Work In Progress / Sweatbox
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Showcase (57,686 visits to this link)
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A:M Stills (86,981 visits to this link)
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Works In Progress (WIP) (59,603 visits to this link)
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5,158 topics in this forum
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Hi, this is the first model I've built with A:M, started out as a simple sketch for a rotascope
Last reply by JB1, -
- 2 followers
- 21 replies
- 2k views
After several weeks of work, I (with some helpful input from Dushan, my roomie) have finally completed and entered my commercial entry for the Heinz "Top This" challenge. It is done, and I am very satisfied. The music/sound-effects are a combo of stuff supplied by Heinz for the contest, as well as public domain bits, and my own home-grown effects. *whew* You all can view the entry on youtube at... http://www.youtube.com/watch?v=1pj2OMLr0xQ It took remarkably less time than I had intended, as I had blocked out ~2 months for pre-production etc. Wish me luck! I have seen the other entries and I think this really has a shot at the grand prize. (Hopefully …
Last reply by tbenefi33, -
- 21 replies
- 2k views
there he comes... finally... the first of maybe a few shorts of "RUBBERGUY - TRAINING LESSONS FOR UPCOMING SUPERHEROES" (i know i forgot the "e" in heroes in the trailerscreen, will be fixed...) the idea was to make a squetch-rigged character (my first one with that rig so far) that can extremely bend (that´s his superpower ). i always wanted to make that kind of squetchy moves but never knew how to make that until i found the squetch-rig, thanks to all the guys who were involved developing it. then i remembered the sportgoofy-clips where goofy does different sport-disciplines and sucks at all. and i thought: "hey, why don´t you do that sort of thing with your chara…
Last reply by Gerry, -
- 7 replies
- 2k views
Hi Hashers I am just writing to show a small animation that I did for a website... http://www.vspplus.com.br The original idea came from a test that I did ... http://paginas.terra.com.br/arte/xtaz/sequencia.mov ( copy link and paste it in the browser ) any comments are welcome .. cheers Xtaz
Last reply by Ganthofer, -
- 16 replies
- 2k views
This is a little short I made to test my new character's rig and (few) face poses. He will become much more elaborate in the future, with any hope. Video format is MPEG - 1. Wasting Time Audio and titles added in post. Thanks.
Last reply by Newbert_Zero, -
- 11 replies
- 2k views
an attempt at "Cars"-style clear coat, metal flake paint. (you have to full-size it to see the flakes) It doesn't "glitter" yet when the object turns so that will need some more R&D.
Last reply by robcat2075, -
- 7 replies
- 2k views
This is a dog I started working on. Obviously he`s not finished but it would be interesting to hear peoples comments on it before I carry on with the tweaking and stuff.
Last reply by Dalemation, -
- 12 replies
- 2k views
Please visit this link to follow up my earlier posts. http://www.hash.com/forums/index.php?showtopic=11946&st=0 Hi all, It's been a while. And finally I got some time to return to this project. I'm kinda stuck with visualising. I've changed the character to a more realistic way. But I doubt if its going with the painted BGs. I'm posting the character and BGs with a composite too. Any suggestions are most welcome. Satyajit
Last reply by satyajit2000, -
- 19 replies
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Hi, here is a model i've been working on, so far i'm very happy with the outcome.
Last reply by JB1, -
- 17 replies
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If your familiar with the work of J. scott Cambell (Gen 13, Danger Girl) Then hopefully you'll recognize my inspiration for this type of toon render. Wonder Woman was just the first superhero I thought to model (most likely becuase of all the chat about the movies, which is on again off again, then justice league, which is on again off again). Anyway, I'm posting because I was hoping for some feedback (as well as someone to tell me I'm not wasting my time). About the model... everything i learned and applied here came from Demented3D's tutorials.. so props to that genius of a man! Everything is toon renedered and surfaced colored with gradients. The only decals …
Last reply by itsjustme, -
- 25 replies
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I'm redoing Alcatraz Prison again cause I lost my model on my old PC bummmer I got one cell block done now it's just a matter of copying and pasting. Thinking about modeling Lindsay Lohan and having her walk down the hall like at the first of the movie Alcatraz with Clint Eastwood. I'm open for suggestion for another actor or actress walking down the hall ? How can I change to color in the cell where they won't be the same like in the photo ?
