Work In Progress / Sweatbox
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Right before christmas I started this fun but challenging project of modelling the car from the norwegian puppet film "Pinchcliffe Grand Prix". The car "Il Tempo Gigante" is one of the coolest car I know (besides McLaren ), and it is actually been built an fullsize superfast version of this beast. At this point I'm finish with the modelling but do have a lot of texturing to do. Its late now so I'm going to bed, but tomorrow I'll try to upload some references of the car, and some wires of my model. Comments and crits are highly appreciated Regards Stian [attachmentid=13041]
Last reply by trajcedrv, -
Hey everybody its been a while since I've even touched A:M Well I decided to pick it up and make something. Here is the head of my character. -Robert Fiermonte
Last reply by Uzzbay, -
- 12 replies
- 1.1k views
oh crap it wont works how doest everyone else show there files? i tryed to attach it but it said this type of file wont work.
Last reply by nf1nk, -
I bought A:M at Macworld a few years ago, and have just recently really started putting it through its paces. This after having graduated from Amorphium 1.0. So, after a few started and abandoned projects, I decided to build an iMac G5. I went all out and actually finished this one. Doing so helped me learn a lot of shortcuts and techniques, such as material creation and Boolean cutters. Have a look and tell me what you think. I've posted a movie of the iMac spinning on a mirror on my iDisk, along with the project and all its resources so you can see what I did. I apologize in advance for the 5 or so Boolean cutters that I should have modeled in, but it seems to have work…
Last reply by iGeek, -
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Stian, I followed your tutotrial on putting a model and image based lighting together as described in your Ecto thread: http://www.hash.com/forums/index.php?showt...hl=ghostbusters The problem I am having has been narrowed down to the Global Ambiance Type in the Chor settings. When I set that to Image based Lighting while using a Dosh Designs Light Probe image, I get an image saturated with bright blue - see image. I've changed to another Light Probe image with the same results. The other settings are as per your tutorial - Ambiance intensity 100%, Ambiance occlusion 100%, mapping type - Light Probe, Exposure - 0, Azimuth - 0. All lights are off with the ground m…
Last reply by Eric2575, -
- 5 replies
- 2.5k views
I made a test with image based lighting to see if it helps in integrating Hash models with background photographs. I am happy with the color mixing, but I think the shadows could be better. I added some color distortion in the middle of the image to give it the reflection artifact you tend to see on sun lit pictures. I tried the z-buffer shadow option, but the results were kind of weird. For example, it did not show a projected shadow from the barrel in the scene. I would appreciate it if someone could take a minute to look it over and let me know if you think it looks realistic or needs further work.
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 2k views
I have been working today and have had a great deal of rendering crashes. It seems to deal with hair, and cookie cutter decals and version 19. It renders in 18 but in 19 as soon as I hit render AM crashes. I have pulled elements out of my project to see where the problem comes from, but now 19 will not even load the project without crashing. It has been a rough night.
Last reply by Shelton, -
- 6 replies
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>Wrom: ARHDMNNSKVFVWRKJVZCMHVIBGDADRZFSQHYUCDDJBLVLMHAALPTCXLYR >Sent: Friday, October 28, 2005 6:58 PM >To: steve@hash.com >Subject: image contest :-) > >I would thank you if you can tell me if arrived my image for the competition > >??? > >CONTEST TOPIC: 06 mascot > >I am not sure if it arrive > >Draco.jpg > > >thank you :-) ============================================== my image never arrives maybe next time
Last reply by cronos, -
- 11 replies
- 962 views
My First Render for my submission to the Hero contest... If you guys have any suggestions, please let me know! I know i'm missing something, i just can't put my finger on it... Image_Contest__Hero__Photoshoped_edit.bmp
Last reply by dborruso, -
- 6 replies
- 679 views
I'm half planning on making an antenna on the bike to make it look more like a toy, but this is how the render looks so far. If you have any ideas for me to add on, feel free to comment
Last reply by the_black_mage, -
- 1 reply
- 397 views
Is there any way of posting an Image Contest Entry before the judging ends to get feedback on improving it? I am assuming that a general post will disqualify the image since it would link artist and image. Even a partial post of the image would probably do the same. I'm not happy with my characters eyes and need advice/guidance on improving them. Cheers
Last reply by JohnArtbox, -
- 10 replies
- 956 views
Thank you to all who voted for my image. I'm happy for the win with such stiff competition. This one was a lot of fun to make and was actually based on an old abandoned market I had seen in the Arizona desert. Below you can see the pic of the original mart and a wireframe of my model. Crits, comments, and questions are always welcome.
