Work In Progress / Sweatbox
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A:M Stills (86,981 visits to this link)
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Works In Progress (WIP) (59,603 visits to this link)
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5,158 topics in this forum
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I'm doing a pretty easy 'rolling stock' animation: just simple turning wheels and tank treads. About those treads...I've got a few ideas on how to go about it, but they draw on my old polygon days. I'm wondering that, if I install a bone in each tread plate, and make each bone the child of the one before it 'til I arrive at the last, will the 29 children smoothly follow the 1st parent?
Last reply by Kelley, -
- 24 replies
- 2k views
Just as a quick break from modeling the Daedalus, I decided to model a somewhat simpler model, any guesses?
Last reply by Darkwing, -
- 2 followers
- 19 replies
- 2k views
Just a few WIPs from my (new) portfolio What you see, has been imported from AM into either Vue or Bryce to do final renders. Constructive critique toward a new modeler couldn't hurt....
Last reply by graphicguru, -
- 1 follower
- 33 replies
- 2k views
I've started tackling a basic walk cycle for Old Man Willies. I'd like the forum's more critical view of the first (actually it's about the dozenth!) pass. I can already see some areas that need tweeking, but I want your crits first. walk_sample.mov
Last reply by HomeSlice, -
- 13 replies
- 2k views
Hi all! I always was wondering if objects can be set to cast reflections ONLY (and not be visible to the camera in renderings). Is that possible somehow? I'm talking about a sphere around the scene that I want to just cause reflections but keep the renderings alpha channel "clean"... Greetz, Elm.
Last reply by robcat2075, -
- 25 replies
- 2k views
I got it as smooth and as even as I could, but he still has a slight hick-up in his walk. I've BUSTED MY BRAIN over this. There's hot neural fluid leaking from my skull! GmanWalk3.mov
Last reply by entity, -
- 1 follower
- 26 replies
- 2k views
I produced it in AM Please look http://www.nicovideo.jp/watch/sm12864062 I'm sorry if I make a mistake in a place to write
Last reply by Rodney, -
- 2 followers
- 22 replies
- 2k views
It has been a while and I thought it was time to get back into the game. I wanted to start with a fun loving super hero. Here is the start. Steve
Last reply by Shelton, -
Hey! I just completed a new character and I'm pretty happy with how it turned out. I really like it and I want it to look the best it can, so please tell me what I can change! Thanks and hope you look it!
Last reply by MATrickz, -
- 2 replies
- 2k views
After a lot of thought and debate I have given myself the green light to start this project. I wanted something short and doable within a six month time line. So with these thoughts in mind I have the following planned. A story that requires... -Only one character model. -Only two set models. -Only 5 prop models. And that's it. I have the story written already. It's based off of a longer script I have planned for the future. I wanted to do a small trailer like project but make the trailer a story in itself. So far the story would only be about 2 minutes long which I think is very much achievable. Keep in mind that this will not be my primary project. …
Last reply by Dpendleton77, -
- 16 replies
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I think I finally worked out the secret to modelling in A:M. There is no way to model in A:M. Or to be more precise there is no ONE way to model in A:M. When I grasped that it finally hit me. I can do the characters I want to do. There are still some issues with this model but its becoming clearer now. (Is this post less whiney for you? eh eh . JOKING) Cheers Mike R
Last reply by Rodney, -
- 2 followers
- 11 replies
- 2k views
I was experimenting with the Newton Physics in v13 Alpha and found that it is working much better than before. In the attached movie clip you can see several oddly shaped objects falling on top of each other. The lighting is done with Ambient Occlusion and took 33 minutes to render. To set up a sequence like this make any object like a ball and throw it into the choreography. Next you are going to have to set which objects will be used in the simulation. To do this click an object you want to use in the simulation. Go to Plug-in Properties, then Newton Dynamics, and turn Use in Simulation to On. Then you are going to set whether it is a static object or a dynamic obj…
Last reply by the_black_mage, -
- 18 replies
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Here's a comparison for Nancy, of the before and after images when I use the DreamyPhoto effect Photoshop plugin. It slightly zoom blurs a copy of the image, tints it (in this case a soft red) and adds it back on top at whatever opacity you decide. To me it takes away a lot of the hardness and rawness, while retaining the sharp edges of the original image and not blurring everything. This example is from a 1 pass preliminary render (without AA) so that's why the edges are pretty jagged. I can't find the final render without the DreamyPhoto effect. Grr... I'm sure all of this could be done by someone in A:M Composite. But I had already spent enough time on this i…
Last reply by gschumsky, -
- 17 replies
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Here is my latest character. Yes, I know...it's just his head. His name is Captain "Lucky" Starz . He is a spaceship pilot. Or soon will be! I haven't decided on a design for the rest of him yet. If anyone has any suggestions, please speak up. What I DO know so far... 1) humanoid body 2) some kinda space getup 3) imagination, imagination, imagination I am still working on some sketches (but I'm really NOT a very good sketch artist) and I will post those as I go.
