Work In Progress / Sweatbox
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Works In Progress (WIP) (59,022 visits to this link)
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5,147 topics in this forum
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- 3 replies
- 615 views
Just wondering what basic settings other users on this forum like to use when texturing gums and teeth. My goal is to have this character's mouth appear natural without being too overly realistic.
Last reply by gwinkelman, -
- 6 replies
- 614 views
Hey guys, I just finished my next model and wanted to post. I think I hit a new personal record for myself here 2 days to model 2 days to rig Anyhows, take a looksee if you get a min http://www.vrcops.com/vids/JumpA.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 follower
- 6 replies
- 614 views
It's a little rough and lumpy but it's there! Yes, the first half of Spaceship... Enjoy Spaceship Just navigate to the Spaceship link in the menu to the left. It's a bit large at 39 mb...
Last reply by gazzamataz, -
- 1 follower
- 7 replies
- 614 views
Helping out a friend This is his product. This is the motion graphic representation I made of the logo for him. I had to do the sprite like light paint strokes via apples motion. I think it can be done in am but until someone shows me how motion is extremely simple. The rest was done in AM. ZHU_Brand_01_Email_version.mov
Last reply by new guy, -
- 1 follower
- 6 replies
- 613 views
Does anybody know, where I could get a grass material (maybe hair?) for a relativly simple football lawn? (At the moment I am running out of time, in how to learn how to make it myself.) Any advice would be highly appreciated. Thank you Jake
Last reply by the_black_mage, -
- 5 replies
- 612 views
put this together the last 30 minutes needs a "bit" of tweaking V11.1a flake.mov
Last reply by dworkin, -
- 8 replies
- 612 views
My original post: original bear WIP post Something just did not seem right, so I started working on a simpler "more youthful" design...see below. The animation is about a youthful,playful bear, and the original design just did'nt give me that feeling. My children like this new design better. I want to put hair/fur all over the body, so I want to keep the spline count down, hopefully will make it easier to animate. Having the arms and legs as seperate opjects cause problems with the hair/fur? Looking for some input about the overall proportions, design, etc. I guess I am inspired by Keith Lango's simple character designs. Thanks for the inspiration Keith!…
Last reply by jfirestine, -
- 4 replies
- 612 views
Just had to rerender an old title as a favour for a friend, so I thought I'd post it here as well. From memory this was my first commercial test of Skycast. The cockatoo and plane are a long-standing combination, the line artwork is the RFDS' original design. Unfortunately, I never got the chance to animate the cockatoo in a substantial way. The titles were donated for use in the RFDS trek documentary. For those who don't know(Probably most of you , the trek is a bunch of 30 year old cars racing around outback Australia and fundraising for the Royal Flying Doctor Service. The bird and the plane were modified from pre-existing models.
Last reply by pixelmech, -
- 1 follower
- 8 replies
- 612 views
I am working on a scene that I want a video playing on a screen inside the animation. I have tried to import the mov file and assign it to the page but it will only show the first frame of the video and the image is flipped and and there a four images pasted on the screen. Any thoughts? Steve
Last reply by Shelton, -
- 9 replies
- 612 views
I'm trying to put together a portfolio and I want to thank you guys for all your help and crits. I think I'm almost there. This is really an extended topic from the KeeKat's Secret where I asked the question on lipsyching methods. This is a run through using the "manual" method; which at this point I think gets the best results. cow_boy_sam.mov So far so good I got a couple more nit picks to flesh out on this one before I go on to the long monologue. as usual any C&C is welcome
Last reply by Nuba X, -
- 5 replies
- 611 views
Another quick test with hair ....streaks on the left ...blobbies on the right and gravity changing its mind. Also I peaked all the vertices and got a fanfoldish result Just want to mention that even with all this happening render was much faster than before..although I did simulated the cloth with all the emiters turned off first yeahII.mov
Last reply by MikeSanderson, -
- 1 follower
- 7 replies
- 611 views
That's right...finally figured out a way to get the zip up online: 250free.com/downloads just right click/save as...please do not open the zip through the web server as I do have very limited bandwidth a pic of the finished rig:
Last reply by johnl3d, -
