Work In Progress / Sweatbox
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So I was reading through the post by Grubber called Mecha. And I was inspired. So I made a robot. I'm still trying to figure out if I like the legs and the feet though. I also can't seem to come up for a name for it. All suggestions and comments are most definitley welcome. -Robert
Last reply by Grubber, -
- 1 follower
- 13 replies
- 1k views
Ok....here's a new little model I'm making: the unhatched egg... After seeing this WIP you'll get the picture that I'm into simple characters, but mechanical ones.... After this I'll be adding feet, more detail on the "cage" and add some lights that are shining on him at all times (to incubate him)... this is going to be an interesting model
Last reply by jamagica, -
- 8 replies
- 1k views
http://www.studio-max.ru/video/garibaldi.mpg The beginning was here: http://www.hash.com/forums/index.php?showtopic=20044
Last reply by oakchas, -
well this guy need no introduction it's his twin brother...lol here some drawing.
Last reply by tbenefi33, -
- 14 replies
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Here is a rig test for an alien model which is still very much in development: This test was done to test the shoulders and hips and includes a very extreme/impossible pose for the right arm. There is still much to tweak but it is getting there. The model is 1574 patches and is rigged with TSM2 plus my additional bones for the neck and intermediates. The feet have not been properly integrated yet.
Last reply by Paul Forwood, -
- 9 replies
- 1k views
Here's a tiny WIP I built tonight for a project. Any critiques are welcome.
Last reply by Gerry, -
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Just started yesterday and this is what I have got so far. Tell me how it looks and anything that can be helped with is, I would really like to place in this months 'toy' compitition.
Last reply by Teh_Demon, -
- 12 replies
- 1k views
Here's one I just made. He was inspired by a drawing on another site but it's not an exact replica. He's pretty much your typical baby dragon I guess.
Last reply by turbokitty77, -
- 1 follower
- 6 replies
- 1k views
You can see it here: http://www.dawghousestudio.info/DID.html http://www.vimeo.com/5330628
Last reply by steve392, -
- 1 follower
- 9 replies
- 1k views
normal map test
Last reply by markeh, -
- 9 replies
- 1k views
well it's no longer a wip with the help of AM i managed to complete the 5 cartoons each day this week will be a different toon titles 1 through 4 for will have AM cuts that i used to repair the old originals and number 5 "the three bears"is all AM tis the season
Last reply by jimd, -
- 16 replies
- 1k views
Hi I am still trying to get my mechanical model into a pleasing composition and at the moment I am working on the terrain. I have been playing with different camera angles and depth of field. I particularly wanted to use D.O.F to help give some atmospheric perspective but my results are less than satisfactory. Here is an example with depth of field with just 4 passes:
Last reply by Paul Forwood, -
- 1 follower
- 10 replies
- 1k views
I'm not sure why I created this but it looks fun. The only hand animating done was the movement of the model bone. http://christhom.net/images/AM/DC.mov
Last reply by Dearmad, -
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I've always dreaded going back and editing the geometry of "finished" models because it typically involves breaking decals. Is it possible to work around this by storing decal stamp data on a CP by CP basis, rather than a patch by patch basis? Now, bear with me for a second here. My programming knowledge is pretty limited, so I have no idea how feasible something like this is; if it would work, if it would create ridiculously bloated files, what have you. But I DO know that this is a feature I've wanted for a long, long time and it just kind of occurred to me how one might go about doing it. Here's what I'm thinking. Here's a simple little model made up of fo…
Last reply by pixelplucker, -
- 1 follower
- 8 replies
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The official story of what happened to WTC 911 is just propaganda - a lie! Scientific proof shows the official story is a lie! [attachmentid=14257] [attachmentid=14258] Steven E. Jones is a professor of physics at BYU - Brigham Young University: http://www.physics.byu.edu/research/energy/ He has written this paper: http://www.physics.byu.edu/research/energy/htm7.html You can find more from Steven E Jones here - Scholars for 9/11 Truth: http://st911.org/ He is telling the scientifical truth about 911 and the World Trade Center collapses. id01.mov
Last reply by UNGLAUBLICHUSA, -
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hi again! here´s the next episode of rubberguy... hope you´ll like it! rodney: i´m the impatience in person, so i HAVE to post it right now, so i can move on to other stuff.... but don´t worry, the release of the next one will take a couple of weeks i guess, i´m going to start a few other projects first... lesson03_ready_low.mov
Last reply by thefreshestever, -
- 19 replies
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Hello, I finally found some free time and have been going through Barry Zundels turtorials. I've come to the section (2nd DVD)where you save the left side of the model and flip the bone structure to the right then save. Then in a new project you open the model with the left side then import the right side into the model. The problem I'm having is it break the other side when it's imported. I've tried both ways importing the left side then the right and vice vesa. This use to work in privious versions. I only have version 15B installed at this time. Any Ideas what I might try? Phil
Last reply by Phil, -
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While trying to come up with good tutorial examples...A cork material. Two really... one to make the color and another to depress the black spots like the little divots in cork. Material06b_Flaskand_Cork.prj
Last reply by Kamikaze, -
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Here's a little project I thought would be fun to knock out but which soon turn into a lesson on the proper use of the Bias controls for the logo's flames. I definately feel like I learned how to control/unerstand them a little better because of this.
