Work In Progress / Sweatbox
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A:M Stills (86,806 visits to this link)
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Works In Progress (WIP) (59,429 visits to this link)
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5,156 topics in this forum
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I had some time in-between projects and an idea for the 11 second club's provided soundtrack this month, so I slapped together an entry. I don't expect to do well, it's always fun participating tho. The only thing I needed to model was the room to match my vision... the characters and car are all old models from old projects. Now, back to WORK! It will be available to view with all the other entries in early March. http://www.11secondclub.com/ 11sec.mov
Last reply by robcat2075, -
"Flush"
by Guest Nicholas8681- 21 replies
- 2k views
*Project discontinued-see reasons below* Another A:M user and myself will shortly be working on the creation of a short film in A:M. This thread will cover its progression. The first thing will be some concepts/designs. Attached is a simple concept of a scene from the film. We'll release more details as the film progresses. Brian
Last reply by KenH, -
- 15 replies
- 2k views
Trying to follow up on Robert's suggestionI am using Cookie Cut decals for the first time, with mixed results and wondered what I might be doing wrong? This is a PNG of the decal used ( the original is tga ) This is the flat used to put the decal on and this is what happens when I render it. I looked on the forum and there was a suggestion that Multi pass had to be on for cookie cut to show but I'm getting the same result with multi pass on as well. Any help gratefully received. regards simon Cookie_Cut.prj
Last reply by Simon Edmondson, -
- 1 follower
- 20 replies
- 2k views
Recent YouTube wanderings led me to some videos about 2001, the making of the Star Gate sequence, and so on, which got me thinking… 2001 is among my all-time favorite movies. It is film qua film, not merely a novel thrown up on the screen. I saw 2001 at the Cinerama Theater in LA in 1968, with my college comrade and long-time friend, the late Robert Blalack, who received the VFX Oscar for Star Wars (1977). To say that we were mind-blown would be the understatement of understatements. These days, movie editing programs and software packages usually have some form of the slit-scan effect in their bags of tricks. But why use them when I might be able to re-crea…
Last reply by DrPhibes, -
- 25 replies
- 2k views
I thought I'd try some real animating. Started with a simple walk cycle. walk.mov
Last reply by rusty, -
- 25 replies
- 2k views
I got it as smooth and as even as I could, but he still has a slight hick-up in his walk. I've BUSTED MY BRAIN over this. There's hot neural fluid leaking from my skull! GmanWalk3.mov
Last reply by entity, -
- 17 replies
- 2k views
Well, I didn't finish in time for the mascot contest deadline. Here's where I'm up to, she's ready to rig:
Last reply by brainmuffin, -
I have decided to start work on my first car, i havent made one before so im not sure how this is going to go. I'm using some Subaru Impreza blueprints from the Onno van Braam website. I wont be making a subaru, im just using the blueprints to get the basic shape of the car. Wish me luck Here's my progress so far, its not much but its a start
Last reply by -TC-, -
- 2 followers
- 17 replies
- 2k views
Start of 65 Vette.
Last reply by nerrazzi, -
- 21 replies
- 2k views
this is just a test rig again but off to a good start ? shirtthom01.mov
Last reply by johnl3d, -
- 16 replies
- 2k views
I think I finally worked out the secret to modelling in A:M. There is no way to model in A:M. Or to be more precise there is no ONE way to model in A:M. When I grasped that it finally hit me. I can do the characters I want to do. There are still some issues with this model but its becoming clearer now. (Is this post less whiney for you? eh eh . JOKING) Cheers Mike R
Last reply by Rodney, -
- 24 replies
- 2k views
This is a scene we working on right now. We plan to mix live footage of a man sitting in the chair, with the camera moving in his direction. For now we still are at modeling, texturing & lighting stage, so any suggestion would be welcome.
Last reply by KNBits, -
Started playing with this voice from Animation Mentors archives,and thought I would show it and get some feedback maybe worthy2.mov
Last reply by higginsdj, -
- 1 follower
- 21 replies
- 2k views
I still have to pose facial expressions but here are all the poses: - Uber-->body color change - Hands-->right/left hand clench -Face-->blink -Rig-->CONSTRAINTS Knee target position Elbow target position enjoy! Animationguy.prj
Last reply by jamagica, -
Worm!
by robcat2075- 1 follower
- 18 replies
- 2k views
I saw a demo for a "deformer" plugin for another program and thought, "A:M can already do that..." wormH.mov
Last reply by jason1025, -
- 7 replies
- 2k views
Hi Hashers I am just writing to show a small animation that I did for a website... http://www.vspplus.com.br The original idea came from a test that I did ... http://paginas.terra.com.br/arte/xtaz/sequencia.mov ( copy link and paste it in the browser ) any comments are welcome .. cheers Xtaz
Last reply by Ganthofer, -
- 16 replies
- 2k views
It take me long time to make this.I needed a lots of help on it in school and so on but i did it. I still need to fix some thing. I should have put it in WIP then o well.
