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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 1 reply
- 731 views
Hi, I'm currently messing around with Realm Crafter a MMORPG design tool. I can import models and animations of models if they're in .b3d file format (Blitz 3D) and soon RC2 will support .x file format. Is A:M capable of exporting models and animations in these formats. If so, you've sold an upgrade! Thanks for any help! Sritsod
Last reply by Fuchur, -
- 2 replies
- 540 views
Is it bad to have a model where two patches cut through each other? I'm modelling a Harrier GR7, and the fuselage does not taper to the rear, as with most jets, it’s just a cylinder ending in a hemisphere. The tailfin looks like it could be modelled as a single object with the lower part cutting through the fuselage and forming the small ventral fin, for simplicity and reduced splinage. Is this sort of modelling frowned upon? Are there any rendering considerations I need to take into account? The biggest question, though, is that if I should be modelling the whole thing as a single assembly, is there a quick and dirty way of turning the interface…
Last reply by heyvern, -
Hello all, I recently got A:M and started through the manual. I'm looking forward to learning all of A:M and what I can with it. As I get more exp. with it. I love animation and all the possibilities it holds for the imagination. Also looking forward to picking up some technique and advise from you veterans of A:M out there. Soulasith
Last reply by robcat2075, -
- 3 replies
- 586 views
Hi my name is shane richards, i am a newbie in this forum, its good to see all of you guys around.
Last reply by PF_Mark, -
- 4 replies
- 451 views
I'm back. Bought A:M at Siggraph in 2006 and started then. Now I am back giving it another shot and more time. I do have some selfish reasons for restarting my A:M education as I need to create some FX for a short I'm working on and the 2D aspect of AE is killing me. I'll be stiching together a 3D face of one of my actresses (like the girraffe tutorial) and using it as a base for some 3D sludge that comes out of her pores. Wish me luck. I was just rereading some of the posts and It still seems to be a friendly place. One quick question, Will I have better luck using the newer version or will the 2006 version serve my purposes untill I can upgrade? …
Last reply by largento, -
- 5 replies
- 687 views
Hi, My name is Jennifer. I have been wanting to learn as much as I can on animation master, so my dad said that I should try doing TAoA:M. My dad is a childrens' educational software writer, and he is using animation master to write his science program.
Last reply by the_black_mage, -
- 1 follower
- 7 replies
- 1.4k views
Greetings, A returning A:M "user" from long ago. Air quotes because I played with the software, but not to the extent of many famous A:M alumns (B. Prince, Raf Anzovin, Victor N., many others). I'm looking forward to exploring the latest and greatest. I'm a long time 3D artist working in research, creating environments and models for interactive simulation. I recently came to the conclusion that I need to step up and take my work to the next level. My first CG workshop (Become a Better Artist with Rob Chang) was an eye-opener for this atelier-trained artist, and a step on the path to self-improvement. I have some big goals personally and profes…
Last reply by markw, -
- 5 replies
- 675 views
Wanted to say hello to everyone! My name is Mark. I was on this forum very briefly in 2005 right before serious health issues arose, but never introduced myself. Now that health issues are under control, I'm looking forward to doing the tutorials. I'm running AM v12
Last reply by Steven547, -
- 14 replies
- 1.9k views
I was trying to hide none animating bones in a model which i was rigging I edited their visibility property But when i tried to save , it is not saving and it is giving me the following error message : "An Invalid argument was encountered" I repeated the process more than one time and it kept on giving me the same message . I appreciate your help
Last reply by Nik, -
- 4 replies
- 726 views
What's going on? There's no libraries. When I open the library file from the disk I get the message that there is an "invalid library file". I've only had AM for a week. What do I do?
Last reply by LazyDude, -
- 5 replies
- 787 views
Exactly, can it be fixed? Or is it one of those things that you can't and just have to fuss over?
Last reply by heyvern, -
- 2 replies
- 405 views
all right , i have a bubble with a nice looking plasma effect to it. what i need to know is is there a way that i can set it to invisible but have some sort of object cause it to show up , even if its just a on/off , but variable would be nice , my objective is a bullet impact being deflected
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 909 views
Hi, anyone can help me here? i just started my AM program....but when i creat splines or patches, i cant see my control points...y just reviewed in tools, costumize, and appearance, and it tells me that my control points are 2 in size and red in color....but i cant see them when modeling....why??? regards!!! DANIEL
Last reply by C-grid, -
- 11 replies
- 855 views
I'm having trouble with this 'invisible patch'. I've tried re-making it, flipping the normals, everything I can think of, but it just won't appear! And It doesn't select in the patch mode either.
