Work In Progress / Sweatbox
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5,155 topics in this forum
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- 6 replies
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For kicks, I have decided to try and build Crimson from my comic series, so this is my first female face. She doesn't quite look like the drawing, but hopefully that'll change with hair and textures
Last reply by Darkwing, -
- 1 follower
- 6 replies
- 521 views
So Old Man Willies is coming along. LiteFace is up and running (major victory). I've been experimenting with using hair for his eyelashes. Had it looking good in the modeling window, but when I tested how it behaves in an action I found that it doesn't fair so well. I looks like the base of the eyelash moves with the patch, but the hair tip stays put. So the question is, how do you set up a hair patch so that it will move properly when animated. this is the eyelash in the modeling window this is the action I want the hair look, tried a eyelash decal and wasn't happy, especially on closeups. So how to create the a hair system that will animate prop…
Last reply by fae_alba, -
- 1 follower
- 6 replies
- 630 views
Here is a render of the near completed version of one of my main characters. As previously mentioned it is based on another model (Proog from "Elephant Dreams") but I think it is different enough to not cause anyone any concerns. Rendered with a 260 light skylight rig (Yves). Took 3:40 in Win 7 64bit on a Core i5 2.27ghz laptop and 11:34 in OSX on a Core 2 Duo 3.06ghz iMac! Thoughts/critiques/comments are most welcome. Cheers
Last reply by Shelton, -
- 6 replies
- 523 views
ok so my friend comes up to me with a drawing he made in paint tells me this is how i want my dream house to look like ( which is just a blueprint top down view) he really wanted to draw it like a sketch but his drawing skills are less than par. so i told him i would take it up and give him a better idea of what he wanted it to look like this is what i have so far any crits or ideas on how to make it look cleaner would be helpful. also making doors and windows ideas would be of great help.
Last reply by thejobe, -
- 6 replies
- 939 views
So this is a finished project and not even a 3D project but I though it could go hear. So this is my first real animation. So enjoy. http://vimeo.com/12863115 Also: If you need any art or 2D animation done contact me. Cause I do freelance. To see more work go hear: http://lukeswindler.tumblr.com/
Last reply by animation man hi, -
- 6 replies
- 791 views
d78c5e599c2a9c9d0bbd Man, I think I am guilty of NOT using AMFilms the way I should be... I just gave it another look, and it is pretty sweet. This is a test to see if the video shows here in the forum. Any A:M users in the Detroit/Lower Michigan area who are sports fans (Red Wings, Tigers, Pistons) have seen this spot to DEATH... it airs SO frequently. This is MY version of it... before the editors and sound effects guys did their work on it. I had 3 days to do this :30... a :15 and :10 versions as well. I was not present on the shoot, and the little girl did a wonderful job of 'dictating' where the Tireman character should be. There was lots of challenges with i…
Last reply by itsjustme, -
- 1 follower
- 6 replies
- 607 views
Here is a test. I know its large so Sorry about that. I having problem with the popping of the leg. Any help would be appreciated Steve walk.mov
Last reply by robcat2075, -
Whipped this up after re-reading (for the like millionth time) the short story Nightfall. I also have another piece in mind that's considerably more intensive and it would be when Nightfall is actually occurring and I'm thinking of having Theremon looking out from the observatory with the other scientists at the city burning in the horizon and the mob or something coming to attack
Last reply by Gerry, -
- 6 replies
- 1k views
Anyone got a link to a good tut on doing the female figure? I'm working on the body of my latest and haven't been able to get it right. I'm still searching around but I'm hoping you guys can point me in the right direction quicker. Thanks
Last reply by animas3D, -
- 6 replies
- 2.2k views
I felt like playing around tonight and modeled this generic character. I was thinking that I'd rig it up and donate it to our Contributor's board. The idea I'm playing with is that when it's rigged, there would be bones that could be used for customizing the character. The practical bit being that a user could create an action, import things like hair, nose, eyes, etc. and then constrain them to the customizing bones. Folks could contribute those custom elements (noses, etc.) that the user could choose from to create their own custom character. Kind of Mr. Potato-like. Would there be an interest in something like this?
