Work In Progress / Sweatbox
Subforums
-
Showcase (57,686 visits to this link)
-
- 530
- posts
-
A:M Stills (86,981 visits to this link)
-
Works In Progress (WIP) (59,603 visits to this link)
-
- 3.1k
- posts
5,158 topics in this forum
-
- 12 replies
- 1.9k views
Sorry I know it is boring but I wanted a critique before I move on to giving the ball some personality. Any and all opinions welcome. Also, I am using 3% motion blur. What are people's thoughts on MB? When I didn't use any the animation looked kind of "jumpy". When I used more (>5%) parts of the ball looked fragemented. Is it a question of finding just the right %? http://www.youtube.com/user/Pesto642
Last reply by Pesto, -
- 20 replies
- 1.9k views
just something simple I did to test a new material. Haven't seen many people use displacement materials so I thought I'd post it ..
Last reply by Rodney, -
- 1 follower
- 16 replies
- 1.9k views
Hello all! It has been (I feel like I have said this too much) a long time since I have posted. I have been really busy with school and polo and photography stuff. My Dad wants me to do another archviz sketch for his office card for Christmas. Last year I used my Residential Lap pool sketch. For this year I wanted to mix it up a bit. I first started by using a vertical composition (Final render is going to be 1200x1600px). I then chose to use a one-point perspective composition to emphasize scale and accentuate depth. After I had these in mind I sketched out a doodle involving pillars and arches. The idea was to have a hall lined with pillars lead to a…
Last reply by photoman, -
- 1 follower
- 18 replies
- 1.9k views
ddustin and I are collaborating on a project, not so much working together, but helping each other out with tips and techiques, and thought we'd post a message here to get some feedback (suggestions , tips, and/or techniques) as how to proceed. The animation in question would be a short, not really a movie per sae, more of a commercial. The camera opens up onto a small building (very small, appears to be big enough only for a single person to stand inside). On one side of the building is a window with a conveyor belt running out from it, to the back of a delivery truck. packages would be sliding along the conveyor into the back of the truck. A character (…
Last reply by Wizaerd, -
- 11 replies
- 1.9k views
Hey all! Well, this guy isn't completely finished, but man is he close. Modeling, rigging and smart-skinning are all done. I just need make some poses for his hands, a bunch for his face, and... oh yeah, um, texturemap him. I know the showcase is for -finished- stuff, but I really like the color scheme as it is, and decided to try it out. Made something enjoyable, so I brought it into Photoshop and Fireworks and did a bunch of post to it. Thanks for looking! -- Ross
Last reply by xor, -
- 1 follower
- 18 replies
- 1.9k views
Last reply by Newbert_Zero, -
Hi Hashers .... I just loved these new features ( IBL and HDR ). they produces nice photorealistic renders !!!!! THX HASH ... more one .... kitchen scene !!!! ( 262 Kb ) render time = 9h02m 16 passes IBL+HDR resolution= 800x800
Last reply by Paul Forwood, -
- 3 replies
- 1.9k views
Heres the new villian so far. Her name is Power Mad Squirrel, aka PMS. She has an extremely high IQ and is the arch enemy of Super Mega Fox. She also has two henchmen (squirrels) that I need to complete.
Last reply by ChuckGram, -
- 16 replies
- 1.9k views
I still have to assign some CPs in the hips, but its almost done: http://www.angelfire.com/film/noanoa/fig-bike.html Comments and critiques are always welcome. -Noah
Last reply by noah brewer, -
- 20 replies
- 1.9k views
During the last couple of weeks I have done some experiments with realistic Ocean Waves in Animation Master. For now there is only one image to watch, but I'm working on a short animation that I hope to be able to show in a day or two. (The image is rendered with the simplest possible environment. No sky sphere, one single sun light and a simple reflecting gradient material.) Click here, for more information on this (The page will be updateted as the "project" evolves.)
Last reply by zacktaich, -
- 12 replies
- 1.9k views
Hey! Just a test on a character I´m working on. No rigging yet. Racing boots/goggles are to be added. Crits? Fire at will... m
Last reply by Kamikaze, -
- 12 replies
- 1.9k views
I hadn't tried animation master in a while, the new disk begged me to model again... I'm going to attempt Fett with the new cloth system to do his clothing.... here is his helmet so far.... hey.. any ideas of getting a really nice metal finish to the areas that are worn off?
