Work In Progress / Sweatbox
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A:M Stills (76,732 visits to this link)
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Works In Progress (WIP) (54,168 visits to this link)
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5,143 topics in this forum
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This is a model that I started a couple years back for the Siggraph cloth demos, however I didnt have enough time to get a successful project going but I kept him around because I liked the posture. Well here he is now with a full set of wings, new schnoz and tail. I will post more replies later with wireframes and progression pics. I hope you enjoy. The wing skin isn't quite attached yet. I just threw it in there so it wouldn't look so bad. The slow process of stitching it into the wings will eventually be done. [attachmentid=21341]
Last reply by case, -
- 2 replies
- 644 views
OK, I have been away for a bit. I got out of doing video and started faceting gemstones in the basement (the computer is in the house - not so sure it is a trade up ). Well, never say never again. The new hobby started meeting the old one. So now I am working on a video about a faceters' meeting (Franklin Faceter's Frolic 3 if you must). Back to old reliable for doing covers and titles, A:M. My new hobby has a tool, GemCad for Windows, for doing design work on stones. And there are large libraries of stones around (including famous diamonds). I noticed that it will export dxf files. Yippy! Well, not too fast. The plug-in import is a little clunky. Bu…
Last reply by robcat2075, -
- 7 replies
- 636 views
Let me know if it's too dark. It looked fine on my PowerBook, but once I brought it over to my wife's iMac, it looked really dark. Anyhow, comments, questions and general observations of life are greatly appreciated.
Last reply by mtpeak2, -
- 9 replies
- 760 views
So I made a alien over last week please comment. info about the alien: They can't close there mouths but when the attack they digg their teeth into you and suck your blood which feeds them. When they dig your teeth into you they inject a virus which kills you. Their toungs are a weird blueish because they cut it on their teeth so much.
Last reply by animation man hi, -
- 13 replies
- 793 views
Click Me - 1.5mb - QT- Sorenson3 Here's the final version of a character animation exercise I've been working through in the WIP forum. It's now gone from a WIP to a FFN (Fine For Now) - I could go on tweaking forever, but there's other stuff to get done! Massive thanks to all those who've given their advice, comments or support.
Last reply by Parlo, -
hi, i'm from mexico, this is my first house in animation master suggestions.......
Last reply by Nosferatu, -
- 12 replies
- 1.1k views
I just finished working with a local video production house on this project. I know a guy there, he ask if I could do it, I said yes .... then I went and learned how to do it, though I didn't tell "him" that. I had been playing with AM for a couple of months I had 7 days to do the project. More than once during this project I thought I had royally screwed up taking the job, but I learned a ton about AM and in the end I'm glad I did it. I have been a Graphic Designer for years and own my own business in that field I had dabbled in 3D with Bryce but never anything serious ..... but now I'm hooked I did the animated logos and all the 3D on the proje…
Last reply by johnl3d, -
- 12 replies
- 1k views
it is the room of a kid of a personal animation in work... any suggestion or opinion, WELCOME thanks[attachmentid=14728][attachmentid=14728]
Last reply by ArgleBargle, -
- 3 replies
- 322 views
Thanks for making him Iso quality's a bit low ,keeping file size down view
Last reply by steve392, -
- 11 replies
- 728 views
Hi you there,,, For the first time I´ve participated on the 11SecondClub and made a little animation with one of my characters that plays like a witness on court , I hope you like it, and please any comments are welcome , opinions, critiques, jokes, but don´t be so bad jaja, well here it is....... November_Wip.mov
Last reply by Jaff, -
- 6 replies
- 621 views
It's probably a simple thing for a lot of ppl on here lol,but to rig it so that it moves ok and to animate it ,is hard for me lol ,any advice ,comments very welcome view
Last reply by steve392, -
- 1 reply
- 220 views
[attachmentid=20268] Not much to say about this one. Another building. Dont know if the DVD project is still Open for models?