Last reply by tbenefi33, -
- 5 replies
- 2k views
A while ago a few said they would be intererested in reading about how I am going about making my short film the cuckoo, and asked if I might put a diary, wireframes and other developmental stuff for the project on my website. As a result I've updated my website with a diary, wireframes, info on how I textured my characters, etc..... http://www.shaunfreeman.com/wip.htm Any thoughts or suggestions are welcome. Cheers Shaun
Last reply by Zaryin, -
- 1 follower
- 15 replies
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Make a Fake Sculpt Patch Experiment test _AM_v14_.prj
Last reply by Kamikaze, -
- 2 followers
- 18 replies
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This is a little try at making an AO style render with just z-buffered kleig lights. I chose the "Biobot" character from the extras disk because he has lots of crevices and bumps to challenge the occlusion effect. AOBTurnTestH.mov The result isn't quite as satisfying as a real AO image but it takes only 5 seconds per frame to render. The quicktime compression is making the shadows on the ground look patchier than they really are. In the original render they're quite smooth.
Last reply by John Bigboote, -
- 19 replies
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In the last week I've been finalizing the Sentinel's posture sitting in the saddle. He carries a rifle across his lap. As Beast rolls/waddles to the left, he compensates by leaning slightly to the right. The problem has been keeping his hands on the rifle while making sure it doesn't penetrate his legs or the computer screen in front of him. I got it smoothed out, but am I correct in thinking that in the Choreography you cannot move the pivot? It would have made life much easier.
Last reply by heyvern, -
- 17 replies
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I haven't gotten these pants to survive the jump over the box like the shorts could, but they work well in a walk. LongPants_700.mov Although Thom is on a walk cycle, the pants had to be simulated for the whole range This was rendered with Jenpy's FastAO. AO really does help make things look "there". And now it's fast!
Last reply by robcat2075, -
- 14 replies
- 2k views
I haven't been active on the forum for a few years. But I haven't been totally idle. I wrote a Christmas song for children a few years ago and always planned to do an animation for it. It was recorded by my granddaughter Tara just before her 14th birthday. She just turned 17 and is hoping to go into music and drama. So I finally got the animation together in an effort to help kick start her career, even before she finishes high school. You can see the animation on her website at www.taradoyle.com It's the "Santa's Elves Video" page (second button on the left.) Hope I posted in the right area, it's been so long I wasn't sure. I'm not a great animato…
Last reply by livewiresrus, -
- 34 replies
- 2k views
Here's a start on modeling my avatar image. This guy is Headlouse, head of security for the Weevil Legions. This is one character from my Bugbots online comic. Comments welcome! Gerry
Last reply by modernhorse, -
- 15 replies
- 2k views
Finally, that exciting moment when one begins to move into that phase known as animation! So, I figured I'd start a new thread dedicated to just the animation. I would very much like comments and criticism as animation is something I've pretty much not done before! To start off, here's the WIP of Scene 3, Shot 1. So far I've only animated Darren (on the left) and I've not animated his hand/fingers. These renders will just be animatics so that we can deal with just the animation and not have to worry about render times so much. So please, take a look, gimme the good, bad and ugly! Oh, I should mention, the goal is to be able to have about 2 minutes animated by Chris…
Last reply by Darkwing, -
So im working on this boy charactor and I want some texture to the hair. As you can see it looks more like some kind of freakish shell than hair. Any suggestions? C&C welcome
Last reply by camzilla, -
- 1 follower
- 18 replies
- 2k views
Here are some snapshots of a piece inspired by the new Tron Legacy movie coming out. Still needs some work, but I think I'm getting there. Let me know what you think. Cheers, Shawn
Last reply by new guy, -
- 23 replies
- 2k views
This is my second attempt at making a ninja model. My first was ok but the proportions weren't completely right. This is looking a lot better. Any comments or criticism are welcome. Please help me make this the best it can be.
