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This is an open forum for discussing Animation:Master and discussions should relate to A:M in some capacity.
Ask questions. Share experiences. Outline goals and aspirations.
Discuss what you hope to accomplish with A:M and projects you are working on.
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968 topics in this forum
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- 6 replies
- 871 views
For those who have an iPad Disney is joining the growing number of organizations that are opening their vaults for a peek inside production. I posted briefly about Richard Williams's app that puts his video and text from "The Animation Survival Kit" elsewhere... The primary reason I post on this is that it seems to be a trend to repurpose older material for new audiences using new digital (interactive) technology. At it's core this seems to be a smart move on behalf of Disney because frankly, if they don't do it someone else will. Of particular interest to animators is that the various references from the "Principles of Animation" chapter in Frank and Ollie'…
Last reply by largento, -
- 2 replies
- 946 views
Hello all- I just saw a news article that says a UPS store here in San Diego (Kearny Mesa) is now having a 3D printer on the premises. People will be able to walk in with a file and print out their work as a 3D prototype. The 3D printers seem high end, meaning they are a cut above what the lowest pro-sumer models presently are. Don't know what the cost will be but the fact that you can walk in with a flash drive and walk out with your creation is pretty cool. If you don't live near San Diego, you might check the UPS store website and see if they are planning a 3D printer for a store near you. Best, Tom
Last reply by pixelplucker, -
- 1 follower
- 7 replies
- 1k views
One of the decisions I need to make with my planning of Pappa Bear's career is whether or not to do these as toon renders or straight up 3d. One of the considerations is the setting. These shorts will be based in the Walt Disney World parks, initially Main Street in the Magic Kingdom. So I need to figure in creating the buildings as either models or simple projection maps. Also, while I really dig the old timey toon look, I'm not entirely sold that it is appropriate for this. I put together a quick test to see how Pappa Bear looks in both 3d and toon renders. I used a back drop painting that I had acquired at an auction that was used in an unknown Hanna-Barbara 1960…
Last reply by kwhitaker, -
- 8 replies
- 893 views
I've been trying to get a dynamic bone chain to bring life to a shirt worn by Pappa Bear rather than using sim cloth. I added two dynamic bone chains to the shirt opening, then enabled collision detection. The issue comes about when stressing the range of motion as shown with the attached movie clip. I've fiddled with just about all of the settings with no real change in the behavior. I'd really like to get this to a point where I can animate the character without having to worry about the behavior of the shirt, but at this point I don't know if that is realistic. shirt_testc.mov One thing I'm wondering is if I need another bone chain to run along the bottom he…
Last reply by fae_alba, -
- 1 follower
- 5 replies
- 752 views
So things have changed in my neck of the woods and parking costs are really starting to bite into my income, even with the reduced amount that I actually have to be at the office. I've been thinking about taking the train but that adds at least an 1 to 1.5 hours to my commute. It would be nice to be able to do something animation or art related with that time instead of reading, sleeping, or playing around with my phone. Is there any viability to running AM on a windows virtual machine on a high-end Android tablet? Something with a Tegra 3 or 4 maybe? I would just use my laptop, but without a tray table or something to put it on (not available on the…
Last reply by zandoriastudios, -
- 1 reply
- 687 views
Greetings, I just wiped my hard drive and have re-installed AM. When I apply a photo to a model, it appears in full resolution and slows modeling down enormously. I've never had this happen before: a decal showing in high-res in default mode. I've fiddled with the real-time render settings but that doesn't change anything. If someone knows a way to get the default resolution of decals down (pre-render or quick render), I'd very much appreciate the info. Thanks, Doug Since I wrote the above several hours ago, I loaded v16, and things happen at the speed they should. It seems to be a problem with v17, at least the way it loaded on my computer.
