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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 3 replies
- 591 views
i have a question about the simcloth material effect, what, exactly, does it do? what is its purpose? how do i do it? i'd like to know thx
Last reply by clonewar12345, -
- 4 replies
- 591 views
Hi! I'm looking to create a field of grass with the "Flocking" technique in A:M. I have created a very simple "blade of grass" with two bones that will allow it to sway. I've followed the instructions on how to create a flock (using the "crowd" plug-in). My "population" setting is at "20," which is the default, but when I drop my blade of grass on the flcoking manipulator I create, only two (2) blades of grass show up. I'd like to populate my scene with more than 20 blades, so how can I populate the flock? It doesn't seem to make sense that the program isn't filling the scene with the default 20, and only populating with two. Any help would be much app…
Last reply by clonewar12345, -
- 4 replies
- 591 views
hello all, i searching this topic and doing all steps, but it not works - i see white box area. but if i double click in images layer it show me that picture normal. and in render mode i can see it. im on PC XP, hash v.11.0 thanks for your time
Last reply by max, -
- 1 follower
- 4 replies
- 591 views
I am trying to get a particle emitter to work on a simple rectangle model... no luck. I think that I might have reset something somewhere and dont know how to fix it. It was working at one point until I looked at some unreasonably complicated sprites tutorial somewhere that called for me to make some esoteric system settings... now I can't get it back. Any suggestions?
Last reply by Dascurf, -
- 6 replies
- 591 views
I need to actually remove poses from a project and start over however when I delete the relation ships, I go to set up new poses yet in the pose sliuder box I see that the old ones still remain. AND worst of all it effects the new poses I make. Say I do a pose where the character smiles , the cps hardly move like they demonstrated when in mucle mode setting up the pose. Ive done this many many times but never ran into it before. here is the screen shot. note that in the Relation ships below you see the pose labled PK Blink, PK Happy and etc but yet in the top pose slider box you see the same ones PLUS blink smile and etc? Tried everything I knew, how do you get rid …
Last reply by Sean delgatto, -
- 5 replies
- 591 views
I worked my way through the dust tutorial a couple of times and am having a problem with the constraint. When I select the "translate" to and select either toe bone the dust object does not move to the toe as it does in the video. It says it's attached in the project workspace but in the window workspace it is not near the toes. Is this a Vista thing or did I miss something? Do I need to just drag it to the toe bone?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 591 views
If I have baked the particles in my scene, am i supposed to leave "render particles" ON when render or turn it OFF?
Last reply by John Bigboote, -
- 2 replies
- 590 views
i couldnt find it in the help in my AM
Last reply by ufoman4, -
- 2 replies
- 590 views
ok t been like this for a long time and i keep forgeting to post this. but since i've had A:M, and got on a:m comunity, i've been under choalmarch productions and it says hi, thomas ingham. my screen name is what i want it to be (the_black_mage333). but i'm under a completely diffrent name. also i made another account, and did every [thing] to be [put] under my name and every thing, but i forgot my password and the answer to my question!!!! i sent a request on the [A:M] reports like a month ago and no response can any one help me.
Last reply by the_black_mage, -
- 3 replies
- 590 views
Name: Al Dinelt Exercise Completed: Exercise 11.5: Make A Face Date Completed: October 11, 2006 Instructor: TAoA:M I spent tonight working on Exercise 11.5 - Make A Face. Semi-pleased with the results except for the creases and bumps that I could not get rid of. That and the Copy/Flip/Attach added a ridge down the center of Cooper's face that makes him look part Klingon. (I used the Cooper rotoscopes for the decal) Any suggestions on what I could do to get rid of the creases would be greatly appreciated. I now have a greater appreciation for those who can do organic modelling! Thanks... Al [attachmentid=21334] [attachmentid=21335…
Last reply by Tralfaz, -
- 5 replies
- 590 views
ok, i have a complicated model, with a complicated walk cycle. in choreography mode, i add the action to the model, yes, it works- but one thing, if i move a bone manually, the bone in the rest of the action cycle will not do the action, instead, it goes back into the position it is before you would add an action to the model. i hope i'm making sence, its hard to explain this any help would be appreciated
Last reply by Ravager, -
- 11 replies
- 590 views
Having an issue - I am working on a project and my model when I try to view as shaded the message pops up "Exception #033 Realtime Render" - it also said when I opened the model "CP listed twice" - I think that was the wordingin - I guess somehow there is a CP w/ the same name or something? Has anyone ever run into this issue? How do I get the section in the properties that show's all the CP's - maybe I can find it in there and delete it - if that is the issue. Any help or suggestions would be great.