Last reply by Fuchur, -
- 21 replies
- 1.9k views
Merry Christmas, everyone! I took a shot at creating an animated Christmas card. Wish it'd occurred to me to do it sooner, but somehow I was able to finish it in time. I did have to cheat a bunch (which included using no multi-pass or shadows in rendering and a lot of tomfoolering in Flash and Photoshop.) Anyways, I thought I'd share it with you guys, too! The Wannabe Pirates Spectacular Christmas Special
Last reply by Rodney, -
- 5 replies
- 1.9k views
Hey everybody, I just threw this together in the last couple of hours... I really don't have any use for it, I just made it out of boredom. Texturing could use some work, but it's a start
Last reply by Zaryin, -
- 15 replies
- 1.9k views
It has been a while since I posted anything so I have the engine I am working on. (Some day I will get back to working on the bar scene just not today) This is a sort of fantasy rocket engine that will have moving flashing lights inside of it (thus the clear sections) I am trying to figure out how to rig a big crysta to the top of it as well as more hoses and some structure, but for now here it is in its unfinished un textred glory.
Last reply by Dhar, -
- 18 replies
- 1.9k views
Hey Hashers, I'm posting the opening segment to my director's/demo reel. The Quicktime clip is 20 seconds and 4 MB. Essentially, this will be the lead in to the actual reel clips. I still have to build/add the effects track. Here's the link: http://home.pacbell.net/jedonald/AM/Sentinel.mov C&C are welcome. Thanks in advance, Jefferson
Last reply by artisticlicense, -
- 2 replies
- 1.9k views
Here's a toon test from waaaayyyy back in 2004 (click to animate) I tried to copy this walk cycle from an old Walter Foster animation book.
Last reply by robcat2075, -
- 25 replies
- 1.9k views
Hi all - Here is a noob decaling question. The attached model has transparency of 40%. I have applied a decal which clearly is darker than the rest of the model(look at the top of the model - here is more transparent than the face which is the decal). I have matched the colors in my paint program to the model's RGB values. I presume because the model is semi-transparent this accounts for the color differences. Am I correct? How do I get around this? Thanks for any thoughts. Doug
Last reply by JoshB, -
Here is my newest start, It is 2 nights of work so far and I hope to get a full day on it tomorrow. Hope you like, I will be making the model avail when finished but there is more to go of course.
Last reply by Spaceman, -
- 17 replies
- 1.9k views
Heres the model zipped - instead of posting vague pics of splines. [And I owe you an appology "Mage" because it seemed like you were gripe-ing, (below reply), when it turns out you werent.] h2.zip Well, I was trying to spline off a picture of the Hunter Model. Obviously its gunna take alot more work and understanding. Not much to work with other than a side view as a reference. The Hunter model has such a minimal amout of splines, yet its cleverly done using bias tweaks. And plus theres only a couple hooks, which are hard to figure where they are splined off of? I tried to take snapshots off the Hunter videos of the wireframes, but the quality only gives minimal h…
Last reply by ypoissant, -
- 1 follower
- 34 replies
- 1.9k views
Well, I'm attempting to model the BC-304. I am not a very good modeler, so if you give a piece of advice on something to change, you might have to tell me how
Last reply by Darkwing, -
- 16 replies
- 1.9k views
I think I have finally found the look I was going for with the plasma ball I was making. The 'electricity' is oddly enough..glowing hair and you can see the wireframe below. If theres anything else I can change please tell me...hope you like it!!
Last reply by MATrickz, -
- 0 replies
- 1.9k views
I was just rendering my animation and AM crashed. Luckily I saved it.
Last reply by Joe_Lunjen, -
- 22 replies
- 1.9k views
Started this dragon to test the new displacement. This was just a quick preliminary to check the effect. Still need to decal the rest of the model (arms and legs). [attachmentid=13386] and a wireframe so that you can gauge the effect. [attachmentid=13387]
Last reply by John Bigboote, -
- 15 replies
- 1.9k views
Ok,i'm a big final fantasy and kingdom hearts fan,kupo. so when i was talking to a freind of mine we were talking about one of the games, we started talking about moogles and i said"hey i should model a moogle" and he said "yeah that would be cool" so about a week after that finaly got to it and i finished 90% of the modle in 3 hours,kupo.and heres all i have to do now,kupo. 1)connect arms->body->head->line->pompom 2)rig the moogle 3)then i'm gonna add fur and fuzz for the non tooned version 4)make the moogles house 5)make the moogles couldin 6)make the moggles girlfreind the moggle from final fantasy XII and Kingdom Hearts [attachmentid=…
Last reply by the_black_mage, -
- 15 replies
- 1.9k views
Hey guys, I made this as a quick very basic demo to show my friend(not that im good at adding effects etc lol) The timing is WAY OFF and im going back and redoing it to get that better. I need to know if u guys think it will look convincing when i get the timing better. Ill take any feedback thanks Geoff knight_back_flip.mov
Last reply by Tai Shan, -
- 16 replies
- 1.9k views
I've always liked the squash and stretch look of the Veggie Tales character's eyes and wondered how to do it in A:M. There were several posts on this forum showing how it was done with distortion boxes so I gave it a try. Very cool... then it made me wonder if the same technique on a generic round character head would make it easy to generate a bunch of unique characters very quickly without having to do any rerigging or remodeling (other than a new distortion box). After a little experimentation I came up with a design that works pretty well in most deformations - except for really extreme stretches. The example video shows one model instanced three times in t…