Last reply by robcat2075, -
- 60 replies
- 5.3k views
So normally I would ask my daughter to do this for me, but her mind is on other things, only weeks away from making me a grandpa, so I'm coming to the forums. I am trying to dust off, improve, and capitalize on my meager modeling and rigging skills for a little project I have in mind. Below is a picture of Disney's Humphrey the Bear. It is exceedingly hard to find images of Humphrey that can be used to create a model from, this being the best I've found so far. Serg2 had created a head for me last year, but I wanted to do the body. My problem is that I, for some reason, have a real problem in imagining the body in 3D space from the flat picture. I hope I will have b…
Last reply by steve392, -
- 2 replies
- 858 views
Chuck Williams and Aaron Blaise have launched a kickstarter to fund the initial creation of their current effort; a movie called "Art Story". But that isn't what I'm posting about here... Previously to this effort Williams and Blaise were working at the ill fated Digital Domain on several other story ideas. During that process they recorded a TEDx presentation about their creative process in creating their stories. hSIfGs-DGQ Some concepts covered: Starting out Spaghetti Pitches Inspiration Capturing Moments Evoking Emotion (Emotional Experiences) Research/Reference Connecting with Real Life Beat Boards Non…
Last reply by Rodney, -
- 4 replies
- 723 views
just wanted to share some shots from the "Secret Garden" ( sorry it's just a cell phone cam ) the train movie was a scene change going from India to Great Britain and arriving at the station anyway it did look great, Hash is amazing! I seriously doubt you can knock out something that good and fast with any other program with just one guy ( me ) so again a BIG thanks to the Hash master for making an excellent program and sorry for the low rez shots ya had to be there (:
Last reply by Rodney, -
- 3 replies
- 681 views
Did a search for this because someone had asked on another forum. It creates a global map that you could wrap around a sphere to make planets. Fractal World Generator
Last reply by markw, -
- 1 reply
- 499 views
Found this, my Manga Studio uses it but can't seem to find a whole lot on it. Might be pretty cool for AM http://www.clip-studio.com/quma/en/products
Last reply by itsjustme, -
- 5 replies
- 719 views
Hy AnimationMaster, I just installed AM16.0 again after a new format WinXp. I can't start as I have to webregistrate. Can you send me an email, so I can star the programm? Thanks
Last reply by Fuchur, -
- 0 replies
- 542 views
I know a few in the A:M Community will be interested in this webinar as the price is certainly right for jumping into animating with music. Obviously some translation of software specific instruction will have to be negotiated but Jason's instruction always try to be applicable across the board. http://www.jasonryananimation.com/webinars...r-series-4.html From the site's description: The price? If you are already an iAnimate student this and previous webinars are accessible for free as they are included as part of the iAnimate tuition.
Last reply by Rodney, -
- 4 replies
- 793 views
GetWorldPos(bone.transform) looking for directions or sample on how to use and set parameters
Last reply by johnl3d, -
- 15 replies
- 1.4k views
This will be making the rounds... Don't Go to Art School: Why Traditional Art Schools are Failing Us by Noah Bradley. He outlines the issues and provides some resources to help address the problem. Here's a brief snippet of Noah's recommendations: His main point is that the debt incurred in attending a traditional art school is not worth the cost (a concept most will readily agree with). Agree or disagree (like most folks his solutions align fairly close with his proximity to those solutions), Noah has many interesting and thought provoking things to say and considerations to contemplate on his blog. Like this article entitled, "Start of…
Last reply by Rodney, -
UPDATING A:M?
by Guest- 1 reply
- 618 views
Hi I purchased AM in 2007 and never had the time to use it. Now I do how can I update it to the current version. I have the Yeti cover box I think it is version 13 0r 14 I also have the EXTRAS DVD. I'm using a Windows 8 Satellite Toshiba A4 VISION AMD....Please help I'd like to start creating soon as possible.
Last reply by higginsdj, -
- 2 replies
- 566 views
Nice Work Rodney !!
Last reply by Rodney, -
- 1 reply
- 667 views
Disclaimer: The following video contains a bit of cartoon nudity [vimeo]68229816[/vimeo] http://vimeo.com/68229816
Last reply by NancyGormezano, -
- 8 replies
- 3k views
Our current built-in A:M documentation, that uses .chm files, is broken because of a change that Microsoft has made to Windows. Steffen would like to convert the Help files from their source PDF to HTML. Does anyone know a tool that will reliably do the conversion including formatting and graphics? We're not looking for a "try this" or "try that" suggestion, we need a robust candidate that is definitely known to work. I've already tried OpenOffice on a variety of PDF files, it is pretty poor, so scratch that one.
Last reply by pixelplucker, -
- 4 replies
- 1.5k views
just found this... installed it on my iphone, since i don´t have an ipad yet (now there seem to be a reason to get one). on the iphone it´s a bit buggy (and hard to handle because of the size), some finger gestures are not working. but other than that: pretty cool... here´s a quick tutorial:
Last reply by thefreshestever, -
- 1 follower
- 20 replies
- 3.8k views
http://vimeo.com/68195050 [vimeo]68195050[/vimeo] Information
Last reply by itsjustme, -
- 6 replies
- 1.5k views
Hey forum, long time no see ... Today I was looking for the ultra cool old game trailers from Avalanche Software... especially the one for "Rampage" (which blew my mind back then and led to the decision to try out AM and starting with animation) but it seems that everything they did back then has vanished from the interwebz. So, if you know where to find their stuff - it would be greatly appreciated
Last reply by mike meyer, -
- 19 replies
- 2k views
Has any one been running A:M Netrender on the newer Intel CPUs that have "hyperthreading" virtual cores? What is the difference in thru-put with 4 real cores vs. 8 threads?