Last reply by Rodney, -
- 1 follower
- 37 replies
- 2k views
Hey all, I've been tinkering with this model for a few days and got some good mechanical pieces done. I've hidden all the modeled machined areas and am in the process of animating the machining steps to make the real thing. So, just for fun, here is the first step. Drilling a 3/8" hole in the end of some acrylic. I have to make the material semi-transparent with some translucency to duplicate clear acrylic yet, but you get the idea. The yellow area at the tip of the bit is the particle emitter for the chips and is animating the emission rate. Also, the chips are just square sprites. This was rendered with six Netrender nodes on my design machine in a p…
Last reply by MMZ_TimeLord, -
- 4 replies
- 1.8k views
Decided to Do a little Fan Art Model of one of my favorite characters from Dragon's L.
Last reply by Rodney, -
- 12 replies
- 834 views
I was just playing around with Steffen's e_rebuild plugin. WARNING: Graphic in nature (or maybe not). Although, if you hold it on frame 31, it looks kind of like a Christmas tree. viking.mov
Last reply by Kamikaze, -
- 1 follower
- 38 replies
- 2.3k views
A diversion from shoveling snow Not explicit but mature subject matter, ask your mom if you can watch this? Hanging with Saddam
Last reply by jo b., -
- 1 follower
- 3 replies
- 342 views
Ok this should be an easy one. I am working on a children's video and I decided I would quickly add a animated pencil. I started working on this thing and I can not get rid of the crease around the mouth. I now this is basic stuff but no matter what I do I can not get rid of it. Its late I know but any help? Thanks Steve
Last reply by Shelton, -
- 1 follower
- 47 replies
- 2.5k views
Hello all. Just upgraded to SynthEyes 2006 and decided to fool around a bit. This is definitely not final, for obvious reasons, but I thought I'd share it anyway. No snide comments on the awful walk cycle, please. frankensteinShaggy_small.mov
Last reply by arkaos, -
- 22 replies
- 2.5k views
Hi all! I was inspired by a recent post by David Dustin of Dustin Productions to attempt modeling and animating a bicycle chain moving around sprockets. So here it is!! I've attached screen shots which you can click to view larger images. Thanks David for the inspiration, and you're welcome to use my project if you have any use whatsoever! BTW, I'm a little nervous, this is my first post to the Showcase, so here goes...but don't be afraid to criticize. (I hope my links show up correctly!) My technique was to create a pose in which each chain link was constrained to path, with a different ease with keyframes at 0%, 50% and 100%. Then the sprockets were syn…
Last reply by Kamikaze, -
- 11 replies
- 718 views
Proof I should stick to animating But I'm going to do another one...
Last reply by thekamps, -
- 3 replies
- 293 views
I hope this is the right way to show images.
Last reply by TigerGuy, -
- 1 follower
- 14 replies
- 700 views
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Last reply by jirard, -
- 4 replies
- 1.1k views
I'm not sure I ever showed this before. This is test of cigarette smoke done with streak particles. You'll probably have to full screen it to see the smoke clearly.
Last reply by ChuckGram, -
- 14 replies
- 866 views
well in the ot section of the forums, i was introduced to cgsphere.com.so, i thought that i would start on mine imediatly, so i did. i chose to do somthing with the earth, then there was an ant jeet man had made and i knew what i was going to do. i made an A:M verstion of the required sphere set up, and started with a dirt material(turned out nicly). then added some grass(im still working on it), then added a rock(witch needs dirt on it), after that i added some ants. what i plann on doing is haveing and ant under the sphere trying to carry it. be up to seeing the update soon!!!
