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A new dinosaur


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Hey everyone,

I recently stated elsewhere that I was going to take the comments I got on my demo reel to heart and rework it so that I incorporated all the suggestions. Well, I haven't done that yet, because I decided to build myself a Tyrannosaurus rex. I always wanted to, and now is as good a time as any. Comments welcome!

http://www.dinocarl.com/aesthetics/theropo.../trexbellow.jpg

Carl

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Damn cool! I assume you used the teeth from the scull? Are you going to add bumps to the skin with displacement/bump maps?

I'm interested to know what companies you're applying to.....do they deal with splines? If not, do you have a knowledge of modelling with polys?

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An impressive beast! T-rexes sure have come along way since those cubist things in Fantasia ;)

 

two thoughts:

-I recall an archaeologist saying that because of the way the bones are shaped, they really wouldn't have been able to do that curvy tail wag. I think you'll get away with it though.

 

- only 70 million years old and he's got bags under his eyes!

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Ultra Cool! I really like him even untextured.

I know your concentration is on modeling and I can say it looks like you've really got modeling down.

 

Textures will make what is awesome... incredible.

Maybe you could team up with a texture guru and combine your efforts. That might be worth the effort.

 

Much success to you in your efforts DinoCarl!

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Ultra Cool! I really like him even untextured.

I know your concentration is on modeling and I can say it looks like you've really got modeling down.

 

Textures will make what is awesome... incredible.

Maybe you could team up with a texture guru and combine your efforts. That might be worth the effort.

 

Much success to you in your efforts DinoCarl!

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Thanks a lot for the positive feedback, everyone! Texturing will certainly be a hefty effort, but I plan on starting that next week. I'm finishing up the smartskinning and mesh tweaking right now. Here's a wire frame of the same scene.

http://www.dinocarl.com/aesthetics/theropo...es/trexwire.jpg

The whole model is around 6000 patches where almost half are concentrated in the head. I decided to be as fussy as I wanted with this model and not worry at all about being patch-conservative.

 

Ken, you're right about the teeth being from my T. rex skull the small version of which is my avatar, and the fullsize version can be seen here. As a matter of fact, I was using that model as a reference to build this model. It fits pretty snuggly inside this model.

 

As for the job hunt, I've been concentrating my search to the Chicago area (where I live), and not worrying too much about technical requirements of the jobs I apply to. I can't say this is an effective approach as it has as yet borne no fruit. But I remain hopeful that my A:M spline work will land me my next job. : )

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Beautiful work!

 

Far be it for me to criticize, since most of my modeling consists of lots of primities stacked on top of eachother :), but I noticed the lines running down his neck. They kinda stick out as too angular. Is this on purpose?

 

But any way you look at it, that model is amazing.

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Hi again everyone!

 

I've updated the T. rex model. I've been slooooowly texturing him over the last 2 weeks. I'm close to finishing the head, but thought I'd drop in real fast to see what you guys thought. : ) Texturing is not my forte, and I'm taking my time with this model because it's important to me that it look really good.

 

http://www.dinocarl.com/aesthetics/theropo...trexbellow2.jpg

 

Carl

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Thanks, Ross and Sofabutt, and a belated thank you to Justin.

 

Ross, to answer your question, I am painting all the maps in Photoshop. I start with the bump map and use that as a guide for the color map. I paint in all the bumps and ridges pretty much the same way that William was for his Balrog. Then I do another pass for the scales (not yet done on this version). Then I start having some fun with the coloring.

 

Stay tuned for more!

 

Carl

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