Work In Progress / Sweatbox
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Hey Guys, It's Simon, Director and Animator for SIP's longest running 3D Production, Against The Author, The Beginning of the End. I just thought after recently returning to browse the Animation Master Forums that I should stop in and post a little preview on how things are going with ATA. Well, the movie was suppose to be released Winter 2006, and, a few weeks before release, we had a system crash and lost most of our work. Yet, after re-installation of Animation Master and all other needed programs, SIP is well underway in producing Against The Author again, with the new release date set for later this year. The movie itself is a 3D Animated Action/Comedy, exp…
Last reply by guernseyfreak, -
- 9 replies
- 532 views
Here are the pics of my work that Flog requested.
Last reply by NickHutson, -
- 1 follower
- 4 replies
- 532 views
Working on a shirt, but i need to have my decal wrap. how would i go about setting up the materials to do so?
Last reply by Caroline, -
- 3 replies
- 532 views
I still need to smart skin Thom and maybe slow up his picking up of coffee cup. My audio is also kind of crappy. Other comments? allin1.mov
Last reply by pixelplucker, -
- 5 replies
- 531 views
I'm working on a project that involves my character standing in place, sloshing the mud using his feet & legs. In the pic, you can see that I've used five bones to manipulate the surface of the mud. The four bones lying horizontally are all constrained to "aim at" the fifth center vertical bone with the "scale to reach" selection checked. It's also translated to an additional bone I've added to the characters calf region. Now when I move the characters leg up, the surface of the mud follows but it's consistancy looks more like glue than mud. I'm considering adding an additional bone to the "mud" model and assigning a "dynamic constraint" to it to give it a bit mo…
Last reply by Nosferatu, -
- 4 replies
- 531 views
Hi All, I have been working on this animtation and wondered what you thought. Download here All crits welcome. Bare in mind that it is WIP and so is not fully rendered (only realtime shaded at the mo). There are places where the hands are popping through and such. It is mostly the story/direction/acting/timing that is up for crits. I don't mind honest comments. Fire away.
Last reply by modernhorse, -
- 2 replies
- 531 views
When I bought AM and saw the cool Chewbacca model (great job whoever did that), it reminded me of something I've always wanted to see: Chewie playing some chess and ripping some poor sap's arms off. I know, not terribly original, but I still want to do it. So of course, my next step was to build an opponent. And who better than the greatest rebel pilot who ever lived, the TRUE hero of the rebellion (not that twiggy blond brat, somebody hand him a samich!), a real man who doesn't eject when the going gets tough....PORKINS! Actually, as an aside here, I was very sad when William Hootkins died not too long ago, and was really weirded out too, as there's a good chance…
Last reply by Dhar, -
- 3 replies
- 531 views
I have been working on velociraptor for a couple of days now. Its at 848 patches now. Here are some pictures of the model. Still working on it Elias.
Last reply by eliaskiller, -
- 5 replies
- 530 views
Juchu, I did it! My first wlkcycle. I am so proud!!!! I used TSM2 and the hint from Rodney to: http://www.s1.hashmirror.com/ftp/VM/walk_w...walk_wheel.html Thank you. ;>9 Jake simpledoriswalk200405.mov
Last reply by Rodney, -
- 2 replies
- 530 views
Here are some Voice Changer files to use with the Voice Changer software Rusty mentioned over in the main AM forum. See here. I have attached three. There are more. Let me know if you want me to post them. You need the software to test them out. Thanks again Rusty! WomanX.zip
Last reply by pwaslen, -
- 3 replies
- 530 views
Opened V.13 today. Choreography and Modeling windows are solid black, no grid. How to change the color? Doesn't seem to be in Properties or Tools.
