Work In Progress / Sweatbox
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Here it is..what do you guys think? I made it to animate later...
Last reply by agep, -
- 8 replies
- 771 views
There are many instances in a model, when you could simply stick one object into another to make it look like they are one. Take, for example, a wrought iron fence, or a lever sticking out of a machine. Another good example, intersecting pipes. When would you have to join the CP's and when could you get away with the cheat?
Last reply by R Reynolds, -
- 8 replies
- 578 views
Here is is so far, I'm going to need some pointers when I get ready to map this guy. Any feedback (good or bad) is welcome. Brian Kumanchik
Last reply by Zaryin, -
- 8 replies
- 642 views
Take 1 computer game model, scoop out its head, chop off an A:M model's head, stuff it in the helmet, put a pose slider on the visor, and... You can make something like this, too: (why you'd want to, I don't know.)
Last reply by Sevenar, -
- 8 replies
- 926 views
been making this model over the last few weeks, need to smartskin everything and i was wondering about making the shorts dynamic... is it possible and has anyone tried it b4? and ideas?? ta much S
Last reply by .:shortdog:., -
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Something trivial I'm sure, but how do you make a bulb or any other self-illuminated object give off a nice glow? The pic has the KeyLight on set to 21% with the FillLight turned off. One new light (set to "bulb") is placed in the center of the bulb model with volumetrics On and intensity turned to 100%. The glow shows nicely on the floor, but the 80% transparent "bulb" model isn't illuminated at all. Am I missing something (obviously), or is it not possible to make a light source shine from the center of an transparent object/model and illuminate the object as well as the surroundings? Please help me shine some light on the subject Gotta get out m…
Last reply by Fuchur, -
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Here is the link to the film I made for my grad shool application for MFA animation programs. I found out that I got into CalArts, still waiting on UCLA and USC. http://www.michaelrobinson.com/returntoearth/ I've been hoping I'd be able to make this post for two months. I didn't want to post until the results were in, and good!! Some of you may have seen this thread This is a pretty rough animation. I put myself through a 6 week AM bootcamp (with all sorts of great help from the forums). The Caveats are on the link - and man, there are a lot! Since I won't start school for several months, I'd like to make a full fledged version of the movie t…
Last reply by reason808, -
- 8 replies
- 402 views
I am having trouble with the sound quality after I render my project. Anyone have any suggestions? Should I use multipass?
Last reply by camzilla, -
- 8 replies
- 854 views
Just thought I'd show... I put a new clip up on my site... McDonalds restaurants wanted to previsualize what it would look like if they took a display from a flat 2D photo to a mocked 3D vacuum-form. 2 days later I had this model, fully extruded from the hero pose photo, and all one mesh. http://campbellanimation.com Comments welcome.
Last reply by heyvern, -
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- 940 views
Original thread. http://www.hash.com/forums/index.php?showtopic=12790# Final result from modeling around a 3ds prop in choreography. Wire Frame from Choreography Phil
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It has been a while since I last posted something here. I was tired of my current WIP, and decided to take a break and model something new for me... Spaceships!! The first were quite crappy. This is about the 3rd. Like it? Regards,
Last reply by Mr. Jaqe, -
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Here is a screen capture of my decal when I hit recall position on the stamp under the decal heading. I've read posts that when I hit recall, the stamp is supposed to line up where I had stamped it. In this shot, they obviously don't line up, but when I render on the model, the decal is where it's supposed to be. Note: I did not create a pose when I applied the decal, I did everything in the eaction window per William Sutton. Second note: I did increase the image size in photoshop also as per William Sutton, although I don't know if that has any bearing. It also confuses me that when I increased the image size in photoshop and then imported the image into AM, on…
Last reply by Eric2575, -
- 8 replies
- 1k views
i have lights around my ship, but they don't render for some reason. On the engines there are red lights and on the ship . . . i don't no why they didn't render. But, this is my space ship that i did, tell me what you think update: for some reason the red lights now render, but if you look close at the space ship, their are chain guns mounted on the top and on the glowing engines, the yellow lights that are just bone lights, set with no specularity, do not render.