Last reply by Eric2575, -
- 17 replies
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I'll be posting some images, files and explanations about my 2017 SUMMER Image Contest entry here. I am sorta working backwards, seeing that my entry is already submitted. I worked on it for about 8 hours, 4 on 1 day and another 4 the next. It all began with a simple sketch that I was able to get excited about:
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 540 views
First, where are these posted? I must be overlooking them, as the only reason I started playing with this was because I saw other peoples WIPs.. so I'm assumeing there is an image contest with a theme of Toys.. So, what easier way to get involved then with the most primative (pun intended) toy I could think of.. Edit: Yeah.. I need to make the rings fatter..
Last reply by BUDDHABUCK, -
- 3 replies
- 428 views
We don't all have broadband so may I politely suggest to people posting images directly into the forum messages that you take some steps in reducing the size of them - use thumbnails with links off to full size images somewhere else if necessary. And by size I mean keep them under 50kb. People like me just aren't going to sit around for 5 minutes waiting for the images to download! If I did I would never get through the forum posts! Cheers
Last reply by higginsdj, -
- 4 replies
- 589 views
The first time I really went to town for an animation in AM- and I mean REALLy went at it- channel editing and everything, I remember a moment when my wife walked past me, took a look at what I was doing and sneered. I mean she really audibly sneered too. You know: "Tsh..." I didn't understand what could have caused her reaction- but she thought that what I was doing looked so *ugly* that she couldn't understand how anything interesting or even amusing could come out of it... So now, sometimes I sit back, load up ALL the channels to a character in a scene and sort of look at them... they really are sort of beautiful to me; hard to believe I'm responsible for a…
Last reply by Iham Wrong, -
- 1 reply
- 516 views
hi, i need of a any image of a character with the two sides (front and left) to use in the A:M as rotoscope... because i don't have any idea to start one character model if you can, post here the images!! thank you!!
Last reply by DarkLimit, -
- 1 follower
- 16 replies
- 1.7k views
Hello all! It has been (I feel like I have said this too much) a long time since I have posted. I have been really busy with school and polo and photography stuff. My Dad wants me to do another archviz sketch for his office card for Christmas. Last year I used my Residential Lap pool sketch. For this year I wanted to mix it up a bit. I first started by using a vertical composition (Final render is going to be 1200x1600px). I then chose to use a one-point perspective composition to emphasize scale and accentuate depth. After I had these in mind I sketched out a doodle involving pillars and arches. The idea was to have a hall lined with pillars lead to a…
Last reply by photoman, -
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- 1k views
Hello, I finally found some free time and have been going through Barry Zundels turtorials. I've come to the section (2nd DVD)where you save the left side of the model and flip the bone structure to the right then save. Then in a new project you open the model with the left side then import the right side into the model. The problem I'm having is it break the other side when it's imported. I've tried both ways importing the left side then the right and vice vesa. This use to work in privious versions. I only have version 15B installed at this time. Any Ideas what I might try? Phil
Last reply by Phil, -
- 4 replies
- 1.2k views
A project I'm working on and was blown away with the render time. Original size 853x480 - 15 seconds - render time= 5 hours. VERY IMPRESSIVE A:M!!! render.mp4
Last reply by new guy, -
- 1 follower
- 10 replies
- 11.9k views
I found that I get a slightly more believable driver response if I constrain the chest (at -50%) and skull (at +50%) to the bone that automatically aims the chassis and turns the steering wheel (see image). And about that null; for the whole rig to work it has to follow the same path as the car's model bone but stay centered between the front wheels. At present the only way I can figure out how do that is to set correctly chosen key frames for the ease of both the car and null. This is trivial if the ease timeline is a straight line from 0 to 100%. But it became trickier if the car changes speed during the chor. Can anyone suggest a way to constrain the null to the p…
Last reply by robcat2075, -
- 2 replies
- 458 views
I'm trying to make an opera scene, and all is going well, but, I don't know how to go about making good curtains that can open and close like real ones would on a stage. Does anyone know how I could go about doing this? Thanks! -Robert Lazzarini
Last reply by lazz, -
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- 4 replies
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I started this at the end of my recent thread in "Showcase" but decided to move it into this WIP section instead. I'm working on several new videos for my channel and this is one that is about to begin. I've been wrestling with whether to produce this one first or to begin on one of two other short spoofs. Anyway....this is a Star Wars Themed spoof starring my character Larry. Several drawbacks come to the front in making this though. Here's a sample image of my work so far:
Last reply by robcat2075, -
- 10 replies
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Could not help resist seeing what my latest model would look like if he were to join the incredibles!!! Just for fun people, so don't get legal on my arse! http://www.vrcops.com/Vids/WGIncrA.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
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At least I hope it is. I was in the mood for doing a human-like character and he was just....there. I might even finish him too.
Last reply by starwarsguy, -
- 15 replies
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Hello all! Well, I had this question about some weird thing that happens with this model. Then I thought, "well, I might as well show it off too" However, there probably isn't a lot to show off. Tell me what you think.
