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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
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-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
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-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
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If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 2 replies
- 928 views
Hi, im doing a school project, and i need to make a movie with a anime character and i decided to do sonic, but i dont like modeling, just making, im kinda new but anyways, can somebody make me a Sonic The Headchog Model? Thanks SO Much! -zam1137 Heres the views/rotoscope
Last reply by KJ'd Beast, -
When I try to work with sound, AM 10.5 crashes every time. I have made a sound file (wav) and have put this file in the sound library. When I, according exercice 7 "Can you say that", select the dope sheet, type the sound text in the box and klick OK, the dictionary does his work properly and all boxes are grey. As soon as I drag the frame marker in the timeline window, AM crashes directly or after some dragging. WHAT MAY BE THE CAUSE ?
Last reply by jannus850, -
- 18 replies
- 923 views
Working on an Imac in OSX snow leopard in V15 ( the one off the installation disc ) I am having trouble with the sound in an action file. It was going OK until a few days ago and a glitch slipped in (?) . I was working with .wav files and was using one 2 mins long. Thinking it a bit large I split it down into smaller parts using Logic express. I tested the files outside Logic using QT and they worked perfectly. When imported into AM they wouldn't play and just gave a distorted noise. I tried the sound editing several times with the same effect. So I went back and converted them to MP3 but that was not accepted. So I have just converted them to aiff…
Last reply by HomeSlice, -
- 2 replies
- 520 views
how do i use an mp3 file to make a dopesheet? it would be greatly appreciated and i will love you forever if you help me =]
Last reply by HomeSlice, -
- 3 replies
- 668 views
Hey all.... I can't seem to hear an imported sound(WAV) in the choreography. Seems like you could at one time. Am I missing something, or perhaps forgotten how to toggle it on?? Detbear
Last reply by robcat2075, -
- 7 replies
- 883 views
For my mini-movie entry for the contest I've been trying to add several layers of sound. One audio file is for the background ambient noise, one is for footsteps, then a few for other random noises. In the realtime playback of the scene, all of the auido is lined up perfectly, but upon render the audio gets shifted. Secondly, when I try changing the sound volume or changing whether the sound is muted or not... it seems to have absolutely no effect in the realtime or rendered version. Any help or ideas on how to add sound properly? I've heard about rendering to TGA's and then loading them into quicktime pro to add the audio in there or something... but I would …
Last reply by rossk, -
- 4 replies
- 411 views
ok i have a circle for the mos part and i wat to attack a few lines to it only problem is that every time i do it warps is there a way to fix this
Last reply by Eric2575, -
- 3 replies
- 592 views
If I create a simple action that has a sound effect associated with it, the sound plays in the chor when the action happens... but only for the first occurrence of the action. Subsequenct actions are silent. Am I not understanding something here? or is that a bug?
Last reply by ArgleBargle, -
- 2 replies
- 449 views
Rooky Animator here! I was wondering if anybody could give me tips on how to animate an old looking space ship. If anybody does, help the 14 year old! Thanks!
Last reply by Fuchur, -
- 7 replies
- 1.1k views
OK I know I have asked for a lot of help lately. So i am sorry for asking for so much. Any way I am a big fan of SCIFI stuff so could someone direct me the way to make an space ship.I am aware that the libraries has ONE space ship but I need my own... Thanks
Last reply by the_black_mage, -
- 3 replies
- 525 views
I was wondering if anyone knows how to creat a star environment, like for space shots with ships and etc. A long time ago I saw that there was a way to do it but have no idea how to and cant find his instruction
Last reply by eptigo, -
- 4 replies
- 740 views
Hi.... I'm currently working on animating speech in spanish.... where can I find info on it??? That is phoneme poses for spanish and would I have to build a spanish dictionary file???
Last reply by C-grid, -
- 8 replies
- 477 views
so im having a hard time trying to combine the sparkles materials in a scene. basically i have a space ship. i want a trail of sparkles to follow it. easy so far? well the sparkles for some reason have been causing large black dots or holes on the space ship. turning the sparkles off seem to render fine, no holes. so i figure ill just render the sparkles separate and alpha channel them in. problem solved.... except the sparkles dont show on an alpha export. i have to turn the alpha channel off to see them.... is this an expected result? sparkles materials dont show in alpha?
Last reply by sir fen the usa, -
- 1 follower
- 21 replies
- 1.4k views
i was wondering if any of you professionals out there could make some tutorials for certain "3d" type skins or textures, or to even make them. but, just for now, i was wondering how you would make a '3d' texture for reptilian type skin. if you did an replied that would be great.