Last reply by teh1ghool, -
- 23 replies
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Here is a birds eye view of the latest scene I'm working on. David birdseye_11_8_05_low_rez.mpg
Last reply by teh1ghool, -
- 19 replies
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Model I finished yesterday. Can u tell me what he's missing ?!
Last reply by satyajit2000, -
"Flush"
by Guest Nicholas8681- 21 replies
- 2k views
*Project discontinued-see reasons below* Another A:M user and myself will shortly be working on the creation of a short film in A:M. This thread will cover its progression. The first thing will be some concepts/designs. Attached is a simple concept of a scene from the film. We'll release more details as the film progresses. Brian
Last reply by KenH, -
- 2 followers
- 21 replies
- 2k views
http://amfilms.hash.com/video/389/Lush-Lawn-TV-commercial This TV spot turned-out well... made in Animation:Master and Adobe After Effects. It is for a small local company called 'Lush Lawn'... and there was NO script or storyboard. The client just gave me a list of visuals... like this: CLIENT: First, we see Gary in front of a map of Michigan... I'll just do that in post with a map image... ME: No, no... I have a nice 3D model of the region already... you'll like it. CLIENT: Then he zooms into Grand Blanc and joins the logo and we see his nameplate... to introduce him. THEN he sinks into the soil and makes the grass grow... then we see examples of lawns…
Last reply by John Bigboote, -
- 25 replies
- 2k views
I thought I'd try some real animating. Started with a simple walk cycle. walk.mov
Last reply by rusty, -
- 1 follower
- 17 replies
- 2k views
Hi spliners .... I began to work on my tutorial - "How to model cars". I hope finish it until Dec-07..I would like to know, which car you would like to see being modeled in the tutorial. CARS TO VOTE ... ALFA ROMEO GT BMW 7 MAZDA CX7 AUDI A6 CHRYSLER 300 and here... some cars that I modeled in the last two years.
Last reply by the_black_mage, -
Well, I figured that since my Yeti character was based on him and my goal with some of the shader work I've been doing (samples coming soon...) has been to get as close as possible to the monsters inc hair AND since I haven't done much modeling lately I decided to model Sully from Monsters Inc. He still needs some color and, most importantly, a whole heck of a lot of hair, and his hands and feet were taken from the Yeti and could use some work also but here's what I've got so far... Let me know what you think. Kevin p.s. has anyone else run into those weird black artifacts with ambient occlusion? If not I'll submit a report. sully.mov
Last reply by Paul Forwood, -
- 4 replies
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As shown in the first image, I'm installing electric trolley wire down my city street set. The solid copper wire is strung from steel clamps that are supported by multi-strand steel cable. I played with the concept of modeling the cable strand by strand but that turned into a lot of patches for low visibility set dressing. Instead I built some angled half cylinders to generate bump images using a black to white gradient material. So the cables shown in the second image (a view from above) are simple tubes that were straightened in an action and then cylindrically decaled. They turned out much more convincing than I expected. They probably wouldn't hold up if you were…
Last reply by nino banano, -
- 20 replies
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I had some time in-between projects and an idea for the 11 second club's provided soundtrack this month, so I slapped together an entry. I don't expect to do well, it's always fun participating tho. The only thing I needed to model was the room to match my vision... the characters and car are all old models from old projects. Now, back to WORK! It will be available to view with all the other entries in early March. http://www.11secondclub.com/ 11sec.mov
Last reply by robcat2075, -
- 18 replies
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OK I know that I post a lot of stuff but I want to post this. Its a torsoe and the blue on it isnt a texture...Its lighting! Its so kool! Anyways, I this is a torsoe that I have for a semi-realistic character. I dont want the body to be exact I want it to be fairly realistic with some cartoonish about it, but still noiticable that its a human type figure. Please give me some imput. Thanks, Robert Fiermonte WIRED!
