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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 6 replies
- 698 views
I'm using v15j and when I try to export my models as 3DS or OBJ files, they fail to export the texture data. Is there anything special I have to do before I try to export them?
Last reply by Xtaz, -
- 6 replies
- 668 views
So I build my fist model, but when I render a lot patches don't render right. I found the solution and I had to flip normals on the patch that didn't render right. Any quick way to get all patches to be flipped in an outward direction so the render correctly?
Last reply by NancyGormezano, -
- 6 replies
- 729 views
Hi guys .... I bought the amazing Jenpy's Fake/Fast AO too, but I can't put it to work.. A:M is crashing when it's being aplied ( after softening pass ).. If I model a simple ball it renders correctly ... but A:M crashs using complex objects ( characters, cars...etc...etc ) Windows 7 64 bits A:M v16 beta 5 / 64 bits check the video... FIXED in 1.03 thanks Jenpy bmw.mp4
Last reply by robcat2075, -
- 6 replies
- 572 views
I have learned to use the Duplicator wizard to make duplicate objects that are in a straight line. But what do I use to create, let us say six objects in a circle?
Last reply by HomeSlice, -
- 1 follower
- 6 replies
- 811 views
Now that I am starting back with AM I have forgotten some hot keys. Here is one I need. At a cp you can have different bias on either side of the cp. What is the hot key that breaks it into? Steve
Last reply by Fuchur, -
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- 562 views
Why is it that sometimes when I turn on the handles and select a CP with splines, they (the handles) do not show up? Thanks.
Last reply by bubba, -
- 6 replies
- 638 views
When I render to file a choreography that I have not touched except for placing a model in it, I get a different background color depending upon the file type I have chosen. Tga get me gray; mov gets black and jpeg is green Any one know why?
Last reply by John Bigboote, -
- 6 replies
- 798 views
If i want to have an object decrement its Y position every frame I should be able to do a standard value reassignment like Y=Y-1, shouldn't I?
Last reply by Xtaz, -
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- 779 views
Well i have upgraded to the most current version (V15.0j+) when i encounter a new problem it appears that every time i try and undo a action AM freezes then dies horribly forcing a full restart and reload of the project. while i am generally very good at saving every few changes its beginning to become quite bothersome due to my natural nature of trying different effects and positions and such. that said any one encounter this or have any idea what i can set/change to make am more undo friendly?
Last reply by mouseman, -
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- 1.5k views
Has anyone attempted to make a animation of a welding torch raining down sparks and what not?
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 1k views
could someone simply confirm/deny that this method: http://www.hash.com/forums/index.php?s=&am...st&p=199541 is/isn't viable this year, this version? thank you!
Last reply by robcat2075, -
- 6 replies
- 830 views
Running ver. 16 and have been trying to add video to cloth sheet. (cloth not added to model yet) I import my image/animation, now when I go to apply it to the model I am unable to find 'Add Decal' I see 'Add Image'....... Any way when it is applied to the model it looks like below. Why is it placed in each section? Why is it flipped, flopped, right side up and upside down? Maybe I never noticed it before?!?
Last reply by Walter Baker, -
- 6 replies
- 942 views
I captured these pictures from " Hezarfen the movie " for study how to render like this with A:M. This is the linked. How to render like this? Is it a Toon Render with good painted Decal? Did they use Fog? (notice at far distance) Have AO in the scene or not? I tested Toon with multiple lights and Fog without decals and AO/off. It's not good enough. Please guide me how. This is my test and my setting. This is the project file. DogAndDude_Test.prj Thank you
Last reply by mouseman, -
- 1 follower
- 6 replies
- 773 views
(my best headline yet. yay.) it's about cloth. spring systems are in the past? what is the new fabric making technique called, i don't know what to search for here? is there a date/version nr to search by as well - as in, newer than?
Last reply by robcat2075, -
- 6 replies
- 773 views
I know when you are pulling points you can constrain them to a specific axis, x, y or z but what I am curious to know is can you constrain a point along a single spline and adjust its position on that spline?