Last reply by Viper GTX2.0, -
- 19 replies
- 2k views
Some experiments with making cloud-look materials, using a gradient and a turbulence
Last reply by Tom, -
- 21 replies
- 1.9k views
I decided to start another animation project. I am basing this off a bunch of minor projects I have done in the past. I will be adding my piano model to some of them and adding some sweet camera angles and shots... Here are a few test frames: Render time is going to be murder! Most scenes have AO (the desert scene etc) and I managed to optimize those to keep them under 20 minutes a frame. The pool scene I took AO out so I could render faster (about 2 hours a frame with AO!!) Most shots are down under 20 minutes a frame now. I have plans to hopefully finish this comletly including rendering in the next 2 weeks to enter in a contest at my s…
Last reply by Eric2575, -
- 2 followers
- 19 replies
- 1.9k views
Just a few WIPs from my (new) portfolio What you see, has been imported from AM into either Vue or Bryce to do final renders. Constructive critique toward a new modeler couldn't hurt....
Last reply by graphicguru, -
Well, I figured that since my Yeti character was based on him and my goal with some of the shader work I've been doing (samples coming soon...) has been to get as close as possible to the monsters inc hair AND since I haven't done much modeling lately I decided to model Sully from Monsters Inc. He still needs some color and, most importantly, a whole heck of a lot of hair, and his hands and feet were taken from the Yeti and could use some work also but here's what I've got so far... Let me know what you think. Kevin p.s. has anyone else run into those weird black artifacts with ambient occlusion? If not I'll submit a report. sully.mov
Last reply by Paul Forwood, -
Simple screw
by agep- 19 replies
- 1.9k views
I found my self in need of an simple screw But that little thingy was darn hard to figure out how to model Here is an render of it. I'll upload the model next. Feel free to use it. Does anybody have an idea of model it in a better way?
Last reply by Sacman, -
- 17 replies
- 1.9k views
Here is my latest character. Yes, I know...it's just his head. His name is Captain "Lucky" Starz . He is a spaceship pilot. Or soon will be! I haven't decided on a design for the rest of him yet. If anyone has any suggestions, please speak up. What I DO know so far... 1) humanoid body 2) some kinda space getup 3) imagination, imagination, imagination I am still working on some sketches (but I'm really NOT a very good sketch artist) and I will post those as I go.
Last reply by teh1ghool, -
- 15 replies
- 1.9k views
It's been awhile since I posted here as I've been busy moving from NY to North Carolina, and looking for work. I may have a shot at a job designing an employees' instructional website for a home improvement chain, so I did this animation of a deck assembling itself as a portfolio piece to impress them into hiring me. My 3D animation page I used toon line rendering for the first time and it worked out really well! It was perfect for the appearance I wanted. I like to post both .avi and .mov versions for my website. The original render was about 11 megs. I was astonished to see that the .mov version compressed to 680k with almost no loss of quality, however I…
Last reply by Gerry, -
- 19 replies
- 1.9k views
I have been working feverishly to get an entry into the image contest but due to a failing hard drive will not be able to enter on time, just so everyone doesn't think I was just a gasbag - here is a glimpse of my mechanical entry wannabe main focus. The texture needs to be scaled way down, (I had to re-create it and didn't have it backed up in time) and a few other tweaks, the pose was also lost.... Medium intensity critiques are ok, I'm sensitive so don't bash me too bad - I am not fishing for praise, this image is not worthy of any-
Last reply by UNGLAUBLICHUSA, -
- 10 replies
- 1.9k views
I've been trying to animate the color of a hair material that I'm using for pine needles. No image, just particle hair. But apparently you can't animate the color? I've been messing with this for awhile and then discovered that the settings I was changing in the pws weren't under the "actions" but were the settings for the instance. So I think I should change to an image that I can then animate like an animated decal. But does anyone know if particle hair color can change over time?
