sprockets Live Answer Time Home Page Featured Free Models spotlight Rigged Spider Tinkering Gnome's Workshop
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Fixed with update


Xtaz

Recommended Posts

Hi guys ....

 

I bought the amazing Jenpy's Fake/Fast AO too, but I can't put it to work.. A:M is crashing when it's being aplied ( after softening pass )..

 

If I model a simple ball it renders correctly ... but A:M crashs using complex objects ( characters, cars...etc...etc )

 

Windows 7 64 bits

A:M v16 beta 5 / 64 bits

 

check the video...

FIXED in 1.03 thanks Jenpy

bmw.mp4

Link to comment
Share on other sites

  • Replies 6
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow

I have a bug report in with Jenpy and Steffen regarding a situation in 64-bit A:M with Fake AO...

 

If a model is extending above the "horizon" of the ground plane into the background color area, that will crash. But the same thing in 32-bit A:M will not crash.

 

So try your shot in 32-bit A:M with 32-bit FakeAO and see what happens.

Link to comment
Share on other sites

If a model is extending above the "horizon" of the ground plane into the background color area, that will crash.

Maybe it won't crash if you put a big patch way back behind the character that occludes the camera background color? I can't test it because I'm still on a 32bit OS.

Link to comment
Share on other sites

  • Hash Fellow
If a model is extending above the "horizon" of the ground plane into the background color area, that will crash.

Maybe it won't crash if you put a big patch way back behind the character that occludes the camera background color? I can't test it because I'm still on a 32bit OS.

 

I recall trying that, in my test that also didn't work.

Link to comment
Share on other sites

I don't know why it's not working but:

 

2 things - Did you get the most recent version?

 

and I noticed you were doing 4 pass, I believe jenpy said to do 1,3,5,...passes, ie, only do an odd number of passes at this time

I'm using 1.02 I checked now and I'm outdated ( 1.03 is the last update )...

and you are right ... jenpy said to use 1,3,5 passes ...I forgot this detail

 

 

I have a bug report in with Jenpy and Steffen regarding a situation in 64-bit A:M with Fake AO...

 

If a model is extending above the "horizon" of the ground plane into the background color area, that will crash. But the same thing in 32-bit A:M will not crash.

 

So try your shot in 32-bit A:M with 32-bit FakeAO and see what happens.

thanks Robert .... I didn't know about this bug. Did you test new 64bit version 1.03 ?

 

I'm posting from my mobile... tomorrow I'll back to my desktop and install 32bit and try it again

Link to comment
Share on other sites

  • Hash Fellow
thanks Robert .... I didn't know about this bug. Did you test new 64bit version 1.03 ?

 

I didn't know that was there!

 

I just tried it, I think it fixes the problem, the image in the render window looks like it's getting the AO, however I have an unrelated bug that is preventing me from rendering to file, but I think the FakeAO is working now in 64-bit.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...
filmstrip