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This is an open forum for discussing Animation:Master and discussions should relate to A:M in some capacity.
Ask questions. Share experiences. Outline goals and aspirations.
Discuss what you hope to accomplish with A:M and projects you are working on.
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939 topics in this forum
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- 6 replies
- 540 views
Hello- I have been using Windows XP for years and because Microsoft is abandoning support for Windows XP I am about to upgrade to Windows 7. My AM web subscription is due in 4 days and I won't get the new Windows 7 in place for another 10 days to two weeks. If I renew AM and am sent a subscription code to be used to activate the new yearly license, will I need a new code when I upgrade the OS a few days later? I have been using AM everyday so I don't want to have a lag in service. Will the new bought subscription number work with both the old and the new Operating Systems? Or will Jason or Heath need to send me a follow up code? Any …
Last reply by Tom, -
- 1 follower
- 3 replies
- 537 views
Hello everyone. I had some thoughts today about artists and their potential works. Specifically I was thinking about the kickstarter world and all the projects that have had the dreaded "Funding Unsuccessful." By no means does this mean the project is unsuccessful!!!! But it has to be a real downer to put one's heartfelt work out there and have it seemingly rejected by the world. Kickstarter, although a clever way to get a project done, should by no means be viewed as a "Project Killer." O.K. ......So maybe the thing might need more work......Maybe people need to learn more about it or see it a little closer to finished quality. Maybe people …
Last reply by Gerry, -
- 2 followers
- 4 replies
- 628 views
An orchestra performed a medley of music from Tom and Jerry cartoons at Royal Albert Hall... kYrUWfLlYI0
Last reply by GAngus, -
Howdy animators, I'm wondering if any one knows where I can buy the 3 training DVDs made by Jeff lew??? I had them but I seem to have missed placed them. Any help at all would be great Thank you mike
Last reply by Dpendleton77, -
- 1 follower
- 7 replies
- 971 views
Do the commonly available, ~$500 printers have the resolution to make threaded mechanical parts like nuts and bolts? Suppose I had something like a trumpet and the threaded cap on a valve was missing, could a printer successfully reproduce detail that small? Here's an example of such a part off my tuba...
Last reply by pixelplucker, -
- 1 reply
- 367 views
Hello Everybody... Is there anybody here who could tell me where to find Newton plugin for v12, please? or someone who could upload it from his own files? Thank you
Last reply by Fuchur, -
- 2 replies
- 415 views
Just announcing that I'll be doing the company Christmas animation (my eighth, yikes, this is the longest I've ever been at one job!) and as yet I have zero ideas, but I'm just starting, surely something will come up!
Last reply by Gerry, -
Pencil test
by Gerry- 1 follower
- 7 replies
- 745 views
I copied these frames from a sketched run cycle I found with a Google search, but I changed the proportions of the cat to be fat with stubby legs, then made this quickie movie to see the end result. CatRun_h264.mov
Last reply by GAngus, -
- 2 replies
- 403 views
It is time to renew my subscription. I previously used the 32-bit version of AM. I just bought a new Windows 7 Dell 64-bit machine. Does anyone have any thoughts on the pros and cons of 64-bit AM vs. continuing to use 32-bit AM on a 64-bit machine?
Last reply by Fuchur, -
- 2 replies
- 455 views
For all you guys out there using Macs, thought you might be interested in this: https://deals.cultofmac.com/sales/the-name-...-mac-bundle-3-0 I don't really recognize the other apps, but this would be a great way to get Camtasia for cheap.
Last reply by Roger, -
My youngest is a budding graphic artist, and had created a logo for herself a while ago. Today she asked if I could build it in A:M, and after a few hours, this is what she got. Sort of taking to it myself, might actually spend a few days and rig him and see how he animates.
Last reply by fae_alba, -
- 0 replies
- 706 views
Disclaimer: I have not yet purchased any of Scott Petersen's products so therefore cannot personally vouch for their thoroughness or quality. Scott T. Petersen has been an animator, director and teacher for quite awhile. Here's his basic bio: For those that tend toward a traditional hand drawn approach to animation you may find his current DVDs of interest. At this time he has three available: 1. Animation and Drawing: The Essential Basics 2. Lesson 2: The Power of Anticipation (Umm... no direct link... so see the preview below) 3. Dynamic Posing for Gesture Drawing h7HcAsuYl9o Here's a related video on anticipation that…
Last reply by Rodney, -
- 26 replies
- 2k views
So, couldn't this made usable for hashusers also now? Cycles Render Engine Released With Permissive License http://code.blender.org/index.php/20...ssive-license/
Last reply by Vertexspline, -
- 1 follower
- 10 replies
- 1.8k views
My friend, Cedrix Hohnstadt, is starting a kickstarter campaign for a pose book he is creating.Check it out here. I think this a great way to push us into developing our posing skills.