Last reply by robvmonte, -
- 1 follower
- 20 replies
- 2k views
Ok I'm working on an A:M version of the required setup of cgsphere.com but i can't get it right heres what i mean. [attachmentid=22932] this is what i have now. [attachmentid=22933] this is what i need, witch is also mixed in with the render to show the difference. the guy who made cg sphere wants it a minimum of 95% close, can any one help me. [attachmentid=22934] cg_sphere.zip
Last reply by the_black_mage, -
- 15 replies
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Trying to follow up on Robert's suggestionI am using Cookie Cut decals for the first time, with mixed results and wondered what I might be doing wrong? This is a PNG of the decal used ( the original is tga ) This is the flat used to put the decal on and this is what happens when I render it. I looked on the forum and there was a suggestion that Multi pass had to be on for cookie cut to show but I'm getting the same result with multi pass on as well. Any help gratefully received. regards simon Cookie_Cut.prj
Last reply by Simon Edmondson, -
- 13 replies
- 2k views
Here's a few seconds of my first character and first attempt at lipsync. The mouth is 4 pose-sliders adjusted manually. The voice track is me. Divx Clip
Last reply by starwarsguy, -
Simple screw
by agep- 19 replies
- 2k views
I found my self in need of an simple screw But that little thingy was darn hard to figure out how to model Here is an render of it. I'll upload the model next. Feel free to use it. Does anybody have an idea of model it in a better way?
Last reply by Sacman, -
- 1 follower
- 21 replies
- 2k views
I still have to pose facial expressions but here are all the poses: - Uber-->body color change - Hands-->right/left hand clench -Face-->blink -Rig-->CONSTRAINTS Knee target position Elbow target position enjoy! Animationguy.prj
Last reply by jamagica, -
- 17 replies
- 2k views
Well, I didn't finish in time for the mascot contest deadline. Here's where I'm up to, she's ready to rig:
Last reply by brainmuffin, -
- 30 replies
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Hello all: you might remember this fella from previous posts. I took some time away to enter some contest but now i'm at the rigging stage with him. first time trying to rig and while i can theoretically understand it putting it to practice is something else So I thought I'd start a thread to keep me motivated and maybe have a place to look for help. P.S. I "borrowed" the t-shirt saying from someones forum tag:)
Last reply by Pengy, -
Worm!
by robcat2075- 1 follower
- 18 replies
- 2k views
I saw a demo for a "deformer" plugin for another program and thought, "A:M can already do that..." wormH.mov
Last reply by jason1025, -
Duck Sauce
by ZachBG- 21 replies
- 2k views
Well, at long last--well, only two days, but that's as long as it took to make the darn thing--our animated entry in the 48 Hour Film Project for Washington, D.C. is available on AMFilms: http://amfilms.hash.com/search/entry.php?entry=744 A larger version (640x480, 33MB) is also available: http://www.shipbrook.com/mpegs/DuckSauce.html Just to remind everyone, this was created from start to finish--writing, acting, modeling, animation, rendering, editing, and music--in about 53 straight hours by a team of ten: six people local to D.C. and four others scattered throughout the Internet. We were given a series of elements we had to incorporate (the ge…
Last reply by zacktaich, -
- 18 replies
- 2k views
Hi I am looking for peoples thought's, comments, on my Yoda model and animation. I going to rework this model and do new animations with him. (There was a light saber battle I never had the time to do. Any helpful comments would be greatly appreciated. Thx for your time. Little_Green_002.mov
Last reply by Redoakville, -
- 22 replies
- 2k views
Okay, it may not look like much to experienced users but I have spent a lot of time getting here! This is the head of a desmostylus, a prehistoric hippo like creature. I am developing it for a museum project. As you can see, there are no textures applied yet. I am used to a solids modeler where I can use layers or pick an item as a group to isolate components. It seems in AM my only option is to group one section, then lock the rest. this breaks down when I get mutliple parts. Right now I have to work on the lips that meet the lower tusks. In the mouth are inner lips, gums, and the tusks. Trying to find the correct points to move the lips to comform to the tusks with…
Last reply by Harper57, -
I bought A:M at Macworld a few years ago, and have just recently really started putting it through its paces. This after having graduated from Amorphium 1.0. So, after a few started and abandoned projects, I decided to build an iMac G5. I went all out and actually finished this one. Doing so helped me learn a lot of shortcuts and techniques, such as material creation and Boolean cutters. Have a look and tell me what you think. I've posted a movie of the iMac spinning on a mirror on my iDisk, along with the project and all its resources so you can see what I did. I apologize in advance for the 5 or so Boolean cutters that I should have modeled in, but it seems to have work…
Last reply by iGeek, -
- 21 replies
- 2k views
I decided to start another animation project. I am basing this off a bunch of minor projects I have done in the past. I will be adding my piano model to some of them and adding some sweet camera angles and shots... Here are a few test frames: Render time is going to be murder! Most scenes have AO (the desert scene etc) and I managed to optimize those to keep them under 20 minutes a frame. The pool scene I took AO out so I could render faster (about 2 hours a frame with AO!!) Most shots are down under 20 minutes a frame now. I have plans to hopefully finish this comletly including rendering in the next 2 weeks to enter in a contest at my s…
Last reply by Eric2575, -
- 25 replies
- 2k views
This is my first attempt at modeling a face and I notice that I keep getting these ugly dents on the face. Any suggestions on how I can fix this?