Last reply by Kelley, -
- 2 replies
- 530 views
this is my first finished project with hash i've been learning the program for about 3 months now and im fairly glad with my personal prgress
Last reply by Usui Horokeu, -
- 8 replies
- 529 views
Here's a revision to my original model. My goal is to make it as realistic as posible. Still haven't colored the casting yellow. David
Last reply by ddustin, -
- 5 replies
- 529 views
Hi All, Attached is a project I started to see how far I could push Dynamics in AM. There are still some issues with it as can be seen in the attached vid. You really have to play with the settings and in some cases I found if I select Constraint (under Target) and try to change it to None, it does not always change....like it becomes stuck?? Also, when selecting "Attach to Parent" on or off in bones mode and after Dynamics is turned on...AM crashes Finally, odd things are being simulated, like Objects tend to gain energy after repeated collisions with another object. So far, it appears to work best for really simple stuff. Cheers, Euge…
Last reply by AngryOne, -
- 7 replies
- 529 views
So, I must say, the second face is considerably easier then the first, who knows, I may have some char modeling blood in me afterall I'm not quite done as you can probably notice, the mesh is dense in a few areas where it doesn't need to be, namely in the eye-nose region, and I haven't made a nostril yet
Last reply by Darkwing, -
- 3 replies
- 528 views
Ta da! If you're wondering why I made him flat and didn't just make him 3D and toon render him, it's because I'm trying to capture the style from How the Sith Stole Christmas. Here he is. Now just gotta make a side version, a back version, caped versions, shadow versions, and a 3D version for hard shots. Phew. LOL. I need some C and C. And by the way, Merry Christmas everyone!
Last reply by starwarsguy, -
- 8 replies
- 528 views
Never played with light lists single light with volumetrics with turb and expression for brightness lightlist.mov
Last reply by johnl3d, -
Aw, love and a corpse
by Guest william40- 4 replies
- 528 views
Hello, It is rough and models are not all complete. Scene; Kate is dreaming and in the medical bay leaning over frank, who is dead. Well, ah, maybe... http://www.hennesproductions.com/portfolio/frank_cut_1.mov Comments are always appreciated, I have been staring at it for a awhile. I am always interested to hear what people see. William
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- 1 reply
- 528 views
Here is a project file and VERY quick model to show that you can always model when you don't have a more elegant way to figure something out. From what I recall, shock waves decay out of the exhaust and that's why you get that's the bright diamond pattern. Set glow, roughness and transparency. Cheers, Eugene and the project file. E
Last reply by Gene, -
- 7 replies
- 528 views
Hi. I have noticed some strangeness in hair from time to time and the attached file is an example of a current problem. Dynamics and collision detection are turned off yet I am getting this distortion occuring, as if collision detection were activated. Any ideas? This model still requires alot of work on the geometry and rig but I have a problem that someone may be able to shed some light on. For some reason the head bone refuses to work in an action or choreography. I have tried creating a pose slider to get around this but that refuses to work too. Any ideas what could be preventing me from rotating the head bone? Thanks for any ideas! [attachmentid…
Last reply by John Bigboote, -
- 5 replies
- 528 views
Hi, I'm a returning A:M newbie who is finally learning this program using version 8.5. I know... I am creating an animation of a levitated deck of cards, and I want them to move from the deck to a magician's close-up table. Unfortunately, they seem to move on their own. I am using simple translation for movement. I clicked the "Make Keyframe" key at zero frames: I typed 30 (1 sec) in the frames window, moved the top card, and clicked "Make KeyFrame" I want this particular position to hold for 30 frames before moving to its final position, so I typed 60 into the frames window and clicked "Make KeyFrame" The card's final positi…
Last reply by Rodney, -
- 5 replies
- 527 views
I was experimenting with distortion boxes today, and I realized there is an older trick that I had never tried before. so I tried it! I scaled a parent bone and put it in a pose slider, and then I could control squash and stretch very easily. The only distortion box I used was one around the "nose" of the green character. Thre rest of the squash and stretch is done by scaling bones with pose sliders or just plain scaling them in the chor. What fun! My next project is going to have squishies!!! matt The file is a DIVX. sorry Apple users GooberJump.avi
Last reply by AniMattor, -
- 7 replies
- 527 views
I just though it would be good to keep my skills in hone every now and then so i did this model tooke me quite a while to finish but i think it finally done. i orginally saw this in an old 1985 tech magazine it was suppose to be the future of cell phones or something i was going off of basicly memory since i lost the magazine. its amazine how the idea of technology changes, just thought that was intersting.
Last reply by thejobe, -
- 2 replies
- 527 views
I am hosting a contest that is related to my super hero stuff http://www.youtube.com/watch?v=symTbCUGGeA If you havn't seen the 1,2, and 3rd episode I would go back and watch them. Here are detailed pics of mask,gloves, and goggles.
