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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 5 replies
- 461 views
This may be obvious beyond belief, but...to make 'paste mirrored' work, need I be in Mirror Mode?
Last reply by walkers, -
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- 461 views
Hi out there, I'm wondering whether there are AM lip sync dictionaries available in other languages. I am sepecially interested in a German distionary file. Is there any? A bit deeper goes my question on how I could create one myself .... (1) What phonems can be used in this sort of file and (2) how are they mapped to lip poses? Thanks for your support
Last reply by Ganthofer, -
- 3 replies
- 461 views
Hello, I'm treating to render in Toon mode and I think I have put all the correct setting in the Rendering Options, Camera, and Model Surface Properties, so Lines are showed in renders but I have some Scale Compensation problem or something like that, cause when the camera moves near or far of the model, it seems like if the Toon line always maintain his... same width??? So when the camera is near, the lines show very "thin" and when the camera is far the line is very "thick", and... How can be possible??? Well, as I say I must be missing something cause it's simply not possible get a decent/coherent line all the time in this way, so... HELP! And thanks
Last reply by robcat2075, -
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- 461 views
Ok so I redid my model of my penguin because for some reason it became corrupt but no matter i like this model better.... I'm having trouble though getting his skeletal structure right though. Cause every time he is in the action tab everything is just screwed up.... any suggestions?? As of right now im using the skeletal rig that came with Version 13 but should I just make one of my own? here is what he looks like
Last reply by itsjustme, -
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- 461 views
In the project I'm working on, I want to set up a follow spot for the figure as it leaps about. I tried to set up an aim at constraint on the spotlight body but it didn't seem to follow the target, even though that was selected under properties. Could someone kindly explain how to achieve this? Working in the latest iteration on an I mac. Thank you in advance. simon
Last reply by Simon Edmondson, -
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- 460 views
Running Yeti, downloaded and installed 12 (v+). I can't remember if I ran the installation from the CD. At any rate, I hit the help button and got a message that the help file couldn't be found. I dragged it over from the CD and now all is well, but it occurs to me that the help file I am using is probably a bit out of date. Does the FTP site normally keep updates to the help file? -Andy
Last reply by WillP, -
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- 460 views
i am back from boston and again working diligently with version 13 of am. i am ready to attach the 2001 rig to a model. is it possible to attach the rig to an unfinished model? when trying to attach the rig some of the bones don't show up. i've look in the project work space where the bones are listed and cannot find the fore arms etc. what is the trick? richie ps i'm starting to understand splines a little better.
Last reply by stumblebum, -
- 1 follower
- 2 replies
- 460 views
Greetings all; I am brand new to Animation Master after using Truespace and Lightwave in the past. Yep, I'm a bigtime newbie. Although my Amiga days are resurfacing. I have found myself needing to animate a horse. We purchased the Anim master program and NAB to do this. Now I'm in a time crunch, having to learn Anim Master as well as how to animate a horse in AM. Could anyone possibly point me in the direction of an action library for a horse? Thanks.
Last reply by robcat2075, -
- 3 replies
- 460 views
How do I change the rulers to Ft. & In. from the metric? Man... what an idiot!
Last reply by KenH, -
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- 460 views
how do i make my finger fold using pose sliders, like folding the fist. Or how can i use pose sliders to control increase and decrease of an object. Need help please.
Last reply by John Bigboote, -
- 1 follower
- 3 replies
- 460 views
Hi - I am working on another dental animation and need to have a metal piece move in and attach to the upper jaw bone - then have the mouth close and it stay in the exact place I put it in the chor. I tried using Translate to and Orient Like and also Kinematic... it moves a little bit when I close the mouth because the jaw bone is moving. I tried setting some different interpolation methods - but didn't seem to help. Is it possible to lock it in place like I am trying to do to remain in the exact place I constrain it? Thanks for any help. -Eric P.S. - Happy almost Thanksgiving!