Last reply by strohbehn, -
- 11 replies
- 1.9k views
This may a "How long is a pice of string " questions but, Is there a table or list that suggests appropriate weights to be given to CP's, using the 2008 rig ? What I mean by that, is given a standard joint like a wrist, what type of percentage spread would go across the forearm, hand and fan bone ? I've tried to work through it, but with very limited success, and need to address the problem again. regards simon
Last reply by Simon Edmondson, -
- 22 replies
- 1.9k views
I have been pretty quiet recently because I've been working hard on virtual me. I wanted to experiment with puppeting a realistic character, and I figured I was the best reference available. The model is not quite as elegantly splined as some of the other self portraits that have been posted recently, but my focus was on movement. So here's a first test at virtual me. There are still some tweaks to be made in both the motion and the model, but this is a promising start. Sorry it's so short, but I had to fit in the 2mb limit take20.mov
Last reply by Bendytoons, -
- 18 replies
- 1.9k views
Hi, here it is, half finish I would say. There still a lot of modeling and texturing to do, but it gives an idea. I seek advices and comments especially on lightning. Thxs
Last reply by nimblepix, -
- 17 replies
- 1.9k views
Hello Started working on Angelina Jolie just for the fun of it to see how real I can get it.
Last reply by Rodney, -
- 12 replies
- 1.9k views
This was in another thread, but probably better to be in its own topic. Attached is a Word document showing how to Export a simple shape out of Photoshop as an Adobe Illustrator path and then into AM as a mode. If someone could post on a website that would be great (I am approaching my limit for bandwidth for the month ) Cheers, Eugene USING_THE_AI_PLUGIN.doc
Last reply by johnl3d, -
- 26 replies
- 1.9k views
I've read several post in which people were noticing that the emitters were not totally transparent when a scene was rendered. Well Nancy shared a little trick with me in one of my posts that I thought was good enough to share with everyone. Many of you may know this already, but some may not. If you want to make an emitter disappear, here's the trick: Make a small TGA image with a transparent background and an alpha channel for the whole image. When rendered in AM you should see nothing. Now take that TGA and apply it as an image to the emitter mesh you want to hide. Here is the kicker: in the image properties under the mesh shortcut, change the property from col…
Last reply by robcat2075, -
- 21 replies
- 1.9k views
Well, I actually started making this project with Truespace 6. I am still in the middle of it but Animation Master is easy to model with and I am not having problems with system crashes as I did with TS Nurbs. The spline base form of modeling seems to work much like I expected TS Nurbs should have worked. They are not the same but I think some of the approaches to this project I could apply in TS too. If I cannot figure out how to do something in TS I can quickly make it in A.M. and export it. So far though, I have been able to model the B-36 in A. M. without any system crashes distracting me from my task. Mainly because I think this application is so well though…
Last reply by Technodandy, -
- 17 replies
- 1.9k views
Here is a little test to see if I could animate my bug attacking someone.... Thom seemed to be a good test subject. http://home.alltel.net/collinsfamily04/attackcomp.mov Cory
Last reply by 3DArtZ, -
- 1 follower
- 17 replies
- 1.9k views
Penguins have always been a favorite animal of mine. Perhaps it because they look like they are dressed in formal wear, or maybe it is just that they are physically unable to steal my french fries (unlike one of my least favorite animals: seagulls). Either way, the other day I drew some penguins for a comic (here if you're interested) which got me thinking about penguins once again. So I've decided to try making a basic model of a penguin... mainly because I'm not good enough to make a non-basic model Attached is the 1st step... plan of attack is adding some feet, shaping the head a bit, shaping the rest of the body slightly, fixing the eyes, possibly adding som…
Last reply by Rodney, -
- 1 follower
- 7 replies
- 1.9k views
Each year we at 3We (the agency I am working for) are releasing a new christmas-calendar where you will get another funny or nice looking video each day. The image used for the calendar is (as each year) created with A:M, so I thought "why not showing it on the forum". http://advent.3we.de Best wishes and have a nice pre-christmas time . *Fuchur*
Last reply by Fuchur, -
Hi Guys! I upgrade the texture of my aikidoka model. I made it by William Sutton's UV tutorial and Jim Talbotski's features tutorial! I'm grateful these great stuffs! Thanks Fellows! Here are some samples: Please write me your opinions! Finally I made a live-action with Toshisan! You can see this picture in the attached file. Cheers, Sharky
Last reply by Sharky, -
- 14 replies
- 1.9k views
Animation:Master Technical Reference V11 I was looking for the latest "HOW TO BOOKS" out there and this one above appears to be the latest. I was wondering if it is elegant enough to guide one for a WIP project ? Also how many copies did the author sell? --- that would some what imply if it is widely acclaimed and adored or not?
