Jump to content
Hash, Inc. Forums

Florian80

A:M Users 2019
  • Content Count

    34
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Florian80

  • Rank
    New User

Contact Methods

  • Website URL
    http://www.regentropfen.org
  • ICQ
    0

Previous Fields

  • Interests
    Animation, Music, learning
  • Hardware Platform
    Macintosh
  • System Description
    iMac Late 2010 12 GB RAM
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Unfamiliar

Profile Information

  • Location
    Germany
  1. Another problem: If I render an animation I can only use the mov format. But if I play the rendered file it is only dark - no picture - just audio if there was such. How can I render an animtion and have it in the file at the end? Thanks
  2. Ahhh, I found it out myself - I can export in iMovie using Quicktime - there I can select image sequence! Thanks - that seems to work.
  3. Ok, I tried both: In iMovie there is no export for image sequences or at least I didn't find one. I tried the way through A:M, but it was as wrong as the pictures showed in A:M itself. just some kind of noise in the images - not the real thing. Any new ideas?
  4. if your using a movie for a decal or anything it must be converted to TGA format then apply j Yes, I already head that idea, but I dont know how to accomplish that - is there any program that converts Videos into Image sequences on Mac? Best would be Freeware
  5. I just tried out AM 16 - loaded my current project and it crashed instantly. Wow - I'm stunned
  6. I'm having much trouble using the Mac version. I used AM under Windows before - now I have a Mac since September. I'm trying the whole day tu use an animated move file as a decal. It doesn't schow any sutable picture. neither in the OpenGL view nor in the rendering. somtimes it crashes during rendering. The Mac version doesnt seem to accept other video formats than mov. I tried to convert it back an forth, but nothing changed - any ideas?
  7. That means I have to render two pictures und put them together? Strange... I will try it out - thanks!
  8. Florian80

    Shadows only

    I'm doing some stills with some primitive ojects and render them as PNGs. The good thing about pngs is, that the background is saved transparent and you can use the pictures in presentations or others. But i don't want just the object but also the shadow of the object. so I switched the floor to "shadows only" and it doesn't render anymore, but also there are no shadows. I rendered it with the toon renderer - does this option not work with this renderer?
  9. Action objects are tricky to deal with. I find they are best for assembling sets, and other things that don't move, or are not going to be manipulated elsewhere in the same chor, for the very reasons/problems you are encountering. (I haven't looked at your project - so you may have already tried this, or there may be something else going on) Have you tried creating separate laptop model(s) called laptop2.mdl, laptop3.mdl, etc - rather than using the same model as the action object in the reusable action object and in the chor? Don't try to use another instance of the laptop model - but use a different model/file altogether that is actually the same, but called something different. Or it might be best to constrain the laptop model to your character's hand in the chor - rather than constrain it in the reusable action. You would have more control of it, and would only need 1 model. Thanks for the reply, the Idea to constrain the laptop in the choreogrphy came to my mind just after i postet it. So I deleted the Action objekt and constrained the object in the chor to the character. This way it is just as easy to handle as always.
  10. Ich made a character, that walks with a laptop into the scene. I made it a reusable action with an action object. now I want the character to put down the laptop on a table. But if I kill the constraint that attaches the laptop to the hand, it destroys the rest of the action. how can I prevent that? I also tried to change the laptop to a real objekt in the choreography by making it transparent but it doesn't work in comic render mode. Then I tried the ON/OFF property to switch from one laptop to the other but the laptop disappeared in the previous choreography action and reappeared in the short action where the character moved the hand to the table with the Laptop still attached. I don't know how to make it visible again or of an other idea to make an action object an really usable object in a choreography.UA_Werbung5.prj
  11. Ahh, just found it out myself - I have to use the roll handles... But thanks for your attention
  12. I tried to make a hand animation today but I was not able too use the fingers. I used the included model fo Eddie und switched the show hands off. After that the bones for all the fingers where shown but only one bone for each finger. How can I move every segment of the finger? I like to make an animation, where a hand sticks a plug into a socket. I have to move alle parts of the fingers to accomplish that.
  13. I made a simple book model and now I want to use it in an animation. I created 2 bones for both sides so I can open and close it. But now the book bones need to be constrained to rotate only in one direction - I need to prevent the bones to rotate up or down. How do I have to do that? For characters I uses the hash 2001 skeleton, where these constraints are already set. How can I create such constraints for my own? I haven't found a tutorial for that in the manual. Buch.mdl
  14. Sounds to me, that the cloth Simulating is not so easy to use as I imagined. So I think I will give up the use of it for this time. The hair doesn't need to move at all for the simple scenes I have in mind. But I thougt if it is that easy I could add some extras to the figure without making time consuming adjustments. But that doesn't seem to be the case. Maybe i will try it out later when I really need hair or cloth. But thanks for the detailed help!
×
×
  • Create New...