Work In Progress / Sweatbox
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A:M Stills (86,602 visits to this link)
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Works In Progress (WIP) (59,168 visits to this link)
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5,153 topics in this forum
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I have always had problems modeling the hands. Here is a WIP of the hands for my rework of a character I started last year.
Last reply by Shelton, -
- 1 follower
- 11 replies
- 494 views
Hello- Does anyone know how to create a kaleidsocope image, through rendering (or otherwise) ? Something similar to the attached jpg? I was hoping there was some sort of AM render effect that might work, or something that would at least create part of a kaleidoscope section....... that could then be x flipped. I was looking at my After Effects filters and they have something which says it creates kaleidoscopes but is more a "Tiling" sort of thing that looks cheesy anyway. Thanks for any suggestions! Tom
Last reply by johnl3d, -
- 1 follower
- 9 replies
- 1k views
Just threw a bunch of old, half finished models into a choreography and added some paths. All very rough and simple. Just a run cycle on a path. No bending into corners, no interesting antics, no nothin'... just a run cycle for the moment. Oh. It's only 320 x 240 and all hair/grass/foliage was turned off to get a fairly quick test render with just one pass.
Last reply by Paul Forwood, -
- 4 replies
- 603 views
I was checking out nimblepix previous avatar a while ago and came up with this walk cycle. There isnt any movement in the hips or shoulders, the knees go up to high, and the steps are slow (I noticed this after it rendered out) but I like it better than my first one. walkc2.mov I also decided to upload model that I wont be using. It was made in version 11 and modified in 14, I am now using the latest version so I dont know what it works in. ZEKE.MDL
Last reply by jirard, -
- 1 follower
- 17 replies
- 1.3k views
Hi there, Just started a new project and wounded what is the best way to make a net for my badminton court? P.s How do i edit the title?
Last reply by photoman, -
- 0 replies
- 386 views
Everyone has seen Star Wars Episode VI Return of the Jedi right? Well you know the Imperial Biker Scout- the Imperial dudes that ride the speeder bikes. I have modeled everything except the helmet- I've tried to model it for the past 2 to 3 weeks and it never looks right. Could anyone model one up for me for Animation Master 11.1 (A:M 2005) please? This would be a great help. The animation I am doing will require the Biker Scout, so if anyone would offer any help I would greatly appreciate it!
Last reply by xyz123, -
- 4 replies
- 427 views
i got some gold materials from darksim, but its not what i really want. please can any one tell me how to make a gold texture
Last reply by Eric2575, -
please could somebody give me a detailed insite on how to make photo realistic skin thanks
Last reply by Rodney, -
- 0 replies
- 262 views
The FILMAKA staff and jury were blown away by the quality and the quantity of the submissions. Now after the success of its first season, Filmaka has launched its 2nd Season and this month's Feature Film Competition theme is "Help Wanted" . Uploading for entries will be closed by July 2nd '08. Make a film not more than 3 minutes in any language based on the given theme and upload through your Filmaka account. Every month up to 20 winners will receive $500 each and $1000 for a follow up film and proceed to the jury level to compete for $3000 and $2000 in addition to participation in the Final level to win a Feature film contract and $5000. From the producers and fina…
Last reply by Hemant, -
- 8 replies
- 629 views
i made a sceen, added all the objects needed. now i want to animate my character, but i cannot access my character properly. now my question is, is it possible to isolate some objects (that is make them invisible) in the chro, so that i can animate my character. if yes how can i do this.
Last reply by petokosun, -
- 7 replies
- 610 views
hope you´ll enjoy... crits welcome. kung.mov
Last reply by thefreshestever, -
- 10 replies
- 825 views
Once again here is another shot I had to make for my job. Hope you guys enjoy...
Last reply by noober, -
- 3 replies
- 458 views
I started a new character this week. I'm trying for a semi realistic style similar to the recent TMNT movie. Here she is. She needs rigging, textures, and hair. Crits, please.
Last reply by PaulX, -
Dojo
by MasterFunk- 1 follower
- 5 replies
- 738 views
This is the Dojo I created for my ninja project. I haven't really thought of a script for the project so I am creating the scene first. There is also the reference I used.
Last reply by elliotclem1, -
- 1 follower
- 5 replies
- 633 views
I've decided to try to condense everything I've learned into one short film. I took some screenshots of the project so far. I'm not done with the planning the animation yet. I've been teaching myself how to draw so hopefully I've gotten better. I'm not done with modeling the human character, as that's probably my weakest point. Please tell me what you think so far and what I could do to make it better.