Last reply by Scottj3d, -
- 0 replies
- 314 views
Here's a good one. I'm building a model of a house that has a corrugated iron roof. Part of the roof is orientated say north/south and the other east/west. I applied to the entire roof decals that mimic corrugated iron sheets and in 'shaded' mode all the stamps (approx 50 in number) are visible. I then open a choreography and import the model, set the camera, lighting, etc and do a quick render (Q + click in the window) and find the stamps on the east/west section have disappeared. The only difference between the two main sections of roof is that the east/west section being made of three adjoining surfaces angled differently, I had to hide two while applying decals so as …
Last reply by PaulX, -
- 24 replies
- 1.8k views
I love A:M, but it seems to have a mind of its own...'squirrely' would not be too strong a term. Sometimes I get an image inside the yellow decal bounding box, sometimes not. [i switched Open GL for Direct3D] The first few applications of decal [2 or 3] work, but after that...nothing. Since that switch, the yellow boxes do not appear when items are to be sized. rotated or moved. Except in brief flashes. Then they disappear. On the day before yesterday, I got the fish to swim along its path. Last night [new fish] it would not. Lately, when I try to view animations in the Hash Films section of the website, all I get is a black box, though there is the Quicktime toolbar and …
Last reply by Dhar, -
- 6 replies
- 1.2k views
I'm wondering -- when we create a circular spline by lathing a line into a cylinder and deleting the CPs at one end, is the resulting geometry a true circle or do splines merely provide a very good approximation of a circle? -SB
Last reply by sb4, -
- 1 follower
- 2 replies
- 319 views
I've real new here and still learning my way around the program. I've been trying with no luck on useing a ftp program to get into ftp.hash.com/pub. I was wondering is the site down or do you need a password to get in? Thanks
Last reply by nvoutback, -
- 2 replies
- 501 views
gonna be a theater release?
Last reply by Mr. C, -
- 7 replies
- 663 views
Or is there something about Sir Nigel? When I add Sir Nigel to a chor, the entire system slows, and I'm staying in wireframe. Perhaps its just me?
Last reply by LurkerAbove, -
IS IT LEGAL
by 8up- 1 follower
- 13 replies
- 3.7k views
I plan on making a CARTOON FROM ANIMATION MASTER TO SELL ON DVD. I have a few legal questions about making a cartoon and publishing it myself 1) if i buy the program(AM) do i have all rights to use it(can you come back and say you want a cut because i used your program) 2)Do i (by law) have to tell what program i used to make my cartoon (must i put am's name on the box) 3a)I see alot of add's in 3d world magazine for pre-built 3d things like cars, town's lamps etc. Will any of these programs work well with animation master. can i just order the kit and drop and drag things into A.M. in a 3d workspace 3b) are these legal (do i own th…
Last reply by luckbat, -
- 1 follower
- 2 replies
- 415 views
Hi Im totally new to animation and animation master. Provided i followed the tutorials and stuff if i had an idea would i be able to implement my idea into an short animation film by myself and using animation master by itself?
Last reply by Caroline, -
- 6 replies
- 810 views
Dear Animation Masters: I'm new to A:M and this forum and I'm getting the modeling and such down but the technical stuff...not so much. I hate to say it but I have that love/ hate relationship with A:M. I love the creative side but hate the technical/ computer side. I know several of you feel my pain. Anyway, I'm interested in making a very simple memory game using A:M and I was wondering if there's a plug in that allows a user to interact with the animation...meaning I model the objects, set up the animation and choreography, and during the animation you can click on the objects with a mouse to make them do certain things (flip over, stop, change colors, etc). Has a…
Last reply by Ilidrake, -
- 6 replies
- 947 views
I captured these pictures from " Hezarfen the movie " for study how to render like this with A:M. This is the linked. How to render like this? Is it a Toon Render with good painted Decal? Did they use Fog? (notice at far distance) Have AO in the scene or not? I tested Toon with multiple lights and Fog without decals and AO/off. It's not good enough. Please guide me how. This is my test and my setting. This is the project file. DogAndDude_Test.prj Thank you
Last reply by mouseman, -
- 8 replies
- 954 views
I have been working on a complex model. I am "cleaning it up" removing some unessesary cps, and consolodiating patches. I have much of the model hidden. When I go to group and delete some patches, A:M closes abruptly. I was hoping to do a Copy-flip-attach. but If I can't delete some of these extraneous patches because of closing, I doubt I would be able to do the c-f-a for the same reason. this is in 11.1b... on a P4 3.4 GHz w 1 GB ram and a 200MB HDD. Should I report it, move to a later version of 11, or move to v12 s?