Last reply by Gerry, -
Hello Hashers I haven't been so active lately on the forum, sorry for that. Anyway Here is my latest work This is an boat model I have been working on. There is still some few details missing, but it is almost finished. The model is made of 12466 patches. Regards Stian Ervik Wahlvåg *The image is updated*
Last reply by agep, -
- 1 follower
- 33 replies
- 1.9k views
I've started tackling a basic walk cycle for Old Man Willies. I'd like the forum's more critical view of the first (actually it's about the dozenth!) pass. I can already see some areas that need tweeking, but I want your crits first. walk_sample.mov
Last reply by HomeSlice, -
- 1 follower
- 17 replies
- 1.9k views
Hi spliners .... I began to work on my tutorial - "How to model cars". I hope finish it until Dec-07..I would like to know, which car you would like to see being modeled in the tutorial. CARS TO VOTE ... ALFA ROMEO GT BMW 7 MAZDA CX7 AUDI A6 CHRYSLER 300 and here... some cars that I modeled in the last two years.
Last reply by the_black_mage, -
- 18 replies
- 1.9k views
Hi I am looking for peoples thought's, comments, on my Yoda model and animation. I going to rework this model and do new animations with him. (There was a light saber battle I never had the time to do. Any helpful comments would be greatly appreciated. Thx for your time. Little_Green_002.mov
Last reply by Redoakville, -
- 1 follower
- 26 replies
- 1.9k views
I produced it in AM Please look http://www.nicovideo.jp/watch/sm12864062 I'm sorry if I make a mistake in a place to write
Last reply by Rodney, -
- 7 replies
- 1.9k views
This is a dog I started working on. Obviously he`s not finished but it would be interesting to hear peoples comments on it before I carry on with the tweaking and stuff.
Last reply by Dalemation, -
- 18 replies
- 1.9k views
Here's a comparison for Nancy, of the before and after images when I use the DreamyPhoto effect Photoshop plugin. It slightly zoom blurs a copy of the image, tints it (in this case a soft red) and adds it back on top at whatever opacity you decide. To me it takes away a lot of the hardness and rawness, while retaining the sharp edges of the original image and not blurring everything. This example is from a 1 pass preliminary render (without AA) so that's why the edges are pretty jagged. I can't find the final render without the DreamyPhoto effect. Grr... I'm sure all of this could be done by someone in A:M Composite. But I had already spent enough time on this i…
Last reply by gschumsky, -
- 1 follower
- 23 replies
- 1.9k views
it´s the mascot of my favorite club in my hometown where i use to party... i know the owners and they asked me to do some animations of the cat, maybe we´ll even make a cinema-spot with it. it´s not really a paid job, i´m more like getting paid in beverages... so here´s the first demo vid, just a walk- and a runcycle and a short 5sec animation. hope you´ll like it... kittycams.mov
Last reply by serg2, -
- 5 replies
- 1.9k views
A while ago a few said they would be intererested in reading about how I am going about making my short film the cuckoo, and asked if I might put a diary, wireframes and other developmental stuff for the project on my website. As a result I've updated my website with a diary, wireframes, info on how I textured my characters, etc..... http://www.shaunfreeman.com/wip.htm Any thoughts or suggestions are welcome. Cheers Shaun
Last reply by Zaryin, -
Hey! I just completed a new character and I'm pretty happy with how it turned out. I really like it and I want it to look the best it can, so please tell me what I can change! Thanks and hope you look it!
Last reply by MATrickz, -
- 11 replies
- 1.9k views
an attempt at "Cars"-style clear coat, metal flake paint. (you have to full-size it to see the flakes) It doesn't "glitter" yet when the object turns so that will need some more R&D.
Last reply by robcat2075, -
- 19 replies
- 1.9k views
Model I finished yesterday. Can u tell me what he's missing ?!