Last reply by Roger, -
- 6 replies
- 618 views
I've seen in tons of video games, movies, and other things that use streaks. Usually there is a glow applied to them. Is it not possible to do that in A.M. because I have tried adding glow to the sprite streaks and nothing happens. Just wondering if there is a way
Last reply by captainrex, -
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- 583 views
sorry to bother but does anyone know how to upload a short move file. i have tried to upload lesson 2 short avi file of 13.5mb but it tells me this type of file is not allowed. thanks mike
Last reply by mouseman, -
- 6 replies
- 842 views
Just have to give a shout out to all the great forum guru's here who answer and have provided such quick and helpful responses. I was a little worried when I came back here about three weeks ago that the forums appeared a little slow or sparse but what I learned is the wealth and quickness of responses answers most questions immediately and so not so much the usual fluff you may find elsewhere. These forums , and especially through searches , are an amazing resource and when you cannot find something you just ask and boom a few folks come in with help . And finally there is the posting of work and wip's simply awesome. …
Last reply by knipple, -
- 6 replies
- 857 views
When you draw clothing do you leave the clothing single or extrude to give it that thickness look ? Oh yah where is WIP on the forum ?
Last reply by Vertexspline, -
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- 915 views
not urgent, just curious. if doing a close-up real close up, something makes the model partly disappear. parts closest to camera just vanish. i first thought it's about the FOV tool in camera - that anything between that line and camera didn't render. but no. moving that line didn't help. then i thought maybe patches actually interfered with "camera", so i moved the camera. no change. too close was too close. i read stuff back to 2004 and found a solution, change the camera view to match another view, so you can do the pose wherever it works. (haven't tested yet.) but does anyone know what's behind all this?
Last reply by dblhelix, -
- 6 replies
- 854 views
I have worked through the tutorial in TAoAM on how to install the 2001 rig. and applied it to a simple model I have built. At the end of the tutorial it says " You may have to assign ~CP's to finger bones" but it doesn't explain how or where to look to find how to do that ? There is an earlier reference using the rabbit model to how to use the hand controls of the 2001 rig but I didn't see an explanation of how to assign points to the elaborate controls. I am probably missing something that is very obvious here but, could somebody point me to an explanation or tutorial on how to assign CP's to the hands in the 20001 rig ? I've got around it before …
Last reply by Simon Edmondson, -
- 1 follower
- 6 replies
- 762 views
In the tools tips Curved mode by selecting an object and hitting c or shift c. I cant find out what it does. Cant find it in the tech ref.
Last reply by Rodney, -
- 6 replies
- 1.7k views
hi, all. I purchased quicktime pro and exported targa sequences... can bring them into my images in project but can't bring them into camera unless I bring them all one at a time...hmmm...
Last reply by tomross2002, -
- 6 replies
- 1k views
I am trying to get a piece of film to fly in from off camera. I have a path setup in the choreography and have constrained the model to the path. Only the model refuses to bend with the path, instead the whole model moves about the path as one. The short end of it is look at the home page for animation master, the strip of film in the upper left corner of the page is similar to what I want the piece of film (model) to do, but instead of modeling the entire strip, I want one small piece of the film to bend and fold as it runs along the path. suggestions?
Last reply by InsanitySurplus, -
- 6 replies
- 818 views
OK, so this is probably a dumb question with an easy answer but; how do you turn on and of sprite emitters during an animation? All the tuts about them seem to assume that you want them on from the very beginning and with some pre-roll. What I need it to do is to start emitting some 10 or 20 seconds after the start of the sequence and last for 3 or 4 seconds, then stop emitting briefly, start again for another 3 or 4 seconds maybe and then be off for the rest of the animation. This is also a one take shot with no camera cuts. As always any help and advise would be greatly appreciated.
