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Hash, Inc. - Animation:Master

Cloister

*A:M User*
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    37
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  • A:M version
    v19
  • Hardware Platform
    Windows
  • System Description
    Core I5 6600k, 16GB DDR4, ASUS Z170.

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  • Location
    Hereford, UK

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  1. OK Thanks Fuchur! be interesting to see if it works. C
  2. Hi guys, Do any of you have uu3d? I am near the end of my trial stage for A:M and I want to sub for another year but I need to know this is going to work for me before I spend the money, I would also need to buy UU3d, so could someone convert this file from .x to .fbx for me to see if I can import it into UE4? I haven't worked on this for a while so I have no idea if my bones are even right on this model but it does have bones so I wand to be able to see the skeleton in UE4 then I can go ahead with it all. hope someone can help. Thanks C Blokey3.zip
  3. Ahh!, I see, I have not really been taught to model though I did go through TAOAM a number of years ago. thanks for explaining that
  4. Wow, it took me 15 minutes to right the patches using shift P and F I spent 2 hours last night and still didn't finish. Thank you! Now to remove the internal splines....
  5. OK I am going to see if I can remove all internal splines once I have the normals sorted, thanks again!
  6. OMG you guys kick ass, I knew if I had a problem here is where I would need to come to solve it, I have to wait till I'm home tonight but it'll be a lot quicker than it was I spent a couple of hours last night selecting individual control points around the patched and then flipping the normals... Thank you all!
  7. HA!, you are a diamond. I flipped a few normals and the patches are appearing now, although I have to go through every patch facing the wrong way and flip then which is painstaking - unless you know of a better way? Thanks Robcat!
  8. OK, So I want to export a model from A:M and import to Unreal Engine 4. However I have just tried exporting as an OBJ file and importing the model into UE4 and the mesh that is displayed in unreal has lots of holes in it. I am a big noob when it comes to this sort of thing so does anyone have any ideas on what I'm doing wrong here? two pics are attached. Thanks C
  9. A:M tried to smooth over the jaggies in bitmaps and that's probably what it is trying to do to those single pixels. Take it into a paint program and stretch it without any interpolation blurring (Photoshop calls the "nearest pixel) to something maybe 8 ro 16 times bigger and swap that into your project. You won't need to reapply it just change the link in the Images folder. Thank you very much - I decided to do this based on your first answer and stretched it to 256 x 256 and it now displays fine - thing is I quite liked the blurring effect, I might try varying sizes to see what I get but at least I can now add the blocks together! Thanks Cloister
  10. So you applied one image to all the blocks, thats an interesting idea. My blocks placement is exact because I am snapping to Grid. Thanks MrC
  11. The original texture is 16 x 16 pixels, would I need to make this bigger? Thanks MrC
  12. Hello, I want to do a minecraft animation and I have started by creating a load of grass blocks, when I render them I get lines between the blocks and the textures just don't line up. I'll show you a before and after render and you can see what I mean - any suggestions would be useful. Thanks in advance. Cloister
  13. Now THAT was a fantastic explanation. I really do appreciate all they effort you have gone to with me on this, I have to say this is some of the best tech support I have ever recieved. Thank you Rodney, I could learn a lot from you - maybe I'll see if I can post a few things I'm working on. Luckily my character is quite a simple one, but I'm working on getting him walking at the moment.
  14. YAY! Thats sorted it thank you very much, now I can carry on with my work One question though? What is the point of Onion Skin? What does it do? Thanks Tony
  15. Thanks For the swift reply, I have been looking in the options and I do seem to remember Onion skin being turned on - well I'll take a look tonight and see if that sorts it. Fingers crossed. Tony Ps. 10 out of 10 times, heh
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