Last reply by Zaryin, -
- 8 replies
- 878 views
Hi - just wanted to thank everyone who answered my numerous questions while working on this project. I finished the lotion girl to the best she is going to be... she's not Joe Williamsen's Hunter, I've got quite a way to go until I am anywhere near there Anyway, the client wanted the "Bratz Doll" look. Here is a link to the animation on her website and a couple images below. Not real happy with the lip sync, I have some practicing to do with that as well, but the project was taking too long and the client was happy so moving on. Have a great weekend, and thanks again for all your quick forum responses - Eric Animation: http://www.discountindoortanninglotions.co…
Last reply by flashawd, -
- 5 replies
- 683 views
Here's an example of an industrial cable carrier. It'll hold electrical cables. (got the compression low enough to post) I'm trying to do it using a constrain to surface, but can't get it to work. Ended up doing it in a chor. David Wire_trough.m1v
Last reply by ddustin, -
- 1 follower
- 30 replies
- 2.4k views
Hey all, i just rendered this. Just posting it to see what you guys think, and let me know what should be changed or added to make it more pr.
Last reply by Sofabutt, -
- 18 replies
- 1.5k views
Here is a link to an industrial shrink wrapping machine. The video doesn't loop well, but the intention is to show the machine functions. Edit: the shrink wrap machine is the lowest link on the page. There may have been an error on the link to the shrink wrap machine. My appologies.... Link to file Material on machine is courtesy of Daniel, floor image and texture from Gene. David
Last reply by ddustin, -
- 8 replies
- 675 views
Here's part of what I showed a potential customer. It really pales compared to the work the rest of you guys do, but it performs a very specifc function for the industrial equipment buyer. Most purchasers (VP's etc.) of industrial equipment are not engineers, and have a VERY difficult time understanding CAD drawings. They very quickly understand an animation. I can communicate in 15 minutes what would take an hour otherwise. Remember, most automated equipment STARTS at $150,000 and can easily cost millions, so they need to understand how it will work. This approach works very well. My hope is to continue to build a library of industrial items so …
Last reply by ddustin, -
- 8 replies
- 534 views
John Burch and I have been collaborating on an industrial visualization project. John has done an excellent job, particularly considering his exposure to industrial automation was zero before he started on this project with me. John's website is http://www.lizardfire.com check it out, he has some great stuff there, and also consider him for contract work. This image is for an automation company. Their client wanted to see a virtual example of what the 2d drawing looked like. The work is meticulous and requires great attention to detail. David
Last reply by ddustin, -
Just felt like making something this morning, so I put together this Indiana Jones-style fedora. Figured I'd stick it up here if anybody finds a need for one. It's definitely not to scale and hardly perfect, but I thought it came out okay and thought I'd share. Here's a turnaround: indyhat.mov And the file: indyhat.zip
Last reply by largento, -
- 3 replies
- 399 views
Someone was looking for a cheap music program. I found at a used bookstore a program by MAGIX called techno music maker and if I remember right there were other version for other types of music. Anyway you can drop in drums melody and other loops and even produce video effects including in this case a couple of dancers ( I used one) and background effects and I paid a whopping $6.00 Anyway I made a wave file and a video file and got this example using Shaggy and a layer. The animation is bad did about every 10-15 frame poses just to post this sample but if you need a cheap way to produce in this case techno music well look around for something by Ma…
Last reply by Rodney, -
- 1 follower
- 8 replies
- 940 views
I was kind of hoping that AM's reflections would go further. This is with reflectivity at 100%, distance of 60000cm and a step of 10.
Last reply by Darkwing, -
- 3 replies
- 468 views
Greetings, Doubtless in over my head here, am looking for some pointers to get this project underway. I have modified the horse model from the 2004 CD to create this deer. I think I have the bones assigned properly, however the pics show an action that contains problem influences. I would like to "simply" bone this thing so I can manipulate the joints. I don't really care about smartskinning it at this time, but I assume that is where the problem lies. I have not checked other bones, there will probably be lots of this kind of thing. I need to be able to manipulate legs, neck, tail, ears without stray bits moving around, so.. where do I dig to uncov…
Last reply by JoshB, -
- 1 follower
- 4 replies
- 724 views
This is my first attempt at a humanoid model. It's intended for a training video. My rationale for creating a crystalline skater was to make the lines and outline as clearly visible as possible (I also thought it would be easier. I don't think it was. I'll have to model a realistic character to know for sure.) He'll eventually have hands, eye balls, and ears (I hope.) I'm posting him as is because I have several specific concerns, but I would appreciate any and all comments and suggestions. 1) I wanted him to be interesting and well defined, but not too distracting or grotesque. What's your initial impression; is he just too weird? 2) I've inclu…
Last reply by cstanton, -
- 1 reply
- 556 views
Here's the inner workings of a combined cycle power plant. The final animation will fly around the parts. I just added the grid, which I think is much better than the flat background I tried first.