Last reply by Caroline, -
- 11 replies
- 927 views
Here's a couple headshots, wireframe, and concept art. Crits welcome.
Last reply by Joe Gamblin, -
- 10 replies
- 739 views
I have created a new little character mainly for the purpose of practicing rigging and animating. i am going to make a music video eventually with this guy using the song Tonto, Jump On It! but i am still rigging him right now. i have used the 2001 Skeletal rig and i still have a little touching up to do for some small points that are a little out of place. but its the best i have done. i never have rigged a human before. nor made one. i need to know how to use the target things. the cubes for like the feet targets and the hip/pelvis cube mover. if i could rig these it would make my animating alot smoother and easier. so if someone could point me in t…
Last reply by totlover, -
- 1 follower
- 20 replies
- 1.7k views
Takin a small break from pokemon to make Saber from Fate Stay Night. I've got a cash offer from someone to make her so i'm doing my best. Here's what i've got so far, tell me if you can see if there's anything i should change.
Last reply by Rodney, -
- 11 replies
- 636 views
As per Vern's request, this was one of the May Mechanical Contest entries. (I actually entered two, this Rebel and the Lamborghinni Gallardo). And as with Eric's entry, this is still a WIP. I had been doing a WIP thread on this already, showing the progress of the model. The Gallardo was the model I created mainly for this contest. Never even thought about entering the Rebel until someone in the WIP thread asked if I was going to enter it. I hastily tried to complete the model, but didn't succeed very well. There are a lot of things on the Rebel that I am not really happy with, and will be redoing them properly. Anyway, here are some larger, higher resolut…
Last reply by animas3D, -
- 1 follower
- 6 replies
- 394 views
I made an action in an action window and applied it to my character in the middle of a choreography with other animation leading up to it. The action didn't work properly. It sorts of spazed out. Any help would be very much appreciated.
Last reply by Rodney, -
- 1 follower
- 9 replies
- 686 views
Just something I did this afternoon. Cornbread.wmv
Last reply by jzawacki, -
- 16 replies
- 723 views
Most of you probably already knew this was mine since I already have a topic going on it, but here it is again anyways
Last reply by Eric2575, -
- 12 replies
- 846 views
Thanks for votes in my image in the Image Contest friends .... here is more images of my model... Wireframe Untextured Done
Last reply by Eric2575, -
- 0 replies
- 420 views
This is a WIP that I'm doing for the 11 Second Club. It's far from finished, but I thought that I was pretty much done up to frame 120, but it's getting hammered over there and I'm not sure where to start fixing. http://www.vimeo.com/1152629 Any suggestions would be welcome.
Last reply by Geophizz, -
- 12 replies
- 1.1k views
I did a test today that turned-out quite nicely with BIG help from our friend, Newton Dynamics... (attached 4mb QT) Basically, I made a 'beer-bong' (a funnel on top and a long tube) and set about 50 lathed 'Platelets' above it, set the gravity to -5%... and simulated! Afterwards, I wanted the animation to be slower and smoother- so I 'group-grabbed' all the simulated keyframes from the 50 Platelets and spread them out... I used a SYMBIONT material called 'Plush' to texture the platelet and the vein. The client wanted this to be a 'medical-meets-anime' look, so I toon-rendered and regular rendered and combined the 2 in After Effects. For a quick half-day test, n…
Last reply by Gerry, -
- 1 follower
- 17 replies
- 1.3k views
My daughter kicked the plug out before I could finish it but here it is. I still havent added cp weights, smartskinning or even comstraints although I am reading up on them. The animated lacks weight and the timing is off (things I was trying to fix before the plug was pulled).
Last reply by thefreshestever, -
- 1 follower
- 5 replies
- 488 views
Okay, I did my VERY FIRST AO RENDER! Woohoo! Straight out of the box. It isn't fantastic but i get the idea. Now I want to know what the next level is. How would I for instance, use some kind of image for reflection? Is this delving into the HDRI concept? Radiosity? AO renders SO FAST, I don't want to get too complicated. Can I use just a simple dome with an image? Anyway, this sample image is from my ongoing animated short spoofing the terminator (not much activity in Vern's World so this is a tease looking for some help on AO. The link to this thread is in my signature) Just for grins I stripped out the lights, added a ground and back plane and just rendered i…
Last reply by zandoriastudios, -
- 3 replies
- 524 views
i started working on this earlier this week and it has manifested itself quite quickly!