Here's a cupid :wub:I did for a V-day card for my wife. I didn't have time to animate him. He has only a skeleton and no animation rig right now. I pirated most of his mesh from my faun character, and pulled his feet off a critter on the AM cd. Lingthing is Ambient occlusion and one spotlight at about 250% from behind for the rim lighting. Comments or crits welcome, but I probably won't do any more with him now that VDay is past. matt www.animattic.us
Last reply by Zaryin, -
- 4 replies
- 610 views
Hi! i am posting a test with a character i had abandonned awhile ago. I decided to rework the head after buying the excellent face bundle from Anzovin (building, rigging and animating a face cd's). It is the same text in french that i posted a few months ago. You can still judge of the lipsync and attitude of the character even if you don't understand the words, i think (Justin Barrett made a very good tutorial in italian). Thank you for viewing! http://www.cam.org/~mgigue/lipsync%20test.mov
Last reply by Animus, -
new tripod
by cuboos- 7 replies
- 610 views
i got bored and started working on a new tripod this one is going to be mostly used for pics [attachmentid=19589] on the baskets i'm going to use a cookie cut map on the basket
Last reply by Duke, -
Man this takes way to long to do tell me what you think i just started -it equals 708 patches
Last reply by the_black_mage, -
- 1 follower
- 5 replies
- 610 views
I was just testing water reflection and movement with canoe. This is going to be part of Act 1, scene 2. It's only 1.3 meg. http://www.dwaynejensen.com/Misc/Untitled.mov
Last reply by Dwayne, -
- 8 replies
- 610 views
displacew.mov another tinkering moment that needs massive tweaking
Last reply by johnl3d, -
- 5 replies
- 609 views
How would you suggest I connect these two shapes? I know there's gotta be a better way than having four 5pt. patches touching each other.
Last reply by Jimmy neutron, -
- 8 replies
- 609 views
I completed this site a while back but just got around to uploading it. I think this is probably the best place to post about it as it`s very much a work-in-progress. My Website
Last reply by Dalemation, -
- 7 replies
- 609 views
Hi guys, This is my first acting/lypsinc attempt (well actually its the 3rd one but the first two failed miserably). Its not finished yet - the second character is not even timed correctly (i'm a little stuck with him so maybe you have a suggestion) and there's lots of refining to do. mother4.mov Tell me what you think. Any crit is very appreciated.
Last reply by Alexey, -
- 8 replies
- 609 views
Evil Grin
Last reply by Darknut, -
- 1 follower
- 8 replies
- 609 views
Amplitude creates a action for a model with a named pose in the example here the model is model1 the pose pose1 I used the secret wave file on the cd and it generated the action used here. The pose was to move the "mouth" of my elaborate model. I rendered a portion to show the results. If you have a model1 with a pose1 the action will drive the model to sync with the secret wave. [attachmentid=11827] [attachmentid=11828] Not sure is amplitude is still available was on amxchange which appears closed http://www.amxchange.com/ secret.zip secret.mov
Last reply by phatso, -
I've made some images, but when i render, they just don't turn out quite how i want. here are the images i rendered. and here are the projects. Image_projects.zip so, what should i do to make the images more, realistic?
Last reply by KenH, -
- 3 replies
- 608 views
here is a picture of what my model is doing. I need the hands to face towards the body not out! How do I do that! I tried rotating the bones but the arms get all messed up! Can someone please help me?!
Last reply by KenH, -
- 8 replies
- 608 views
Hi, I've been rigging a character for about six weeks now and finally got the hard part done. I used NO smartskin or expressions with these bones, only the constraints. I started with a simple idea... create a control rig for the mesh, what I'm saying is create a rig that reacts to the primary rig (i.e. the bicep/forearm control the bones that deform the elbow.). The first problem was to build a rig that could be placed around the primary bones- just like it was a mesh, contouring the mesh. I had to do a test using a tube to figure out the position and constraints that would make the bones move in reaction to the main bones. Then turning on the bone falloff and t…
Last reply by entity, -
- 5 replies
- 608 views
Some of you have probably seen this before but I decided to finish/polish it up somewhat - boy am I rusty!!! Anyway 'ave a butchers and tell me what you think, its only the first part there are two more to follow. Needs Quicktime 6 BTW. Rexiewake.mov
Last reply by gazzamataz, -
- 7 replies
- 608 views
ok now that i have completed my tripod i'm moving on the the other machinery in this case the blood sucker [attachmentid=17092] i'm working on the arm now but i cant seem to come up with a good one and Suggestions?
