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979 topics in this forum
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- 2 replies
- 650 views
For all you guys out there using Macs, thought you might be interested in this: https://deals.cultofmac.com/sales/the-name-...-mac-bundle-3-0 I don't really recognize the other apps, but this would be a great way to get Camtasia for cheap.
Last reply by Roger, -
My youngest is a budding graphic artist, and had created a logo for herself a while ago. Today she asked if I could build it in A:M, and after a few hours, this is what she got. Sort of taking to it myself, might actually spend a few days and rig him and see how he animates.
Last reply by fae_alba, -
- 0 replies
- 1k views
Disclaimer: I have not yet purchased any of Scott Petersen's products so therefore cannot personally vouch for their thoroughness or quality. Scott T. Petersen has been an animator, director and teacher for quite awhile. Here's his basic bio: For those that tend toward a traditional hand drawn approach to animation you may find his current DVDs of interest. At this time he has three available: 1. Animation and Drawing: The Essential Basics 2. Lesson 2: The Power of Anticipation (Umm... no direct link... so see the preview below) 3. Dynamic Posing for Gesture Drawing h7HcAsuYl9o Here's a related video on anticipation that…
Last reply by Rodney, -
- 26 replies
- 2.9k views
So, couldn't this made usable for hashusers also now? Cycles Render Engine Released With Permissive License http://code.blender.org/index.php/20...ssive-license/
Last reply by Vertexspline, -
- 1 follower
- 10 replies
- 2.6k views
My friend, Cedrix Hohnstadt, is starting a kickstarter campaign for a pose book he is creating.Check it out here. I think this a great way to push us into developing our posing skills.
Last reply by nimblepix, -
- 5 replies
- 2.3k views
I thought some might find this interesting http://www.karmatoons.com/drawing/drawing.htm scroll to bottem
Last reply by steve392, -
- 0 replies
- 691 views
http://www.photoshoproadmap.com/Photoshop-...nd-backgrounds/
Last reply by johnl3d, -
- 3 replies
- 935 views
Here's a very interesting short told in an ultra-stylistic way: No real dialogue but lots of animated progression. Interestingly, or should I say, "exactly as planned by its creators", I had no clue where the plot was heading but in the end I found myself saying, "but of course, that's exactly how the resolution of this story should play." [vimeo]70975460#[/vimeo] Direct Link Note: While this short was animated in another product in my estimation it could have just as easily been created in A:M. Added: The style of this and a few other shorts making the rounds these days has me thinking of Sebastian's recent foray into similar lighting and styliz…
Last reply by Simon Edmondson, -
- 2 replies
- 634 views
We animator types are an eclectic bunch of characters with diverse interests, so I was wondering. Is anyone watching Summer Slam tonight?
Last reply by Wildsided, -
- 3 replies
- 735 views
I really must recommend the illusion of life. Great book from two great animators. Just got my copy in today and I'm really impressed by the amount of information it provides.
Last reply by John Bigboote, -
- 1 follower
- 20 replies
- 1.7k views
Hi, Clearly A:M was not designed for anything like this but I was trying to think of some way to place multiple spheres and simulate each one attracting every other one--like planets and gravity, the gravity (attraction) having a fall off. Hell I can't even think of a way to have one object pull on another object! Any thoughts? Cheers, Rusty
Last reply by robcat2075, -
- 1 reply
- 786 views
For those interested in such things, the following are folks that have appeared on my radar as being valued members of the forum which I surely have neglected. This isn't to suggest there aren't many others but as for these, if you see them in your various wanderings please feel free to befriend, support, encourage... I dunno... think of sumthin'. Animus (Michel) Canada Joined: September 03 Bobby (Bobby) Thailand Joined: September 04 ddavis (Don) New Jersey, USA Joined: October 03 dyrwoolf (Sins) Trial User from ? Joined: January 13 entity (Rich) Philidelphia, USA Joined: Nov 03 Been down on his luck. No computer. No A:M. A…
Last reply by Vertexspline, -
- 6 replies
- 990 views
For those who have an iPad Disney is joining the growing number of organizations that are opening their vaults for a peek inside production. I posted briefly about Richard Williams's app that puts his video and text from "The Animation Survival Kit" elsewhere... The primary reason I post on this is that it seems to be a trend to repurpose older material for new audiences using new digital (interactive) technology. At it's core this seems to be a smart move on behalf of Disney because frankly, if they don't do it someone else will. Of particular interest to animators is that the various references from the "Principles of Animation" chapter in Frank and Ollie'…
Last reply by largento, -
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- 1.1k views
Hello all- I just saw a news article that says a UPS store here in San Diego (Kearny Mesa) is now having a 3D printer on the premises. People will be able to walk in with a file and print out their work as a 3D prototype. The 3D printers seem high end, meaning they are a cut above what the lowest pro-sumer models presently are. Don't know what the cost will be but the fact that you can walk in with a flash drive and walk out with your creation is pretty cool. If you don't live near San Diego, you might check the UPS store website and see if they are planning a 3D printer for a store near you. Best, Tom
Last reply by pixelplucker, -
- 1 follower
- 7 replies
- 1.1k views
