Work In Progress / Sweatbox
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5,156 topics in this forum
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There are many instances in a model, when you could simply stick one object into another to make it look like they are one. Take, for example, a wrought iron fence, or a lever sticking out of a machine. Another good example, intersecting pipes. When would you have to join the CP's and when could you get away with the cheat?
Last reply by R Reynolds, -
Is this what you want?
Last reply by heyvern, -
- 19 replies
- 1.4k views
I've been working on a face-criticism with proportion is needed because I've been working without a rotoscope or a tutorial. Small crease points may be dense and random becuase of stray and largly cross sectioned splines. Wireframe and shaded are posted conglomerously. gif.bmp
Last reply by Vash, -
- 5 replies
- 462 views
sometime the idea is better than the results 147k lightman.mov
Last reply by johnl3d, -
- 45 replies
- 3.7k views
all i did was take a picture of my kitchen floor..... make a new material and change type to projection map. add the image..... and I can now use this on anything for example the picture is kindoff dark. (edited) this is the latest picture in this thread
Last reply by heyvern, -
- 9 replies
- 1.4k views
here's a little animation I put up on AWfilms for kicks. It's the first project I've done with AW. I'm a 3D guy for some years now, but mainly polys. I'm really starting to like working with the splines. I know this isn't all that great, but I wanted to jump in and get my feet wet. Thought I'd see what advice or critique I could get from you guys. Thanks, CrawdaddyMovie
Last reply by Mike Hart, -
- 1 follower
- 8 replies
- 768 views
Here it is..what do you guys think? I made it to animate later...
Last reply by agep, -
- 3 replies
- 467 views
More fun with bvh. Here's a couple of mo-cap tests. Dance, monkey, dance Monkey in the wind
Last reply by williamgaylord, -
- 12 replies
- 1.6k views
Hi guys! Here are my last animations. The first is a "jump exercise". The focus of the animation is the jump, the rest of the animation I made it just for fun The second, is a little exercise of facial expression with the insect man that come included in the Justin Barret's CD tutorial. The animation is only 2 seconds, and only one word to make Lipsync, but I tried to make it the best I could. Jumping. Please Right Click And Save Target As... Jumping. Please Right Click And Save Target As... Hope you enjoy
Last reply by Ernesto Esteso, -
- 1 follower
- 42 replies
- 3.7k views
Well, I drew these two views of my own little musclecar on a whim and decided to model it just for fun. Holy cow has this been hard. I think I have about 6 hours into it already. Been having lots of trouble figuring out the noseplate behind the headlights, but I think I have if figured. I need to totally redo it from what you see below but the concept is working. Man, some of these realistic 3d models of cars I've seen, I don't know how they do it. It's tricky to get precise measurements too. Here it is so far.
Last reply by pixelmech, -
- 7 replies
- 852 views
Here is a minute and a half short I made a few years back. I recently re-rendered it at a better resolution and added some original music that i put together in GPO. The animation is pretty simple, but that's what I was going for! Phil's Gun Animation - Quicktime - Mp4 codec
Last reply by jesshmusic, -
- 1 follower
- 4 replies
- 927 views
Ok..it's in word document file..I'm in the progress of converting to PDF, but this is what i have for now.. I'll be posting what you need: * the unrigged cape *the rigged cape *the tute * the Performance vid clothsimulationtute.doc
Last reply by hypnomike, -
- 1 reply
- 408 views
I decided to look at bvh files and got one and used shaggy in a very rough attempt to get the feel for using the bvh action. I only matched four points of shaggy to the file which you can see since i did it in shaded mode so it is not very good but you get the idea 653k bvh.mov
Last reply by starwarsguy, -
- 15 replies
- 1.8k views
Hello everyone. My first post here. I'm a 3D artist working in the midwestern US. I've developed a character that I'm intending to cast in a short film when I get the time. Please feel free to critique, rip, or flatout dislike, the image. I'd love to know what people think. ~Dan
Last reply by Paul Forwood, -
- 1 follower
- 12 replies
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Hey there. I am new... So, please excuse dumb questions. Here is my head model. The head on the left has a diffuse decal over the face, the other one does not. (See attached picture) Short of applying the diffuse map to the entire body, how do I smooth this transition? Just smooth the diffuse map out at the corners? What are shaders? Would that help? Any other general comments? This is my first try... I guess after this I a rig her? b pose her? c bone her? d attach to a body that is boned or not. Help - I would eventually like to animate her. Sorry for the newbie questions. Melissa
Last reply by Sacman, -
- 7 replies
- 599 views
This was my attempt at speed modeling. WARNING: Splines in project file below are poorly built and illogical. These were Speed-Splines as I was timing myself to see how long this would take. (1.5hrs). Regards, Eugene
Last reply by starwarsguy, -
- 3 replies
- 561 views
Hi all, I'm working on an indian story. Please have a look at the characters, wireframe and storyboard. http://www.hash.com/forums/index.php?showtopic=11946 Let me know what do you think. Satyajit
Last reply by satyajit2000, -
- 10 replies
- 649 views
Here's a cat I've been working on. He'll be looking as real as I can do. He's just being made down to his skin right now so try to picture him with some hair. Also the shinyness is just so I can see lumps better to work them out. It'll be taken off in the end. Any critiques are welcome.
