Work In Progress / Sweatbox
Subforums
-
Showcase (57,151 visits to this link)
-
- 530
- posts
-
A:M Stills (86,464 visits to this link)
-
Works In Progress (WIP) (59,021 visits to this link)
-
- 3.1k
- posts
5,147 topics in this forum
-
Way back when I picked up a SNES controller and beat the crap out of Andross and his minions to save the galaxy. The music was rocking, the shoot-em up was excellent, and the original game is still fun for me to play even to this day. So once I got my footing in Animation Master, I knew I just HAD to recreate the Arwings in full 3DCG glory. Each piece of the image was rendered separately and merged together in photoshop later. The final output is below. The only thing I can think of to make the models better is to figure out a way to get a light source to produce a lense flare while inside a polygon form to create an actual light, and not just …
Last reply by NEKOSEI, -
- 5 replies
- 780 views
I've got one more robot to make and then it's writin' time. Then there's storyboarding, voice recording, the two ships and a few other sets and I start animating this thing. Check it out at robotoon.tv
Last reply by prometheus999, -
My first Scene
by Guest Rogelio Guzman- 9 replies
- 779 views
Hello everyone, I just finished building this scene. I used Skycast for the lighting, it's the first time I used it and still not sure if I used it right, tell me what you think. Thank you Rogelio truck movie
Last reply by devo, -
- 1 follower
- 5 replies
- 779 views
Hi Hashers Having finished the third and final storyboard for Bella Bear I decided to do some animation with Bella & Hannah. For this I chose a famous scene from a famous film and decided to replace the characters with mine - bit like the 10 Second club. Anyway, here's what I have done so far - I look forward to any coments and criticsms (I wonder if you can guess what film the scene is from ) Doors_Flick.mov
Last reply by gazzamataz, -
- 1 follower
- 4 replies
- 779 views
Has anyone used Jenpy FakeAO with Jason Hamptons TechnoCrane? Steve
Last reply by Shelton, -
- 14 replies
- 778 views
was playing around with new displacement and ambiance occlusion last night and rendered this little animation. For some reason looked a lot better when i was doing quick render test and the animation is a bit rough but I'm not going to mess around with it anymore. The sound is scrat from ice age.
Last reply by Paul Forwood, -
- 8 replies
- 778 views
I'm posting here from the main mailing list so I can add this attachment. This is a test of a few of the poses I've added so far. test.zip
Last reply by arkaos, -
- 1 follower
- 6 replies
- 778 views
Hi, This was my first time entering an Image Contest, and it was really a blast! I was busy the week before finishing off "The Door is Stuck" in TAOAM (check it out in New Users and give me some critiques on that too if you get a second). Then I jumped right into this, it took about 4 days, give or take. I'll post some wireframes and other images here if anyone is interested. To start, if anyone wants a good laugh, here's my chicken-scratch sketch where this began: -Jim ...and some wireframes: -Jim ...and some shots from other angles:
Last reply by jpappas, -
- 8 replies
- 778 views
Does anybody have a model of Jesus or a man in robes? I need it for a project....please help Edit: Ok i think i found one but how do i install it? And if anybody does find a model, please still post it
Last reply by jirard, -
- 9 replies
- 777 views
Hey all, I wanted to post some of my old animation files, that also have the character Flog in it. PLease let me know what you think, critique please. Thanks. Production will be moving from Zbrush, P4, Photoshop, Flash, Wings3d to full A:M and Photoshop, with some editing (tbd) 7 meg wait for download. It is a flash, have to wait for it to load Flog SWF Music from Inuyasha soundtrack. Please tell me what you think. Thanks
Last reply by dborruso, -
- 2 replies
- 777 views
Since I'm starting over, I always start with this. It's my favorite vehicle from my favorite movie. There are no decals, yet. I'm still building it. Eventually, it will have an R2 socket and completely animated. It comes directly from the 1977 schematics and my personal memory of having the physical model. It is a work in progress. It's awesome to have this outlet.