One of the decisions I need to make with my planning of Pappa Bear's career is whether or not to do these as toon renders or straight up 3d. One of the considerations is the setting. These shorts will be based in the Walt Disney World parks, initially Main Street in the Magic Kingdom. So I need to figure in creating the buildings as either models or simple projection maps. Also, while I really dig the old timey toon look, I'm not entirely sold that it is appropriate for this. I put together a quick test to see how Pappa Bear looks in both 3d and toon renders. I used a back drop painting that I had acquired at an auction that was used in an unknown Hanna-Barbara 1960…
Last reply by kwhitaker, -
- 8 replies
- 957 views
I've been trying to get a dynamic bone chain to bring life to a shirt worn by Pappa Bear rather than using sim cloth. I added two dynamic bone chains to the shirt opening, then enabled collision detection. The issue comes about when stressing the range of motion as shown with the attached movie clip. I've fiddled with just about all of the settings with no real change in the behavior. I'd really like to get this to a point where I can animate the character without having to worry about the behavior of the shirt, but at this point I don't know if that is realistic. shirt_testc.mov One thing I'm wondering is if I need another bone chain to run along the bottom he…
Last reply by fae_alba, -
- 1 follower
- 5 replies
- 797 views
So things have changed in my neck of the woods and parking costs are really starting to bite into my income, even with the reduced amount that I actually have to be at the office. I've been thinking about taking the train but that adds at least an 1 to 1.5 hours to my commute. It would be nice to be able to do something animation or art related with that time instead of reading, sleeping, or playing around with my phone. Is there any viability to running AM on a windows virtual machine on a high-end Android tablet? Something with a Tegra 3 or 4 maybe? I would just use my laptop, but without a tray table or something to put it on (not available on the…
Last reply by zandoriastudios, -
- 1 reply
- 721 views
Greetings, I just wiped my hard drive and have re-installed AM. When I apply a photo to a model, it appears in full resolution and slows modeling down enormously. I've never had this happen before: a decal showing in high-res in default mode. I've fiddled with the real-time render settings but that doesn't change anything. If someone knows a way to get the default resolution of decals down (pre-render or quick render), I'd very much appreciate the info. Thanks, Doug Since I wrote the above several hours ago, I loaded v16, and things happen at the speed they should. It seems to be a problem with v17, at least the way it loaded on my computer.
Last reply by robcat2075, -
- 60 replies
- 5.8k views
So normally I would ask my daughter to do this for me, but her mind is on other things, only weeks away from making me a grandpa, so I'm coming to the forums. I am trying to dust off, improve, and capitalize on my meager modeling and rigging skills for a little project I have in mind. Below is a picture of Disney's Humphrey the Bear. It is exceedingly hard to find images of Humphrey that can be used to create a model from, this being the best I've found so far. Serg2 had created a head for me last year, but I wanted to do the body. My problem is that I, for some reason, have a real problem in imagining the body in 3D space from the flat picture. I hope I will have b…
Last reply by steve392, -
- 2 replies
- 906 views
Chuck Williams and Aaron Blaise have launched a kickstarter to fund the initial creation of their current effort; a movie called "Art Story". But that isn't what I'm posting about here... Previously to this effort Williams and Blaise were working at the ill fated Digital Domain on several other story ideas. During that process they recorded a TEDx presentation about their creative process in creating their stories. hSIfGs-DGQ Some concepts covered: Starting out Spaghetti Pitches Inspiration Capturing Moments Evoking Emotion (Emotional Experiences) Research/Reference Connecting with Real Life Beat Boards Non…
Last reply by Rodney, -
- 4 replies
- 777 views
just wanted to share some shots from the "Secret Garden" ( sorry it's just a cell phone cam ) the train movie was a scene change going from India to Great Britain and arriving at the station anyway it did look great, Hash is amazing! I seriously doubt you can knock out something that good and fast with any other program with just one guy ( me ) so again a BIG thanks to the Hash master for making an excellent program and sorry for the low rez shots ya had to be there (:
Last reply by Rodney, -
- 3 replies
- 723 views
Did a search for this because someone had asked on another forum. It creates a global map that you could wrap around a sphere to make planets. Fractal World Generator
Last reply by markw, -
- 1 reply
- 524 views
Found this, my Manga Studio uses it but can't seem to find a whole lot on it. Might be pretty cool for AM http://www.clip-studio.com/quma/en/products
Last reply by itsjustme, -
- 5 replies
- 777 views
Hy AnimationMaster, I just installed AM16.0 again after a new format WinXp. I can't start as I have to webregistrate. Can you send me an email, so I can star the programm? Thanks
Last reply by Fuchur, -
- 0 replies
- 572 views
I know a few in the A:M Community will be interested in this webinar as the price is certainly right for jumping into animating with music. Obviously some translation of software specific instruction will have to be negotiated but Jason's instruction always try to be applicable across the board. http://www.jasonryananimation.com/webinars...r-series-4.html From the site's description: The price? If you are already an iAnimate student this and previous webinars are accessible for free as they are included as part of the iAnimate tuition.