Last reply by pancho simpson, -
- 7 replies
- 738 views
thanks to ddustin I downloaded the sample files from here http://www.marlinstudios.com/products/people/people.htm I made a plane and used the alphas as a tranparency decal and the other as color and added some flames from Colin...but forgiot to loop them and got this the alpha seems to be a little messed up but it could be my placement STILL.mov
Last reply by ddustin, -
- 8 replies
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Hi guys, check out http://www.cgunderground.com/forum/showthread.php?t=96 CGUnderground has green-lit the short film that I am making using Animation Master. They are hosting a permanent forum for the short film. On top of that they will host a webpage for it and place two interviews on thier site about it. http://www.cgunderground.com/ There is a persistant link to the forum discusion about the making of the film on thier front page. This is the film that I am working on with apprentices David Higgins and Chris Wheeler whom I've been teaching to animate using Animation Master as a result of the Mentoring program that David Rogers launched here in the H…
Last reply by Sharky, -
- 16 replies
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I still have to assign some CPs in the hips, but its almost done: http://www.angelfire.com/film/noanoa/fig-bike.html Comments and critiques are always welcome. -Noah
Last reply by noah brewer, -
- 17 replies
- 1.7k views
I was so inspired by Will Sutton's tree - that I had to give it a go. I had a leftover tree from when I was playing around with Marcel Bricman's Treez plugin - added hairy foilage - (2 emitters, 2 diffuse color decals) - When I rendered - decided I didn't like the colors - went into photoshop - changed to Grayscale, added the mountain horizon in the background - tweaked the contrast - Produced something very unusual for me - not cartoony - not really real - but pseudo-tromp-d'oeil... Will also post the original rendering
Last reply by John Bigboote, -
- 3 replies
- 445 views
Gene you forgot the brush and bottle top or it broke off then I tried to remove the cap and the polish evaporated 59k NailPolish.mov
Last reply by Gene, -
- 22 replies
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unfortunantly AM froze and i lost all this i saved the model before i applied bones. when i put on the bones it sorta messed up his figure but it made him look cool so i decided to keep it messed up. but then AM exited before i could save it screwed up. then i put the bones on again and i did it right this time. i need to figure out how to make it wrong.......that sounded weird. oh and i named him toufy. cause hes supposed to look "tough" Toufy_head_bob.mov
Last reply by Newbert_Zero, -
- 13 replies
- 1.2k views
I have this school project and I need to draw some scetches for it, so why not do it in AM to make an impression? the only prob I got is that I need my flat area to be filled with grass and prefferebly also some sand/rocks. My questions are: what's the best way to create grass? and how do I create sand? Here's the space I need to fill out:
Last reply by thejobe, -
- 1 follower
- 3 replies
- 730 views
At the top of my "Stills" page are dual and single disc wide springer axle kits I drew. David R. Britton Jr.'s Stills Gallery I have included links to wireframes also. Dave Britton Jr.
