
- 16 replies
- 1.3k views
Gonna use this as a dual thread of sorts. First of all I'm modeling that constitution refit that I had troubles with in the prop import thread. Second of all, I'm doing it in V17 and seeing how it runs. So first up, some pics and a quick benchmark! So here it is in V16 AO: 30% Global Ambience: 80% Occlusion: 95% Multi-Pass 16x 720p Render Time: 7:37 V17 Beta 5: AO: 30% Global Ambience: 80% Occlusion: 95% Multi-Pass 16x 720p Render Time: 6:09 Now you may see it there, there's noise over the saucer in the V17 one and it's the color of the background. This is apparent in both quick render and render to file and more apparent i…
Last reply by robcat2075, -
- 2 followers
- 0 replies
- 1.3k views
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Last reply by Tore, -
- 4 replies
- 1.3k views
If people are interested I've updated my website with images of my latest character. She's rigged, smartskinned and textured. I still need to add specularity, bump, diffuse maps, and a ponytail etc , but thats down the track. http://www.shaunfreeman.com/wip.htm Click on the link to 'characters', and the 'Cuckoo Mother'. NOTE: Different character to the 'Wren Mother' which I have posted previously I've also updated a few other bits and pieces on the web page. Any thoughts that people have would be great.
Last reply by shaunf, -
- 14 replies
- 1.3k views
I like to balance a little good news with a little bad news... THE BAD: Here is an example of the 'render anomoly' where my shadows 'pop' and I am wondering if anyone gets this upon rendering animations. THE GOOD: BEER! I recently modeled and animated a nice glass of beer! TO SEE the GOOD and BAD: Roll over my avatar and you will see a button to play the avatar full quicktime. THE BEER: The cool stuff with the beer (still dinking with it) is the bubbles and the auto gravity pose and the empty pose. For the bubbles, I made two :15 animations in AdobeAfterEffects of rising bubbles with an alpha. I then applied those cookie-cut style to geometry cut an…
Last reply by SHADOWMASTER, -
- 17 replies
- 1.3k views
In the attached image I have several different styles of simple "building" graphics all created from one model with several poses. Now... check out the short building and the tall building. I am using a "window" decal with a color image and a bump image with a repeat. For the tall building I increase the vertical repeat.. depending on the height I increase or decrease this value. My question is this... I am very lazy... would there be a way to "link" the Y repeat of one image in a decal to another image? ... or... for bonus points, would there be a way to link the Y repeat value to the value of the "height" pose? I would love to have the "windows"…
Last reply by heyvern, -
- 15 replies
- 1.3k views
Hi animasters! It's been a very very very while I've posted here! But I didn't forget A:M! So Xmas is coming, and I have am planing to try to do something like post card. Here is candlestick model. I know it's looks a little bit strange. So c&c are very welcome, suggestions as well!
Last reply by starwarsguy, -
- 10 replies
- 1.3k views
Hi all! I've made this pic as a background and I think it got prettey good. It is in 1280x960. And don't mind the text, www.korken3d.com is still in the makin. If crits you have, say them! //Korken
Last reply by rickh, -
- 17 replies
- 1.3k views
Here's a character I've been building very slowly while learning to model in hash. He isn't done yet due to other projects and having to earn a crust. Anyway way let me know what you think
Last reply by Gorf, -
- 1 follower
- 9 replies
- 1.3k views
Just threw a bunch of old, half finished models into a choreography and added some paths. All very rough and simple. Just a run cycle on a path. No bending into corners, no interesting antics, no nothin'... just a run cycle for the moment. Oh. It's only 320 x 240 and all hair/grass/foliage was turned off to get a fairly quick test render with just one pass.
Last reply by Paul Forwood, -
- 16 replies
- 1.3k views
Here is the next installment of the A:M repository on the Turbo Squid site. It can be found at: http://www.turbosquid.com/FullPreview/Inde...ion/FullPreview Purchase it if you wish or just enjoy The nice render, if it strikes your fancy.