Last reply by mtpeak2, -
- 16 replies
- 2k views
Hi Hashers ..... I finished more one car to my collection...... All comments are welcome ......
Last reply by jpappas, -
- 22 replies
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This has been giving me fits all night long. I can't get the surface smooth of this simple, yet compound shape - notice the deformations around the cutout. The cutout is giving me all the problems, but I have to have it there. Any suggestions on how to do this? None of the planes are flat and none are directly on the xyz plane. The piece is curved too. The picture doesn't do the shape justice. The shape I am trying to get is very similar to the rounded quarterpanel of a roadster like the AC Cobra. Who is the expert on forming sheetmetal in AM?
Last reply by Biotron2000, -
- 1 follower
- 24 replies
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Well I'm on vacation until January 4th so I decided to start a new character. I want to have a simple-to-animate character that can have a wide range of expression. Kind of like the standard Animation Mentor characters. My ambitious intention is to build a rig for her and use her to get better at the animation side of things. I did add ears and some hair which may be more than needed but here's what I did so far. I'm having a little trouble smoothing the cheeks. It seems anytime there is a five point patch I get a slight crease from some angle. I don't want to use the porcelain material to fix it. I'd rather figure out how to do it with the splines. Righ…
Last reply by TNT, -
- 1 follower
- 11 replies
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Last year one of my benefactors got me Disney teacher Don Graham's "Composing Pictures", a very deep look at what makes images work. On of the techniques he talks about is "passage" where a band of color or value will cross what would normally be a shape boundary. One example he gave was this classic Chinese painting "Clear Weather in the Valley". you can see the sky color descends down through the whole picture even crossing over the sides of mountains. Here, it's like a low-lying fog. My other contest entry was an attempt to do something a bit like that with A:M. I made a set of flat planes for mountain tops and angled a volumetric effect to obscu…
Last reply by robcat2075, -
- 22 replies
- 1.9k views
This my first insect made in A:M 11.0. Continuation follows... I Ask your remarks and wishes. Thanks.
Last reply by lomvuho, -
- 26 replies
- 1.9k views
I thought of making a pirates of the Caribbean skeleton so i used Eugine model to make him added hair but still need help adding clothes to him does anyone know how. Here is a walk test Test_wak.mov
Last reply by Masna, -
- 3 replies
- 1.9k views
Well, I've got most of the things up on my website up that I want. I just needs some tweaking and a lot more (new) content. I hope to have time to actually work some on my short during the next month, so I expect some new stuff within a month. I guess the address would be good. http://www.tartpi.com/ Feedback is always welcome.
Last reply by zacktaich, -
- 16 replies
- 1.9k views
It has been awhile since I posted any new work or entered any contests, but that is soon to change. I thought I would start off by posting a few of my older pieces entered in past contests. http://www.hash.com/stills/displayimage.php?pos=-1026 http://www.hash.com/stills/displayimage.php?pos=-1025 http://www.hash.com/stills/displayimage.php?pos=-1024 http://www.hash.com/stills/displayimage.php?pos=-1023 http://www.hash.com/stills/displayimage.php?pos=-1022 http://www.hash.com/stills/displayimage.php?pos=-1021
Last reply by Stillmore, -
- 15 replies
- 1.9k views
These are shots from the film actually, but with a very temporary proxy background. The flat color rendering technique behaves very well when animated. You do have to be carefull where the light is placed so that the character will pick up a turned edge without any obvious shading, though. http://www.anzovin.com/swash1.mov http://www.anzovin.com/swash2.mov --Raf
Last reply by Ross Smith, -
- 14 replies
- 1.9k views
I don't know if it's really a Showcase piece, but after finishing the modeling and getting the bones setup and the Smart Skin, I needed to do a simple pose to see how everything is working...so maybe a step up from a WIP? Well, here it is: Rendered in A:M v13f, AO turned on with one Key light and Sky Textured sphere, as an OpenEXR and then motion-blurred in Adobe Photoshop. Size was originally 1400 X 2000 but was cropped in Photoshop. Render time was around 2.5 hours on my Mobile P4 with 2GB RAM. - pjc
Last reply by patrick_j_clarke, -
A cartoony model of my son...