Last reply by oakchas, -
- 18 replies
- 3k views
I want to create an array of windows or objects in a circular form, is the duplicator wizard the way to do it and if so where can I find an explination for its use. I have just renewed V18 after a having with V13 since release.
Last reply by Rodney, -
- 2 replies
- 407 views
I need a bed model where is one.
Last reply by animation man hi, -
- 2 replies
- 391 views
Well I was wondering if their is way to render pictures instead of videos any suggestions.
Last reply by phatso, -
- 9 replies
- 842 views
Can anyone out there reccomend a good text on bones [theory and practice] that would have information applicable to A:M?
Last reply by Kelley, -
- 1 follower
- 4 replies
- 783 views
Is there a current feature list for AM as well as a feature list for the coming version? Also when is the new version due? I now have all the time in the world to learn AM inside and out due to now being disabled and housebound most of the time so once I get the money together I want to get into AM fully. I like the changes I see in these forums now and in particular the massive amount of help directed towards new users. Cheers Mike R
Last reply by mykyl, -
- 3 replies
- 349 views
just a quick question , is there a easy way to make fog nothing special just fog
Last reply by johnl3d, -
- 1 follower
- 36 replies
- 5.3k views
When AM launches the file path to Data > Libraries > is never correct. We have a ten seat network > education license. When I log on to the computer all the libraries show correctly. When any of my students log onto the computer, none of the libraries show. No Models, no Actions, no Materials, etc. When I go to the Options menu and check the path to the data > library file, the path is always wrong (when my students log on). The path is directed towards the Shaders directory. Note: This problem is only happening on one computer. My other 9 seats work fine. I have tried changing the path in the Tools > Options > Folders tab to point to the …
Last reply by robcat2075, -
- 3 replies
- 588 views
I have looked and looked and can find no information on how to control the box that lets items come in front of and go behind other objects. I can fool around and eventually get the item I want in front where I want it, but I can not seem to find the key that does this with any consistancy. Where would I look for this information? Thanks, Lucine
Last reply by Rodney, -
- 1 follower
- 4 replies
- 759 views
Is there a UK distributor now? I aks as more and more people are being charged crazy ammounts for software import duty from the states. e.g another app that costs the same cost another £70 ($124) just for import duty on top of the vat etc already paid. Cheers Mike R
Last reply by Stuart Rogers, -
- 11 replies
- 852 views
is there a way i can upgrade my A:M from V. 11.1 to V. 12 or 13 with out having to spend another 300 bucks to purches it? if so how? and sorry about spelling tried to type this fast
Last reply by KNBits, -
- 1 follower
- 3 replies
- 433 views
I made the mistake of deleting a model that is used as an action object in a pose for another model. I though that the model contained the action object. I was wrong and hours of work were lost. Is there a way to embed action objects? So that you have everything contained in one model?
Last reply by jason1025, -
- 10 replies
- 1.2k views
Hi! In the ideal, I'd like to render a scene at 13200 x 10200 pixels, by my calculations, but A:M crashes when I set a render at that resolution. Is there a way to only render a portion of a size like this, and then piece the parts together in a program like Photoshop, later? I feel that if I try to move the camera and render only parts of a scene, the perspective would change for each section. Any help would be greatly appreciated. Tim
Last reply by Gerry, -
- 4 replies
- 428 views
What I do is make the basic shape of the model so it looks 2D and than copy and past it and put the two next to each other and connect them. Is this a bad way to model.
Last reply by John Bigboote, -
- 1 follower
- 12 replies
- 1.2k views
Hi, I would like to make a series of children's cartoons based on religious principles. I have a very talented artist but who has no computer skills. I am a programmer with little natural artistic talent. I'm researching the feasibility right now. Can anyone provide me their opinion if I am being realistic with this and what kind of commitment I'm looking at? I have wanted to learned 3D animation for a while but have never been able to get the right software or spend enough time. I am proficient in Photoshop and Flash. Thanks, Luke
Last reply by phatso, -
- 2 replies
- 448 views
Long time user(since Playmation) just returned to A.M., upgraded, yada, yada. I cant seem to find my beloved Isometric rendering function... Has this option for rendering been removed? If it has, what was the last version it was in? If its still in there, where is it hiding? Sorry to ask such a nobbish question but the option isnt where I remember it being. Ty in advance for any help/hints, I have a client who wants flat shaded Iso type graphics and AM was my first choice.