Last reply by nimblepix, -
- 7 replies
- 356 views
The fox is voiced by a friend and believe it or not, thats her natural voice. Do you think it fits the charecter? Also, thats me doing the awfull accent of the professor. ach_0002.wmv
Last reply by John Bigboote, -
Hi, After seeing some really fabulous work here and at A:M Films I'm a bit afraid to show of my plain Logo work, but anyhow here it is PLAY LINK (3MB) Cheers Tor-Bjarne
Last reply by clarion, -
- 15 replies
- 1.2k views
A small project to train me a bit. I use fake matcap and fake ao and also skinshader. The wall is displacement mapping
Last reply by ludo_si, -
Hi all. Just something I've been working on. More to be done with this character and so on. Stay tune.
Last reply by AngryOne, -
- 0 replies
- 218 views
This model came about when late in the month I decieded to try and enter the Hash mascot contest and the only thing that was occupying my mind at the time was Steve Erwins death ,and I had been googling stingrays, I hope no one thought it was in bad taste, I did worry about that. It semed to be a model I could somewhat attempt (spline layout is horrific) , I'm not much with non mech models and weak at mech modeling..........The boneing is terriable, I did what I could just enough to get it to a pose I could live with. I did learn alot about materials when doing the texturing and had a version that used decals done with 3D painter (what a great program!!!) but went with th…
Last reply by Kamikaze, -
- 9 replies
- 2.8k views
I pieced this guy together using various body parts littered throughout the internet. I had to modify almost every patch cuz most of the parts were modeled using the 3ds file format. frankenmodel.mdl
Last reply by higginsdj, -
- 8 replies
- 4.1k views
I plan to use it as a scientist. I may also dress it for a western.
Last reply by jnord71, -
- 23 replies
- 678 views
This is a model Im working on with the light rig ,still got some smart skinning to do but I think its nearly there.The rig works well .I will try particle hair aswell soon w.test_2.mov
Last reply by robcat2075, -
- 18 replies
- 841 views
I need to build a model of K2 for a 9th grade science project. My teacher has authorized me to build it A:M rather than papier maché. I've attached a rough image I made from a topo map. It's not the final image for the displacement map, just a stand in while I finish it. I was wondering how I can apply the displacement to the model's geometry. I need to model some stuff to top of the mountain to make it look like a national park. How can I do this? I have the latest 10.5 release under OS 9 and Beta 7 under OS X. I know I should post this in the newbies forum, but I see this as a work in progress. Thanks to anyone who can help! PS. This project is due Monday!!!
Last reply by iGeek, -
- 14 replies
- 1.1k views
http://www.campbellanimation.com/ We've been talking about BVH Mo-Cap down in the 'reusable motion' forum, and inspired by Zach Brewster-Geisz and Colin Freeman's cool animations and guided by Will Sutton's motion capture tutorial I was able to browse free BVH files thru bvhfiles.com via their 'BVHplayer utility' , import it into A:M and constrain it to my TSM2 rigged character. My character (Gurly Girl) also has long V11 hair so the effect of the hair on the real motion is...I think...pretty cool. But then, I like bus fumes too. If you were to mix MoCAP and hand animation... whooaaa! Have a look...give me some feedback...bad or good...I can take it...just …
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 787 views
Hello all. This may be the first time I've posted a still image in "Showcase." Takes a lot less time to render than an animation... I was in a community theater of production of "Dracula" (closes tonight, in fact) and as a gift for the cast and crew, I was going to make a parody animation. Well, I only got the idea a week before closing and that's a quick turnaround time even for me, so I elected to make them a movie poster instead, with the promise of a movie to come. Anyway, the poster turned out pretty well, I think, so here it is.
