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Hash, Inc. - Animation:Master

Munthe

*A:M User*
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    Martin Munthe

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  1. Sacman; something weird happened there and I'm not sure of what. I plan to remove that ridge. The thing I'm wrestling with is how to give it hideous facial features. Scorpions "faces"(if you can call it that) isn't really that scary. Any suggestions on how to approach it? Even though I'm new to 3D I've coordinated a lot of 3D and VFX projects. I've watched a lot of models beeing made by others. I guess that helps... I've always been really impressed by A:M and I use to talk about it with the "high end" 3D companies I've worked with. They usually dismiss it as a toy and then I tell them to check out the stuff made by Raf Anzovin and that usually sends them into a kind of worried uncertainty. I do think a lot of them are not comfortable that something like "Puppet" can be animated and rendered on a piece of software that's $299. One guy told me he actually knew for a fact that Puppet was done in Maya I've tried a lot of the other brand names (to make small adjustments before rendering and stuff like that) on the market and I think all those strange tools provided by others are way too complicated and slow moving. In A:M you kind of pick up the paint brush and go - in the other apps you choose from a wide variety of complex virtual tools that in the right combination (that takes a long time to learn) allows you to pick up the brush and go. I prefer the Hash paradigm.
  2. This is the first 3D object I've ever done. Can you give me some feedback? Anyway I could make it scarier? I'm thinking of adding some kind of jaws to it. Also I have a short clip available just to show the model in more angles. http://www.operafilm.com/video/stinger_mesh.mov
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