Last reply by Goss, -
- 4 replies
- 776 views
Starting an Apollo astronaut model. No textures yet. Or hands. I knew I forgot something! Dreading rigging this guy because he's so... thick! The good news is that he can't bend his back very much and probably doesn't need lip sync poses. Suggestions appreciated (wireframe to follow in next post). Zach
Last reply by ZachBG, -
- 10 replies
- 776 views
Okay, as promised, here is the set that I was working on for the 'Christmas' image competition. I still have much to do but here are some test renders that I did to check lighting. I was also doing some photon mapping tests with this room at the time but have put that on hold for the moment. Image 1:
Last reply by Paul Forwood, -
- 9 replies
- 776 views
WoooHooo! Pump'in out the render of this one object took almost 2 hrs on a 2.5 ghz processer. But that probably has something to do with the 136 light skydome hanging over top (Thank you Yves). This one took me about 12 hrs to model, which I'm happy with. This model will soon be available at www.TurboSquid.com for sale. Enjoy
Last reply by starwarsguy, -
- 10 replies
- 776 views
Heylo guys, I crafted this overnight and thought I might aswell show it to the world, so here goes. Had to use dr. divx to make it small and had to put it on Ftp to be able to "distribute" it. I used Thom and starwarsguys lightsaber in this flick. Link: www.jftp.frac.dk/ThomGoesPro.avi PS: I know his legmovement sucks, but this ain't the final version. I keep trying to render a new, tweaked version, but for some reason it renders in a really crappy quality, even though I'm using the same codecs, settings etc. etc.
Last reply by selahpoetic, -
- 8 replies
- 776 views
This was modelled, not by me, but by George Laban who is one member of a small team working with me on, yes, that project featuring the Haunted House! I bet you will be fed up of this soon This was George's first model in A:M. There are a few rigging issues etc but....
Last reply by george, -
- 10 replies
- 776 views
Hi Folks, Just wondering if anyone knew a way to render a model like this. Its a source file for a stereogram generating programme. I think the rule is that lightest values in the pic appear foremost in the stereogram. Maybe there is a way to do it post render... any ideas? Cheers AndyG
Last reply by DanCBradbury, -
- 1 follower
- 14 replies
- 776 views
I just rendered this cupboard twice, once with 0 multipass and once with 9x multi. Both renders came out somewhat blurry. Of course I checked the usual such as depth of field (off), reflections soft (off), fog (off), etc. In the options, I checked "use settings from this dialog" and only have shadows and reflections on in the rendering options. I'm using nothing other than Yves 20 light skylight. Got me stumped.
Last reply by JohnArtbox, -
- 8 replies
- 776 views
Hi, Im currently working on my first project. I am trying to make a computer model of an artists dummy. I have finished modeling and have done a render. What do you think? I am also having problems rigging. If someone would be kind enough to help me with rigging or do it for me please PM me. Elliot P.S This is the first thing i have made on A:M all by myself.
