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Douglas Ferrin

*A:M User*
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About Douglas Ferrin

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Previous Fields

  • Interests
    furniture, animation, girls. Whatever. I'm having a hard time editing the other swatches of personality, but basically I've veen doing animation with AM for 15 years, continue to do it with great people and at the moment I love my life.
  • Hardware Platform
  • System Description
    Vista on amc dual 64 3 gigs of ram

Profile Information

  • Name
    Douglas Charles Ferrin
  • Location
    York, PA
  1. For the life of me I can't remember how to move a bone in real time, letting each frame be a keyframe. I feel like my memory is going to wrack and ruin. Could someone give me a nudge. I'd very much appreciate it. Thanks. Doug
  2. Greetings, I just wiped my hard drive and have re-installed AM. When I apply a photo to a model, it appears in full resolution and slows modeling down enormously. I've never had this happen before: a decal showing in high-res in default mode. I've fiddled with the real-time render settings but that doesn't change anything. If someone knows a way to get the default resolution of decals down (pre-render or quick render), I'd very much appreciate the info. Thanks, Doug Since I wrote the above several hours ago, I loaded v16, and things happen at the speed they should. It seems to b
  3. It's been a while since I've done this - I have a string of tga files (0000 - 0600) and want to apply them as a moving decal. As I recall, I only have to apply the first in the series, and the rest will follow automatically. It doesn't seem to be working - the image stays frozen on the first frame. I've put a few of them in the decal folder, thinking perhaps they need to be there and not just in the images folder, but that is not working either. I made an action, wherein the object the decal is applied to moves slightly, but still no luck. I've looked for the subject in the techref manuel
  4. Thanks Rob - still not sure if the tsm2 is a new rig; is the 2008 a new rig? I have v17 and can use either 32 vor 64 bit. Any recommendations? Thanks again. Doug Thanks Rob - I can do 64 bit and I'm up to v17 - just really wondering if there are any signifigant differences between the (what appear to be) new rigs and the 2001. I've more or less combed the forum, but haven't stumbled into any clear answers. Thanks, Doug
  5. Greetings, It's been a few years since I rigged anything - I'm wondering what the difference between the 2001 rig - last one I used - and the 2008 as well as the tsm2 rigs are. Also, are there new instructions for the various rigs? I thought I saw an illustrated rigging walk-through (using thom?) the other day but can't find it again. Any points in the right direction(s) would be much appreciated. Thanks, Douglas
  6. It looks like a good program. Thanks again.
  7. Yes, looks good; thanks very much for the movie. Indeed my units were set differently. By the way, what program did you use to make the movie - that is, what program allows you to capture what's happening on the screen? Thanks again. Doug
  8. Hi It'sjustme, I'm still getting the same thing - what version of 15 are you using? Maybe that will make a difference. Also, the only part that isn't identical is the "body"; I flipped the arms/hands and feet/legs and positioned them as closely as I could to the same positions. Any thoughts. Thanks Much. A few minutes later: Actually, using oj I got better results; good enough that I can patch it together now. Thanks again for your help. Doug
  9. I'm rigging a new model. The same thing happens in v15 however, it'sjustme. Any other ideas? With my model, I open it in modeling, bones mode. I click on mirrorbone in bones; right click, go to mirrorbone wizard; set it as it is in the pdf. Thanks.
  10. Thanks. That did the trick.
  11. Hi. I need to use V 15 for something and can't remember how to transfer license to it, then back to 16. Could someone please tell me how. Thanks Much
  12. Could you please tell me how to get 15 running again - I get the expired license notice. I've been out of the game for a while and don't remember how it is done. Thanks.
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