Last reply by nimblepix, -
- 5 replies
- 1.6k views
I thought some might find this interesting http://www.karmatoons.com/drawing/drawing.htm scroll to bottem
Last reply by steve392, -
- 0 replies
- 454 views
http://www.photoshoproadmap.com/Photoshop-...nd-backgrounds/
Last reply by johnl3d, -
- 3 replies
- 631 views
Here's a very interesting short told in an ultra-stylistic way: No real dialogue but lots of animated progression. Interestingly, or should I say, "exactly as planned by its creators", I had no clue where the plot was heading but in the end I found myself saying, "but of course, that's exactly how the resolution of this story should play." [vimeo]70975460#[/vimeo] Direct Link Note: While this short was animated in another product in my estimation it could have just as easily been created in A:M. Added: The style of this and a few other shorts making the rounds these days has me thinking of Sebastian's recent foray into similar lighting and styliz…
Last reply by Simon Edmondson, -
- 2 replies
- 460 views
We animator types are an eclectic bunch of characters with diverse interests, so I was wondering. Is anyone watching Summer Slam tonight?
Last reply by Wildsided, -
- 3 replies
- 515 views
I really must recommend the illusion of life. Great book from two great animators. Just got my copy in today and I'm really impressed by the amount of information it provides.
Last reply by John Bigboote, -
- 1 follower
- 20 replies
- 1.1k views
Hi, Clearly A:M was not designed for anything like this but I was trying to think of some way to place multiple spheres and simulate each one attracting every other one--like planets and gravity, the gravity (attraction) having a fall off. Hell I can't even think of a way to have one object pull on another object! Any thoughts? Cheers, Rusty
Last reply by robcat2075, -
- 1 reply
- 554 views
For those interested in such things, the following are folks that have appeared on my radar as being valued members of the forum which I surely have neglected. This isn't to suggest there aren't many others but as for these, if you see them in your various wanderings please feel free to befriend, support, encourage... I dunno... think of sumthin'. Animus (Michel) Canada Joined: September 03 Bobby (Bobby) Thailand Joined: September 04 ddavis (Don) New Jersey, USA Joined: October 03 dyrwoolf (Sins) Trial User from ? Joined: January 13 entity (Rich) Philidelphia, USA Joined: Nov 03 Been down on his luck. No computer. No A:M. A…
Last reply by Vertexspline, -
- 6 replies
- 672 views
For those who have an iPad Disney is joining the growing number of organizations that are opening their vaults for a peek inside production. I posted briefly about Richard Williams's app that puts his video and text from "The Animation Survival Kit" elsewhere... The primary reason I post on this is that it seems to be a trend to repurpose older material for new audiences using new digital (interactive) technology. At it's core this seems to be a smart move on behalf of Disney because frankly, if they don't do it someone else will. Of particular interest to animators is that the various references from the "Principles of Animation" chapter in Frank and Ollie'…
Last reply by largento, -
- 2 replies
- 696 views
Hello all- I just saw a news article that says a UPS store here in San Diego (Kearny Mesa) is now having a 3D printer on the premises. People will be able to walk in with a file and print out their work as a 3D prototype. The 3D printers seem high end, meaning they are a cut above what the lowest pro-sumer models presently are. Don't know what the cost will be but the fact that you can walk in with a flash drive and walk out with your creation is pretty cool. If you don't live near San Diego, you might check the UPS store website and see if they are planning a 3D printer for a store near you. Best, Tom
Last reply by pixelplucker, -
- 1 follower
- 7 replies
- 743 views
One of the decisions I need to make with my planning of Pappa Bear's career is whether or not to do these as toon renders or straight up 3d. One of the considerations is the setting. These shorts will be based in the Walt Disney World parks, initially Main Street in the Magic Kingdom. So I need to figure in creating the buildings as either models or simple projection maps. Also, while I really dig the old timey toon look, I'm not entirely sold that it is appropriate for this. I put together a quick test to see how Pappa Bear looks in both 3d and toon renders. I used a back drop painting that I had acquired at an auction that was used in an unknown Hanna-Barbara 1960…
Last reply by kwhitaker, -
- 8 replies
- 626 views
I've been trying to get a dynamic bone chain to bring life to a shirt worn by Pappa Bear rather than using sim cloth. I added two dynamic bone chains to the shirt opening, then enabled collision detection. The issue comes about when stressing the range of motion as shown with the attached movie clip. I've fiddled with just about all of the settings with no real change in the behavior. I'd really like to get this to a point where I can animate the character without having to worry about the behavior of the shirt, but at this point I don't know if that is realistic. shirt_testc.mov One thing I'm wondering is if I need another bone chain to run along the bottom he…
Last reply by fae_alba, -
- 1 follower
- 5 replies
- 557 views
So things have changed in my neck of the woods and parking costs are really starting to bite into my income, even with the reduced amount that I actually have to be at the office. I've been thinking about taking the train but that adds at least an 1 to 1.5 hours to my commute. It would be nice to be able to do something animation or art related with that time instead of reading, sleeping, or playing around with my phone. Is there any viability to running AM on a windows virtual machine on a high-end Android tablet? Something with a Tegra 3 or 4 maybe? I would just use my laptop, but without a tray table or something to put it on (not available on the…
Last reply by zandoriastudios, -
- 1 reply
- 526 views
Greetings, I just wiped my hard drive and have re-installed AM. When I apply a photo to a model, it appears in full resolution and slows modeling down enormously. I've never had this happen before: a decal showing in high-res in default mode. I've fiddled with the real-time render settings but that doesn't change anything. If someone knows a way to get the default resolution of decals down (pre-render or quick render), I'd very much appreciate the info. Thanks, Doug Since I wrote the above several hours ago, I loaded v16, and things happen at the speed they should. It seems to be a problem with v17, at least the way it loaded on my computer.