Last reply by animation man hi, -
- 7 replies
- 527 views
Hello All- I have been trying to make a basketball swish through a hoop with netting and do it in a dramatic way. Alas,..so far ..no success. I have embedded a project for anyone who wants to take a look. Basically I took a basketball backboard (from an old hash model library) and eliminated everything but the metal hoop and netting. Then I took a Basketball (also from an old model library) to use as the "deflector". Using Mark Weller's video tutorial on using the Sim cloth simulator I took his suggestion and used the very top row of cps in the netting as the "attached" part of the cloth so that the netting was stuck to the hoop. Before I even added …
Last reply by John Bigboote, -
- 4 replies
- 526 views
Roses are red - another lipsync to some music. The problem is I have an avi-file as a background on a layer. The avi-file has some roses flying up. The avi-file is 1 second. And I want to repeat it - loop it - but how to do it - I can not figure out... I have made a keyframe in the Choreography for the layer with the avi - file and in the timeline I am choosing for that keyframe: Curve > Post-Extrapolation Method > Repeat But the avi-file will not repeat - will not loop!!! What am I doing wrong? Or is there some other method to get an avi-file to loop?
Last reply by apprentice, -
- 3 replies
- 526 views
Well, here goes my attempt to actually post something, hopefully it works. This guy started out as just a very simple attempt at organic modeling. He's really simple, and some people will notice I borrowed ideas from the "Killer Bean" character. I was just trying to make an egg have arms and legs as a way to practice using 5 point patching. He just kept evolving. The sunglasses were an attempt to make eyes, which I screwed up, and then realized my mistake would make really neat sunglasses so I just went with it. I figure he'd make a great bad-ass super hero, in world populated with egg people, and his only weapon would be a sledge hammer.
Last reply by jamagica, -
- 3 replies
- 526 views
A Still Shot I put together in a couple of days for a client to show the look of a 3 min. piece to be used in a motion simulator. I will be producing 3 to 4 POV adventure animations per year so my work on "alien Invasion" will have to slow down or be put on hold. What do you think? Camillo
Last reply by Camillo, -
- 5 replies
- 526 views
I would like some feedback. line work
Last reply by DJBREIT, -
- 3 replies
- 526 views
I started a new character this week. I'm trying for a semi realistic style similar to the recent TMNT movie. Here she is. She needs rigging, textures, and hair. Crits, please.
Last reply by PaulX, -
- 4 replies
- 525 views
I've updated my site with my last three misfires from digitalrendering.com's Animation Showdown, the four-hour animation race: Who's at the Door? I never quite got the rhythm of this one right. Doing more leading with the hips might have made it less floaty. Hug. The moderator warned that doing this with two characters would be too hard. Turns out he was right! Crawl. Why he didn't just step over that thing? These versions are re-rendered for better lighting. See them on my Showdown page.
Last reply by thekamps, -
- 3 replies
- 525 views
Answers in Genesis saw my work on current and previous Year in Review productions for my church and they asked me to make a short video for them. The video is 8 minutes and starts with this animation, which is mostly camera animations of the previously created 3Dized logo. View it on my animations page (2.1 MB QuickTime).
Last reply by strohbehn, -
Here is the glam pic for the horse model on eggprops. It was modeled by Richard O'Donovan and Joe Cosman, and textured by Brian Prince and Scott Young. Joe Cosman rigged it. You can find a link to it on eggprops <here>
Last reply by lazz, -
- 1 reply
- 525 views
Anyone know where I can get these? I need a police-type car, a truck, and a motorcycle.