Last reply by largento, -
- 6 replies
- 761 views
Greetings all. Well new question. I have a model (space station) 2 ships approach and go inside. It renders a 3 sec clip in say 45 min. Then I created a second chor. and placed the camera inside the station to view them as the ships come inside. Wants to render in like 10 hours?????? so took the original chor. and placed the camera inside and tried again, still wants to render the final 25 frames in like 5 hours. The station has a decal on it and is smaller in the original chor. but when inside the station the decal is huge. Would that have a difference on the render time? I just don't understand why the inside shot takes longer to render than the out…
Last reply by Walter Baker, -
- 6 replies
- 615 views
Ok, so this is the beginning of attempt number 4 at starting this model and it is already proving to be a tough little bird just because of its awkwardness! So this will be a very interesting model to make!
Last reply by Darkwing, -
Working on a clown project still tweaking on the face I need make the neck bigger a little bit think I rid of them CP above the nose that close together was think not sure though. The body is going to be like a orange prison clown jump suit. I may widen the chin area out and shrink the top head just a bit hmmmmmmmm.
Last reply by tbenefi33, -
- 6 replies
- 1.1k views
I have tried deleting splines & re-adding them. This has solved a couple of the problem spots where I cannot make a 5 point patch. The others are stubborn...could I have some duplicate control points or something - if so how would I find them? Also, on four 5 point patches there are squiggly line artifacts even with porcelain. again - none of my attempts to fix have worked. Any suggestions? Problem_Shell.zip
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 1.5k views
Here is a brief test of rendering the aerial flyover of Winkieville from TWO in 3D. You'll need your red/blue glasses to view this 1_01_01__Stereo.mov I'm not sure who all was involved in creating that set but it's a nice looking opening shot!
Last reply by pixelplucker, -
- 6 replies
- 1k views
A:M 16a: I am trying to extrude a spline ring along a path, which is a simple sign wave, but I haven't had any success with any of these plugins. Is there a known issue with these plugins?
Last reply by phatso, -
- 6 replies
- 676 views
Could a few people try this displacement map test? Load DisplacementShadingTest.prj and compare a Progressive render with a Final render. DisplacementShadingTest.zip I don't recall this not working before but i can't get this displacement map to shade properly in Final render In progressive render I get an expected result.... But in Final render i don't get the shading...
Last reply by NancyGormezano, -
- 6 replies
- 1.2k views
I have a choreography that at one time had a sound file in it (approx 1600 frames worth) I deleted the sound file from chor I deleted all keyframes from the chor - so that the only key frames are on frame 0 and frame 180ish I want to use this chor as a starting chor for subsequent chors as it contains starting models, camera, lights, render settings, etc. I add a new sound file (about 180 frames), change the starting chor length to be 180. I save this chor. When I restart A:M and bring this chor back into A:M, the chor length is still 1600? But there is no sound file, no keyframes past 180. I need to be able to save the chor length correctly in each…
Last reply by NancyGormezano, -
- 6 replies
- 655 views
Edit: No need to try this anymore. I have ascertained enough to send a bug report. Thanks! load this PRJ, select the camera view (number pad 1), and select model you see there. Switch between Director mode and Skeletal Mode. Can you see the shade thru the window in both modes or just one? CantSeeThruGlass.prj What graphics card do you have?
Last reply by NancyGormezano, -
- 6 replies
- 1k views
I tried a bit of an animation test with one of Shelton's characters, rigged with the A:M 2008 rig, to get in some practice with it (the rig) before the forum project gets started into high gear. This is just what I've come up with this weekend, between other non-animation things. There is no face rig on this character, so the animation is only body mechanics. I'm only mostly done up until frame 8:03 or so. I'm rather satisfied with most of the movement for him getting up, although there are probably a couple of small things I'd clean up after fleshing out the walk off of screen (listed below). After 8:03, there is just gross body movements that approximate walking …
Last reply by robcat2075, -
- 6 replies
- 1.1k views
More from my 'mindless trash' department... stuff I whittle away at while doing mundane corporate stuff to keep me from going over the edge... This is a WIP... still fiddling with SSS and you can see I get the black 'glitchies' now and then- don't know what that is. Several renders pop-on and off on this as I whittle away and weeks turn into months. OH- and here's a fun GIF with the same 'party girl' character, made with the same BVH action as I have on the girl in my avatar... a drunk walk: global.mov
Last reply by serg2, -
- 6 replies
- 1.4k views
I have a print out explaining the working process of using Shadows only renders, unfortunately I can't get to it because of the weather ( four inches of snow prohibit access to the shed were I know it to be ). Could somebody direct me to an explanation of the process as it is sometime since I tried to use it and am more than a little rusty about it. regards simon
Last reply by robcat2075, -
- 6 replies
- 1.2k views
I am trying to get the body movement better in this clip I done the hand on the head before I added the hair so will need to redo that all_the_way_2.mov
Last reply by steve392, -
- 6 replies
- 1.3k views
A quick experiment for a tutorial i'm working on about "Texturing". A simple mesh made to look like an old fashioned barrel with just materials, no bitmap decals... How did these things not leak? I would think the quickest way to not have any rum would be to put it in a barrel made of wooden boards.
