Work In Progress / Sweatbox
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A:M Stills (86,450 visits to this link)
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Works In Progress (WIP) (59,000 visits to this link)
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5,145 topics in this forum
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the third quarter at AnimationMentor is... acting! Well, such as it is...my first dialog test: You're right Mr. Thatcher... (QT 500Kb)
Last reply by Dagooos, -
- 30 replies
- 1.4k views
Hello all: you might remember this fella from previous posts. I took some time away to enter some contest but now i'm at the rigging stage with him. first time trying to rig and while i can theoretically understand it putting it to practice is something else So I thought I'd start a thread to keep me motivated and maybe have a place to look for help. P.S. I "borrowed" the t-shirt saying from someones forum tag:)
Last reply by Pengy, -
- 1 follower
- 20 replies
- 1.4k views
I'm doing a pretty easy 'rolling stock' animation: just simple turning wheels and tank treads. About those treads...I've got a few ideas on how to go about it, but they draw on my old polygon days. I'm wondering that, if I install a bone in each tread plate, and make each bone the child of the one before it 'til I arrive at the last, will the 29 children smoothly follow the 1st parent?
Last reply by Kelley, -
- 16 replies
- 1.4k views
I think I finally worked out the secret to modelling in A:M. There is no way to model in A:M. Or to be more precise there is no ONE way to model in A:M. When I grasped that it finally hit me. I can do the characters I want to do. There are still some issues with this model but its becoming clearer now. (Is this post less whiney for you? eh eh . JOKING) Cheers Mike R
Last reply by Rodney, -
Tried to make some photorealism... Well just newbie photorealism Thanks to Mr Talbot for the model and the education Sure there are better students But perhaps this is the future a virtual Michael J in everyones living room Sure you have to use your VISA-card first but then he steps in to your own Holoverse http://www.holoverse.com/ Or shall we make some Iconoclasm? http://en.wikipedia.org/wiki/Iconoclasm Stop rendering the living and the dead? The question is for sure not so easy to answer. But think about it - feel about it? Comments welcome!
Last reply by Mr MM, -
A cartoony model of my son...
by Guest william40- 17 replies
- 1.4k views
I have been working on finishing up some models I have been working on. So, what better place than to get working on a cartoony model of my son. I plan on using him in animation that I boarded out. comments always.... William
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- 13 replies
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So with all these discussions of group projects and the like, it really has put the bug in me to do a web series of some sort. Before that however, there needs to be an idea and some designing. Now in short, right now I'm sorta just designing a character and seeing if more blossoms from it. Essentially what I'm trying to do, is re-design an old character of mine, Captain Heroic. This time, I'm really trying to go for a simplistic, stylized, adventure hero type look. So with that said, I'm kind of stumped This is just a quick sketch I threw together and hopefully it can be a launchpad for ideas. It would be very helpful and nice if some of you creative folk here co…
Last reply by Darkwing, -
- 18 replies
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Hi I am looking for peoples thought's, comments, on my Yoda model and animation. I going to rework this model and do new animations with him. (There was a light saber battle I never had the time to do. Any helpful comments would be greatly appreciated. Thx for your time. Little_Green_002.mov
Last reply by Redoakville, -
- 1 follower
- 18 replies
- 1.4k views
And now, from the people who brought you, "Design Critique's Please =^.^=" comes an exciting new thread that's sure to please the entire family.... A tutorial video on doing something in Hash A:M similar to booleans in other 3D softwares: Booleans in Hash A:M Ok... the nitty gritty: It's long, winding, grievously compressed......... and it's mine. So here's your chance to take a pot shot at it and see if you're on target. No really, I want you to tear this thing apart. I want it to turn out well in final production. I've already got a boatload of notes on changes to make, but I need to hear your impressions and observations. Remember, I ask…
Last reply by psyborg, -
- 25 replies
- 1.4k views
Hi all - Here is a noob decaling question. The attached model has transparency of 40%. I have applied a decal which clearly is darker than the rest of the model(look at the top of the model - here is more transparent than the face which is the decal). I have matched the colors in my paint program to the model's RGB values. I presume because the model is semi-transparent this accounts for the color differences. Am I correct? How do I get around this? Thanks for any thoughts. Doug
Last reply by JoshB, -
- 15 replies
- 1.4k views
Hello reader, I made a 'weatherstation(clock).' Niels.