by Guest william40- 17 replies
- 1.9k views
I have been working on finishing up some models I have been working on. So, what better place than to get working on a cartoony model of my son. I plan on using him in animation that I boarded out. comments always.... William
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Hello- In the properties panel you can turn on "Glow" for a group. It seems you can either turn "Glow" "ON" or "OFF". I tried searching the database but couldn't find an answer to the question, "What if you want a "Glow" to grow,... over time?...from nothing to a bright glow... Is there a way to do this without making two different renders...one with the glow "ON" and one with the glow "OFF" ...and then just cross dissolve the renders in another program like AfterFX? Thanks for any insights Tom
Last reply by Kamikaze, -
- 1 follower
- 13 replies
- 1.9k views
Dynamic simulation all done with simcloth. I love the way the teeter board bends! SpringBoard.mov If you wonder why i haven't finished up the Bus Stop project it's because silly things like this keep distracting me. (Hopefully some of it will show up in my segment.)
Last reply by thefreshestever, -
- 22 replies
- 1.9k views
I figured I would post him here, I'm going to try and get him as a workable character. This is my first real character (I scrapped the one I was working with during the tutorials). The TSM rig works good, but you'll see some issues I have, notably with the foot in front on top not looking right. If you saw him in the other thread, you might notice shorter arms, thicker wrist, no neck and different feet. This first one is a test walk. Some issues I have: - His feet descend below ground level between keys. I'm not sure why. On all the keys his feet are on the line. - He's got flat feet syndrome big time. I think this is a model and rig issue. - Not …
Last reply by pixelmech, -
Well this is my first "official" Model. please tell me what you think. I am new to the whole forum thing so I hope everything works
Last reply by scrawntor, -
- 1 follower
- 25 replies
- 1.9k views
Hey guys..in the A:M mailing forum i posted up a thread entitled: dynamics..beat cloth? and this is the demo animation I'm putting up...see the rig details below...I'm planning on creating my own "Dynamic Rig" to override cloth... capingdemo.mov
Last reply by jamagica, -
- 21 replies
- 1.9k views
I did a quick test animation for a car ride. Its just one keyframe at frame 100 and the wheelrotateexpression on. Somehow the ride of the car is all jerky. What may possibly cause this? I have 5% motionblurr and tried 12 ,30 even 60 frame Quicktimesetting, no difference. Where have I to look. Codec is Animation, but its the same, when I render out png frames.... BannerCapCarB.mov
Last reply by NancyGormezano, -
- 20 replies
- 1.9k views
A scene of my short shows my character looking into a mirror and making some faces, but I realized that when rendering to file the reflected hair is totally different from the original. This does not happen when I render to screen, and the funny part is that the lenght of the hair is the property most affected! The scene shows a small part of the head from back with the hair like it's supposed to be, but for some reason reflected it's totally different, it hardly comes out of the head!!! It must be some kind of bug or so, can somebody explain and help me resolve this problem!!! I'm using A:M 10.5
Last reply by rago, -
- 22 replies
- 1.9k views
I'm opening a thread for critique and ABUSE of my mini-movie entry, The Cell-Phone: http://www.hash.com/users/minimovie/cellphone.html Let's be clear here: If you can't say something nice... GOOD. Be brutal, nitpicky, even unconstructive. My only response will be "Thank you, sir, may I have another?" I want to make this thing better, and the only way to do that is to get criticism. So if something bothers you about the film, don't swallow it and worry about hurting my pride. Pretend I'm that third grade teacher you had, who told all your peers "[your name here] just wet his/her pants again, class!" And TAKE YOUR REVENGE. Sharpened blades at the re…
Last reply by Will_S, -
- 1 follower
- 18 replies
- 1.9k views
Here is a new character i created the other day. Simple model but is pretty fun to use. his name is Tot He has already been rigged and has a walk cycle. More to come.