Last reply by agep, -
- 3 replies
- 525 views
Hey I am going to be doing some story boards today and then scan or "film" them with a webcam to get them into my pc, then edit them together w/ my narration in order to have a rough working draft of my film. As I finish a scene, I am going to splice it into the animatic, til the whole thing is done. I figure this will give me a more concrete idea of what I've got done and how much is left to do rather than try and just animate scenes at random. What I'm wondering is: what's the best way to put this together? Use something like premiere? I think I have an old version floating around. Can I just scan each image once and then do a hold on it? I reall…
Last reply by jamagica, -
- 5 replies
- 525 views
this was an old rc car (ball i mean) i had a while back made the ball first which took about an hour started on the radio part
Last reply by thejobe, -
- 5 replies
- 525 views
Hello all, who read this, who bothered to read this, and this, ... I was working on biology and was reading about 'self-sackers'(don't know how to spells) who will stay home with there mom to help raise the off-spring. So right now I'm working on the head, I'll try to put some shots below, but for my hair, only on the top does it show, the rest of the hair is going down, I've provided the .prj file for those to look at and help not to use(yes, that's disclamer). I'm hoping to make this a movie some time, currently saving up for the a:m upgrade and a dual processer(stil dnt knw hw 2 spl). Thanks, to those who post, and post, and post, ... Mohammad sc…
Last reply by case, -
- 3 replies
- 525 views
Superman takes on the size changing Super Mega Fox. The Superman model was from the Extras DVD. I originally was going to render this in toon style but I thought it turned out rather well here. I'm still looking for someone to play the voice of the fox charecter but somehow I haven't found the right person to do that yet. Super_VS.wmv
Last reply by ChuckGram, -
- 2 replies
- 525 views
Hey Gang! Here is a project with models and stuff for everyone to use. Feel free to use these for anything you like! I finished it in After Effects, only because I wanted to use KLF and CC, but 99% was done in the almighty AM! Enjoy! rock_concert_stage.zip
Last reply by TheSpleen, -
- 5 replies
- 524 views
Yes I know the sprites are wromg and some of the action is too but this was the first quick render done in about 45 minutes before I turn in close or way off crumbled.mov
Last reply by Julian, -
- 6 replies
- 524 views
Here is a test still of an animation I'm planning to do of my Hunley sub in a murky underwater scene, I want to eventually add particles in the water and not sure what approch I will take in doing it....any suggestions are welcome, But most fo all..does it look like an underwater view in murky waters? Thanks , Mike C Large image 1600x 1200
Last reply by Zaryin, -
My mech WIP
by Aurok- 4 replies
- 524 views
Okay, I still have a lot of work to do on the body, but the legs are ready for some criticism. Please give me any feedback, suggestions, or advise you can. BTW this is my first post. HI! [attachmentid=10954] [attachmentid=10955] [attachmentid=10956] [attachmentid=10958] [attachmentid=10959] [attachmentid=10960]
Last reply by teh1ghool, -
- 3 replies
- 524 views
I put sss on my female model. Now I want to try to make her real hair.
Last reply by dborruso, -
- 4 replies
- 524 views
http://www.hash.com/forums/index.php?showtopic=29707 Posted in newbies, got no help, gonna start over if no replies =/ The project and files are downloadable (and the video to this point). Thanks for looking.
Last reply by skrilla, -
- 4 replies
- 523 views
Thanks to all that commented on the walk cycle, here I have completed the run and walk cycles and gave them stride length for a path walk/run. I put both cycles in the animation but each is the same path just rendered seperately. FinalTestWRLg.mov
Last reply by entity, -
- 3 replies
- 523 views
This is a model that I started a couple years back for the Siggraph cloth demos, however I didnt have enough time to get a successful project going but I kept him around because I liked the posture. Well here he is now with a full set of wings, new schnoz and tail. I will post more replies later with wireframes and progression pics. I hope you enjoy. The wing skin isn't quite attached yet. I just threw it in there so it wouldn't look so bad. The slow process of stitching it into the wings will eventually be done. [attachmentid=21341]
Last reply by case, -
- 3 replies
- 523 views
hey guys been kind of slow lately working on models and such but my friend asked me to make him a logo and splash screen for his updated website tell me what you guys think The final dimension logo
Last reply by thejobe, -
- 2 replies
- 523 views
Hello Fellow A:Mers, and thank you for your time and assistance with my problem (beyond my own stupidity, of course). After recently upgrading to v15, one of my projects has lost all of its 'roundness'. Everything in the model now contains harsh edges, even spheres have become a lot of little straight lines from CP to CP. I did check to see if the Peak and Smooth controls would help, but alas, I cannot find an answer. I have opened some of the models that came with the program, like KeeKat, and he has not suffered any 'loss of roundness'(sorry I cannot describe this any better). BUT, when I do render my model, he returns to the nice smooth creature he was…
Last reply by sab819, -
- 6 replies
- 523 views
ok so my friend comes up to me with a drawing he made in paint tells me this is how i want my dream house to look like ( which is just a blueprint top down view) he really wanted to draw it like a sketch but his drawing skills are less than par. so i told him i would take it up and give him a better idea of what he wanted it to look like this is what i have so far any crits or ideas on how to make it look cleaner would be helpful. also making doors and windows ideas would be of great help.
Last reply by thejobe, -
I spent a few hours setting the beach up, the image is in the attachment. if you have any comments please post them.
Last reply by Odog2020,