Last reply by qbee, -
- 19 replies
- 2k views
I have been working feverishly to get an entry into the image contest but due to a failing hard drive will not be able to enter on time, just so everyone doesn't think I was just a gasbag - here is a glimpse of my mechanical entry wannabe main focus. The texture needs to be scaled way down, (I had to re-create it and didn't have it backed up in time) and a few other tweaks, the pose was also lost.... Medium intensity critiques are ok, I'm sensitive so don't bash me too bad - I am not fishing for praise, this image is not worthy of any-
Last reply by UNGLAUBLICHUSA, -
- 25 replies
- 2k views
Hello all: I'm trying to come up with an old leather material for a pilots helmet and bomber jacket I'm working on. This is what I have so far I think its pretty close but any suggestions would be greatly appreciated.
Last reply by Pengy, -
- 30 replies
- 2k views
My friend and I are going to be taping off sections of our schools steps to look like concentric rings when viewed from a certain point. We're just about done with everything we need to complete it. So, I thought I'd share it with you all, and see what you think.
Last reply by animas3D, -
- 21 replies
- 2k views
Auf Deutsch! KeyPasteTest.mov I don't know why it happens, but this is the first time I've been able to repeat it.
Last reply by robcat2075, -
Started playing with this voice from Animation Mentors archives,and thought I would show it and get some feedback maybe worthy2.mov
Last reply by higginsdj, -
- 15 replies
- 2k views
It's been awhile since I posted here as I've been busy moving from NY to North Carolina, and looking for work. I may have a shot at a job designing an employees' instructional website for a home improvement chain, so I did this animation of a deck assembling itself as a portfolio piece to impress them into hiring me. My 3D animation page I used toon line rendering for the first time and it worked out really well! It was perfect for the appearance I wanted. I like to post both .avi and .mov versions for my website. The original render was about 11 megs. I was astonished to see that the .mov version compressed to 680k with almost no loss of quality, however I…
Last reply by Gerry, -
Banded Mushroom
by Guest jandals- 1 follower
- 14 replies
- 2k views
Has anyone got an idea on why my mushroom is banded like this? I have an animated decal (QT movie) as a displacement map but it hasn't got THAT much compression in it. And look at the underside of the "crown;" it's like a surface break... The surface it pretty hi-res; a 40X40 patch grid rolled into a tube. I'm working of this tutorial and Weevil doesn't run into any of this... hash.com/users/weevil/ EDIT : Part of it turned out to be a poorly-compressed transparency decal. But there's still more going on in this image. ANy ideas? Rhett
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- 20 replies
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Hi Guys! I come back some months after, and I would like to show my new model. Ps.: I will wait your opinions and critics! Cheers, Sharky
Last reply by Sharky, -
- 16 replies
- 2k views
It take me long time to make this.I needed a lots of help on it in school and so on but i did it. I still need to fix some thing. I should have put it in WIP then o well.
Last reply by Viper GTX2.0, -
- 21 replies
- 2k views
this is just a test rig again but off to a good start ? shirtthom01.mov
Last reply by johnl3d, -
- 1 follower
- 23 replies
- 2k views
it´s the mascot of my favorite club in my hometown where i use to party... i know the owners and they asked me to do some animations of the cat, maybe we´ll even make a cinema-spot with it. it´s not really a paid job, i´m more like getting paid in beverages... so here´s the first demo vid, just a walk- and a runcycle and a short 5sec animation. hope you´ll like it... kittycams.mov
Last reply by serg2, -
- 10 replies
- 2k views
I've been trying to animate the color of a hair material that I'm using for pine needles. No image, just particle hair. But apparently you can't animate the color? I've been messing with this for awhile and then discovered that the settings I was changing in the pws weren't under the "actions" but were the settings for the instance. So I think I should change to an image that I can then animate like an animated decal. But does anyone know if particle hair color can change over time?
Last reply by Gerry,