Last reply by flashawd, -
Rougue model
by cvp- 1 follower
- 2 replies
- 590 views
Hi all. I'm trying to sort out two probs really. Background: I've built a cartoon ship and have created its eyes via this fantastic tutorial: http://www.hash.com/amtutes/Bootcamp/EyeTut.html. within the same Model window. Issue: When I proceed to an Action window, my model has sprouted another inactive top eyelid. It disappears and reappears with the legitimate 'Topeyelid' when toggling the 'Hide' button. It seems to be a replica of the original eyelid shape pre the extrustion. Frustrated I've deleted the complete eye model, but it stays there until I also delete it from the GROUPS folder under the Project Workspace. It seems like a set…
Last reply by cvp, -
- 1 follower
- 3 replies
- 590 views
Is it possible to get a skeleton rig for a bird, from the 2001 skeleton rig.
Last reply by Caroline, -
- 4 replies
- 590 views
how do you export a movie from am with just the object you built over an alpha background? thanks kev
Last reply by kevin0, -
- 4 replies
- 590 views
I am missing a codec for one paticular training video thats in my PRO SERIES TRAINING VIDEOS on CD called EX10_2Plane.avi can someone direct me to a web link where I can get the right codec?
Last reply by Eric800, -
- 6 replies
- 590 views
Happy new year everybody. For "good intention" for the the new year I plan to animate more, so here I am at a atarting point again trying to achieve some usable propeller spin.. I did an action for the FW-plane according to the wheelspinvideo-tut , turning quaternian to euler and adding 720 on frame 30 for two turns. So far so good. But the action doesn´T seem to cycle properly (see video) and second, I would like to have a poseslider or handle or such to turn up and down its speed. How can this be done? Any help anybody? I enclose my project file... PropellerTest.prj PropellerspinTest.mov
Last reply by johnl3d, -
- 4 replies
- 590 views
As explained elsewhere, I'm using V15 on an Imac running Snow Leopard to revisit an old project for a competion. The original project was put together in V10 and, when complete, backed up onto CD's. They were originally done in 26fps because that is what I'm used to. And on a PC running Windows XP I have had a few problems with V15 ( using the one off the CD) occassionaly dropping out and it seems to revert to its factory defaults each time it does it. So, for example, I open it up to load the old project, having previously set the frame rate to 25fps. It imports the files but it imports them at 30fps, I reset the options under tools, save it and the pr…
Last reply by Simon Edmondson, -
- 4 replies
- 590 views
I just copied a model that I had placed bones in into another model. The CPs and splines copied but not the bones. Each model was in the default model setting. Should I have changed to the bone setting first?
Last reply by bubba, -
- 1 follower
- 2 replies
- 590 views
RC02 works Great Just need to make sure the ip address of the server is up to date on all messengers.
Last reply by jason1025, -
- 8 replies
- 589 views
I do have a chor setup containing a dome and a character. I use the dome with an hdr image for reflection (reflection map on a material on the character itself is out of the question). So my problem is this: I need to render an animation with only the character (alpha) eg make the dome cast shadows but not make it visible in the render... Any tips?
Last reply by HomeSlice, -
- 11 replies
- 589 views
Help ! How do I create icons for models in my library ? - Ok I've add the models so how do I get icons to show ? Do I render, the models and create the icons, then what do I do with the image - save as jpeg and put where ??? ? Help !
Last reply by Rodney, -
- 2 replies
- 589 views
Here's recurring situation... I had four Netrender nodes running (0,1,2,3) , then for some reason #1 got stuck on "Trying to close" so i just closed it manually. Now i have nodes 0, 2, and 3 running but if I try to start a 4th node I get this message Is there any way to get back to four nodes without restarting the computer entirely?
Last reply by robcat2075, -
- 3 replies
- 588 views
So I'm working on the lesson when I come to p.178. Pick the "smoke" emitter in the Project Workspace. Click on the Opacity Over Life property and set it to 0%. Well, I looked and looked and I can't find it to click it. I don't see it in the Workspace, or the properties window, and I have all of the trees opened. All I see is the properties (Bone position, transform, etc) Can someone help me? What am I doing wrong? Oops, I forgot to say which 'it' it was I can't find. I found the emitter no problem, it's the Opacity I can't find.
