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InsanitySurplus

A:M Users 2019
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    8
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About InsanitySurplus

  • Rank
    New User

Contact Methods

  • Website URL
    http://www.insanitysurplus.com
  • ICQ
    0

Profile Information

  • Name
    Aaron

Previous Fields

  • Hardware Platform
    Windows
  • Self Assessment: Animation Skill
    Advanced
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Advanced
  1. Yes, exactly that. I'll have to wait a bit to take a look at the project file, system is in the middle of another render. Thanks!
  2. trying to do something Currently rendering out what I am getting instead...
  3. I am trying to get a piece of film to fly in from off camera. I have a path setup in the choreography and have constrained the model to the path. Only the model refuses to bend with the path, instead the whole model moves about the path as one. The short end of it is look at the home page for animation master, the strip of film in the upper left corner of the page is similar to what I want the piece of film (model) to do, but instead of modeling the entire strip, I want one small piece of the film to bend and fold as it runs along the path. suggestions?
  4. Hi, I'm a seasoned vetern when it comes to animation, but I'm pretty new to the gaming world (modeling), and have been trying to figure out how to export a model from Animation:Master so that one would be able to use the model and actions created in AM to be used in DirectX. Here's an example of the problem: The model is exported using AMTex, but when the model is imported into DirectX I keep getting this error, "Error 1 Error normalizing vertex bone weights. BoneWeightCollection does not contain any weighting values." Any ideas?
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