Last reply by elliotclem1, -
- 5 replies
- 776 views
This is a test of importing some .3ds ships into AM. The blooms were originally gonna be done in AM (finally figured out how to use AM composite and was quite impressed) however, I liked the blooms in FCE more, so I went with those blooms instead. But the lens dirt and all that are AM, so yeah, have a look see EDIT- Whoops, I always forget this place doesn't have a youtube embed, I'm so used to putting in the tags
Last reply by Darkwing, -
- 12 replies
- 775 views
This is a problem that arises from time to time as you all know. The spinning prop. Here’s how I handled it. I created a three frame action. I rotated the bone prop this way. Frame 0: 0 degrees. Frame 1: -120 degrees. Frame 2: -240 degrees. ( the plus or minus determines the direction of rotation, I wanted it clockwise from the pilot’s point of view) I added 10 percent blur. (Default is 20) But I was still getting a solid prop. To overcome this I made the blades 85 percent transparent. But in the action I only rendered frames 0 and 1. I did this because the blur won’t show up on frame 3. I’ve enclosed a single frame image as well as the actio…
Last reply by Ed Doyle, -
trying to think of an environment to put him in, but drawing a blank... does anyone have any ideas? (EDIT: Better Lighting) (EDIT: Another possible shot) (EDIT: Yet, another better shot)
Last reply by Cross, -
- 5 replies
- 774 views
Working on a short animation for a charity over here in the UK, just thought I would show you all the progress I am making of one of the characters. Comments welcome Mark Oxley
Last reply by pengwin, -
- 5 replies
- 774 views
Hey guys, I just remembered a couple of animations I did for a fishing web site. They needed a really quick talking Stryper and an animated example of how too hook up a spedial rig using anchovies.... hmmmm. http://www.powellstripers.com/default.cfm It took about 3 days to do both anims. The lip synch could have been more robust, but for online content I guess it's OK. Comments welcome. Cheers. MU PS. I also did a talking flash card for this site somewhere.... I believe you have to click on the "maps" button and look for "Chip Powell".
Last reply by renderspud, -
- 13 replies
- 774 views
I'm over my head in a big project that is going to generate an enormous number of files and I want to establish some order before I get buried. I'm curious as to how everyone else organizes their files. What kind of naming scheme do you use? How do you handle the different types of assets (models, actions, audio files, decals, materials, etc.)?
Last reply by R Reynolds, -
- 8 replies
- 773 views
I went into the attributes for the ground, and started playing around with the settings. I started to get something like water: I'm going to make a material with it and play around with changing the values to make it look like it's moving. Just thought you guys might find this interesting.
Last reply by Paul Forwood, -
- 6 replies
- 772 views
Sorry, since the forum this was posted in doesn't allow for pictutre uploads, I started a thread here so I could show a way to respline his model. I'm sure some the modeling gurus can come up with a much better solution, but here's my contribution anyway. I just took your pictures and re-drew some of the lines. For me, there isn't any trick to avoiding these types of situations other than experience. You just start to sense alot earlier that you are going to paint yourself into a corner, and you do your spline rearranging before things get too out of hand. So I guess you are doing exactly what you need to do in order to avoid this sort of thing in the future Model…
Last reply by SteelShark, -
- 9 replies
- 772 views
Here's a tiny WIP I built tonight for a project. Any critiques are welcome.
Last reply by Gerry, -
- 19 replies
- 772 views
While working on a new WIP, I started playing around with hair. In the modeling window I groomed the hair just like I wanted only to discover that the grooming does not translate into the chor. In the chor the model looks just like it did before I groomed it. I have to mention that the model was already in the chor before I groomed it in the modeling window. I say this because I just did an experiment where I made a new chor and imported the groomed model into the new chor. This time the grooming transferred into the chor. I would have thought that hitting the spacebar would update the model with the grooming intact, but it doesn't. Is there another way to up…
Last reply by John Bigboote, -
- 9 replies
- 772 views
hello there, i've been thinking of a project i have wanted to do for weeks, but i have my hands full, and i would like some help. there really isn't any "script" for this, but i do need models, at least models that have bones, color and textures (if possible). the project is about a studio that would have a little bit of everything in it, for example, there would be a floor for Animation Master, there would be a floor for Anime, there would be a floor for Bands, exe. and i thought, what if some of these characters from these different floors meet each other? would they understand each other? (Japanese: Anime vs. English) ? would they fight? would they make friends?…
Last reply by jon, -
- 2 followers
- 7 replies
- 772 views
Hi All, I'm currently working on this female head. After working with polygon modeling in 3DS MAX, it's a little difficult getting back to the spline modeling. I see that I'm getting unwanted creasing and indents on the face, especially around the cheek and near the eye. I've tried to fix the CP's as best I can. I didn't want to use too many CP's making the model more complex than it needs to be. Any suggestions.