Last reply by robcat2075, -
- 60 replies
- 4k views
So normally I would ask my daughter to do this for me, but her mind is on other things, only weeks away from making me a grandpa, so I'm coming to the forums. I am trying to dust off, improve, and capitalize on my meager modeling and rigging skills for a little project I have in mind. Below is a picture of Disney's Humphrey the Bear. It is exceedingly hard to find images of Humphrey that can be used to create a model from, this being the best I've found so far. Serg2 had created a head for me last year, but I wanted to do the body. My problem is that I, for some reason, have a real problem in imagining the body in 3D space from the flat picture. I hope I will have b…
Last reply by steve392, -
- 2 replies
- 649 views
Chuck Williams and Aaron Blaise have launched a kickstarter to fund the initial creation of their current effort; a movie called "Art Story". But that isn't what I'm posting about here... Previously to this effort Williams and Blaise were working at the ill fated Digital Domain on several other story ideas. During that process they recorded a TEDx presentation about their creative process in creating their stories. hSIfGs-DGQ Some concepts covered: Starting out Spaghetti Pitches Inspiration Capturing Moments Evoking Emotion (Emotional Experiences) Research/Reference Connecting with Real Life Beat Boards Non…
Last reply by Rodney, -
- 4 replies
- 529 views
just wanted to share some shots from the "Secret Garden" ( sorry it's just a cell phone cam ) the train movie was a scene change going from India to Great Britain and arriving at the station anyway it did look great, Hash is amazing! I seriously doubt you can knock out something that good and fast with any other program with just one guy ( me ) so again a BIG thanks to the Hash master for making an excellent program and sorry for the low rez shots ya had to be there (:
Last reply by Rodney, -
- 3 replies
- 526 views
Did a search for this because someone had asked on another forum. It creates a global map that you could wrap around a sphere to make planets. Fractal World Generator
Last reply by markw, -
- 1 reply
- 398 views
Found this, my Manga Studio uses it but can't seem to find a whole lot on it. Might be pretty cool for AM http://www.clip-studio.com/quma/en/products
Last reply by itsjustme, -
- 5 replies
- 530 views
Hy AnimationMaster, I just installed AM16.0 again after a new format WinXp. I can't start as I have to webregistrate. Can you send me an email, so I can star the programm? Thanks
Last reply by Fuchur, -
- 0 replies
- 417 views
I know a few in the A:M Community will be interested in this webinar as the price is certainly right for jumping into animating with music. Obviously some translation of software specific instruction will have to be negotiated but Jason's instruction always try to be applicable across the board. http://www.jasonryananimation.com/webinars...r-series-4.html From the site's description: The price? If you are already an iAnimate student this and previous webinars are accessible for free as they are included as part of the iAnimate tuition.
Last reply by Rodney, -
- 4 replies
- 536 views
GetWorldPos(bone.transform) looking for directions or sample on how to use and set parameters
Last reply by johnl3d, -
- 15 replies
- 1k views
This will be making the rounds... Don't Go to Art School: Why Traditional Art Schools are Failing Us by Noah Bradley. He outlines the issues and provides some resources to help address the problem. Here's a brief snippet of Noah's recommendations: His main point is that the debt incurred in attending a traditional art school is not worth the cost (a concept most will readily agree with). Agree or disagree (like most folks his solutions align fairly close with his proximity to those solutions), Noah has many interesting and thought provoking things to say and considerations to contemplate on his blog. Like this article entitled, "Start of…
Last reply by Rodney, -
UPDATING A:M?
by Guest- 1 reply
- 499 views
Hi I purchased AM in 2007 and never had the time to use it. Now I do how can I update it to the current version. I have the Yeti cover box I think it is version 13 0r 14 I also have the EXTRAS DVD. I'm using a Windows 8 Satellite Toshiba A4 VISION AMD....Please help I'd like to start creating soon as possible.