Last reply by satyajit2000, -
- 1 follower
- 18 replies
- 1.9k views
Worked on this pretty much every night this week. Its still needs some tweaking for sure but I'm bored with it so moving on Thanks David [attachmentid=21761] rabbittrick2.mov mp4 version: rabbittrick2b.mp4
Last reply by mtpeak2, -
Banded Mushroom
by Guest jandals- 1 follower
- 14 replies
- 1.9k views
Has anyone got an idea on why my mushroom is banded like this? I have an animated decal (QT movie) as a displacement map but it hasn't got THAT much compression in it. And look at the underside of the "crown;" it's like a surface break... The surface it pretty hi-res; a 40X40 patch grid rolled into a tube. I'm working of this tutorial and Weevil doesn't run into any of this... hash.com/users/weevil/ EDIT : Part of it turned out to be a poorly-compressed transparency decal. But there's still more going on in this image. ANy ideas? Rhett
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- 2 followers
- 21 replies
- 1.9k views
After several weeks of work, I (with some helpful input from Dushan, my roomie) have finally completed and entered my commercial entry for the Heinz "Top This" challenge. It is done, and I am very satisfied. The music/sound-effects are a combo of stuff supplied by Heinz for the contest, as well as public domain bits, and my own home-grown effects. *whew* You all can view the entry on youtube at... http://www.youtube.com/watch?v=1pj2OMLr0xQ It took remarkably less time than I had intended, as I had blocked out ~2 months for pre-production etc. Wish me luck! I have seen the other entries and I think this really has a shot at the grand prize. (Hopefully …
Last reply by tbenefi33, -
- 21 replies
- 1.9k views
there he comes... finally... the first of maybe a few shorts of "RUBBERGUY - TRAINING LESSONS FOR UPCOMING SUPERHEROES" (i know i forgot the "e" in heroes in the trailerscreen, will be fixed...) the idea was to make a squetch-rigged character (my first one with that rig so far) that can extremely bend (that´s his superpower ). i always wanted to make that kind of squetchy moves but never knew how to make that until i found the squetch-rig, thanks to all the guys who were involved developing it. then i remembered the sportgoofy-clips where goofy does different sport-disciplines and sucks at all. and i thought: "hey, why don´t you do that sort of thing with your chara…
Last reply by Gerry, -
- 1 follower
- 20 replies
- 1.9k views
Ok I'm working on an A:M version of the required setup of cgsphere.com but i can't get it right heres what i mean. [attachmentid=22932] this is what i have now. [attachmentid=22933] this is what i need, witch is also mixed in with the render to show the difference. the guy who made cg sphere wants it a minimum of 95% close, can any one help me. [attachmentid=22934] cg_sphere.zip
Last reply by the_black_mage, -
- 3 replies
- 1.9k views
Well, I've got most of the things up on my website up that I want. I just needs some tweaking and a lot more (new) content. I hope to have time to actually work some on my short during the next month, so I expect some new stuff within a month. I guess the address would be good. http://www.tartpi.com/ Feedback is always welcome.
Last reply by zacktaich, -
- 23 replies
- 1.9k views
Here is a birds eye view of the latest scene I'm working on. David birdseye_11_8_05_low_rez.mpg
Last reply by teh1ghool, -
- 25 replies
- 1.9k views
I'm redoing Alcatraz Prison again cause I lost my model on my old PC bummmer I got one cell block done now it's just a matter of copying and pasting. Thinking about modeling Lindsay Lohan and having her walk down the hall like at the first of the movie Alcatraz with Clint Eastwood. I'm open for suggestion for another actor or actress walking down the hall ? How can I change to color in the cell where they won't be the same like in the photo ?
Last reply by tbenefi33, -
- 16 replies
- 1.9k views
This is a little short I made to test my new character's rig and (few) face poses. He will become much more elaborate in the future, with any hope. Video format is MPEG - 1. Wasting Time Audio and titles added in post. Thanks.
Last reply by Newbert_Zero, -
Duck Sauce
by ZachBG- 21 replies
- 1.9k views
Well, at long last--well, only two days, but that's as long as it took to make the darn thing--our animated entry in the 48 Hour Film Project for Washington, D.C. is available on AMFilms: http://amfilms.hash.com/search/entry.php?entry=744 A larger version (640x480, 33MB) is also available: http://www.shipbrook.com/mpegs/DuckSauce.html Just to remind everyone, this was created from start to finish--writing, acting, modeling, animation, rendering, editing, and music--in about 53 straight hours by a team of ten: six people local to D.C. and four others scattered throughout the Internet. We were given a series of elements we had to incorporate (the ge…
Last reply by zacktaich, -
- 13 replies
- 1.9k views
Here's a few seconds of my first character and first attempt at lipsync. The mouth is 4 pose-sliders adjusted manually. The voice track is me. Divx Clip
Last reply by starwarsguy, -
- 20 replies
- 1.9k views
Hi Guys! I come back some months after, and I would like to show my new model. Ps.: I will wait your opinions and critics! Cheers, Sharky
Last reply by Sharky,