Last reply by GraphicAnime, -
- 8 replies
- 771 views
I was browsing through some photos the other day, when I realized I was missing something from my attempts to make realistic eyes in A:M -- the annoying red pupil effect you get when the light source is lined up almost directly with the camera lens. A lot of effort goes into reducing red-eye in the real world (from Sharpie markers to strobing flashes to software), but just like lens flares, it's an artifact that doesn't occur in CG unless you deliberately make it happen. So here's a little test animation of what I came up with: EyeballTest.mpg (208 KB). The basic technique's pretty easy; just a partial sphere inside the eyeball with a black surface and a la…
Last reply by scrawntor, -
- 12 replies
- 771 views
Hey everyone! I thought I would let you all see my first model Im attempting in AM v.11. Its a screwdriver, a realistic one I might add . At least that is what Im trying to accomplish. I've been modelling what you see in the two images below for about 20-30 minutes, I did that in just that amount of time. Although, its not completed yet I think its pretty good so far seeing as it is my first model that I am doing in AM. Please tell me what you think so far . Click on the 2 links for shaded view and shaded/wireframe view of the screwdriver: Thanks Everyone Paul
Last reply by R Reynolds, -
- 8 replies
- 771 views
i have lights around my ship, but they don't render for some reason. On the engines there are red lights and on the ship . . . i don't no why they didn't render. But, this is my space ship that i did, tell me what you think update: for some reason the red lights now render, but if you look close at the space ship, their are chain guns mounted on the top and on the glowing engines, the yellow lights that are just bone lights, set with no specularity, do not render.
Last reply by bentothemax, -
- 13 replies
- 771 views
A number of people left me very nice comments on the AMStills gallery, so I thought a few of you may enjoy seeing a slightly re-worked hi-res version of the pic I entered in the March sci-fi contest. (the hi-res version is attached at the bottom of this post) A few comments on its making: The whole thing is really based on a lot of trickery and forced perspective, when it comes down to it. Luckily you can get away with that in stills most of the time! Breaking it down into parts: The lower city - nearly all of the small buildings are simply boxes with beveled tops. For the hi-res version, I went back in and added in some additional geometry t…
Last reply by Rodney, -
- 9 replies
- 771 views
well it's no longer a wip with the help of AM i managed to complete the 5 cartoons each day this week will be a different toon titles 1 through 4 for will have AM cuts that i used to repair the old originals and number 5 "the three bears"is all AM tis the season
Last reply by jimd, -
- 8 replies
- 771 views
Ok I have an important video coming up and my most frustrating problem I have had throughout all my videos has been the body mechanics. mine do not quite move like everyone else's. That "aliveness" is somehow missing. I believe it may be I do not work much in the timeline window? I really would like to get up to speed on this. Anything jump out at yall? Gene
Last reply by TheSpleen, -
- 8 replies
- 770 views
Hey guys... I'm working on this superhero-type named 'CrimeBomb... I have modelled quite a rigging delemma. Any advice on the best way to approach such a big-armed figure? Any rigging gurus out there want to try their hand? I'm sort of awaiting TSM2, learning what I can about fans and coggs and smartskins... thought I'd run it by the bunch of you, whom I highly regard. THANX1,000,000
Last reply by John Bigboote, -
- 11 replies
- 770 views
Just a quick test using an animated sprite to make fire. I have already posted this on the Movie Forum, but I'd want as many as possible to comment on it. I realize it's not realistic, but what should be different? The goal is to make it hyper realistic...;-) [attachmentid=10770]Download the movie - Right click and Save Target As... - and set it to loop for best effect :-) This is the animated Sprite I used: [attachmentid=10680] [attachmentid=10678] Edit For some strange reason it didn't work to link to attachments in other posts (it worked in the preview...) Go here to look at the animation instead, but please post your comments in this …
Last reply by Hutch, -
- 11 replies
- 770 views
Hello friends. Here is a simple model/illustration I have been working on at work. It might be used as an illustration for an device finder. Katrine Solberg did the decals. Let me know what you think
Last reply by John Bigboote, -
- 6 replies
- 769 views
I rendered this with multipass (4 passes) with occlusion sampling at 20%. It took 35 minutes to render. I am so grateful to the Hash team for AO. Even teh vegetation looks great. There is room for improvement and I welcome it. Now one thing, I wasn't able to render with pixel displacement and ambient occlusion - the computer memory gets completely consumed and I reported this. What you see here is bump in V13beta but bump in beta looks way better than v12 I think.