Last reply by thejobe, -
- 4 replies
- 611 views
I seem to remember Robert telling someone how to show decals when theye don,t show in any window apart from a render ,anyone kno how Thank,s Steve
Last reply by robcat2075, -
- 2 followers
- 8 replies
- 970 views
Mari 2.0 was released. It's "our" 3D Painter with more tools.
Last reply by zandoriastudios, -
3dcoat with AM 1 2
by ludo_si- 50 replies
- 4.4k views
Here is the explanation for texturing a model AM in 3dcoat. 1. Create your model 2. Use bake texture to save uv without difficulty. 3. export obj 16* with triangle. 4. Import your model in 3dcoat (option perpixel) 5. texture your model with symetry, bump, specular, emission, ambiant occlusion etc... 6. Export your model in obj to. All the textures are saved. 7. Import in AM. and decal replaces by new images. 8. It work and it's easy.
Last reply by Fuchur, -
- 1 follower
- 5 replies
- 897 views
Hi everybody, I have a chance to buy a second hand (version, copy, license) of an old A:M, but I don't want to fall into the error of "divide a license" cause that would be illegal... and plain piracy... The seller is not the original owner but a "second hand shop" then, He doesn't know all about the origin of that copy... So my question is, is there a way to know if a license was "divided"? is there a sign, a mark or something on the CDs that could help me to know?, Hash's people would get angry if I ask about the status of a license with the serial number, and even more, of an old version? Thank you ... a little question more, A:M was …
Last reply by Rodney, -
- 1 reply
- 942 views
I LOVED the Neverhood. Doug TenNapel has teamed up with a few old friends and is creating another similar game. Terry Taylor is onboard for the soundtrack! They're looking for support, I thought I'd help spread the word. http://www.kickstarter.com/projects/194953...=home_spotlight
Last reply by robcat2075, -
- 1 reply
- 1k views
Saw this and thought it might be of interest to game creators. If nothing else you might be able to port/update an older game over to win some prizes etc. Other than that I don't know much about it: https://www.scirra.com/ You can play a very basic HTML5 shoot-em-up game here: https://www.scirra.com/demos/ghosttutorial/ The tutorials walk you through making this and other games.
Last reply by John Bigboote, -
- 4 replies
- 1.4k views
I have several stories I've always wanted to animate where I needed a crotchety old man as the main character (I relate to them oh so well!). Ran across this facial reconstruction of Copernicus on Mental Floss and thought now there is a roto to build a cool old man from!
Last reply by Simon Edmondson, -
- 1 follower
- 29 replies
- 6k views
The irony of having a modeling program with infinite resolution is that its stl export is lower resolution than any of its competitors. Its unfortunate because Animation master could if presented / marketed the right way could have a second wind because of the the 3d printer revolution. within 10 years 20% or more of hose holds could have a 3D printer. The bottleneck right now other than price is lack of easy to use 3D modeling software. But in our case we have the software and know how to use it but we cant get a high resolution stl file to the printer. Most people are using google sketchup, this program takes about 8 minutes to create a wine glass, as s…
Last reply by pixelplucker, -
- 3 replies
- 1k views
I'm wanting to get a really nice caustic like crystal ball texture on a shere. A sphere with the look of colored glass. Anyone know of a really nice way to get this done?
Last reply by largento, -
- 1 follower
- 10 replies
- 2.5k views
6WZZARzpckw This looks pretty incredible! Done in realtime! Can this be supported within A:M? Developer info: https://developer.nvidia.com/physx Wiki: http://en.wikipedia.org/wiki/PhysX
Last reply by pixelplucker, -
- 0 replies
- 1k views
I thought this was an interesting breakdown of Lord of the Rings characters and their movement through time: http://xkcd.com/657/ Starwars, Jurassic Park, etc. included too. There are a lot of other visual breakdowns of time/space on the site. The reason this appealed to me was that I have at various times roughed out stories in a similar way via A:M splines.
Last reply by Rodney, -
- 5 replies
- 2.2k views
Just the last week I found this site and I think is a good option for show your models, 100 mb for free, and the navigation to the models is with the mouse, as closer as you want in any degree, you can see the wires and turn 360 degrees as well, all you need is to export the model in OBJ with the normal outside and ready...I uploaded some without textures... here the link... http://p3d.in/8BYBB
Last reply by nino banano, -
- 1 follower
- 3 replies
- 1.2k views
There is a filter, plugin for Photoshop that is great when using alpha channels. it spreads out the images edges with the same color. anyone remember the name?