Last reply by Obnomauk, -
- 5 replies
- 1k views
Hey guys, just kind of started modeling away with some sort of sea monster in mind, and here's what i have so far. I'll keep posting in this thread all of the updates I have on it.
Last reply by Aragorn23, -
- 1 follower
- 15 replies
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Alright...I finally pretty much finished rigging and modeling the basics of my flower....look at the rig! I'm using dynamic constraints for each petal to cut down on the animation work time. Plot: basically a flower gets aggrovated because of a bee that keeps flying around it and is doing a whole bunch of annoying stuff (I get the ideas of that stuff from what I do to others )
Last reply by jamagica, -
- 1 follower
- 8 replies
- 1k views
I love the early generation fighters. This is my rendition of an F-86 I did yesterday. Ed
Last reply by Rodney, -
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This is the first 3D object I've ever done. Can you give me some feedback? Anyway I could make it scarier? I'm thinking of adding some kind of jaws to it. Also I have a short clip available just to show the model in more angles. http://www.operafilm.com/video/stinger_mesh.mov
Last reply by KenH, -
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I am working on some little project, here is a test clip of a guy picking up a heavy object, what do you think? Side Pickup Front Pickup Perspective Pickup copy and paste to get them to work
Last reply by jamagica, -
- 1 follower
- 8 replies
- 1k views
Here is an attempt at low poly modeling. I'm not looking for photorealism, but instead, gesture and feel. Please let me know what you think folks. Thanks in advance, Gustavo
Last reply by gugesbri, -
- 7 replies
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i need to tweak the rig, because put bluntly, it stinks. Here's a progress shot. Comments are welcome!
Last reply by VeridisQuo567, -
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hello there, i've been thinking of a project i have wanted to do for weeks, but i have my hands full, and i would like some help. there really isn't any "script" for this, but i do need models, at least models that have bones, color and textures (if possible). the project is about a studio that would have a little bit of everything in it, for example, there would be a floor for Animation Master, there would be a floor for Anime, there would be a floor for Bands, exe. and i thought, what if some of these characters from these different floors meet each other? would they understand each other? (Japanese: Anime vs. English) ? would they fight? would they make friends?…
Last reply by jon, -
- 12 replies
- 1k views
Thanks for votes in my image in the Image Contest friends .... here is more images of my model... Wireframe Untextured Done
Last reply by Eric2575, -
- 10 replies
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Heylo guys, I crafted this overnight and thought I might aswell show it to the world, so here goes. Had to use dr. divx to make it small and had to put it on Ftp to be able to "distribute" it. I used Thom and starwarsguys lightsaber in this flick. Link: www.jftp.frac.dk/ThomGoesPro.avi PS: I know his legmovement sucks, but this ain't the final version. I keep trying to render a new, tweaked version, but for some reason it renders in a really crappy quality, even though I'm using the same codecs, settings etc. etc.
Last reply by selahpoetic, -
- 15 replies
- 1k views
Hello, I decided to play with hair in preperation for a project that calls for using the hair system. I'm really liking the results I get, but I'm hitting just one snag right now. The character in the image is Dodger the Squirrel. His fur seems kind of poofy, but squirrel fur in general is mostly flat for the main body and head. I think I may have flattened the hair guides as much as they are going to go. So what else can I do to flatten the hairs more? Right now, he seems to have cute kitten fur.