Last reply by dbritton, -
- 9 replies
- 859 views
Had some spare time today. Put together this little animation. I wanted to try out some squash and stretch techniques. What do you think? Squashing.mov
Last reply by Luxo, -
- 3 replies
- 468 views
This is a birds-eye of the full column segment. Just for reference
Last reply by wwoelbel, -
- 4 replies
- 574 views
I'm working on a web site for a gentlemen that carves wooden Santa characatures and he wanted an animated Santa that would dance to "Santa Claus is Coming to Town" and I told him "I can use one of your carved santas" (perfect job for A.M.) So I took a digital picture of one of his carved Santas and mapped it to a grid (billboard) and added a simple skeleton and proceeded to make him groove - including a "bowl-full-of-jelly" laugh just 30 frames and I'm pretty happy with the results (It looks like one of his wooden sculptures dancing!) My problem is I'm trying to get him rendered on a (pure 255,255,255) white background (without any sort of gradient) and WITH a s…
Last reply by bkumanchik, -
- 0 replies
- 427 views
Well- not quite as humorous as a dancing Chewbacca...but what is? I stmbled across a 'boxer' motion capture file and I had recently modelled and rigged a boxer...so I put the two together! http://campbellanimation.com
Last reply by John Bigboote, -
- 37 replies
- 2.9k views
Im trying to make a stack of cardboardboxes to tip over when one of my characters run into it.. Do anyone have an idea how to make this? I have made a test (done in 15min) that is CRAPPY (bad movements and they overlap each other). The way I did it was that I made one cardboardbox.. The I used that in a new action and multiplyed it by using action objects.. then i started to move them around.. Is there a better way to do this??? pls help test: esker.mov
Last reply by NancyGormezano, -
- 42 replies
- 3.7k views
Wookie Dance This just uses the same .bvh mocap ZachBG posted in the resuable motion forum. Since it worked with 2001 skeletons I just had to try it out on the wookie. It's not perfect (the arm passes through his face/body a couple times) but this is about the best I've been able to get hair to render in an animation. Plus a wookie dancing to some MJ is just plain funny. Kevin
Last reply by starwarsguy, -
- 19 replies
- 1.8k views
Hey all, I finally finished another character. I don't got a name for it YET but I was hoping maybe one of you can come up with a cool name . Anyway here it is: Took me about half a day to model, texture and completely rig it. Now for the fun part! Animating! I wanted to make a simple character to practice my animation skills and this is it. Now I was hoping you all could give me at least one thing to do with him . So far I got: Pushing a box (make it so that it looks like he is struggling to push it) and jumping off a building. Thats it . Now I could think of probably a few more but I thought it would be cool if everyone could tell me what to animate wit…
Last reply by Vash, -
- 4 replies
- 475 views
hee hee... this was fun... My turn John! Can vs. Extinguisher Models provided by Gene, available in the wip forum. Vernon "Ouch! Ouch... cold?" Zehr
Last reply by Vash, -
- 7 replies
- 864 views
Thought I'd try to animate Gene's Fire Extinguisher but there is a small problem ...maybe because of Colin's post Colin hope you find the tgas Thanks again John fireex.mov
Last reply by Mr. Jaqe, -
- 8 replies
- 707 views
made this...now I'm having after thoughts about how I will attatch the legs... but just for the body now...any suggestions? edit: forgot picture LOL
Last reply by .:shortdog:., -
- 1 reply
- 405 views
Slap on your own decal and you've got your own brand of paint. Cheers, Eugene
Last reply by Gene, -
- 6 replies
- 535 views
So I have mostly finished building my fleet of racing jets, and would now like to race them through some large canyons or possibly fjords, with maybe a mountain range thrown in for good measure. The jets should move about 250m/s so the canyon will have to be large indeed. I have my old AM 2000 book, and it mentions rebumpx, but I am not sure how compatable it is with v11. Any thoughts on good relatively recent tutorials on how to build mountains and valleys?
Last reply by nf1nk, -
- 12 replies
- 1.2k views
Built this in about an hour.