Last reply by ZPiDER, -
- 15 replies
- 951 views
O.K. Just to get a little feedback perhaps, I am now working on the inside of BB's igloo home so I thought I'd show off a quick render. It obviously needs more work but it will start the ball rolling…
Last reply by gazzamataz, -
- 3 replies
- 360 views
Based on the squashy bones post I added a rand() expression to the X,Y,Z scaling properties and imported multiple copies and turned on the pose to use the expression in each . Now will have to try to add a simcloth ball to the mix with the original model as a defector but not tonight EXRANDOMSIZE.mov
Last reply by Rodney, -
- 3 replies
- 419 views
found a floor plan on internet for castle simplified it a little in PS setup work path and exported as ai used ai wizard to import ai extruded twice (used sweeper but unnecessary) add image to group (whole castle) instant castle fast shot so scroll it manually this is just a rough idea probably would work better is done by sections castle.mov
Last reply by heyvern, -
- 13 replies
- 1.8k views
I did some more work with Instant Meshes program. It appears the -align to boundaries- button helps to get the output quads where you want them. This is especially helpful when you want to -copy/flip/attach- later in A:M. Attached are two pictures and a short .MOV that I made with an imported .OBJ of a spaceman. I can see that the models are not pretty, but because they are small and smooth, you can get useful results. The whole process of importing an .OBJ into Instant Meshes, outputting the reconfigured .OBJ and importing it into A:M only takes a minute or two. The pictures show the original .OBJ on the left and the Instant Meshes version on the right. …
Last reply by RS3D2, -
- 5 replies
- 477 views
Just remember that this piece of software can not do effects its for animation this even looks okay looped layers.mov
Last reply by Mr. Jaqe, -
- 4 replies
- 412 views
I was just playing with some of the new features and did this project Imported a model and action deleted all the lights in chor in the chor properties turned on IBL tried a quick render got interesting result did simple animation with first have just staight then the second half turned on toon render both look similar but then these are all default settings ( pattern on ground from material ) scroll to see toon lines on second half [attachmentid=13917] project file ..model from extra cd look there for one decal [attachmentid=13918] ibl.mov ibl.zip
Last reply by Gene, -
'lo, Been quite some time since I posted any work at all, mostly because my lack of webspace and ability to host. Luckely, one of my friends offered me help with both hosting of my web-page and my files. I created this intro for another friend of mine(I got like many, almost 4 ) for about 6 months ago and it's the only thing I've uploaded so far, but at least it's something, right? Info and link: http://jstudios.lutrafobic.com/index.php?side=ani PS! Contains nudity. PS PS! I can't find the project, so although I'd love to re-do it, I can't unless I'd make the entire scene again. Critique is still very much apriciated, though.
Last reply by Mr. Jaqe, -
- 7 replies
- 615 views
This is the intro to a home movie I am sending to my girlfriend currently deployed in Iraq. The movie is a compilation of greetings from friends and family, updates on news from the home front (not really important here). The mood I was after for the intro was the surreal ambiance of fall foliage in dawn light. We are from Colorado so of course fall foliage means, for the most part, Aspen trees. The under-the-bridge is sort of her joke, claiming that I would probably spend her year away sitting under a bridge somewhere drinking whiskey. As far as the joke goes, I am sure she will get it. There is an artifact I don’t understand if someone has some insight. …
Last reply by TheSpleen, -
- 35 replies
- 2.4k views
i thought i'd post the latest on my penguin/constr guy intro. both char are rigged so i've been working on bg. this wont be the lighting i'm using..just checking setup
Last reply by Pengy, -
- 35 replies
- 2.8k views
Featured here is my progress for the creation of my intro movie. So far, I've got the Space Captain character 90% done. Also shown is a preliminary flight test for the flying saucer / fighter my alien will be flying. The clip shows the saucer experiencing a little engine and stability problems while flying through a gravitational distortion of some kind. This test is just to give me a feel of how to animate the saucer. saucer_test.mov
Last reply by arkaos, -
- 5 replies
- 764 views
Hey all, I've finally gotten to getting my animation together, but now I'm in need of good sounds (i've got some, but some lame ones as well). I'm also looking for possibly some good background music perhaps. Here's my intro . . . as a teaser. http://www.mtaonline.net/~7ohms/intro.mpg
Last reply by xor, -
- 23 replies
- 1.9k views
I'm working now on a character from Invader zim. Any comments ,tips ect. to how the character should look like tell me. I want the character to look just like in the cartoon.
Last reply by Viper GTX2.0,