Last reply by animation man hi, -
- 1 follower
- 6 replies
- 924 views
What does the specular color, size and intensity do? Is that what color the lighter area's are going to fade to? Such as, if you had a blue diffuse color and a white specular color, the blue would be whiter in the highlights? Thanks, Ben.
Last reply by bedheadben, -
speech
by washbucket- 7 replies
- 635 views
can i add two different wav files to kit cat with two different dope sheets so he can do say two sentence at differnet times is this possible. since I downloaded animation master 15 through a subscription there is no manual just you demo video's thanks.
Last reply by washbucket, -
- 1 reply
- 283 views
ok i spent about a hour making a transformer ish robot change shape and did this in a 20 second frame range to make sure it looked fluid enough, then AM crashed an i lost it all ( still have model but no action ) so my question is is there a way to change the speed in which a action works or should i try and make the transformation happen in 2 seconds
Last reply by robcat2075, -
- 2 replies
- 450 views
I am new to animation master and I was wondering if anyone knew how to make a sphere. NOT copying from a model. This is the best I could get a sphere to look
Last reply by Gerry, -
- 2 replies
- 587 views
I am trying to work through the Lip Poses Tutorial. When I turn on the magnetic mode and click a corner of the lips to make adjustments the sphere of influence does not appear like in the tutorial video. What would cause this? T MAC
Last reply by Ganthofer, -
- 4 replies
- 695 views
Hello everyone, Could anyone provide for me a set of XYZ coordinates using the spherical combiner texture? After a lot of playing with different settings, I just can't seem to find it. (I'm just that bad at math) Thanks in advance, Masna
Last reply by Masna, -
- 3 replies
- 587 views
I made a simple book model and now I want to use it in an animation. I created 2 bones for both sides so I can open and close it. But now the book bones need to be constrained to rotate only in one direction - I need to prevent the bones to rotate up or down. How do I have to do that? For characters I uses the hash 2001 skeleton, where these constraints are already set. How can I create such constraints for my own? I haven't found a tutorial for that in the manual. Buch.mdl
Last reply by HomeSlice, -
- 1 follower
- 13 replies
- 1k views
What has to be activated for Spherical Limits is show up in the Properties?
Last reply by Kelley, -
- 4 replies
- 422 views
i need to make a authentic looking spider web any ideas?
Last reply by Rodney, -
- 2 replies
- 407 views
Hey all, I was wondering how can i make spilled water like water affected by gravity sliding down or i rather mean like blood sliding down or spilled from a bucket or dropped down.would it be cloth or rigid body or inverted bubbles. i'm totally lost in this case coz all may work somehow so i need a certain idea or strategy that can help.
Last reply by Muster, -
- 2 replies
- 468 views
All I'm trying to do is to have a ball rotate 360 degrees on the Y axis. If you look at it from the top, what happens is it goes counter clockwise to 180 degrees then goes back to zero clockwise. What I used to do was just set the rotation to 359 degrees and then it would rotate once. What do I have to do in AM? I know I'm missing something simple. Thanks
Last reply by Zidim, -
- 13 replies
- 813 views
Hello - I am working on an animated Fan Character for a client and I need to be able to have the blades of the fan rotate. I created a bone facing forward in the center of the fan and attached all the CPs to the fan blades, so that is set up fine. I started a new action and between frame 1 and 5 I tried to rotate the fan 359 degrees to the right, but it set it rotating to the left at -1 degree (the programs quicker way to get there). Any ideas on how do I do this? Here is a pic of the character, so you can get a visual. Thanks - Eric
Last reply by John Bigboote, -
- 2 replies
- 334 views
Here's something I haven't seen before. In "improving" the patches on my model, I naturally want to attach ends of one spline to another to make one continuous spline. But when I do this, the splines connect but the result is not continuous. That is if I hightlight one side of the CP I get one bias handle and if I highlight on the other side I get a completely different bias handle. The "," key verifies that the spline isn't connected properly. This seems to be common all over the model, but if I create a pair of splines out in space and connect the ends, it works just as it should. Any help would be appreciated. Thanks, Alan
Last reply by alano, -
spline
by Stronghorn- 7 replies
- 815 views
I upgraded to v.15 and now my splines are drawn at sharp anglses, I can't seem to find the setting to fix this. I have tried the smooth button and nothing changes. anyone know what I need to do? I want to draw a three point spline that loops hangs between the fingers on a hand....but they are angled instead of curved.