Last reply by C-grid, -
- 1 follower
- 7 replies
- 1.4k views
Each year we at 3We (the agency I am working for) are releasing a new christmas-calendar where you will get another funny or nice looking video each day. The image used for the calendar is (as each year) created with A:M, so I thought "why not showing it on the forum". http://advent.3we.de Best wishes and have a nice pre-christmas time . *Fuchur*
Last reply by Fuchur, -
- 1 follower
- 18 replies
- 1.4k views
Last reply by Newbert_Zero, -
- 2 followers
- 21 replies
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After several weeks of work, I (with some helpful input from Dushan, my roomie) have finally completed and entered my commercial entry for the Heinz "Top This" challenge. It is done, and I am very satisfied. The music/sound-effects are a combo of stuff supplied by Heinz for the contest, as well as public domain bits, and my own home-grown effects. *whew* You all can view the entry on youtube at... http://www.youtube.com/watch?v=1pj2OMLr0xQ It took remarkably less time than I had intended, as I had blocked out ~2 months for pre-production etc. Wish me luck! I have seen the other entries and I think this really has a shot at the grand prize. (Hopefully …
Last reply by tbenefi33, -
- 23 replies
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This is my second attempt at making a ninja model. My first was ok but the proportions weren't completely right. This is looking a lot better. Any comments or criticism are welcome. Please help me make this the best it can be.
Last reply by mtpeak2, -
- 5 replies
- 1.4k views
Here is a model I'm working on for a jousting game. The legs didn't quite attach how I wanted to, but I'm learning, forgetaboutit.
Last reply by KingSalami, -
- 15 replies
- 1.4k views
Hello Fellow-Hashers! Well, this is the first time I posted anything really, so if I do something stupid don't tell me, just pretend like I know what I'm doing. Anyway, I've been working on this for the last few days. It's based on a Hildebrandt painting. I did some post work in photoshop but it's mostly A:M. You can tear it apart if you need to. Enjoy!
Last reply by Nosferatu, -
- 2 followers
- 19 replies
- 1.4k views
Just a few WIPs from my (new) portfolio What you see, has been imported from AM into either Vue or Bryce to do final renders. Constructive critique toward a new modeler couldn't hurt....
Last reply by graphicguru, -
- 17 replies
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Here is a little test to see if I could animate my bug attacking someone.... Thom seemed to be a good test subject. http://home.alltel.net/collinsfamily04/attackcomp.mov Cory
Last reply by 3DArtZ, -
Worm!
by robcat2075- 1 follower
- 18 replies
- 1.4k views
I saw a demo for a "deformer" plugin for another program and thought, "A:M can already do that..." wormH.mov
Last reply by jason1025, -
- 1 follower
- 23 replies
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I'm into rapping (if some of you didn't know) and I've decied to use AM to make the cover image...here it is so far...how could I blend the microphone in so it has the same detail as the rest of the model? Make it more realistic?
Last reply by jamagica, -
- 1 follower
- 14 replies
- 1.4k views
Here's my finished clip. I meant it to be a WIP but I had it done in about 2 days. [attachmentid=21470] George X_Wing_Levi.mov
Last reply by AJS007, -
- 11 replies
- 1.4k views
This may a "How long is a pice of string " questions but, Is there a table or list that suggests appropriate weights to be given to CP's, using the 2008 rig ? What I mean by that, is given a standard joint like a wrist, what type of percentage spread would go across the forearm, hand and fan bone ? I've tried to work through it, but with very limited success, and need to address the problem again. regards simon
Last reply by Simon Edmondson, -
- 1 follower
- 5 replies
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I have been having issues with v 19, I think for about two months. In fact I participated in the image contest and could not finish the image in v19. I had to complete the image in v 18. I have created 4 new character models in the last month and half and each time as the patch count rises, v19 slows to a crawl or not responsive or finally crashes. I thought I had a setting incorrect or corrupt texture, material, map or something causing the issue in the models. I have cleared all materials maps and settings in the model but this did not help. Here are the computer specs I7 5930 Intel 6 core processor, ssd drives, with 32 gig of ddr4 ram, nvidia 960 with the …
Last reply by Shelton, -
Just saw this and had to say... Wow! Momentum Studios - X3 Upside Down Music Video Now that is some serious A:M integration with live action and the credits say this is old stuff... 2001 A:M Version 8.5!!!
