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Hash, Inc. - Animation:Master

painterpete

*A:M User*
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  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    win8,win7,xp...64bit 16 gig ram cpu core i7 vid GTX650
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable

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  1. Regards AERO and V15j... I was "thinking out loud" while attached to a keyboard. I thought it was gone as well. Win8 has the exact same dialogue for "Visual effects/Best performance" as Win7. "Best performance" disables AERO in win7 (so stopping the "previous frame" ugliness with openGL). Win8 produces the same openGL ugliness but, using the identical dialogue, "Visual effects/Best performance" choice has no effect. (The uglies remain) The taskbar in win8 has "alpha" which is unaffected by the "visual effects/Best performance" Its telling that in a "clean" install, one of the win8 control panel items is "Windows 7 File Recovery" Strewn across the top rail of open widows are occasional "stickit notes", arbitrarily miss-repeating foldernames of the classic file tree beneath. It appears cobbled together by an undirected committee, with all the promise of VISTA.
  2. Greetings from Brisbane Australia. Thanks all for the response. My apologies for not responding sooner. Unfortunately (fortunately?) I've been away from the "electrical interwebs" Please forgive my rudeness. I've set up three multiboot harddrives WIN8-64, WIN7-64-SP1, and WINXP-64-SP2 (all with updates) to trial AnimMaster64bit side by side on same hardware. (The stoushes they are having with each other regarding "dirty drive" CHKDSKing start delays are a pain in the but) Current hardware GTX650-1gigVideo, 16gigRAM, i7CPU, GA-H77M-D3H MainBoard WIN8-64 has had the hacks done to bypass the irritating "touchscreen, mobile-phone GUI" front end. I'll download the trial onto the win7OS and see how that goes. I might need to download the trialware three times to complete my comparisons. Does the download process allow for several iterations (instances) of "enabling" the trialware? Currently all three OS can run 15j-32bit. Of the three, only XP will render using openGL, without exhibiting the previous stored frame (plane?) while creating the newer. I presume its due to no AERO to contend with. No problem with all three OS when rendering using DirectX (but realtime render is a bit ugly). The density of the models is my solution for recognizable caricature able to communicate subtle emotions, exhibiting believable anatomical cadences (lumps, bumps and valleys) when foreshortening. My methods have evolved over the decade to my current preferred technique of busy, hard modeled topography.
  3. Hello folks; greetings from Brisbane Australia, I've used Animmaster since V10 (currently V15). The model densities I am now generating exceed the limitations of 32bit OS. The checkdiskCD makes for a portable application that can be tried on various OpSystems. (I use XPSP3 rather Wind7 due to better behaviour from AnimMaster. I can't find a lot of information about the new downloadable application format (or much else that may be related). I would be highly appreciative, (perhaps remember you in my will), if someone could point me to where these answers lay... I need a 64bit version. How do I know I am downloading the 64bit version? I run AnimMaster on an isolated work machine not connected to the internet. How do I authorise the application on the isolated machine? I need to try the app in WinXP_64bit, win7_64bit and the unproven (and ugly) win8_64bit. What is the method of trialling then removing and reloading, until I pin down the friendliest OS? What is the optimum number of render nodes.. Quad Core i7 CPU? (Or do the "render nodes" refer to farming?) In anticipation of success, I promise lots of back slapping and warm fuzziness. Peter (I've made a trial request but no response occurs)
  4. Welcome to the A:M Forum Pete! :)

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