Last reply by Rodney, -
- 4 replies
- 831 views
GetWorldPos(bone.transform) looking for directions or sample on how to use and set parameters
Last reply by johnl3d, -
- 15 replies
- 1.5k views
This will be making the rounds... Don't Go to Art School: Why Traditional Art Schools are Failing Us by Noah Bradley. He outlines the issues and provides some resources to help address the problem. Here's a brief snippet of Noah's recommendations: His main point is that the debt incurred in attending a traditional art school is not worth the cost (a concept most will readily agree with). Agree or disagree (like most folks his solutions align fairly close with his proximity to those solutions), Noah has many interesting and thought provoking things to say and considerations to contemplate on his blog. Like this article entitled, "Start of…
Last reply by Rodney, -
UPDATING A:M?
by Guest- 1 reply
- 644 views
Hi I purchased AM in 2007 and never had the time to use it. Now I do how can I update it to the current version. I have the Yeti cover box I think it is version 13 0r 14 I also have the EXTRAS DVD. I'm using a Windows 8 Satellite Toshiba A4 VISION AMD....Please help I'd like to start creating soon as possible.
Last reply by higginsdj, -
- 2 replies
- 596 views
Nice Work Rodney !!
Last reply by Rodney, -
- 1 reply
- 690 views
Disclaimer: The following video contains a bit of cartoon nudity [vimeo]68229816[/vimeo] http://vimeo.com/68229816
Last reply by NancyGormezano, -
- 8 replies
- 3.1k views
Our current built-in A:M documentation, that uses .chm files, is broken because of a change that Microsoft has made to Windows. Steffen would like to convert the Help files from their source PDF to HTML. Does anyone know a tool that will reliably do the conversion including formatting and graphics? We're not looking for a "try this" or "try that" suggestion, we need a robust candidate that is definitely known to work. I've already tried OpenOffice on a variety of PDF files, it is pretty poor, so scratch that one.
Last reply by pixelplucker, -
- 4 replies
- 1.6k views
just found this... installed it on my iphone, since i don´t have an ipad yet (now there seem to be a reason to get one). on the iphone it´s a bit buggy (and hard to handle because of the size), some finger gestures are not working. but other than that: pretty cool... here´s a quick tutorial:
Last reply by thefreshestever, -
- 1 follower
- 20 replies
- 3.9k views
http://vimeo.com/68195050 [vimeo]68195050[/vimeo] Information
Last reply by itsjustme, -
- 6 replies
- 1.5k views
Hey forum, long time no see ... Today I was looking for the ultra cool old game trailers from Avalanche Software... especially the one for "Rampage" (which blew my mind back then and led to the decision to try out AM and starting with animation) but it seems that everything they did back then has vanished from the interwebz. So, if you know where to find their stuff - it would be greatly appreciated
Last reply by mike meyer, -
- 19 replies
- 2.2k views
Has any one been running A:M Netrender on the newer Intel CPUs that have "hyperthreading" virtual cores? What is the difference in thru-put with 4 real cores vs. 8 threads?
Last reply by thejobe, -
- 4 replies
- 650 views
I seem to remember Robert telling someone how to show decals when theye don,t show in any window apart from a render ,anyone kno how Thank,s Steve
Last reply by robcat2075, -
- 2 followers
- 8 replies
- 1k views
Mari 2.0 was released. It's "our" 3D Painter with more tools.
