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Hash, Inc. - Animation:Master

LensOnLife

*A:M User*
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  • Name
    Oliver

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  • Hardware Platform
    Windows
  • System Description
    Quad core, Vista, Nvidia Graphics, dual monitors, 4GB RAM, 2TB disk raid-0 Stripe

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  1. Hi, Was away for a while on teh road, thanks for replies. I accessed that site - worked fine, thanks. Personally, I don't haev a preference one way or the other, a friend offered me some DWG files of a piece of furniture that I wanted to model - now I can convert. Thanks again Oliver
  2. Hi, I want to model a couple of aircraft, I can get the plans as DWG files. What I am looking for is some software that can read these files and if push comes to shove I could then do screen capture to convert to jpg files - although it would be nice if the software could do it for me Any ideas anyone - says he hopefully Oliver
  3. Thanks, that is very useful - now at least I can know which models don't have the lip-sync. What still bemuses me is that I seem to have lost this facility from a couple of actors who had it about 2 weeks ago ( Thanks for your help
  4. Hi, Set up a project with all 13 actors, a new action for each of them and then dropped a shot audio to each. Then made up a dope sheet seperately for each one adn noticed that only a few generated 'user properties' to move the lips. Surprisingly two that didn't generate teh lipsync were Sir Nigel and teh Skeleton (and I haev used both of these previously with lip-sync). I guess the first question is whether or not the basic set of actors that come with AM can be used with LipSync/DopeSheets - should I haev been able to get lip movement from all the 13 actors within their respective actions? Is there any way of examining an actor's properties (either in teh workspace hierarchy or the properties window) to be able to tell whether or not the actor is suitable for lip-syncing? Oliver P.S. Am using AM 13
  5. Thanks for that reply it worked a treat - very much appreciate your response. Now I can do some serious study of A:M for the rest of the weekend
  6. Hi, I have used the standard Eddie character, set up an action for him, added some voice and then added a dope sheet. Adjusted the widths to sync lips with voice, everything worked fine but the lip movement is far too large for what I want - in fact it looks totally unrealistic. I went in and adjusted the percentage for each phoneme at each change in the timeline, so that action looks OK, but it will be very cumbersome if I have to do this every time I do lip syncing and I am sure there must a cleaner way around this problem. Maybe I was dreaming, but I seem to remember a slider that could be used to change the range for an action - as I said maybe I was dreaming. Does anyone know how I can modify a saved action so that I can apply it to models and restrict the range of movement of the mouth so it doesn't look like someone opening wide for the dentist every time there is a vowel Cheers for now - looking forward to getting some suggestions from you experienced guys and gals
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