Last reply by Gene, -
- 10 replies
- 926 views
soo......sat down on friday and started messing, got the head finished in some 30min, and did the hair every now and then over the next 2 days. hair still aint done though, the back of her head is missing a lot, and i just noticed them two holes at the front there, but whatever...ill fix em...later. and no eyes O_o, creepy. (oh, that thingy there is a headband, not the hair line or anything, should prolly give it some more color) http://www.streamload.com/roughy/sayoround1.mov i could have revived the old thread but...didnt feel like searching for it. gotto go Zzz....
Last reply by Roughy, -
- 1 follower
- 32 replies
- 3.3k views
This is a model of a tree I started yesterday, in response to a little challenge amongst the Fellows... It is 31,274 patches! all one mesh . At the tip of each twig is an emitter that I will be adding a leaf material to.
Last reply by apprentice, -
- 5 replies
- 702 views
I was thinking about models and modeling and had a question for the group. Has anyone taken an old model and reworked the Cps to produce a new model. Not added or removed CPs, but just relocated the existing CPs to create a new character. What I'm thinking is that it takes probably as much time to decal, bone, rig, smart skin, etc as it does to build the underlying mesh, so would it be reasonable to take an existing mesh, with all the decals, bones, rigs, etc already set up and reposition CPs to give the model a new appearance. There is always the potential that the smart skin may not act correctly since the CP positions have changed, but most of the rest sh…
Last reply by Zaryin, -
- 10 replies
- 978 views
Here it is.... i love the lathing tool it makes stuff like this so much easier.
Last reply by Newbert_Zero, -
- 12 replies
- 1.2k views
Test animation. I used Anders Avero's excellent 'Rain effects' plug-in for the rain hitting the puddles. Some post effects were done in DogWaffle (I over did it a bit I think) and there are obviously other things to correct but I thought I'd post to show we are actually doing some work on this pilot film Haunted House movie
Last reply by Mr. Jaqe, -
- 2 replies
- 377 views
This is a sphere off the cd with a simple gradient combiner material applied. I added pose sliders to the threshold and start and end points of the gradient and the transparency of one of the attributes. I was trying different settings with simple colors. To demo what they do I changed the sliders to different values every 10 frames with no real pattern and rendered a quick qt I'll post the project in next response grad.mov
Last reply by Vash, -
- 1 follower
- 25 replies
- 1.8k views
Hey guys..in the A:M mailing forum i posted up a thread entitled: dynamics..beat cloth? and this is the demo animation I'm putting up...see the rig details below...I'm planning on creating my own "Dynamic Rig" to override cloth... capingdemo.mov
Last reply by jamagica, -
- 2 replies
- 724 views
I wanted something different in our band video. There was a piece in the talent show that was not G rated. I wanted to remove it and have fun with it. So, I exported a screen shot, put it in as a rotoscope, added Keekat, and did a voice over (Sound Forge 7 with pitch change). It took a little to get the render settings to work. No shadow yet, but it is not that important on the floor. Thought I would share. Attached is a wmv in a zip. chhskeekat.zip
Last reply by gsellis, -
- 14 replies
- 1.6k views
http://www.campbellanimation.com/ We've been talking about BVH Mo-Cap down in the 'reusable motion' forum, and inspired by Zach Brewster-Geisz and Colin Freeman's cool animations and guided by Will Sutton's motion capture tutorial I was able to browse free BVH files thru bvhfiles.com via their 'BVHplayer utility' , import it into A:M and constrain it to my TSM2 rigged character. My character (Gurly Girl) also has long V11 hair so the effect of the hair on the real motion is...I think...pretty cool. But then, I like bus fumes too. If you were to mix MoCAP and hand animation... whooaaa! Have a look...give me some feedback...bad or good...I can take it...just …
Last reply by johnl3d, -
- 6 replies
- 566 views
was adjusting metal material and messed up the pose but it gave me another idea so if you need a cloaking material for your flying saucer this might wwork metal.mov
Last reply by Gene, -
- 9 replies
- 1k views
I added four cookie-cutter decals onto a model. Then I tried to have them dissapear. But in the rendered version their gone and the model is still there but in the choreography they're gone and the model's gone. So what am I doing wrong. I have included a prj file to specify. thunder_works.prj
Last reply by johnl3d,