Last reply by Rodney, -
Velociraptor 1 2
by agep- 1 follower
- 66 replies
- 5.6k views
Hi guys I'm having a break from mechanical modeling. This time I'm modeling a dinosaur, something I've always wanted to do. I got the mesh made, but is going to do some detail (especially on his head) and proportion tweaking. Let me know what you think so far btw, is there a premade rig (like the 2001 rig) that will fit this little monster?
Last reply by agep, -
- 13 replies
- 628 views
I have the flat shape of a wave ( see picture) and want to animate it the way, that a wave runs through this shape from one side to the other. Can anybody give me some ideas please, what would be the best way to achieve this effect? Thank you
Last reply by robcat2075, -
- 0 replies
- 278 views
I've been messing with the 'steam' volumetric effect in a choreography and last night saved the attached project with all the settings working as I intended. When I opened the project after restarting this morning, the settings on both the steam effects and the camera were wacky. What happened? I'm using A:M v.13t in Mac OS 10.4.8. CLOUDS_Brighter.prj
Last reply by cribbidaj, -
- 2 replies
- 466 views
this is my first finished project with hash i've been learning the program for about 3 months now and im fairly glad with my personal prgress
Last reply by Usui Horokeu, -
- 5 replies
- 833 views
Hello everyone. Someone in HASH community chat asked me about a constraint system to allow both suspension and steering for an automotive project. I'm sorry but Hash Chat went down for me and I lost the connection. And I'm embarrassed to admit that I didn't really pay attention as to who it was that was asking. Anyhow, here is the project if anyone might need something like this. Zipped Project (bones only) Hope this helps someone
Last reply by elliotclem1, -
- 1 follower
- 13 replies
- 757 views
I'm am trying to create a cloud that resembles a cartoonish human face. I've attached a model with a sort of 'bubble-wrap' look and would like to know if there is a way to quickly give a nice a rounded shape to the whole model to which I can then manipulate points to define facial characteristics. I'm open to all suggestions, included starting from scratch with another approach to accomplish the same thing. Thanks. Clouds.mdl
Last reply by cribbidaj, -
Hi Hashers! What contour is pleasant to you more? Thank!
Last reply by Kamikaze, -
- 11 replies
- 577 views
Every time I try to build a head, when I try to patch sections together, or fill ares by closing off with a spline, I get a complete mess like the pic. shown here. I try to pull and adjust the Bezier handles, but it nearly always makes it worse. I doing something fundamentally wrong, but haven't a clue as to what.
Last reply by 3DArtZ, -
- 6 replies
- 932 views
Hey y'all, i haven't been on in a while cause of school and all. but now that its over I'm back to work! the lest time i was on A:M i started working on a where rig for a project(yes a new one ). so any way i wasn't then and still I'm not very experienced with making rigs. but i have gotten this far, i made a beveled sphere, made the bone, cp weights, and one node to make it bend in the middle. I'm just wondering if theres anything else i should do or something i should change? also the file is v12(yeah i still haven't gotten my mom to update) EDIT:oh i just realized this was in the wrong place...could someone move it please XD Sphere_rig2.prj
Last reply by the_black_mage, -
- 9 replies
- 1k views
Stian, I followed your tutotrial on putting a model and image based lighting together as described in your Ecto thread: http://www.hash.com/forums/index.php?showt...hl=ghostbusters The problem I am having has been narrowed down to the Global Ambiance Type in the Chor settings. When I set that to Image based Lighting while using a Dosh Designs Light Probe image, I get an image saturated with bright blue - see image. I've changed to another Light Probe image with the same results. The other settings are as per your tutorial - Ambiance intensity 100%, Ambiance occlusion 100%, mapping type - Light Probe, Exposure - 0, Azimuth - 0. All lights are off with the ground m…
Last reply by Eric2575, -
- 16 replies
- 1.2k views
Hello, As hard as I've tried to come to terms with human body proportions (how long is the upper arm, lower arm, hand, upper leg, etc) I seem to still have issues! During the last stress test of model shown below I realized that things were not right so I placed it next to proper body proportions document (below). Before I start scaling body parts this way and that way I wanted to get any feedback I could get from the forum. Also, for me, rigging starts with a 'guess' as to where the 'Body' bone goes (that's the bone that sticks out of the butt facing back wards). This is the pivot point of the legs and I'm never sure where it actually should be. …
Last reply by rusty, -
- 3 followers
- 11 replies
- 1.4k views
Downloaded the Iccarus software which analyzes video and re-creates a camera tracking solution which can then be imported into A:M. The video clip is from the Iccarus tutorials. I followed along with the documentation to create the tracking solution and exported the track into an A:M v9.5 project. The project loaded just fine into A:M 13. Then took Shaggy and added him to the chor and had hip skip merrily through the scene. For a first shot at doing this, I think it turned out fairly well (as far as the camera tracking goes). I know the lighting does not match the scene and Shaggy is too crisp and sharp compared to the video, but it was just a test. C&a…
Last reply by Luuk Steitner, -
- 21 replies
- 1.4k views
I just recently bought a 2004 Honda Rebel 250 motorcycle. Sold my Yamaha Vino 125 scooter and am now riding the Rebel. I started modelling the bike for three reasons. The first, is that I am learning how the darned thing is actually put together. The second is that come the winter months, I want to repaint it to make it more visible and distinctive. I also want to try any modifications to the bike first on a 3D model before implementing it on the real thing. So, I am modelling it from the ground up, which is satisfying the first reason for modelling the bike. The 34 Ford I was working on is going to have to wait a while until this project is done. C&am…
Last reply by ruscular, -
Put my tank aside for a bit and started on this.