Last reply by micheldani, -
- 1 follower
- 12 replies
- 657 views
well this isn't much for a start but at least it is a start...I'm still tweakin' up the end part when he stops after rollin' across the thing. I think what's gonna happen next is he's gonna go back around and do it again except the plank won't move when he goes up... I won't say any more about the ending botexploresplank1.mov
Last reply by jamagica, -
- 7 replies
- 411 views
this is a character wip for a fight scene that im working on he will have clothing like sub zero and scorpion off of mortal kombat. subzero_front.psp
Last reply by zoen, -
- 2 followers
- 114 replies
- 11.6k views
Hi to all, I´m modeling a new character it´s kinda superhero whit big muscles in a cartooning style, here are some screen captures, working the middle copy and paste to see how it looks for now, any comments are welcome
Last reply by nino banano, -
- 1 follower
- 22 replies
- 803 views
Made this new charector ,trying to get a moor tune look to it,been looking very closely at Serge's low spline model ,got it riged just messing with the decals and stuff,whateyou think so far
Last reply by Gerry, -
- 22 replies
- 1.7k views
Hey everyone, I recently stated elsewhere that I was going to take the comments I got on my demo reel to heart and rework it so that I incorporated all the suggestions. Well, I haven't done that yet, because I decided to build myself a Tyrannosaurus rex. I always wanted to, and now is as good a time as any. Comments welcome! http://www.dinocarl.com/aesthetics/theropo.../trexbellow.jpg Carl
Last reply by D.Joseph Design, -
- 5 replies
- 599 views
I just threw this guy together today based loosly on some drawings that a friend of mine did. I'm sure he'll go through a couple of revisions. I know I need to give him some arms and a way to get around. Plus I need to seriously texture him, but it's a start.
Last reply by DarkLimit, -
- 7 replies
- 517 views
Playing around with hair on this model ,I need to learn it a lot more I think
Last reply by Nuba X, -
- 1 follower
- 8 replies
- 701 views
It has been a while since I last posted something here. I was tired of my current WIP, and decided to take a break and model something new for me... Spaceships!! The first were quite crappy. This is about the 3rd. Like it? Regards,
Last reply by Mr. Jaqe, -
- 15 replies
- 1.4k views
It's been awhile since I posted here as I've been busy moving from NY to North Carolina, and looking for work. I may have a shot at a job designing an employees' instructional website for a home improvement chain, so I did this animation of a deck assembling itself as a portfolio piece to impress them into hiring me. My 3D animation page I used toon line rendering for the first time and it worked out really well! It was perfect for the appearance I wanted. I like to post both .avi and .mov versions for my website. The original render was about 11 megs. I was astonished to see that the .mov version compressed to 680k with almost no loss of quality, however I…
Last reply by Gerry, -
- 2 replies
- 523 views
Ok, I made some quick stuff in A:M the Hello Moto part is of a bigger project! Hope you like! Also how long will it take to render a 15second clip? Thanks! Oh! Sorry I put the wrong clip! Here you go! The CanCan!(2nd file) Movie_0002.wmv Movie_0004.wmv
Last reply by PF_Mark, -
- 11 replies
- 628 views
Hi folks: I finally got around to updating my animation web site after over a year. Please check it out if you're so inclined: http://www.hash.com/users/zachbg/ Comments and crits on the web design are actively encouraged. Comments and crits on the films are also welcome, but they're all finished work, so I'll be listening, but not implementing. Thanks in advance and Happy Thanksgiving to the folks from the States...
Last reply by robcat2075, -
- 6 replies
- 568 views
Heres my attempt at using hair to create a realistic paint roller. Somehow im not satisfied so id like some input. Thnks all
Last reply by heyvern, -
- 1 follower
- 15 replies
- 1.6k views
here is a little something I did on the side in about a day in a half. I plan to make it more realistic later but this should work for now. Comments welcome.
Last reply by Zaryin, -
- 14 replies
- 926 views
Ok.. I did have one or two trouble spots in my Mechanical entry.. So I thought I'd post some pics here in order to get some feed back.. I mean.. hey all the entries are in right. What harm could it do.. So here is a very revealing shot of some of my spline problems.. Any ideas? I'll make it a link so as not to give to much away. Don't look if you don't want your vote influenced! C
Last reply by Zaryin, -
- 1 follower
- 3 replies
- 208 views
Sort of a self Caricature, and the ball he'll be manipulating....
Last reply by KenH,