Last reply by nyahkitty, -
- 7 replies
- 1k views
Well I completely finished my character, (I know it took long enough) but here is a test animation of my characters eyes, I've made him come alive with blinking power! Enjoy. Well now how come I cant attach the avi file? Its less than 1 meg. Hmm I guess i'll just give you the rar file. Blink_Test.rar
Last reply by MarkusAralius382, -
- 9 replies
- 1k views
..but was cleaned up within a week. flow.mov
Last reply by Chrury Sanson, -
- 1 follower
- 5 replies
- 1k views
I'm working on a project where I will be using Lambrina (From the extra's CD), giving her creator, Den Beauvais, credit for her creation. The info file does not tell me what version she was created in. She will be in a red dress. My partner in crime, the esteemed Mr. Spleen, is working on the model and exploring the vagaries of cloth simulation. I on the other hand, am approaching things from a different tack. I wish to make a walk cycle of her in the red dress, and intend to manipulate the dress using Smartskin. Which brings me to my conundrum. The model in bones mode shows perfectly good right and left thigh bones. However when I go to create a pose to work …
Last reply by MJL, -
- 1 follower
- 13 replies
- 998 views
I love A:M and this forum. I check it for new posts more often than I check my email, and I check my email several times a day. I've been slowly making images for my website upgrade and learning about materials a bit. Because I plan on using the "Christie" font throughout my website, and want to have the lettering look a little more "3d" I modeled the Alphabet which has taken me some time. But it has helped me gain a higher "spline consciousness". I'm very much looking forward to the time when I get caught up enough with my "day job" projects to actually try my hand at animating something. Here are a couple of the images I've come up with for the site. There…
Last reply by TheSpleen, -
- 15 replies
- 997 views
Hi, I am in the process of texturing this tiger and wonder how many other ways is there compared to the usual paste on type. TigerB.zip
Last reply by Pengy, -
- 9 replies
- 997 views
I finally finished this animation. It's been a lot of off-and-on work, but I think I'm happy with where it is right now. This animation is my first REAL completed animation. Everything in it, from concept to modeling to texturing to animation to audio was done by me. And the link: https://mywebspace.wisc.edu/vandeweghe/web/...eactionsweb.mov Here's the link to thier website: http://www.brainreactions.com/index.php
Last reply by dimos, -
- 6 replies
- 997 views
Hello all. My two questions are... 1) How do we model/animate a natural moving/looking/behaving METAL CHAIN? Complete with links, and all.... what's the best way? or short cuts? tips? tricks? actual pre-made model someone might have to wanna give? And... 2) How many passes are suggested for a BROADCAST QUALITY slightly-more-than-good end product (maybe just under great, but above pretty good). Okay, maybe three questions.... 3) Anything I should know about final format for editing in Final Cut Pro HD (on the Mac), with the desire for an HD or WIDESCREEN compatibility? Many thanks in advance for your help. -Jim
Last reply by ddustin, -
- 8 replies
- 997 views
Hello, Here an animation. WMV 3.5 Mb MOV 7.1 Mb Niels. [EDIT] If you want to download the 14sec. animation, the .WMV is the smaller and better one. Elias Bogus Mukhud in his Boat. [attachmentid=17305] [attachmentid=17309]
Last reply by C-grid, -
- 11 replies
- 997 views
Proof I should stick to animating But I'm going to do another one...