Last reply by Rodney, -
- 16 replies
- 1.4k views
I got am for the purpose of creating a logo for my painting company and got tired of reading thru and watching tuts. I probably got tired prematurely but what the heck here is my Paintbrush
Last reply by Sacman, -
Hi Guys! I upgrade the texture of my aikidoka model. I made it by William Sutton's UV tutorial and Jim Talbotski's features tutorial! I'm grateful these great stuffs! Thanks Fellows! Here are some samples: Please write me your opinions! Finally I made a live-action with Toshisan! You can see this picture in the attached file. Cheers, Sharky
Last reply by Sharky, -
- 21 replies
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It seems like I come back here every few months with a new project. I've just been working on this in my free time (which is harder and harder to find), but it's coming along slowly.
Last reply by Zaryin, -
- 15 replies
- 1.4k views
It has been a while since I posted anything so I have the engine I am working on. (Some day I will get back to working on the bar scene just not today) This is a sort of fantasy rocket engine that will have moving flashing lights inside of it (thus the clear sections) I am trying to figure out how to rig a big crysta to the top of it as well as more hoses and some structure, but for now here it is in its unfinished un textred glory.
Last reply by Dhar, -
- 19 replies
- 1.4k views
I am creating a basic male model for future modification and reference. It is also a possiblility that I will use this for an advertisement for a medical company and they want a basic model that can demonstrate the medical device that they are making. I have started on the face and have it shaped pretty well but it still needs a lot of tweaking. Please let me know how I can improve it. I have included 3 pictures of the face below. Thanks helping out!
Last reply by TheSpleen, -
- 21 replies
- 1.4k views
since im making a bunch of picture for fun might as well just put them all into one post
Last reply by thejobe, -
Here's a model I started while working on my own Death for a film I'm working on. Anyone know what game this was from? It was 1998 and Lucas had something to do with it. Here's the almost completed model. Need to add textures and buttons but he's about 95% complete.
Last reply by Ilidrake, -
- 22 replies
- 1.4k views
Lots to fix yet but you can have a peek anyway.
Last reply by heyvern, -
- 12 replies
- 1.4k views
This was in another thread, but probably better to be in its own topic. Attached is a Word document showing how to Export a simple shape out of Photoshop as an Adobe Illustrator path and then into AM as a mode. If someone could post on a website that would be great (I am approaching my limit for bandwidth for the month ) Cheers, Eugene USING_THE_AI_PLUGIN.doc
Last reply by johnl3d, -
- 18 replies
- 1.4k views
This is a wip and not a final but getting very close. We have not done lighting or final music and still have some animation tweaks to do on the hands and shoulders. there is cut away shots that are needed and will be edited in soon. enjoy
Last reply by Far Star Productions, -
- 1 follower
- 18 replies
- 1.4k views
Here is a new revision of the mouth creature. http://home.alltel.net/collinsfamily04/walk.avi I like the skin on this one. Thanks a bunch to Will for the excellent tute on mapping! One point though, if you use the approach of using one image pasted "through" the body, (from one side) the bump map portion becomes inverted on opposite sides. Color is fine, it's just the bump map. Due to normal direction I suppose. I now understand how to use the UV editor, and it is a gas! Cory
Last reply by oakchas, -
- 21 replies
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i wanted to use the null shader to render a depth map for adding DOF in post. the problem is that the null shader does not do what it´s supposed to... the null shader should overwrite all decals and materials, right? the only thing it does for me is rendering everything a lot darker. i was able to render a good usable depth map by removing all the materials and decals, disable all lights and placing a material effector with a gradient from white to black in the focus area. this way it´s pretty easy to animate the focus... for testrenders it was ok to make an extra version of the project and remove all decals and materials manually from the few models... but if i imagi…
Last reply by NancyGormezano, -
- 2 followers
- 15 replies
- 1.4k views
Hi guys, I am modeling a dragon which I have wanted to do for a long time, am not going for a typical design I plan to play with him a bit.....chances are i may not model the entire dragon which depends on what scene I decide to put him in.....so far this is what I have and am slowly adding details to his head; am not pleased with his mouth it's tricky to get it looking the way I want it to.. crits are welcome...