Last reply by Jeba, -
Good luck, dude! I would hope your school would recognize how pervasive 3D art and animation will be in the future. As media shifts away from paper and printing to online media and future technologies like electronic paper, motion graphics are going to be hugely important. 3D will be everywhere. I'm sure they'll see the educational value of giving the students the tools to explore that. How's that for an endorsement? :-)
Last reply by arkaos, -
- 1 follower
- 5 replies
- 588 views
I think I screwed up my copy of AM. I copied the "Extra CD" file, and set up the options to make a library path to the library of the CD. I went through set up the library to the program file that installed on my hard drive. Now I don't have the plug-ins option on many of the menus. For example, I don't have the plug-ins and wizards anymore. Do I have to reinstall the program? And if so, Should I delete the program folder before I do? I should have left well enough alone!
Last reply by bighop, -
- 4 replies
- 588 views
This may sound like a dumb question here, I'm new to Animation Master and I just modeled my character and added bones to it and all. But I have a question, when you highlight the bones which get on to the model of the character, what does that do? Is it almost like adding weights to the character before you do the smartskin? Thanks, J.W.
Last reply by jweinrub, -
- 6 replies
- 588 views
say where can i find the Maps folder? i went to the ftp site and i couldnt find it since i need the folder to get the fw-190 image.
Last reply by mtpeak2, -
- 2 replies
- 587 views
With all the help on the forum I've managed to come up with a cool walk cycle along a path in a choreography. Thank you! Now, I'm mixing 3 different actions in the same choreography - character begins with the walk cycle (action 1), does a hopscotch move (action 2), then takes a few steps, turns, stops, and looks at a sign (action 3). How do I get the character to stop moving along the path as she looks at the sign (or how do I add an action to this character in the choreography that is NOT constrained to the path after she completes the actions I want constrained to the path)? Thanks. Chris Walters http://heartdancemusic.com/chriswalters.html
Last reply by cribbidaj, -
- 1 follower
- 3 replies
- 587 views
How do we render the background as one color besides black? We want to edit our cat into a film so it is dancing with a live person. Our teacher can't figure it out when he is supposed to help us!
Last reply by Rocky Heights, -
- 2 replies
- 587 views
Hi, all I apologise in advance if this is the wrong forum for such a simple question, but the fact is I've ben emailing Hash support since Feb 06 and had no response. My Problem is simple: I've been a sporadic Hash user for years and last year I threw out my original Hash '97 or '98 manual-- forgetting that it was the only place where my Hash serial # was written. Now wishing to upgrade (and to make hash work with Tiger... what's up with that?) I need to reclaim that serial number. How the heck do I do that? Anyone kind enough to respond may email me directly at reubenm@netvigator.com and may count on my hospitality if ever visiting Hong Kong...! Cheers, …
Last reply by C-grid, -
- 3 replies
- 587 views
How do i get them to show up? i have all the files there just not there.... Please Help Thanks
Last reply by Rodney, -
- 7 replies
- 587 views
Hello, I need to create an animation of a Winkie raking grass. What's the best way to constrain a long handle (the rake) to both of the characters hands? If I constrain the handle bone to only one of the hand bones, It works fine for that hand. Which means the other hand has to be manually placed. This causes me to have to line up and create a lot of keys to make the other hand appear to be holding on to the rake. If I try to constrain the other hand (to hold the handle) to the same bone or a child bone of the rake, I get a drifted attachment to both hand bones making it impossible to work with. I think it's because the contraints of each hand are compensating for ea…
Last reply by heyvern, -
- 1 reply
- 587 views
I am adding some decals to models and have started to see a new problem (many decals done in the past and didn't come across this issue) The decalling is straightforward, no unusual requests, just a PNG or Jpeg to apply to a model surface. During application, it goes as planned. In model mode, it looks fine, but when rendered, I see streaks of the decal color bleeding onto other sections where I did not apply the decal. I'll try and upload an example. Any tips as to where I'm causing this? As usual, I appreciate all the help. Glider
Last reply by KenH, -
- 5 replies
- 587 views
So I was reading a bunch of older post's and it talked about excersize 11.5 making a face. I was just wondering if anyone know's where that excersize went? I can't find it anywhere. Ben.