Last reply by Eric2575, -
- 10 replies
- 1.1k views
Howdy All' So I'm working on a project where I need to simulate sand pouring out into a heap on the ground. Do any of you have a good suggestion as to how best to approach this in Hash? It doesn't necessarily have to look ultra realistic. But the more real the better. Any suggestions. I though of using a combination of dust, animated mesh and particles somehow. But I'm not sure how easy that would be. Is it possible to thicken and texture the fluid system in hash to serve this purpose?
Last reply by heyvern, -
- 11 replies
- 1.1k views
I hereby debut a vague, confusing, fragment of a tale in the process of creating itself. [albeit snippets have slipped out here and there]. The main character [bipedal and arthropoidal] is "EL Cucaracha". [Grammer, spelling and emphasis in the original]...a James Bond-style freebooter, now in the process of fleeing for his life, for reasons unknown, though those reasons are no doubt good ones. It's the confluence two idle, non-related thoughts suddenly recognizing each other. One: 'el bog' himself was the product of pushing elements around with no particular goal in mind, and, Two: what the world really needs is a locomotive that can run on a single wheel, a 'razor-r…
Last reply by Kelley, -
- 5 replies
- 538 views
Has anyone made a movie using a 3d model and film footage they shot themselves if so could you post so I could get an Idea of how it looks. thanks Josh
Last reply by joshuaryankelly, -
- 11 replies
- 519 views
ok, i got a big big problem here, deadline is in 2 days... i have this shot i need to render in high quality, at least 2000x1500 px.... the soccerfields grass is a hair system, color driven by a decal. when i rendered it in vga-resolution for a test with low hair-density (5%) everything looked fine, but when i increase the density parts of the hairsystem renders white, not green anymore... the higher the density-value, the more parts of the grass are rendered white. i use a skylight rig with 25 lights, wich was no problem in the past, also in combination with a field of grass made with hair with similar density-values and size... i tried almost everything: rendered …
Last reply by thefreshestever, -
- 2 replies
- 329 views
This question is for Sebastian Pfeiffer, winner of image contest: What lighting setup did you use for your image of the cartoon characters? Or possibly, are the characters shading in a particular way? or was just diffuse, ambient and specular colors used? I ask, because, I'm liking the way the characters come across in your image. I'm trying to achieve a look very similiar to what yours displays, but perhaps with a bit more specular or highlighted areas on my characters. Thanks in advance for any information. To admins: I wasn't sure where to post this sort of question, so if it needs to be moved, I'll understand. Thx
Last reply by ernesttx, -
- 17 replies
- 1.5k views
If your familiar with the work of J. scott Cambell (Gen 13, Danger Girl) Then hopefully you'll recognize my inspiration for this type of toon render. Wonder Woman was just the first superhero I thought to model (most likely becuase of all the chat about the movies, which is on again off again, then justice league, which is on again off again). Anyway, I'm posting because I was hoping for some feedback (as well as someone to tell me I'm not wasting my time). About the model... everything i learned and applied here came from Demented3D's tutorials.. so props to that genius of a man! Everything is toon renedered and surfaced colored with gradients. The only decals …
Last reply by itsjustme, -
- 1 follower
- 10 replies
- 531 views
This is the rough draft of my samurai model's head. Criticism is welcome. Thanks, MasterFunk
Last reply by MasterFunk, -
- 2 replies
- 433 views
Anyone know where ican get some rotoscopes?
Last reply by PeterS,