Last reply by Stronghorn, -
- 2 followers
- 19 replies
- 1.8k views
Hello, I think this is what David refers to as "gamma popping" in his book. Sometimes when I am animating a character in the Chor, the arms in particular will look a little "planar" and concave along one spline (flattened-looking). If I switch to muscle mode and select what I think is the offending CP with its spline direction, it will suddenly go back to the way it should look. I understand what gamma does, but because this character is not a mechanical model, I haven't adjusted the gamma at all. All randomly sampled CPs have a (default?) gamma of 0%. It's as if occasionally a spline forgets whether it is to bend in or out. As I said, as soon as I touch a CP+splin…
Last reply by sbk, -
- 12 replies
- 1k views
I might be jumping the gun on this question and will find the answer soon-- I'm working through the tutorials in the David Rogers book (BEST BOOK EVER, based on the first 1/3, at least--the tutorials are very instructive and logically arranged) and I just modeled my first realistically-muscled appendage (a leg). To keep spline density low, the tut focuses on using spline bias manipulators to define the musculature. On the tut, however, the only cps whose bias is manipulated belong to the spline rings going around the leg. Is it standard/advisable, when modeling, to adjust bias on splines running lengthwise, as well? Is there a reason to stick with bias manipul…
Last reply by C-grid, -
- 1 follower
- 7 replies
- 605 views
ok i have a partiqular point on a model in which 10 splines meet, problem is that they allways try and merge with each other and it causes the particular part to have bad eadges or round parts for no reasion, is there a way to connect all those splines to on CP but not have them link
Last reply by jirard, -
Spline layout... 1 2
by MikeV- 60 replies
- 5.6k views
So, as a test project, I'm working on recreating the smaller market stand I talked about in this post. I got the upright legs done easily enough, just created the basic shape of the legs and extruded and scaled. I'm now working on the larger cross-beam that you can see peeking out from beneath the canopy. Being the most "complex" piece of that particular model, it provides a new challenge for me, in that it has an area recessed into the "wood" and isn't one big flat piece. With polygonal modeling, it's a matter of some extruding and scaling. With patches, of course, it takes a bit more planning. So, started thinking about how to best reproduce that piece. I de…
Last reply by robcat2075, -
- 12 replies
- 878 views
Didn't know wheather to post this here or in the TaoAM. I guessed here. I'm working on some simple smart skin for a petal on a flower. Is there a way to measure the length of the center spline before smart skinning and then while smart skinning so I can make sure the petal maintains its length? Seems like it should be simple but I can't find how to check a spline length between two CP's. Thanks,
Last reply by TNT, -
- 2 replies
- 356 views
its a bit strange but i cant seem to add more splines in ver 14 after i draw a basic trace on a rotoscope i want to add more points but they dont seem to want to attach...any one having this same issue?
Last reply by sir fen the usa, -
- 1 follower
- 21 replies
- 2k views
Hi All I'm working on a model and I can't get the splines to act right. The spline fallows the curve right between the CPs but in some places between 2 CPs the curve flips, like in this image: and you end up with divots where I don't want them, as in this image: I only have 2 = 3 point patches and 2 straight splines. All other patches are 4 point. Here is an image of the splines: I've tried to refind normals, I selected one of these weird splines and tried to flip the normal and I tried using the smooth tool, all with no effect. This model looks OK with the toon shader turned on: but I'm trying to use him as a standard 3d …
Last reply by earthquake, -
- 7 replies
- 661 views
I have a question about this splines whether or not it will work, and if there will be any issue during an animatiion. CHEERS!
Last reply by StormedFX, -
- 5 replies
- 690 views
Hi all, I've had AM since v8.5 and have always marvelled at how easy it is to assign cps to bones, add fan bones, smartskin, etc... My question is why can't you do it the same way in a poly program (C4D, LW, etc...)? I am just curious here, trying to understand. It seems that it would be so much easier to lasso select a bunch of points in a poly program and assign it to a bone. The problem would of course be subdivisions (right?). But wouldn't it be feasible to say use the model in "isoparm" mode (less subdivision). assign the points to the bones and then subdivide after. The software would then extrapolate the extra points from subdividing with reasonable results. Jus…
Last reply by robcat2075, -
- 1 follower
- 23 replies
- 1.3k views
When I model, I never use the bias - I always fill out with splines. I am sure that I should be using the bias handles, but I always seem to get creases instead of the nice curves I am looking for. Do "real" modellers always use bias to get definition? What's the secret to stopping that little handle from slipping out of control all the time? Is the secret to create the mesh as far as possible and only then tweak?