Last reply by Jeetman, -
- 2 followers
- 18 replies
- 1.9k views
Almost three years ago there was a little contest called Lost Worlds. I started an entry but didn't have time to finish. Today I started reworking the old project with a different color scheme and different materials although the premise is still the same.
Last reply by robcat2075, -
- 16 replies
- 1.9k views
I got am for the purpose of creating a logo for my painting company and got tired of reading thru and watching tuts. I probably got tired prematurely but what the heck here is my Paintbrush
Last reply by Sacman, -
- 19 replies
- 1.9k views
Hey all, I finally finished another character. I don't got a name for it YET but I was hoping maybe one of you can come up with a cool name . Anyway here it is: Took me about half a day to model, texture and completely rig it. Now for the fun part! Animating! I wanted to make a simple character to practice my animation skills and this is it. Now I was hoping you all could give me at least one thing to do with him . So far I got: Pushing a box (make it so that it looks like he is struggling to push it) and jumping off a building. Thats it . Now I could think of probably a few more but I thought it would be cool if everyone could tell me what to animate wit…
Last reply by Vash, -
- 12 replies
- 1.9k views
the third quarter at AnimationMentor is... acting! Well, such as it is...my first dialog test: You're right Mr. Thatcher... (QT 500Kb)
Last reply by Dagooos, -
- 19 replies
- 1.9k views
This is Captain Barnstorm. A new character I created...because I wanted to! He doesn't have a story right now, but I have a few ideas percolating. I'm not entirely done rigging and making poses, but I'm pretty far along. No textures at this point. The next picture is a few characters from a story idea my wife came up with. If I get it finished it will be in storybook form (hopefully!). I'm very happy with the cow, but the horse is giving me trouble, and I just can't make the duck's wings look right. Bird wings that work right, to me, are nearly unattainable in 3d. I just can't get my brain wrapped around them. Any suggestions from bird modelers would be appreciated. …
Last reply by Paul Forwood, -
- 21 replies
- 1.9k views
i wanted to use the null shader to render a depth map for adding DOF in post. the problem is that the null shader does not do what it´s supposed to... the null shader should overwrite all decals and materials, right? the only thing it does for me is rendering everything a lot darker. i was able to render a good usable depth map by removing all the materials and decals, disable all lights and placing a material effector with a gradient from white to black in the focus area. this way it´s pretty easy to animate the focus... for testrenders it was ok to make an extra version of the project and remove all decals and materials manually from the few models... but if i imagi…
Last reply by NancyGormezano, -
- 22 replies
- 1.9k views
A DJ from our local NPR radio affiliate asked me to do a cartoon for his page on the station web site. He does a weekly punk rock show on Friday nights called "Suddenly the Sidewalk". He wanted something surreal. Anyway, I have made some progress on the first two of three scenes and thought I get some critique if I have made any egregious animation errors. Let me know what you think. KRCC.mov Thanx in advance Bruce
Last reply by Bruce Del Porte, -
- 16 replies
- 1.9k views
I tried to use some textures and lighting for the first time to achieve a certian style. Here is the result for now. Many things are still bothering me though: -The lightbulb in the standlamp next to the comfychair doesnt seem to work correctly. I made the bulb and the cover transparent but the light is not showing enough still. - the texturemap for the wall are tiled and double applied for bump and colormap. I am not sure , if they show correctly and are properly aligned positioned. -the oak material for the wood works quiet nice, scaled down to 1 % except for the backwall of the big bookcase , where they seem to big scaled somehow. I will tr…
Last reply by pixelmech,