Last reply by bentothemax, -
- 8 replies
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My original post: original bear WIP post Something just did not seem right, so I started working on a simpler "more youthful" design...see below. The animation is about a youthful,playful bear, and the original design just did'nt give me that feeling. My children like this new design better. I want to put hair/fur all over the body, so I want to keep the spline count down, hopefully will make it easier to animate. Having the arms and legs as seperate opjects cause problems with the hair/fur? Looking for some input about the overall proportions, design, etc. I guess I am inspired by Keith Lango's simple character designs. Thanks for the inspiration Keith!…
Last reply by jfirestine, -
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- 727 views
Kissing the pearl of Venezia you will get eternal life! Here a Robo has a try...
Last reply by Newbert_Zero, -
- 1 follower
- 8 replies
- 906 views
Try as I might, I couldn't find a way to convey the scale of the model from one of my image contest entries. I tried several different camera angles, but none of them really said "this thing is freaking huge". Any suggestions? (For reference, here's a streaming QuickTime movie which shows how big it is relative to a human-sized object.)
Last reply by Godfrey, -
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Well, this thread brings together a lot of other stuff I've posted on these boards, so bear with me. I'm still working on the full version of my "bathroom" scene, which is complicated enough that it requires storyboarding. Since the characters and set are already built, why not do the storyboards in 3D? Well, it turns out there are a lot of good reasons why not, but suffice it to say, 3D storyboarding is only worth doing for judging your characters' relative positioning, along with the corresponding camerawork. As soon as you start moving arms and heads, you're gonna wish you'd just picked up a pencil. On the plus side, 3d storyboards sure look a lot pretti…
Last reply by luckbat, -
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- 965 views
I was walking around outside yesterday, and i saw a small creek with some rocks poking up. It must have been the most beatiful day ever. Anyway, I tried to capture the beauty of a sunlight river, in late May. Tell me what you think! Ben
Last reply by brainmuffin, -
- 1 follower
- 8 replies
- 858 views
Here's a look at my Pass the Ball entry. It still needs some tweaking to make the ball movement smoother during the "circle pass" it needs to be a bit more circular. Also, when he tosses the ball offscreen, it should be quicker, I think. The final rendering is going to have a volumetric spotlight, too. I might do another one or two if I can come up with the moves and animate it in time. Lazlojuggle1.mov
Last reply by higginsdj, -
- 1 follower
- 8 replies
- 755 views
Hi Splinemeisters, Nothing special. Just made a female GenMan. Have an animation of her using a slightly altered action used for GenMan walk. I think I'm going to revise GenMan a little, there are some things I overlooked in that model, that I fixed in MrsGenMan. Should be posting her soon. WmanLg.mov
Last reply by trajcedrv, -
- 1 follower
- 8 replies
- 708 views
I was rather intrigued by the Loons, so I just had to make one....( the original illustration just didn't do it for me..) I did it with Photoshop. I didn't like the idea of the "warts", but I thought there should be some sort of scar from a puncture wound, so I went with patches, like an old tire, but after he was done I thought of crossed tape, so I put one on his belly. It doesn't say whether or not they wear clothes, so I didn't give him any. I figure with no genetalia or (There's just no delicate way to say it) buttcrack, he shouldn't really look naked, but I had to give him a belly button. Where else would you stick the airhose?
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 896 views
OK I admit it, I just had to play with the sweeper plugin. One thing led to another and before I know it, I wind up with this. NOw I just got to add a domed city at the end of the tube , moving cars and a couple more tubes. Oh yeah and spaceships.
Last reply by TRN, -
- 8 replies
- 785 views
What's causing this?