Last reply by MattWBradbury, -
- 11 replies
- 554 views
Having an issue - I am working on a project and my model when I try to view as shaded the message pops up "Exception #033 Realtime Render" - it also said when I opened the model "CP listed twice" - I think that was the wordingin - I guess somehow there is a CP w/ the same name or something? Has anyone ever run into this issue? How do I get the section in the properties that show's all the CP's - maybe I can find it in there and delete it - if that is the issue. Any help or suggestions would be great.
Last reply by flashawd, -
- 11 replies
- 747 views
practically every time i try to import a texture into my project, it says: "Exception #019 in the "Jpeg" image to open." and about after half a dozen of these most of my current textures are gone. on top of that, the program quits very easily if i'm not careful, or even careful at times. it will easily freeze, in which i would need to forcefully quit, here is the data that the system gives me when i send the error report: szAppName : Master.exe szAppVer : 12.0.0.0 szModName : hungapp szModVer : 0.0.0.0 offset : 00000000 and i can't even render anything anymore.... i always get an exception #010, what a pain. this issue occurs in EV…
Last reply by Ravager, -
- 1 follower
- 13 replies
- 966 views
hiya please dont take this as a moan, I am new to animation master and am trying to get some answers to queries i have, I am used to lightwave. After purchasing animation master i have found some queries which i just cant find the answers to. I am in the uk, I hope some friendly americans can give me some advice. First of alli have a problem in that having done the tutorials on the website several functions seem to be different, on dragging a image onto an object, which is on the tutorial, I am asked if i want a rotoscope or layer, this doesent appear on the tutorial, in this it just moves across and you can move it around, is there any way i can give a cho…
Last reply by leptophis, -
- 1 follower
- 3 replies
- 356 views
So i purchased the non expiring version of animation master when i tried registering for an account the site said my email was already registered and when i tried logging in and resetting my password i never received an email to be able to reset the password
Last reply by robcat2075, -
- 15 replies
- 1.4k views
I am really making headway with this program. After many months of frustration, I am finally making this program work for me. I still have a couple issues with my animations. I know this must be such an easy fix, and is something that is very basic, but I am having alot of troube with it. I want a 5 second walk cycle. I can only get my actor to walk for 1 second. Isn't there a way to make the cycle loop? I can get other models to do it, but for some reason this one does not. I have checked the manual and can't seem to find an answer for the problem. Is there a certain place on the timeline in which I drop the walk cycle? Is there a setting I need to change? Proble…
Last reply by LurkerAbove, -
- 1 follower
- 3 replies
- 736 views
I've followed the tutorial online for adding the skeleton to boneless thom. All control points assigned, but I've got two issues. 1. Using the IK Arm Setup to ON to set the hand targets, I get the right arm in the bent position 2. When using the resolute walk action, the legs are turned inside out. Any help appreciated.
Last reply by number, -
- 1 follower
- 10 replies
- 1.4k views
Hi all, it seems as if its the great time of the comebacks. Looking trough the forum is saw that not only me, but some other users are coming back to A:M. So, i had to use other software for a couple of years. Wrote books about and managed to get hired by one of the major developers of 3D software as a technical editor. Now, established in my new job, i return with my personal projects to A:M, because A:M still rocks. One of my clients will sponsor me the latest version, and for the time beeing, i monitor the forum for interesting topics. I am especialy interested in building work pipelines, which involve A:M and other software. Since …
Last reply by Fuchur, -
- 5 replies
- 660 views
Hi, Here is my It's a Pitch movie. I am perplexed on how I lost my blue sky and would like to know how to get it back. Look forward to your feedback. Lori Hiatt It__s_a_pitchSide.mov
Last reply by Lori Hiatt, -
- 1 follower
- 2 replies
- 567 views
When I watched the video tutorial for Exercise 5: It's a Pitch the narrator on the video ended up having trouble with bones moving that were not suppose to move. The narrator pointed out that whenever bones are not moved on a particular keyframe their position is not remembered at that keyframe. My question is... After manipulating some of the bones on a keyframe would it be a good idea to press the Force Keyframe button at the bottom of the screen if you wanted to make sure everything is anchored (or keyed)? Would forcing keyframes assign keys to all the bones regardless if they were moved or not?
Last reply by Ralph, -
- 1 follower
- 4 replies
- 685 views
Hello everyone! Lately I was looking around the hash pictures to see how astounding these modelers can make such 3D images look so real. (See pictures below for examples) I know how the lighting works as to making a room illuminated but how do the artists make things look soft and realistic? I really am not sure how to do it but do the artists use a certian surface texture to catch the light or do they simply soften the light up to make it bounce? Anybody know the answer or can show me some tutorials around that can help me on this topic? This is so cool
Last reply by TRN,