Last reply by higginsdj, -
- 2 replies
- 428 views
Nice Work Rodney !!
Last reply by Rodney, -
- 1 reply
- 533 views
Disclaimer: The following video contains a bit of cartoon nudity [vimeo]68229816[/vimeo] http://vimeo.com/68229816
Last reply by NancyGormezano, -
- 8 replies
- 2.4k views
Our current built-in A:M documentation, that uses .chm files, is broken because of a change that Microsoft has made to Windows. Steffen would like to convert the Help files from their source PDF to HTML. Does anyone know a tool that will reliably do the conversion including formatting and graphics? We're not looking for a "try this" or "try that" suggestion, we need a robust candidate that is definitely known to work. I've already tried OpenOffice on a variety of PDF files, it is pretty poor, so scratch that one.
Last reply by pixelplucker, -
- 4 replies
- 1.1k views
just found this... installed it on my iphone, since i don´t have an ipad yet (now there seem to be a reason to get one). on the iphone it´s a bit buggy (and hard to handle because of the size), some finger gestures are not working. but other than that: pretty cool... here´s a quick tutorial:
Last reply by thefreshestever, -
- 1 follower
- 20 replies
- 2.9k views
http://vimeo.com/68195050 [vimeo]68195050[/vimeo] Information
Last reply by itsjustme, -
- 6 replies
- 1.1k views
Hey forum, long time no see ... Today I was looking for the ultra cool old game trailers from Avalanche Software... especially the one for "Rampage" (which blew my mind back then and led to the decision to try out AM and starting with animation) but it seems that everything they did back then has vanished from the interwebz. So, if you know where to find their stuff - it would be greatly appreciated
Last reply by mike meyer, -
- 19 replies
- 1.6k views
Has any one been running A:M Netrender on the newer Intel CPUs that have "hyperthreading" virtual cores? What is the difference in thru-put with 4 real cores vs. 8 threads?
Last reply by thejobe, -
- 4 replies
- 458 views
I seem to remember Robert telling someone how to show decals when theye don,t show in any window apart from a render ,anyone kno how Thank,s Steve
Last reply by robcat2075, -
- 2 followers
- 8 replies
- 698 views
Mari 2.0 was released. It's "our" 3D Painter with more tools.
Last reply by zandoriastudios, -
3dcoat with AM 1 2
by ludo_si- 50 replies
- 3.5k views
Here is the explanation for texturing a model AM in 3dcoat. 1. Create your model 2. Use bake texture to save uv without difficulty. 3. export obj 16* with triangle. 4. Import your model in 3dcoat (option perpixel) 5. texture your model with symetry, bump, specular, emission, ambiant occlusion etc... 6. Export your model in obj to. All the textures are saved. 7. Import in AM. and decal replaces by new images. 8. It work and it's easy.
Last reply by Fuchur, -
- 1 follower
- 5 replies
- 688 views
Hi everybody, I have a chance to buy a second hand (version, copy, license) of an old A:M, but I don't want to fall into the error of "divide a license" cause that would be illegal... and plain piracy... The seller is not the original owner but a "second hand shop" then, He doesn't know all about the origin of that copy... So my question is, is there a way to know if a license was "divided"? is there a sign, a mark or something on the CDs that could help me to know?, Hash's people would get angry if I ask about the status of a license with the serial number, and even more, of an old version? Thank you ... a little question more, A:M was …
Last reply by Rodney, -
- 1 reply
- 730 views
I LOVED the Neverhood. Doug TenNapel has teamed up with a few old friends and is creating another similar game. Terry Taylor is onboard for the soundtrack! They're looking for support, I thought I'd help spread the word. http://www.kickstarter.com/projects/194953...=home_spotlight
Last reply by robcat2075, -
- 1 reply
- 823 views
Saw this and thought it might be of interest to game creators. If nothing else you might be able to port/update an older game over to win some prizes etc. Other than that I don't know much about it: https://www.scirra.com/ You can play a very basic HTML5 shoot-em-up game here: https://www.scirra.com/demos/ghosttutorial/ The tutorials walk you through making this and other games.
Last reply by John Bigboote,