Last reply by flashawd, -
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- 460 views
First test And second test that i've done whiles half asleep (not a good idea as you will see the thing that went wrong) Holding test: found the timeline to make it all work this time. lighting test and camera control test, again half asleep. Camera control, edit, one sound, pause and movement test.(before i went to bed) The one second front n rear punch in the dark.
Last reply by crimsure, -
- 1 reply
- 459 views
I have AM 9.5, I like animating for fun once in a while but have not been able to devote the time to seriously try to learn AM. I do have some questions about some of the AM books. Regarding the new AM v11 Technical Manual. Does it only apply if you have the latest version of AM, or does the tutorial work with any version of AM. Secondly, on the same subject, the link to purchase the book does not go anywhere. I know a few months back that it did, but now it just goes to Cafepress' website without any information. Thanks Griffin
Last reply by Leo73, -
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- 459 views
The Sizes of Defaults Cornell Box 55x55x55 cm. If I enlarge sizes to 200x200x200 cm (and more), then in what progression should I increase quantity and parameters of light sources? Is there any definite pattern in such calculations? Is there any formula for such calculation? May be it’ll be optimal to reduce pro rata models themselves, which are settled in Cornell Box, rather than enlarge Cornell Box? And one more question. What function does the detail "luminaire" execute in Cornell-Demo-Defaults project? Thanks to everybody. Excuse me my imperfect English.
Last reply by lomvuho, -
- 2 replies
- 459 views
i know there is default lights in the model window, but i wanted to change the lighting. how do i add lights to a model? or can it only be done in a choreography?
Last reply by phatso, -
- 5 replies
- 459 views
Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ? Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style. Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question ! Thank you all !
Last reply by Rodney, -
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- 458 views
Is there anyway to recreate a plasma ball in Animation Master? Like electric bolts of various colors contained in a glass sphere?
Last reply by luckbat, -
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- 458 views
Hello - I've created a full model which I'm now trying to split in half at the center spline so that I can copy/flip/attach to rig properly. After deleting the left half, centering the middle spline at 0 along the x axis, at the copy/flip/attach stage a strange occurance happens. The model attaches at the feet. The foot is placed along the 0 y axis, but if I move the model down below the y axis, some of the control points end up at the bottom of the model (see attached jpeg). I've trid to backtrack my work to find the control points that are causing the problem, but when I try to delete them to replace them, they won't delete. Anyone know what's happening here? …
Last reply by cribbidaj, -
- 1 follower
- 1 reply
- 458 views
Please help...Just starting w/ AM switching over from Poser and found Animation Master to be wonderful but I need help...I have done all the tutorials that come in the book but I am looking to create still images of comic characters and would like to know how to apply clothing to a model like "Dex" that is already in the library. Ex. is a picture attached that I would like to make w/ Animation Master but I cant find any useful tutorial to help me out with this...Any links? Any Help Please How do i make the cape, Helmet, Most importantly the Suit...?///Please help
Last reply by zandoriastudios, -
- 4 replies
- 458 views
what are patches? and how do you find the amount there is in a model?
Last reply by phatso, -
- 4 replies
- 458 views
Hi - has anyone done the Baggage Patch Water tutorial in verion 14? Link to Tutorial I am having trouble with the channels section - is that layed out differently in version 14? Thanks
Last reply by detbear, -
- 2 replies
- 458 views
Hey guys, So, I've been trying to figure out how to stop hair from passing through my characters face. I've read a post that said, turn on object collisions in dynamics. I did this, but it only keeps the hair from passing through the scalp. I changed the collision radius, but the higher number I go, the hair becomes a crazy mess. It looks like my character is under water. Thanks. Justin
Last reply by jmart714, -
- 2 replies
- 458 views
Hi, I got A:M 2002 back in...well, 2002 and I haven't used it much and kind of forgot about it. I have recently been re-inspired to learn it and I have some questions regarding the latest version and the bajillion updates inbetween. Considering how I never really made anything to speak of on A:M 2002, I'm kind of reluctant to buy the latest version without conquering the old one. So here's the questions: 1) Will the models I make in 2002 be able to transfer over to the latest version? 2) If I get the latest version will I have to relearn everything or is it the same as 2002 but with more features? 3) I've always had a problem with A:M 2002 shutting down on …
Last reply by Rodney, -
- 2 replies
- 458 views
i have the non-shift particle hair on my character's head and every time i move them in the relationship/pose area, the hair doesn't move with them. i tried moving the hair with the groom brush and it worked, but it lost its original shape. is this the only way to move particle hair or is there another way? (is there a way to assign bones?)