Last reply by the_black_mage, -
- 16 replies
- 769 views
[attachmentid=17051]I would like some crit please on this models face and hair ,steady now
Last reply by steve392, -
- 1 follower
- 9 replies
- 769 views
Around the mouth and eyes. I am having a tough time getting it to be smooth. Do I need to rebuild or is there a trick to fix it?
Last reply by phatso, -
- 9 replies
- 769 views
well... I hope to be finished within the next 2 or 3 days... with Xmas just around the corner I'm not sure how much time i can spend on post and rendering... Speaking of rendering, does anyone have any suggestions? While doing a test render, i noticed some plack artifacts around the particle systems, but I kind of want to keep it well lit and cheery... is there even a way to keep it close to the workspace render... given time constraints I may only have one shot at it. I'm posting some screen shots without facial expressions or secondary movements (also without hair or particle systems). (See images below)
Last reply by dailan1, -
- 6 replies
- 769 views
Last reply by johnl3d, -
- 14 replies
- 768 views
Paul Harris of Scotia Publishing was looking for a modeller. http://www.hash.com/forums/index.php?showtopic=6371 I suppose he found one, but I can't resist showing off my version with the reference image. Hope I don't cross any boundries here. ===================================================== It's not by any means a good likeness, but fair to close. I know he looks a bit older than the ref. I figure this is due to the elongation of the face and narrowing of the neck. The mesh needed more room for the mesh to be manipulated. The clothing is a bit too smooth, but I prefer not to deal with a dense mesh. At present the mesh is at 3044 patch count and sho…
Last reply by Iham Wrong, -
- 10 replies
- 768 views
Hello, Here is a character I am working on, he is almost done. Any comments, criticisms, or suggestions would be helpful. If parts of his body look familiar it is because his body is a rework of kee kat. I hope you like him. Also check out my recently updated website and let me know what you think: www.3dfrog.com Thanks
Last reply by robcat2075, -
- 19 replies
- 768 views
Hey Gang, I almost hesitate to post this in the "showcase" forum because it is very much a project that was kept under the covers while I learned to use Animation Master, and that was it's purpose. But it's gotta be done, i've been putting it off for two years! It wasn't designed to wow everyone with artistic talent, explosions, and fast paced gunplay. I learned EVERYTHING there is to know about how NOT to make an animation while creating this piece. The reason I am posting it in it's entirety is as a small thank you to the whole Animation Master Community, and every single one of you who has put up with my questions and stupidities over the years. To Hash as …
Last reply by frosteternal, -
- 1 follower
- 9 replies
- 768 views
I've recently been doing a lot of cutout animation, and that has lead me to a program called CrazyTalk which uses a 3d mesh to deform an image of a head. But then I thought how easy it would be to use the same method in AM. It's a very simple mesh mapped with a photo of my head, with separate eyes inserted and the next step being to add teeth as well. By using a face mesh with pre-built emotion poses it should make creating character heads very simple. Because the lighting is built into the photos I've rendered with 100 ambient light and used the environment shader to add the specular highlights to the eyes. Next step is to add simple bodies to complement the heads. …
Last reply by John Bigboote, -
- 8 replies
- 767 views
Thought I'd share my latest creation.
Last reply by CRToonMike,