Last reply by markw, -
- 6 replies
- 1.2k views
Hi! I am on the exercise "can you say that" and I am having some trouble. I built the dope sheet and added the sound to the actor, but when I press play, I hear the words, but keekat's lips still don't move. The tutorial tells me that the lips should be moving. Thank you for your help! purplegirl
Last reply by Gerry, -
- 6 replies
- 938 views
Like to know if there a way to lay font in a arc or instead along a straight path... Think I saw a post here I have been digging but cant find it or if someone can explain again or direct me to the link. Trying to make a logo for a friend. thx...Here is a sig i made i put lettering around logo moved each letter manually.is there a easier way
Last reply by robcat2075, -
- 6 replies
- 868 views
today my program went all crazy So I reset the settings....now I get this: dotted lines? and if I try to grab anything I see whats behind it and if I use the lasso tool this: seen these before but cant remember how we fixed it Please help Gene
Last reply by TheSpleen, -
- 6 replies
- 945 views
Just a quick question... I'm opening up the different models that come with A:M to sorta get a feel for how they're put together, and to marvel at how you can accomplish so much with so little using patches versus polys or even SubD surfaces. I am wondering, though, why is it that with some of the models (Kee Kat, the Rabbit and I think one other I was looking at), the eyes are sorta "sunken in" inside the characters' heads? I notice that when you bring them into Choreography, that's not the case. Only in the model view. Can someone explain why this is? Is there a specific reason for it?
Last reply by mouseman, -
I have a scene in the shower. This will be composite shot. The character is hand drawn but I need to have an effect of water droplets coming down and off the body. for shower effect I will be using robcat2075 shower spray. But I need to make the water droplets on the body. I have made a model of the image for the effect. Any idea’s?? Also dose any one have a shower head with a coord?
Last reply by johnl3d, -
- 6 replies
- 1.1k views
Hello, I want to do a minecraft animation and I have started by creating a load of grass blocks, when I render them I get lines between the blocks and the textures just don't line up. I'll show you a before and after render and you can see what I mean - any suggestions would be useful. Thanks in advance. Cloister
Last reply by Cloister, -
- 6 replies
- 930 views
Hi there, Since it is now possible to import OBJs i am wondering, if it is possible, to use its UVs (if there are some of course). If yes, how do i acess them. Besides, i am wondering, if the OBJ importer which is implemented in AM now, is the one by Arthur Walasek? Best regards, Heiner
Last reply by Rodney, -
- 6 replies
- 1.1k views
I'm making animation frames for a game. These are made of a base model, construckting poses for their behaviour. This has going right always, but lately I find skipping bones appearance. So I start with an action from a base frame, and then suddenly in the 5th pose the bone looses its line shape. It becomes a sort of haze and as soon as I try to catch it with the mouse it's gone. The former radio button that showed off its "show bone"gets locked. The rest of the pose I can only hope the rest of the bones keeps its excistency. Here are some screens to show the effect. Did I miss a an option somewhere?
Last reply by Madfox, -
- 6 replies
- 1.2k views
I'm wondering -- when we create a circular spline by lathing a line into a cylinder and deleting the CPs at one end, is the resulting geometry a true circle or do splines merely provide a very good approximation of a circle? -SB
Last reply by sb4, -
- 6 replies
- 1.3k views
Hello folks; greetings from Brisbane Australia, I've used Animmaster since V10 (currently V15). The model densities I am now generating exceed the limitations of 32bit OS. The checkdiskCD makes for a portable application that can be tried on various OpSystems. (I use XPSP3 rather Wind7 due to better behaviour from AnimMaster. I can't find a lot of information about the new downloadable application format (or much else that may be related). I would be highly appreciative, (perhaps remember you in my will), if someone could point me to where these answers lay... I need a 64bit version. How do I know I am downloading the 64bit version? I run AnimMaster on an …
Last reply by painterpete, -
- 6 replies
- 1.5k views
Description says it all... Just not sure how to do it. How can I have a decal turned off on one frame, then turned on on the next - or even just turn it off once it's been applied without deleting it? Thanks tommy
Last reply by Rodney, -
- 1 follower
- 6 replies
- 1.4k views
So if I buy the subscription License for $79.99; What happens when it expires? Does the software become useless or I just don't get the latest updates/patches? Thanks
Last reply by Blickfang, -
- 6 replies
- 1.8k views
Hi I am following the Modeling Tutorial and making the vase. It came out nicely. But when after I "stitched" the holes in the bottom of the vase in wire view, they were still holes in shaded view. It's just joining 4 CP's correct?