Last reply by NickHutson, -
Splat
by jfirestine- 11 replies
- 1.3k views
I know this one is not perfect. I was bored. Input is always appreciated. Thanks, goober_splat2.mov
Last reply by Zaryin, -
- 7 replies
- 1.3k views
I Haven't shown any of my work in a good while... I am working on a new character, an animated spokesman for an appliance store. Thanks to Jim Talbotski, I borrowed his Sir Nigel body as a start for the body. Animated with a BVH from Biovision... still have work to do before we pitch this. gordyABC.mov
Last reply by itsjustme, -
- 10 replies
- 1.3k views
So, has anyone figured out cloth yet? I have an animation to finish off for someone else and cloth is holding me up right now. I don't want to spend too much longer messing with it to hopefully discover the magic formula. I have made a simple test object with a cape and tested cloth sim in A:M versions 10.5, 11.0t and 11.1f. I still can't get collision detection to work. Any clues? This is pretty urgent! In the attached movie the top two tests are done in 10.5 and 11.0t. The bottom two are both in 11.1f. As you can see collision detection doesn't appear to be working. Does anyone have it working?
Last reply by Roughy, -
- 0 replies
- 1.3k views
I'm not sure if this has been posted yet. It's a hefty 41.7 MB, but well worth it. http://cubemovies.ign.com/cube/video/tak_c...303_01_free.mov Nope, I had nothing to do with it, just posting .
Last reply by nimblepix, -
- 1 follower
- 15 replies
- 1.3k views
Made a proxy rig... all of the bones have dynamic constraints. In the chor I constrained (orient-like limbs/torso-- and the pelvis is translate-like) the rig(main bones/limbs) of the hero character to the dynamic bones of the proxy. This is the result: DynamicHitHardLg.mov
Last reply by entity, -
- 10 replies
- 1.3k views
Hey As you can see not quite done, but working on it... if anyone has a good place to get wood floor textures it would be much appreciated if you posted it C and C welcome, more to come this weekend. Ben
Last reply by bentothemax, -
- 11 replies
- 1.3k views
Hey, hi again, i'be been working in animating the ET, but i also invented this character. It's a mean french spider called Monsieur Gamalier (not related with the ET guy) i found it funny just to create it. Hope you like it, i'm buiding some textures now
Last reply by Ross Smith, -
- 2 followers
- 11 replies
- 1.3k views
I love animating this guy...this time I just made a short 5 second clip of his threat...here's a screen shot: spider_threats.mov
Last reply by GAngus, -
- 11 replies
- 1.3k views
I have been gone from A:M for a very long time! (1.5 years) I suddenly realized that today and decided to dust it off and play with a simple flour sack...I thought it would be a good exercise to make a walk cycle and possibly a few other actions. I am quite rusty and would like some tips for improvement. Thanks! sackwallk.mov
Last reply by Dhar, -
- 11 replies
- 1.3k views
I 've been looking at some green screen tutorial on youtube and I thought I animation Gala doing the can can dance on my table. I done a short gala cancan dance and put the whole brackground in green then once the animation is done rendering I open made a short video clip of my table and exproted them into a chromakey software and this is what I came up with I'm still learning the other programe I was trying to see if this would be better then the motion tracking software. Gala_cancan_dance.mov
Last reply by Sacman, -
- 18 replies
- 1.3k views
Hello! As always it has been a while since I've posted anything here but I have been lurking! I have a new project now that I figured I should post a WIP of. First a little background: As my forum handle suggests, I am a photographer. I shoot a lot of digital but have in the past year gotten into analog photography. I now shoot my own B/W film and develop myself. The very popular and famous film, Kodachrome, was discontinued last year by Kodak. This film which is truly unique will never be made again. Also the one lab in the world that can still process it will stop processing at the end of this year. I managed to get a hold of a single roll of K…
Last reply by fae_alba, -
- 12 replies
- 1.3k views
This is the last steps of the project that began in this thread: http://www.hash.com/forums/index.php?showtopic=16959&st=0 Beware that there is mature content in this movie. I put a larger version, the first on was a widescreen stamp DesertPool002.mov
Last reply by KNBits, -
- 2 followers
- 9 replies
- 1.3k views
Working out the kinks in Netrender, and used an old project that had everything but the kitchen ink: reflections, transparencies, texture and bump maps, volumetrics, etc. Having some networking and software stabiity issues, which really put the "farm" into renderfarm! I submitted a still several years ago in the image contest, but it was up against very stiff competition. Works better when you see the whole dolly move IMHO. kgh Youtube video "Robot dolly test"
Last reply by khickman,