Last reply by itsjustme, -
- 4 replies
- 673 views
I was wondering what is considered good spline and patch design in A:M. So far I'm up to exercise 11, and it seems like TAOA:M always has 2 splines running through each control point - as a result, 3-point and 5-point patches are necessary. I have an acquaintance who is very experienced at modeling, and he claims 5-point patches are a bad habit and should be avoided; according to him, models should be made entirely out of quads to prevent creasing. However, he works with LightWave, so I don't know how applicable that advice is to A:M. Here's an example of a foot he modeled: (copyright oDDity) Although it's made entirely out of quads, that seems to necessitate oc…
Last reply by frosteternal, -
- 5 replies
- 594 views
Hi all I just purchased animation master and I was in the file/models and working on lathe and splines when I finish how do I get it model that I finished over into the choreography section? thanks washbucket
Last reply by Rodney, -
- 2 replies
- 879 views
I probably have some setting dinged somewhere but not sure. I'm just doing basic spline practice in a Model window. In pure wireframe mode, the splines look like normal smooth curves. In the shaded modes, each spline becomes a double line segment instead of a smooth curve. What do you think I have wrong? -SB
Last reply by sb4, -
- 6 replies
- 539 views
Sometimes when a spline is directly over a grid line it disappears. I am using the version 16 beta and I am wondering if this is normal behavior, nor not. These really are square objects - a four-sided box.
Last reply by bubba, -
- 1 follower
- 29 replies
- 1.9k views
Just as I solved my video card problem with fresh drivers, and entered into [hopefully] A:M heaven...I start getting white spline lines showing through the decals. 'Happened last night with lines on a roof. Now again with the wheels of this armored car. [it's not happening with the other objects because they are older bits brought over from the tank model.][attachmentid=13517]
Last reply by KenH, -
- 3 replies
- 820 views
I saw that this has been addressed a few times in forums, but I never found an actual answer! I have finished the modeling part (not texturing/surfacing, and there is no decaling) of a computer. At some point during me setting up my test renders, the splines started showing on the surface at all times, even in the final renders. "Render as lines" is set to off, I'm using final-quality render settings (no shaded/wireframe), and all the obvious stuff I can think of checks out. I just pushed the wrong button somewhere. How do I make this stop?!? Here is the pic, and in case it'll help, I'm also attaching the project file. Thanks! commodore.prj.zip
Last reply by someawfulbridge, -
- 5 replies
- 700 views
Lately I've had splines leap away from a CP and go as far as A:M can see. [ I'm using A:M v.11] I've zoomed out as far as A:M can go, and no end in sight. Sometimes it's happened as I've connected two points with another spline. The ones in this pic happened when I extruded a ring of eight CPS. Is this a problem? They can't be selected or deleted. But when I rotate the model, they disappear in most of the views. [attachmentid=16238]
Last reply by Kelley, -
- 8 replies
- 836 views
I have installed the splitpatch plugin by Yoda_64 and when I select a patch(s) to split there is no splitpatch option in the wizards submenu. I'm using AM 15OJ+ on an ImacG5
Last reply by robcat2075, -
- 3 replies
- 412 views
Hi - I have a light set as a klieg and I want it to be an obvious spotlight where you can see the light rays coming down and only the light - almost so the character would have to stick his hand in to see him in the surrounding darkness - is there a setting for that, I have been turning everything off and on in the lights setting, but no luck. If there isn't a setting - any ideas to get this effect would be great. Thanks - Eric
Last reply by flashawd, -
- 2 followers
- 4 replies
- 737 views
I thought I knew but I didn't. What I have learned about is "Dynamic Constraints and cloth" But Spring Systems although related seem to be different. I don't want to debate that part. I just want to know if there are any tutorials showing how to use the editing features in dynamics mode and assigning masses, using the constraints that are designed for spring Systems. Could someone point me in the direction of a tutorial for this? Or could someone make a video tutorial. In the tech ref they talk about using this for stuff that I would normally use a dynamic constant for like pony tails, locks of hair, loose jowl skin, ear-rings, bouncy noses, ear lob…
Last reply by jason1025, -
- 1 reply
- 827 views
Please can someone explain how i can constrain a sprite emitter to an object in the chorography so that it will emiiter from a particular point in a specified direction.
Last reply by Rodney, -
- 3 replies
- 580 views
Hi - playing around with an explosion material that I downloaded I think from a zip file that John put up. I remember playing w/ it a ways back and it worked fine. I have the "show particles" turned on, so that it is not the issue. I assigned it to a basic ball model which I brought into a chor. It is doing nothing - not showing any particles - is there something I am missing something else I am not turning on - I attached an image of the "explosion" material. Thanks.
Last reply by flashawd,