Last reply by Ben28, -
- 4 replies
- 587 views
This is more of a has any one done anything like this , just for fun i am trying to recreate aspects from games that i play and found my C&C stuff , for those that have played you probly remeber this making the crystals structure is mor or less fine as its just a hexigon stretched out its more the coloring im looking for , i have been playing around with materials but have yet to get anthing that has that look
Last reply by johnl3d, -
- 3 replies
- 587 views
I have finally gotten around to start learning either illustrator or A:M. I have been working on my SolidWorks and PhotoWorks and can now start on a new software. The eventual project will likely have to be done in Adobe Illustrator. I need the illustration to have a chalk drawn look. I would rather learn A:M first. Can a still image be saved in a format that can be adjusted in Illustrator? Changing pens and fills? Or can something like this be done in the toon mode in A:M? Thanks David
Last reply by pixelplucker, -
- 1 reply
- 586 views
Hey, all-- I'm wondering if there is a (glaringly obvious, which I missed?) function in A:M that allows you to subdivide a model's mesh to increase patch density--automatically generate splines halfway between existing splines, so that if you need more control points down the line you can add them, so that it doesn't have to be done by hand? Cheers-- Mark
Last reply by luckbat, -
- 1 follower
- 1 reply
- 586 views
i've been having a heck of a time learning how to model with splines. i would like to announce i have successfully attached a leg after numerous tries and i do mean numerous. call me crazy but i'm on to the arm. richie
Last reply by Stuart Rogers, -
- 3 replies
- 586 views
I am working on exercise 5 (take walk). I am in action window, created action upto frame 00:00:15. Now I went back to keyframe 00:00:00 then copied it, went to keyframe 00:00:20. Now trying to Paste Mirrored but it is not doing anything. Sometime it is creating a abstruct pose not exactly mirrored of 00:00:00. What could be the problem?
Last reply by c-wheeler, -
- 1 follower
- 4 replies
- 586 views
Hi! I'd like to make a material, if possible, that looks like regular square tile. Some type of material that has a grid structure with pattern that looks like standard bathroom tile and grout. I'd like to make a bathroom tile that catches light the way that real tile does. Can anyone point me to a tutorial on how to make a tile material, or point me to a repository of these, if they exist. Any help would be much appreciated. Tim
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 586 views
Hi, I'm trying to make a spiring seashell using the duplicator wizard. I got the idea from a reply on an old posting from the man that seems to know it all on this site (Rodney). I've been messing with the wizard but so far cant get anything remotely close to a tight spiral. I'm confusd as to what all the settings on the wizard means and how to control them to get a quality shape. If anyone has made something like this before feel free to share what settings you used. Thanks for looking. -PM
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 585 views
Well guys, here he is. The first model since stupid Windows murdered Sparky. Yes, he is pretty cool, but I can't think of a name for him. Any sugestions guys?
Last reply by phatso, -
- 1 follower
- 2 replies
- 585 views
So I want to have a force blow some hair on a model, but I also have some smoke particles in the same choreography I DO NOT want to have that force effect. is this possible... and how? Thanks for any help that can be offered...
Last reply by Moonsire, -
- 2 replies
- 585 views
Hi hopefully this makes sense without posting pictures. if it doens't, i'll post some. but here's the latest problem of mine: I have a hair material I made, applied it to the eyebrows and ponytail of my character. I imported my character's decals, changed the image to diffuse color etc. the eyebrows worked perfectly, the hair picked up the color. but for some reason, the ponytail part stays pure white. any ideas? thanks in advance!
Last reply by breakthelocke, -
- 6 replies
- 585 views
I installed a later version of AM for MAC, the program "Closes unexpectedly" every five minutes. Is this because I have Leopard, and would downloading the latest patch fix this problem?
Last reply by robcat2075, -
- 1 reply
- 585 views
Was curious to learn how many folks have found this to be a useful resource. I know it has lots of models etc but wondered how many folks use things from it or not. I was contemplating purchasing it but was not sure.
Last reply by mouseman, -
- 2 replies
- 584 views
I've noticed that for many things... The suggestion is made to click "show more than drivers". I can't find info on it anywhere. How do I "show more than drivers"? What does it do? Point me to a part of the tech ref, or a tutorial.. I can't find it.. I prolly don't need it (yet), but my inquiring mind wants to know... and I see Drivers with a green check mark in it in my models, so I'm wondering. Thanks,
Last reply by oakchas, -
- 2 replies
- 584 views
I purchased Animation Master a long time ago but I'm trying to get back into it. I purchased David Roger's Animation Master 2002 Handbook to learn the features of Animation Master but I noticed he is publishing a new edition in May. I was wondering if anyone knows how this edition will be different than the previous edition. I was very impressed with the previous edition and wish to add this book to my collection. Thank you.
Last reply by Leo73, -
- 3 replies
- 584 views
Okay so in A:M I am building a Gundam (giant Robot with a big gun) and I want to know what a good way to make shiny, sort of glossy metal and I don't know how. Please help!!!!
Last reply by the_black_mage,