Last reply by Pengy, -
- 13 replies
- 1.4k views
Hey Guys, just wrapped up my demo reel and felt like posting a clip from it that was done in A:M. Some may remember this from a few months back..... but anyhows, here it is sorenson3 about 2.7megs http://www.3dartz.com/WIPS/WidClip.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 3 replies
- 1.4k views
Anti & the Beast All my animations up to date Tell me what you think! thanks to Bloody Fur for the beast looking model!
Last reply by Srmjr, -
- 1 follower
- 14 replies
- 1.4k views
Hi Hashers : Im working in a new architeture project ... maybe I will have to model the interior .. for while the front is ready... comments are welcome...as always ....
Last reply by ruscular, -
- 48 replies
- 1.4k views
Using V15J on an Imac with OSX 10.68 I am having trouble with the alpha channel on renders. This is a Jpg conversion of the TGA file rendered with the Alpha on This is the same frame ( again converted to jpg ) rendered with the alpha off. I rendered some exr sequences at the weekend with light buffers turned on but they are now turned off and the setting are 'normal' I have rendered out sequences with alpha included before and not had this problem, can anyone kindly suggest what the problem might be and how to correct it ? regards simon
Last reply by Simon Edmondson, -
- 1 follower
- 17 replies
- 1.4k views
Hi spliners .... I began to work on my tutorial - "How to model cars". I hope finish it until Dec-07..I would like to know, which car you would like to see being modeled in the tutorial. CARS TO VOTE ... ALFA ROMEO GT BMW 7 MAZDA CX7 AUDI A6 CHRYSLER 300 and here... some cars that I modeled in the last two years.
Last reply by the_black_mage, -
- 2 followers
- 17 replies
- 1.4k views
Start of 65 Vette.
Last reply by nerrazzi, -
- 2 replies
- 1.4k views
I'm really looking forward to this movie so thought I'd try to WIP together Ralph... from the upcoming Disney feature 'Wreck it Ralph". Disney's response to the other 'it's good to be a badguy' films from other companies. This is as far as I got before getting a little bored with him. I'm not pleased with the likeness but I like the eyes and may use them again. Edit: I was trying to be clever by making a reference to 'Runaway Ralph'... the famous children's storybook mouse. Before I was done typing I had confused myself! Wreck it Ralph is the Disney movie coming soon to theaters. There are at least two trailes for the movie currently in circ…
Last reply by Rodney, -
- 1 follower
- 17 replies
- 1.4k views
Ok, I'm serious about getting this thing done. Rodney, I'm taking your suggestion, and I'm going to concentrate on just getting the first installment done. Then I'll worry about trying to generate interest, and how the heck I'm going to distribute this thing. (I've got some ideas along those lines though). Here's the basics of the story as it stands so far: Our two main characters for this installment are travelling from Edo (Tokyo) to Satsuma. The journey is going to have 3 -4 legs, and each one could be traversed using a different form of transportion, giving us a good opportunity to show off the steampunk side of the storyline. Our two main characters…
Last reply by Rodney, -
- 1 follower
- 22 replies
- 1.3k views
After a long dry spell, I have finally gotten back to A:M'ing. Not sure where this is going. Lothario & Nummi meet the Great Louisa Ruzzlelini (Roozle to her friends)
Last reply by NancyGormezano, -
- 1 follower
- 16 replies
- 1.3k views
Hey, I've been preoccupied for a while, but I'm back now. Here's a glimse of my next project, although I'm not looking for critiques at this point: http://www.noah3d.com/bridge.html http://www.noah3d.com/watergate.html http://www.noah3d.com/tomb.html
Last reply by steve392, -
- 1 follower
- 20 replies
- 1.3k views
I'm looking for a free model of a generic laptop computer (patches, not polys). I'll model it if need be but just trying to save a few steps. Thanks for any help! Gerry
Last reply by Gerry, -
- 1 follower
- 26 replies
- 1.3k views
I wanted to spiff up an old design of a space ship, so I selected one of mine from when I was in high school ('90 - '94). Unfortunately I lost the original concept sketches, so this is from memory. Fortunately, it started as a very basic design. Here's the start of the design:
Last reply by the_black_mage,