Last reply by Stuart Rogers, -
- 16 replies
- 608 views
Here's the animatic for our Holiday animation. It's pretty rough but cobbled together mainly to get the timing to match the music. This year we actually commissioned original music!!! so we don't have to sneak around and be "careful" of who we show it to. I've already posted the animatic on YouTube and will be posting WIP renders. The actual gingerbread house was modeled and rigged by Holmes and he did a great job on it. It'll be fun to get it moving! the closing shot of the dancing company logo will be done by my cohort, Randy, so what's in the animatic is just a placeholder. I'm sure he'll do something terrific. EDIT:: THIS IS A NEWLY UPLOADED FILE WITH STEEEREO …
Last reply by NancyGormezano, -
- 9 replies
- 608 views
I have two good rigging questions if there is time. Squash.prj Ru-Cube.mdl
Last reply by Tom, -
- 9 replies
- 607 views
Hi there, i just recently had the idea on an cartoon filem with an caveman and an huge dinosaur like worm which lives underground. I had the idea for quite some time now, but now i finaly found the time to model, texture and reigg at least the caveman. There is still some work to do, but it is going in the right direction. To set up this caracter, modelling, texturing and rigging (Setupmachine) took me about 2 days. What do you think guys? Cheers, Heiner
Last reply by DarkLimit, -
- 1 follower
- 4 replies
- 607 views
Here's a render of a couple little guys i've been working on for a pet project. The one in the back still needs toes, textures and rigging. Full size image (1280x600) here. And there are some walk cycle gifs for the bomb guy for his sprite sheet. Over on the development blog.
Last reply by dborruso, -
- 8 replies
- 607 views
Hello fellow animators, For my short film, I'm trying to create a certain lighting effect using a directional light. I'm working with Ambient Occlusion. I tried adding a light, but it always appears as a spherical light source casting light in all directions. Instead I added the rim light that is default in any chor's PWS to my choreography, and that light is indeed directional. So cool, I thought I had it all figured out. The thing I don't understand is, the light is shining through walls. I'm trying to have the light partly obscured by a wall, but even if I aim it in the center of a wall, the light is just as strong on the other side of the wall! Is there some se…
Last reply by Kelley, -
- 8 replies
- 606 views
I was messing around with radiosity again, and then ended up building the Programmer's Passage from the Matrix. Years ago I had built it once before (lost in the great computer crash of '04 of course), but without radiosity, the scene never looked right. Anyways, here's the render and project file if anyone wants to take a look at it. Matrix_Hallway.zip
Last reply by DanCBradbury, -
- 2 replies
- 605 views
Here're some renders from my final project last year in the modeling class that Bill Y. and Nat S. taught: http://img32.photobucket.com/albums/v97/Ji...scene6_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene5_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene4_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene3_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene2_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene1_copy.jpg Let me know what you think!
Last reply by Achithyn, -
- 1 follower
- 6 replies
- 605 views
this is my first model... i have no experience with art 3d or anything of the like other then watching tv or reading books. does it have to many splines? 600+ just the head how do i make the inside of the mouth? thanks alex ps how do i make it so the pic show its ugly mugin this window? Picture_2.pdf
Last reply by Biotron2000, -
- 6 replies
- 605 views
Heres my attempt at using hair to create a realistic paint roller. Somehow im not satisfied so id like some input. Thnks all
Last reply by heyvern, -
- 7 replies
- 605 views
Just messing around, looking to make a ghost. I used Ed Lynch’s head model. Ghost 8mb
Last reply by NancyGormezano, -
- 1 follower
- 7 replies
- 605 views
Hi, I'm working on the Temple of Zeus in Olympia, Greece. The following pictures are from the West Pediment. I think I need some help with the lighting. It's supposed to be fairly realistic but I'm not sure what else to do to it. Not all the figures you see have been textured yet. I'm working on that too. Suggestions would be most welcome. Thanks.