Last reply by raf1, -
- 1 follower
- 17 replies
- 1.9k views
Ok, I'm serious about getting this thing done. Rodney, I'm taking your suggestion, and I'm going to concentrate on just getting the first installment done. Then I'll worry about trying to generate interest, and how the heck I'm going to distribute this thing. (I've got some ideas along those lines though). Here's the basics of the story as it stands so far: Our two main characters for this installment are travelling from Edo (Tokyo) to Satsuma. The journey is going to have 3 -4 legs, and each one could be traversed using a different form of transportion, giving us a good opportunity to show off the steampunk side of the storyline. Our two main characters…
Last reply by Rodney, -
- 1 follower
- 15 replies
- 1.9k views
Thought someone might be interested in my latest rush project for a client to be used in a 30 sec logo. Took 18 hours of work and contains 10,671 patches. Camillo
Last reply by animas3D, -
- 1 follower
- 18 replies
- 1.9k views
For the scifi contest most people re released their contest entry in stereo. I thought that was really cool so, now that the voting is over I feel it is ok for me to repost my entry in Stereo. I would love for other folks to do the same. oh and I would love comments and criticism.
Last reply by ruscular, -
- 15 replies
- 1.9k views
Hello everyone. My first post here. I'm a 3D artist working in the midwestern US. I've developed a character that I'm intending to cast in a short film when I get the time. Please feel free to critique, rip, or flatout dislike, the image. I'd love to know what people think. ~Dan
Last reply by Paul Forwood, -
- 1 follower
- 16 replies
- 1.9k views
Here's what I have so far for the January 11 second club. Its a bit more challenging this month with three characters and their voices overlapping. The scenario is : A lady walking out of the pet store with a couple of Dodo birds she just purchased and they are all very happy. The lady will be clapping something in her hands during the clapping part but haven't thought of anything fitting yet. dodotest4.mov BTW those Dodo birds are cool models and they are on the extras DVD.
Last reply by JohnArtbox, -
- 20 replies
- 1.9k views
Just started modelling a new character starting with the face and head. The only render to date is the model decaled with the roto rendered in front of the roto. A little bit of a cheat, I know, but I haven't built the eyes, hair or rest of the head as yet - and I have yet to learn how to properly decal a head! Wireframe has been posted as well. http://higginsdj.250free.com/wips.htm Cheers
Last reply by starwarsguy, -
- 17 replies
- 1.9k views
Hey guys, so after a week of doing these little 30 minute (or so:)) excersices I put this sequences together. Even though there are a lot of little problems that could be fixed I'm feeling kinda dangerous with this Animation:Master right now! Also just have a feeling of "This software kicks animation booty!" as I was able to put this together with only minimal time spent. Anyhows... take a look if you get a chance. http://www.vrcops.com/vids/NightClipA.mov Mike Fitz www.3dartz.com
Last reply by seven, -
- 35 replies
- 1.9k views
Hi all. I recently started work on a new model. It's a very old and weathered knife with a wooden handle surrounded by a piece of leather. Just wondering if it looks anywhere near photorealistic (which i know it's not) and what i can do to improve it. Oh and, does anyone have any materials for leather? Hope you guys can help me out with this.
Last reply by DanCBradbury, -
This is my first attempt at radiosity. The detail is lacking. But after reading Yves' ideas on radiosity I thought I'd try it. Ed
Last reply by teh1ghool, -
- 27 replies
- 1.9k views
Hi all I need some help on how to separate a photo into 2 parts and then, how to use the 2 new images with AM to create the effect of a model in the original photo. photo 1 An example would be of Victor Navone and his model in front of his computer. photo2 I have worked with Photoshop for several years but never messed with masks or alpha channels so does anyone know where I can find a simple tut. on how to separate the fence? Then to create a project in AM with 2 layers and my model?
Last reply by robcat2075, -
- 15 replies
- 1.9k views
Hello Fellow-Hashers! Well, this is the first time I posted anything really, so if I do something stupid don't tell me, just pretend like I know what I'm doing. Anyway, I've been working on this for the last few days. It's based on a Hildebrandt painting. I did some post work in photoshop but it's mostly A:M. You can tear it apart if you need to. Enjoy!
Last reply by Nosferatu,