Last reply by Kamikaze, -
- 6 replies
- 1.1k views
I have been working on getting the lighting correct for compositing Hash characters into photo backgrounds. This can be tricky sometimes because you have to take the entire scene into account in selecting the lighting. Please look at the attached image and see if the characters appear to be be part of the background image.
Last reply by pixelplucker, -
- 6 replies
- 3.1k views
This is a squel to the topic: http://www.hash.com/forums/index.php?showt...50&start=50 Reply : Well Zaryin/Jeff, I'm curious to see what you came up with, when I gave you her design informations.
Last reply by JackDrama, -
- 6 replies
- 3.7k views
Attached is a rendering of an assault rifle I put together. It loosely resembles a FN FAL assault rifle, but any resemblance to any actual rifle is purely a coincidence. I was more interested in a realistic texture than any mechanical accuracy.
Last reply by RS3D, -
- 6 replies
- 3.2k views
I'm posting this mainly so I remember I did the test... This is a short (randomly lathed object) image sequence dropped into a Chor as assigned to a Layer. Two lights then relight the image and run it through a series of color and intensity changes. relit imagery.mov
Last reply by Rodney, -
- 6 replies
- 3.7k views
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Last reply by Rodney, -
- 6 replies
- 4k views
Just a little test I did to investigate the mechanics of slapping oneself... ShaggysFacepalm.mov
Last reply by largento, -
- 1 follower
- 6 replies
- 3.4k views
I'm moving this topic to WIP since I don't have access to the Animation Master forum. To reiterate; I've very lax in loading the latest versions and have been using 19.0e since it came out. I just installed 19.0j and upon starting AM got the error message:"Unable to load plugin" (followed by a sequential list of all the .atx and .trb files I bought from Enhance:AM) "The specified procedure could not be found". I made sure this version was looking in the correct folder.I loaded v19.0i and got the same result. I don't have ver.g or ver.h but ver.f had no problem loading them. However ver.f has a decal application crash and this is the only version that's availabl…
Last reply by robcat2075, -
Smoke project
by Elm- 6 replies
- 11.6k views
Hi guys! I hope you're all doing well..... Can someone please post a complete (simple) smoke project (incl. all files embedded). I can't find one anywhere. That would be nice. Or can the extras dvd be downloaded somewhere? Greetings, Elm.
Last reply by Elm, -
- 6 replies
- 11.6k views
Hi Guys, Was working on something for work last week and thought it would be fun to make the basic shapes in A:M even though it was eventually going to be worked on in zbrush/3dsmax. Been getting a kick out of spline modeling again so of course any excuse to play with A:M. my concept sketch and model
Last reply by Michael Brennan, -
- 6 replies
- 1.1k views
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 475 views
Getting in the spirit of Halloween, so played around with an older model and some lighting.
Last reply by robcat2075, -
- 6 replies
- 463 views
Hi all ! I am new to Hash animation master I make a joypad very simple and what do you think of that ?
Last reply by threedslider, -
- 5 replies
- 2k views
I was goofing around with some of my characters to create a desktop image for my computer... just thought i'd share. Not sure if this post will go through as I seem to be having some problems with "timing out". original is at 1024 x 768. The hair on the guy is "inspired" by Adam Sessler for you XPlay viewers out there.
Last reply by Zaryin, -
- 5 replies
- 666 views
here's one of my models i've decided to texture i think his textures are coming along fine but i need some insight right now on what some other things to add at this point. I'm about to create the remaining diffuse and bump amp for this face and stich his front and back of his head together sometime tonight or tomorrow.