Last reply by C-grid, -
- 1 reply
- 605 views
Ok. This is not the best video of her. Just another experiment. Bring the criticing on. I know I'm good for it! I got alot of glitches in this. Again, I'm so not the best animater. Got to get the key framing down. Oh yeah... As some know I do music. Made a track for NBA 2k 06. I made the track in the background of Tamara Workout. Tam_Workout_1.mov
Last reply by Simon Edmondson, -
- 5 replies
- 605 views
Thought I would do another model from 2001 - A Space Odyssey. This time, it is the Aries Lunar Lander that took Heywood Floyd from the Space Station to the moon. I've modeled it once before using a poly program. Now, I am going to do it in A:M. I think this model is going to take a while to do. Been having some problems with my health lately. Nothing too serious, high blood pressure, high cholesterol, pre-diabetic, and a bit of depression from having a cancerous mole taken off my back. For such a small mole (around 5mm), they took a pretty big chunk out of my back, ended up with a 2.5cm incision. Anyway, some of the meds are really affecting my ability to th…
Last reply by Darkwing, -
- 7 replies
- 604 views
Yes, it's official... a new record... the least amount of screen time I've completed in any of my Showdown entries! Yesterday's topic was Running Catch. I ran out of time before I finished the running part. But the good news is it won't take long to download. See it at my Showdown Page. (QT Sorenson 70K) For this render I've added a background prop.
Last reply by robcat2075, -
- 6 replies
- 604 views
Hi again everybody: Here's my attempt at modeling a superheroe. I need some help with the surfacing of the face. I've been hearing Collin (modeller extraordinaire), talking about a "porcelain" material. Where can I get this? Of course, c and c's welcomed.
Last reply by JTalbotski, -
- 1 follower
- 3 replies
- 604 views
Hey Guys, Simon here, (a.k.a. Guernseyfreak ) I'm not sure if anyone out there remembers the Against The Author (ATA) Motion Picture I was directing, after all, I haven't posted in such a long time... Um.... to update from last time I told you about the movie. Yes, of course it is being made in Animation Master, Version 11 I think. A couple of months back we had a major system crash and lost a year and a half of work on it, but now we are back on track thanks to a very dedicated team. Since last time I posted I have been trained with the New York Film Academy and done backstage work for Universal Studios, promoting a Universal Studios in Japan, so…
Last reply by guernseyfreak, -
- 6 replies
- 604 views
Hey all! I'm new to modeling in Animation Master. I have tons of experience poly modeling in Max, but dealing with splines and patches is a bit new to me. Anyway, I'm currently in the process of modeling a pig for a project, but I'm having lots of creasing issues. I've gotten the hang of getting rid of most of them, but I'm not sure how to approach creases in a 5-point patch. Can anyone provide any guidance? Should I even be using 5-point patches where I'm using them? Any help would be greatly appreciated! [attachmentid=15891]
Last reply by Dark_Jedi, -
- 1 follower
- 10 replies
- 604 views
Hi! Been a while since Ive done anything major in A:M. So I wanted to once again expand my modeling skills. So to do that I decided I want to model my camera (At least my digital one ). My camera is a Canon Rebel XT. The lens I will model with it will probably be my Sigma 15-30mm F/3.5-5.6, which is a big lens. Eventually I want to model all my camera gear (Film cameras, all my lens, flashes, tripod, etc). I just started the process, the model is in its very rough stages right now: I will post an AO render when there is enough to look good Photoman
Last reply by jason1025, -
- 7 replies
- 603 views
beastboy is a character from "teen titans", a show one of my friends used to watch. here I am so far...as you can see in the roto, there are black stripes on his torso, however, the mesh does not lend itself to that...any suggestions besides redoing the torso? thanks -m. trower
Last reply by .:shortdog:., -
- 6 replies
- 603 views
hbee.mov Made a simple bee model and rendered it with alpha channel and a bit too much motion blur, as a series of tgas, as the bee followed a simple path Used images for hair material on small model and got what you see above Wing movement with simple expression on each wing bone I'll post the project after I try a few more things
Last reply by Mike Lium, -
- 13 replies
- 603 views
Here is the latest from Ernie. It is a 1920's music video. This is an exciting cartoon for a couple of reasons. First, I got blink tracking working in ZignTrack. This gives the eyes a lot more expressiveness. It was pretty simple, I put tiny loops of blue masking tape on my top lashes and tracked them with the second eyebrow feature (which I wasn't using). Second, everything after tracking in ZT was done in A:M. I rendered the animation at 18fps. I created dust and scratch mattes using particles. I composited the dust and scratches and tinted it B&W. Finally I rerendered at 30fps with sound. (the scratches mostly got compressed out by Youtube…
Last reply by Paul Forwood, -
- 1 follower
- 11 replies
- 603 views
hi all, If i want to animate some thing like the vedio below, can any body tell me how to go about it. http://www.youtube.com/watch?v=lYokKMwMLgs...feature=related
Last reply by HomeSlice,