Last reply by John Bigboote, -
What is the official "CREATE" button after making a new pose? I'm making sliders for different facial expression elements (eyebrows raised, etc.) but after carefully putting all the teeth in place for a "mouth agape" pose, I closed the window, and when I started working on another pose, the last new pose slider no longer had any effect! Is there an official "save" function for a pose you're working on? I'm trying out renaming right now. I remember the TAO:AM tutorials always left renaming the pose for the last action. Hopefully that's significant.
Last reply by KenH, -
- 1 follower
- 3 replies
- 458 views
Hey, I want to do a room with an even lighting, almost like fluorescent lights, what would the best method be?
Last reply by bighop, -
- 1 reply
- 458 views
all of my models use the same body and unfortunately they are all the same height. when i change the size of the model in the model window and pose her later, she poses incorrectly. i'm guessing it's becuase while splines change, the skeleton stays the same size. how do i change the model size and resize the skeleton at the same time?
Last reply by robcat2075, -
- 1 reply
- 457 views
here's my effort at the sedan, I had a lot of trouble getting the coluor on the wheels for some reason. sedan2.mov
Last reply by Leo73, -
- 0 replies
- 457 views
Does any body knows where can i find Fullbod_girl.rpj file to try to animated with Animation Master?
Last reply by seduar, -
- 2 replies
- 457 views
I've been practicing the walk cycle, and then I decided to try making a hop cycle for rabbit, but can anybody give me a idea of how I would set up the stride length for a hop, or how I would gauge it correctly? I've been experimenting, and I've gotten the animation action to look good, but the stride length is somewhat hard to gauge what I need to base it on. I keep seeming to end up with rabbit either hopping way too fast across the screen when I set up the choreography of it, or if I slow it down, every time he lands he slides forward a bit.
Last reply by Lee, -
- 1 follower
- 3 replies
- 457 views
is there a post or guide with simcloth settings? you know, like settings for silk or leather or denum and all other types of cloth. its getting tiring to guess and check my simcloths and any help would be apreciated.
Last reply by zandoriastudios, -
- 2 replies
- 457 views
Hi... just wanted to ask a newbee-question... When I use hair on a group, the hair gets often the surface-attribute "transparency" of the group underneath it... If I set the group for the hair 100% transparency, the hair gets that too... even when I set the hair-property for it to 0%. I couldnt find how to overwrite that... Any ideas? *Fuchur*
Last reply by the_black_mage, -
- 1 follower
- 5 replies
- 457 views
Hi - I created a hair system for a model. I want the hair to a shade of grey and brown so I created a new attribute (cell turb) as part of this hair system and made it grey and brown. When I apply the hair system material to the model the hair is showing as white. Can anyone let me know what I am doing wrong? Thanks - Eric
Last reply by Caroline, -
- 1 follower
- 3 replies
- 457 views
I have alot of plugins "hxt" in my hxt folder. why cant I use them. Trying treez but wont show in wizards
Last reply by TheSpleen, -
- 3 replies
- 457 views
Let`s say you have applied a decal to some patches and lateron you have changed the patches and added some cps. Do you have to apply the decals a new always in any case or is there a possibility to include the cps into the existing stamp afterwards so that the whole decal is showing up again?
Last reply by Fuchur, -
- 2 replies
- 456 views
is Dictionary.dic a .txt file with the extension changed? or what I'm really asking is if i edit Dictionary.dic how can I save it?
Last reply by robcat2075, -
- 3 replies
- 456 views
when i make modals and i try to make a modal or a group reflecive it wont be come reflective want do i do to help this?