Last reply by Fuchur, -
- 8 replies
- 550 views
did this with a decal
Last reply by Kamikaze, -
- 8 replies
- 1k views
Can anyone figure out why the gears shrink and grow when the "pelvice" bone is rotated? I can't figure it out. All I did was rotate the gears using the rotate tool. How can that tool do anything even related to changing the size of an object? (See attachment below)
Last reply by SHADOWMASTER, -
Hi all! How do you guys think this looks? Crits are welcome. And yes I know about the line at the edge of the dome. //Korken
Last reply by steve392, -
- 1 follower
- 8 replies
- 757 views
here it is so far
Last reply by Rodney, -
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- 541 views
Attempting to finish the creature a started I decided to rig it well it needs a few tweaks but I'm too tired now
Last reply by johnl3d, -
I am a fairly new AM user (bought 2004 version) my problem is the final render looks "plastic" to me ...... any suggestions? I am using 11.1i I have 3 lights, Volumetrics on on all 3 Here is a frame from a animation .... "Star Trek" based obviously.
Last reply by trajcedrv, -
- 8 replies
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Well, I must apologize in advance for the trees in the foreground but the ones in the back are looking good thanks to HASH. If someone knows how to make the trees in the foreground look better please let me know. I built a tree in A:M, rendered it to a 320x240 TGA file with alpha channel, cropped it in GIMP, and then added the image to hair and slapped it on the mountain. HASH has more work to do though because fog on hair doesn't work in multipass, and I need multipass to get descent render times for animations. Plus, I think there is some other weird render problems in V12 but I am still amazed at what can be done.
Last reply by ericsh6, -
My Bicycle
by Fadhli- 8 replies
- 929 views
This is my project, but not yet finished..and still in progress. I need sugestion to make its better !
Last reply by Hutch, -
- 8 replies
- 528 views
Never played with light lists single light with volumetrics with turb and expression for brightness lightlist.mov
Last reply by johnl3d, -
- 8 replies
- 517 views
Hi all: This is a quick test of the Nautilus on the surface with a klieg as the sun and a fill light in front of the sub for a little ambiance. The problem lies with the sub's shadows reflected on the surface of the water - they are casting in the wrong direction. The light source is in the back to the left, ergo the shadows should be pointing to the front right, yet they seem to be pointing straight at the viewer. No diff with the fill off. Any ideas?
Last reply by Eric2575, -
- 8 replies
- 952 views
This was modelled, not by me, but by George Laban who is one member of a small team working with me on, yes, that project featuring the Haunted House! I bet you will be fed up of this soon This was George's first model in A:M. There are a few rigging issues etc but....
Last reply by george, -
- 8 replies
- 806 views
should have made this bigger hard to see sfamily.mov
Last reply by Bendytoons, -
- 8 replies
- 833 views
Evil Grin
Last reply by Darknut, -
- 8 replies
- 991 views
it is my first post so tell me what you think
Last reply by Eric2575, -
- 1 follower
- 8 replies
- 918 views
After a lot of projects for other creators, I really wanted to focus on something of my own. It's a story entitled: hunted Check out my site: HUNTED | CONCEPTS web page Now, there isn't much there yet (Only two links have anything in them) and there isn't much 3D in there yet, and any 3D right now (real simple blocks) is Cinema 4D. Don't fret, the final image will be created in A:M, and I could've done these simple 3D scenes in A:M. I actually just used C4D because I was helping another artist who was using C4D at the time. Can't wait to get into A:M and get started on the first final concept art piece, "The Gestation Chamber". …
Last reply by trajcedrv, -
- 8 replies
- 573 views
Hi I am trying out the toon render with my froggy boxer. I like the results but am open to any suggestions to make it better. It is for a competition so I would like it the best it can be. Can you guess which competition? Thanks for looking.