Last reply by jason1025, -
Just updated to windows 8...don't know why. I guess I'm a OS junkie LOL. Will let everyone know how it works with AM.
Last reply by ruscular, -
- 0 replies
- 823 views
This one is for the Mac users amongst us primarily those that use Final Cut Pro X, Motion 5, or Compressor 4. http://support.apple.com/kb/DL1396
Last reply by Rodney, -
- 1 reply
- 971 views
I stumbled across this software that is free on sourceforge called Sweet Home 3d. http://www.sweethome3d.com/index.jsp You can quickly layout rooms and even multiple floors with furniture and export them out as an obj from the 3d window. They seem to import ok into the latest AM as props. I'm sure some fiddling and texture work would need to be done but might save some of you the daunting task of making this stuff from scratch in splines for quick scenes. Typical of the opensource stuff watch the installer and make sure your not installing any extra programs that aren't needed such as Real Player or any other garbage. Anyways it's worth checking out.…
Last reply by steve392, -
- 2 replies
- 579 views
Here I am again fishing...this time for help. Everyone knows I'm working on the Woke Up Dead movie (check my signature) So I'm making progress with the models but now comes the part where I need to do phenomes and such....(think I spelled that right) Beyond the basic phenomes what would the rest of you guys recommend as a base line set of facial expressions that are a must have in the line up. I guess what I'm doing is trying to compile a complete list of what really comes in handy. So go ahead and hit me. Doesn't matter what anyone says this is all good stuff to know.... (all this stuff I'm learning will one day become a video tut for future AMers)... …
Last reply by higginsdj, -
- 5 replies
- 1.1k views
Thought I'd post this because it represents several trends in software of late. A few of them include: Higher Resolutions (including support for 4K) Screen Capture Motion Tracking Video Layering These represent must-have technologies in my estimation. In this case, I see Corel is pressing into the market more fully by enhancing their Video Studio products and at $79 that makes for an affordable solution when similar products can easily range toward $399 and upward. dYWGQnjFWmk They have a trial version for those who want to explore. (Trial Link) Disclaimers: I have not used Corel VideoStudio in years so cannot attest to its current ea…
Last reply by Vertexspline, -
- 1 reply
- 572 views
This is my 1000 post on the AM forums!!!! I've been coming here for years and I'm just as excited about it now as I was years ago!!!! Here's to 1000 more
Last reply by robcat2075, -
- 8 replies
- 924 views
I noticed today that there is a sequence featured in the banner of what looks like a large transformer, kicking a car. Clicked on the link but it went to the forum section rather than the animation itself. Could someone kindly direct me to theanimation itself ? regards simon
Last reply by Rodney, -
- 1 follower
- 9 replies
- 1.6k views
I need a model of the Earth, or if not, the best way to decal an earth map onto a sphere. Anyone?
Last reply by John Bigboote, -
- 4 replies
- 932 views
Hi everybody. I sure could use a 2012 Chevy Silverado standard cab long bed white in color. Black seats, boned so wheels turn & as functional as ur time allows. Never paid for service like this before so hit me up at tomross2002@gmail.com if you think this is something you'd like to preform. We can discuss price. Oh. .. Silver painted factory wheels. .. Thanks!
Last reply by detbear, -
- 8 replies
- 2.1k views
the language in the patent is pretty dense, I'm not sure what it is they are patenting that is new... http://www.freepatentsonline.com/8358311.html
Last reply by largento, -
- 7 replies
- 1.3k views
I'm wanting to capture the A:M desktop icons but Windows blurs them, even the smallest versions. Is there a way to get Windows to not try to anti-alias the icons?
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 895 views
twice this problem has arisen I am using a character and everything is fine with rig got em posed and for some reason/ I hit a button or something and the character goes into T pose and will not respond anymore. ??????? very frustrating what key turns rig off?
Last reply by Mechadelphia, -
- 3 replies
- 913 views
ILM released this short video today about the making of the New York scenes in the Avengers and holy crap, it's pretty mind blowing the amount of CG work and detail they put into it! I knew obviously some of it was CG, but I actually had no clue that it was almost entirely CG.
Last reply by Gerry, -
To Youtube
by novice- 1 follower
- 0 replies
- 644 views
I am interested in posting my work on YouTube. Does anyone have any suggestions on how to save the animation so I can do so? (ie: save in A and convert to B, etc.) Respectfully, novice
Last reply by novice,