Last reply by robcat2075, -
- 6 replies
- 1.5k views
After reading about poses in techref.pdf, I'm trying to set up a pose slider: Plop a cube into the choreography pane. Right-click the cube's bone, select New | Pose | Percentage. In the relationship pane, rotate the bone and scrub the slider to make sure it works. Back in the choreography pane, set keys on the pose channel. As a result, the pose slider value changes over time, but the cube isn't animated. What am I doing wrong?
Last reply by robcat2075, -
- 6 replies
- 1.5k views
I was gone for awhile taking classes in another software and I find myself wanting to dive back into Animation master and I see a sub-forum with this my curiosity is peeked. Question so there was a certification in this at one time or is this in the planning? I could not look in the forum as it was marked private. Thanks. TaoA:M (The Art of Animation:Master) Online
Last reply by Dpendleton77, -
- 6 replies
- 1.3k views
I requested the trial a few days ago and have not heard anything back with the id number requested of me. Is there something else I need to do? Thank you.
Last reply by Jason Simonds, -
- 1 follower
- 6 replies
- 2.5k views
First of all, let me say that A:M is pretty amazing-- the very first thing I've tried to model (after being away from 3D art for over 5 years and never having used A:M before) is actually coming out way better than I expected. On the other hand-- it also has some major issues. So-- as the attached images show, I have some weird stuff going on with my topology, and when the model is rendered, it has nasty creases all over it. I'm looking for some pointers on how to manage topology in A:M, and, more importantly, how to go back and fix things after the fact. Can someone point me to some good tuts on this, or where I should look in the manual for guidane? Thanks! …
Last reply by bcgreen24, -
- 6 replies
- 2.1k views
Hi, The geriatric is returning to AM after a break of about 5 years. During the interval I've created a big library of models using SketchUp (free version) and there is really only Collada DAE or STL export options available in SketchUp for me. The DAE also has an option to include texture data in the export. So the question that just about everyone must ask - is there any way of converting DAE to any of the AM import formats (without breaking the bank)? OR Is it possible to re-texturise / paint the STL imported model? Any help will probably allow me keep a bit more of the ever thinning thatch on top of the brain cells, Cheers, Oliver
Last reply by Rodney, -
- 6 replies
- 1.8k views
Hello everyone, i need help with AM V18 Licensing. I got a Master.lic file from Hash, added it to my AM folder as directed and got this Message Wrong Host for License (-4) Thoughts??
Last reply by robcat2075, -
- 6 replies
- 1.4k views
Hey Guys, I'm in this version 18. And on PC. There has been a consistent crash that has happened when I copy a group of splines/ cps and paste them in the same model. It doesn't happen every time, but I would say it does happen about once or twice a day. Has this been fixed in later V18 version. Thanks
Last reply by NancyGormezano, -
- 6 replies
- 2.1k views
Hi, is there a good tutorial on rigging tank treds? One that isn't material driven. I initially thought about assigning each tred to a circular path constraint, but when i tried to offset each tred to a desired position the motion path went crazy. Is there a better way?
Last reply by robcat2075, -
- 6 replies
- 1.8k views
Newbie here. I'm glad to have found this great online animation and modelling community. I'm hoping to learn more from the other members here. Cheers!
Last reply by SilvienDrefto, -
- 1 follower
- 6 replies
- 1.5k views
Can you put more than one model in an action?
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 1.6k views
10 years ago I stopped in the middle of Scarecrow of Oz after my mother fell ill, and one problem leading to the next, never got back to it. Now I'm working on a music video for a song a friend wrote, and thought I'd see if I can do some modeling and animation for it. So here I am. I found my old A:M disk and inserted it in my not as old Windows 7 PC, and it says: The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher. I thought this PC would run both 32-bit and 64-…
Last reply by Lissandragaren3, -
- 6 replies
- 2.5k views
So I'm trying to make a generic "starfield" since they seem to have gotten rid of "front projection maps" I made a basic flat pane model and have tried applying a starfield image to it as a decal. Everytime I try, the program crashes. It even does it on VGA image size. I'm using a Windows 10 Machine with an AMD Radeon graphics card. It's a Dell XPS Desktop. What am I doing wrong?
Last reply by robcat2075,