Last reply by starwarsguy, -
- 5 replies
- 732 views
Crashing down to the task of revising and finishing "Aesop's Council of Mice," my next short, in a few too-short weeks. This is a high-res pic of Pawtuckett. (The actual short will be produced at 720x480 DV.) Pawtuckett has a kind of yellowish color to most of her fur, and I'm checking to see if that explains the difference in glow color between the acorns and her. I'm just posting this pic because she's the first of the character models I've revised. I need to decide what to do about her thumbs, and a few other trouble spots, before I move on to the other mice. The hair is 10.x decal-controlled hair- -M@
Last reply by amarillospider, -
- 5 replies
- 1.8k views
Hey everybody, I just threw this together in the last couple of hours... I really don't have any use for it, I just made it out of boredom. Texturing could use some work, but it's a start
Last reply by Zaryin, -
- 5 replies
- 2k views
I'm getting these weird artifacts when I try and render the image out with Depth of Field. Notice the two sacs in the back are blurred but have a black line near the edge. Also, i tried rendering out another image with Depth of Field and a volumetric light in the foreground. Everything was blurred except the part of the image that was behind the volumetrics.... Any ideas why? Using Pentium 4, 512 RAM, 2.56 Ghz and AM 10.5... Thanks for any help!
Last reply by Obnomauk, -
- 5 replies
- 1.8k views
A while ago a few said they would be intererested in reading about how I am going about making my short film the cuckoo, and asked if I might put a diary, wireframes and other developmental stuff for the project on my website. As a result I've updated my website with a diary, wireframes, info on how I textured my characters, etc..... http://www.shaunfreeman.com/wip.htm Any thoughts or suggestions are welcome. Cheers Shaun
Last reply by Zaryin, -
- 5 replies
- 1.6k views
Here is a model I'm working on for a jousting game. The legs didn't quite attach how I wanted to, but I'm learning, forgetaboutit.
Last reply by KingSalami, -
- 5 replies
- 1.2k views
I am new, and as you might tell by the movie attached to this post, I have had no training what so ever in animation, but I love it anyways. Please sit back, relax, and check this out. All my collected works if you think it is too big just download my low quality version All my collected works (but smaller) and note that for the high quality one I used divx to compress it and I think you will need to download the codec from www.divx.com. To see individual files I have done just go to http://www.psyog.cjb.net (1 pop up only for the .cjb.net the rest of site is ad free). Thanks
Last reply by jimstein, -
- 5 replies
- 1.6k views
Fun test of sound with motion it is also in the all in one Check it out, yes the motions are a little cheesy, but it was fun to make.
Last reply by Joe_Lunjen, -
- 5 replies
- 1k views
I am attempting to model the head of Gollum. I used a couple images from the web as rotoscopes and modeled from that. I think the head looks ok as a model (better than other stuff I've done) but the only problem is it does not really look like Gollum. Can anyone tell me what they think the problem is? Maybe his head is too boxy/square? Also, is it too spline heavy? Any ideas for where to lighten it up would be helpful as well. Thanks! Thanks for any input. Gollum Side Gollum Wireframe Front Gollum Wireframe Side Gollum Wireframe Perspective
Last reply by modernhorse, -
- 5 replies
- 783 views
How would you suggest I connect these two shapes? I know there's gotta be a better way than having four 5pt. patches touching each other.
Last reply by Jimmy neutron, -
- 5 replies
- 781 views
Hello all: decided to take a break from texturing my construction guy and work on a still i had an idea for. This is a harmonica for it, still have to figure out how to model the intricate weave top but thought I'd see what everyone thought. Any C&C welcome.
Last reply by Pengy, -
- 5 replies
- 869 views
Just saw that John (Artbox) Henderson has updated his Artbox site! Very cool John! Music and Everything. Link: http://skycast.artboxanimation.com/ I believe the site requires flash to view and enter. For anyone you doesn't know this is the home of Skycast program. Sure wish I had time to play with my copy... Hope I'm not linking too soon. Forgive if I am.
Last reply by pally, -
- 5 replies
- 889 views
standard 40 ft. length (circa 1950's) with steel sheathing box car pic
Last reply by Zaryin,