Last reply by thekamps, -
Last summer I wanted to make a couple of short live-action videos of the Hulk. I started, but because of school in the fall, my project was halted! Now that I finished my first year of college i'm ready to start the project up again. Here's what I've done so far. Modeled a Hulk: Okay, I didn't really model it. I saw the one that came with my AM v11.1 and I knew I could mess with a little. All I did was a little smartskin tooling around, added hair, and gave him a little more texture. Is it the best Hulk ever? No, but it'll suffice for my thirst to entertain myself this summer before boot camp. If anyone can help me out with the model, please do. I'm still an ama…
Last reply by Gaduunka, -
- 4 replies
- 996 views
HAPPY NEW YEAR !!!! new year, new life... good luck all... I decided to participate in one more image contest and I used it to define my hero concept .... comments and sugestion are always welcome
Last reply by johnl3d, -
- 10 replies
- 996 views
I've set myself a challenge tonight. I'd like to see if I can go from sketch to usable character in two hours. The character is a Maxwell -- a sort of demon, or imp, based roughly on child proportions. At the end of two hours, I'd like to have: Produced front and side sketches Scanned them as rotoscopes Modelled the character Added the 2001 Rig Textured vinyl-like wrinkles where the skin bends in certain places This won't be a full-screen character, and a lot of fine detail would be eaten up by the noise I'll have to add to the final layout. (I'll ultimately be building a scene around a noisy, low-light photoshoot.) I'll check in tonight at 10:00, …
Last reply by robcat2075, -
- 8 replies
- 995 views
I am relatively new to modeling. I think the 1951 Mercury might be good for a start. This is the most original and unmodified pic I have found yet: As for this one, Cool but NO NO, it's been modified: ANYHOW, anyone got Rotoscopes for the side and back of a Mercury before I start modeling... .
Last reply by R Reynolds, -
- 4 replies
- 994 views
I don't often bring images/animation out of the New Users Forum but from time to time someone posts something that I can only call inspirational. This is definitely the case with Glen Clarkson's 'Cavalcade of Rabbits'. Not only did it make me laugh but it was presented in such an innovative way, all while demonstrating the basic principles of Exercise 4: 'Move It', that I felt it needed a little promotion. Little touches like this really put the spotlight on what a little time, serious thought and effort can produce. Is this Showcase material? Maybe not. Yet here in its simplicity its great stuff never-the-less. Glen is still refining the …
Last reply by trajcedrv, -
- 7 replies
- 993 views
After talking to Rodney Baker I decided to post a project file that was the result of a discussion on making a spherical constraint with Carl Raillard on CGTalk. Here's a description of what it does: When you open the "spherical.prj" project, it should have "Action1" open and ready to mess with (if not, double-click on "Action1" to open it). What you see is "Bone1" as the bone that defines the sphere, "Bone2" as the bone you would attach any geometry to and "Null2" (at the intersection of "Bone1" and "Bone2") which is the manipulator...there is also a "Null1" that is set so that it isn't seen which helps drive this. When you move "Null2" around ("Bone2" can be …
Last reply by Rodney, -
- 9 replies
- 993 views
Hello chaps, It just struck me that it's been almost 2 or 3 months since I last posted any work here and that I've mainly been commenting other peoples stuff. However, a new school year means new inspiration, so here goes. Here's my attempt at a semi-realistic human, male head. The forehead and backhead is still under work, so is his nose and his mouth(I don't like his mouth at all, it doesn't look good):
Last reply by Mr. Jaqe, -
- 1 follower
- 11 replies
- 993 views
Just wanted to show off some examples of hoe I use AM for product design and prototyping. Bell1.jpg is a product called "The WaterPixie" (patent pending) that I have created a Rapid Prototype of see waterpixie_Open.jpg The WaterPixie is an ornament you use to water your christmas tree with. No more crawling under the tree. HA! Any way production will be happening end of 09 - 10 for sale in stores christmas 2010.
Last reply by 3DArtZ, -
I had some spare time on my hands, so I decided to practice some animation. This is the first animation I've cranked out in a while. C & C welcome. dodgeball1.mov
Last reply by adamP, -
- 8 replies
- 991 views
it is my first post so tell me what you think
Last reply by Eric2575, -
- 1 follower
- 9 replies
- 991 views
Hi all. Just a little info on what I'm doing before I get to what I am asking. I am an actor living in L.A. My son-in-law is a Director/DP and my daughter is also an actor. Mixed into these titles are writer (myself and my son-in-law (Drew)), animator/CG (me) and producer (pretty much all of us). We are in the beginning stages of making our first joint movie (a short subject). In my infinite wisdom and total disconnect with reality, I have written a movie that has a number of special effects, and I plan to render those effects in A:M, assisted by whatever tools I can muster. While the list is subject to change, so far I have a force field, of sorts, a floa…
Last reply by Moonsire,