Last reply by zandoriastudios, -
3dcoat with AM 1 2
by ludo_si- 50 replies
- 4.9k views
Here is the explanation for texturing a model AM in 3dcoat. 1. Create your model 2. Use bake texture to save uv without difficulty. 3. export obj 16* with triangle. 4. Import your model in 3dcoat (option perpixel) 5. texture your model with symetry, bump, specular, emission, ambiant occlusion etc... 6. Export your model in obj to. All the textures are saved. 7. Import in AM. and decal replaces by new images. 8. It work and it's easy.
Last reply by Fuchur, -
- 1 follower
- 5 replies
- 949 views
Hi everybody, I have a chance to buy a second hand (version, copy, license) of an old A:M, but I don't want to fall into the error of "divide a license" cause that would be illegal... and plain piracy... The seller is not the original owner but a "second hand shop" then, He doesn't know all about the origin of that copy... So my question is, is there a way to know if a license was "divided"? is there a sign, a mark or something on the CDs that could help me to know?, Hash's people would get angry if I ask about the status of a license with the serial number, and even more, of an old version? Thank you ... a little question more, A:M was …
Last reply by Rodney, -
- 1 reply
- 991 views
I LOVED the Neverhood. Doug TenNapel has teamed up with a few old friends and is creating another similar game. Terry Taylor is onboard for the soundtrack! They're looking for support, I thought I'd help spread the word. http://www.kickstarter.com/projects/194953...=home_spotlight
Last reply by robcat2075, -
- 1 reply
- 1.1k views
Saw this and thought it might be of interest to game creators. If nothing else you might be able to port/update an older game over to win some prizes etc. Other than that I don't know much about it: https://www.scirra.com/ You can play a very basic HTML5 shoot-em-up game here: https://www.scirra.com/demos/ghosttutorial/ The tutorials walk you through making this and other games.
Last reply by John Bigboote, -
- 4 replies
- 1.5k views
I have several stories I've always wanted to animate where I needed a crotchety old man as the main character (I relate to them oh so well!). Ran across this facial reconstruction of Copernicus on Mental Floss and thought now there is a roto to build a cool old man from!
Last reply by Simon Edmondson, -
- 1 follower
- 29 replies
- 6.4k views
The irony of having a modeling program with infinite resolution is that its stl export is lower resolution than any of its competitors. Its unfortunate because Animation master could if presented / marketed the right way could have a second wind because of the the 3d printer revolution. within 10 years 20% or more of hose holds could have a 3D printer. The bottleneck right now other than price is lack of easy to use 3D modeling software. But in our case we have the software and know how to use it but we cant get a high resolution stl file to the printer. Most people are using google sketchup, this program takes about 8 minutes to create a wine glass, as s…
Last reply by pixelplucker, -
- 3 replies
- 1.1k views
I'm wanting to get a really nice caustic like crystal ball texture on a shere. A sphere with the look of colored glass. Anyone know of a really nice way to get this done?
Last reply by largento, -
- 1 follower
- 10 replies
- 2.6k views
6WZZARzpckw This looks pretty incredible! Done in realtime! Can this be supported within A:M? Developer info: https://developer.nvidia.com/physx Wiki: http://en.wikipedia.org/wiki/PhysX
Last reply by pixelplucker, -
- 0 replies
- 1.1k views
I thought this was an interesting breakdown of Lord of the Rings characters and their movement through time: http://xkcd.com/657/ Starwars, Jurassic Park, etc. included too. There are a lot of other visual breakdowns of time/space on the site. The reason this appealed to me was that I have at various times roughed out stories in a similar way via A:M splines.
Last reply by Rodney, -
- 5 replies
- 2.3k views
Just the last week I found this site and I think is a good option for show your models, 100 mb for free, and the navigation to the models is with the mouse, as closer as you want in any degree, you can see the wires and turn 360 degrees as well, all you need is to export the model in OBJ with the normal outside and ready...I uploaded some without textures... here the link... http://p3d.in/8BYBB
Last reply by nino banano, -
- 1 follower
- 3 replies
- 1.3k views
There is a filter, plugin for Photoshop that is great when using alpha channels. it spreads out the images edges with the same color. anyone remember the name?
Last reply by jason1025, -
Just updated to windows 8...don't know why. I guess I'm a OS junkie LOL. Will let everyone know how it works with AM.
Last reply by ruscular, -
- 0 replies
- 850 views
This one is for the Mac users amongst us primarily those that use Final Cut Pro X, Motion 5, or Compressor 4. http://support.apple.com/kb/DL1396
Last reply by Rodney,