Last reply by dborruso, -
- 8 replies
- 548 views
Well, I just spent the last hour in my burning hot room slaving over Animation Master and got the following: Rollian Fight Scene -Just click the Fight Scene movie. The clip is seven seconds long, not bad for an hour of work . Ok, most people will comment about the flying sword , but I didn't plan out the rig right so when the hand moves, the sword moves , oops . Enjoy and let me know what I might do to fix any problems.
Last reply by Heath_Naylor, -
- 1 follower
- 8 replies
- 1.3k views
I made this sword by request from an internet friend. Tell me what you think. [attachmentid=9613] Update [attachmentid=9614]
Last reply by MattWBradbury, -
- 8 replies
- 914 views
Experimenting with a hot, stylized sun. This is my first attempt. Next will have flames moving more slowly and face on sun. [attachmentid=9631] Sunshine.mov
Last reply by MattWBradbury, -
Hi, Here my most recent project that i have spent about 3 hours on. It's meant to be the HEV suit from Half Life 2 but i haven't started decaling or texturing yet. Comments appreciated.
Last reply by gre03, -
- 1 follower
- 8 replies
- 1.3k views
Trying to reporudce a 30 second clip from the s how. Here's the start...
Last reply by teh1ghool, -
- 8 replies
- 975 views
Hi guys I thought I would share some WIPS along the way to creating my soldier fish........It was a very tricky concept for me to do but am happy with the results....... it's interesting how ur model changes as u tweak over time......made me chuckle a bit..... * His body texture is ALL A:M Materials......... * Only his helmet has texture maps...... * Total patch count is 1008........ [attachmentid=10760][attachmentid=10761][attachmentid=10762][attachmentid=10763][attachmentid=10764][attachmentid=10765][attachmentid=10767] I want to express my many thanks to the guys @ #hash3d IRC channel for there unlimited help.......
Last reply by DarkLimit, -
- 1 follower
- 8 replies
- 840 views
Amplitude creates a action for a model with a named pose in the example here the model is model1 the pose pose1 I used the secret wave file on the cd and it generated the action used here. The pose was to move the "mouth" of my elaborate model. I rendered a portion to show the results. If you have a model1 with a pose1 the action will drive the model to sync with the secret wave. [attachmentid=11827] [attachmentid=11828] Not sure is amplitude is still available was on amxchange which appears closed http://www.amxchange.com/ secret.zip secret.mov
Last reply by phatso, -
- 8 replies
- 731 views
Hey everyone! I made my first test mini movie. Its called, "What is that?" Theres no sound yet but it will do for now.. I made this around September. I finally posted it my website. ( also in the right forum) Here is the link below: "What Is That?" I couldent make a direct link to the movie. I don't know how. sorry. Tell me what you think about it. (Best viewed on a HIGH speed internet connection)
Last reply by TRN, -
This little guy actually made it to dvd. He ended up being part of an intro for a childrens movie. The intro is approx 1:30 ish long its been a couple of months since I did it so forgive my long term memory.This is not the best pic of him but he will do for now. [attachmentid=12006]
Last reply by DarkLimit, -
- 1 follower
- 8 replies
- 1.6k views
Hey Rodney So I wonder if you even remember this little projet. You probably already have your own version done by now anyway, but I thought I'd throw mine out there. She's not finished, mind you, but I haven't had time to work on this kind of thing in a looong time. So here you go: [attachmentid=12908][attachmentid=12909] Maybe you can finish up the bits and pieces (armor, rocket boots etc.)Let me know what you think, and I'll mail the .mdl to you. Javier
Last reply by JavierP, -
- 1 follower
- 8 replies
- 608 views
Help. I am still new with AM and I have been feeling better about modeling but as I put my models under the lights I can see all the areas that need help. For example, I have been following the TWO project and I decided that I would try to model something on my own. Here is the render of the witch I started. I wanted her to have a wrinkled face but I have creases that I did not know I had. I have started the tutorials again to see if I am missing something. Any help is appreciated.
Last reply by Shelton,