Last reply by cuboos, -
- 2 replies
- 456 views
Hello all, sorry if this might have been asked before, I searched for a while, and couldn't find an answer. What I am trying to do is model objects that I want to render into single frame animations. I need the backgrounds to be transparent, or at least one solid color. The goal is to say model a tree or rock outcropping that I could render into a 2d image and paste it as a "billboard" on a plain in DarkBasic Pro. What I have done so far is to eliminate the ground in the chor and eliminate all unnecessary lighting. However, I can't seem to get the background color to a uniform color. If anyone has used AM for gaming apps, any ideas or methods would be greatly appreciat…
Last reply by mshihrer, -
- 2 replies
- 456 views
Rooky Animator here! I was wondering if anybody could give me tips on how to animate an old looking space ship. If anybody does, help the 14 year old! Thanks!
Last reply by Fuchur, -
- 1 follower
- 6 replies
- 456 views
i have a complexe model thats set to a grid of 5X5 and have a circle with 8 points , the whole lathe thing , but i need it to be connected to a specifing point as to not and seams , is there a way to select say the bottom point and snap it to point A with the others folowing but the circle not being destorted
Last reply by robcat2075, -
- 1 reply
- 456 views
Okay guys new problem!! I need to model a heart for my girlfriend but idk how! Ithought it would be cool if I gave her a taste of my work but I NEED A HEART!! HELP!
Last reply by johnl3d, -
- 3 replies
- 456 views
So when I import something into a choreography or model they look like this. It just cuts off the screen. Any help would be nice.
Last reply by animation man hi, -
- 3 replies
- 456 views
I made an couple of action using my software in one computer, how can i export it so that i can use thesame action in the chr of another computer.
Last reply by petokosun, -
In choreography and action whenever I move a bodypart and then pause and move another body part and press play the body parts move simoltaneously. Does anyone know how to fix this?
Last reply by Masna, -
- 1 reply
- 455 views
Hey guys. I am making a sort of hilly / desert terrain. I want to use a displacement map for it. Can someone coach and refresh my memory about this. Thanks, Justin
Last reply by John Bigboote, -
- 1 follower
- 3 replies
- 455 views
ok i have a short segment in which a jet is hit by a missle with some type of cerosive compond in it that eats away the outer armor exposing the insides, direct model manipulation didnt look very good so im asking for ideas on how to do this
Last reply by johnl3d, -
- 5 replies
- 455 views
Hi - for some reason I thought I was able to import an .ai file into AM awhile back - but now I am not seeing how I would bring it in. Can anyone tell me if it is possible? Thanks for your help - Eric
Last reply by flashawd, -
- 3 replies
- 455 views
Ok heres my deal, i use a program to extract a model from a game , the program saves it into a format usable by a program called 3d studio max, when it loads into max the models akin to perfect , ie surfaces are nice , colors are accurate, and hey there are even textures , now when i save the model in a format usable by AM ".3ds" it loads in about 1 min and as said above looks like it went through a blender , the main form is still there but thats about all that there is , also i will try and upload a pic soon as due to a system change i currently cant access AM
Last reply by John Bigboote, -
- 3 replies
- 455 views
Hi All, I just wanted to see if anyone has any info on making toys with AM. I remember talking to Victor Navone about making Blitz model / statues like ages ago and he sent me some links to toy makers which I have lost, like ages ago. I do know that the models are created on Rapid Prototype Machines and you need to send them to the Toy makers in STL ( Stereolithography) file format for the machines to output, but not how to convert AM models. Animation Master is such a powerful organic modelling application, it is such a waste to not be able to this sort of work with it. If anyone has used AM to create toys or models, I would like to hear about the…
Last reply by a.quaihoi, -
- 3 replies
- 455 views
Hello, While working on a very basic choreography my front, side, back etc... windows are all black and do not display any geomerty. I've tried shift-z to centre the scene but still nothing. The camera and light views are fine. What gives? is it a camera clipping plane issue or what? Thanks in advance Mcutler
Last reply by mcutler,