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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 0 replies
- 336 views
Hi everyone, I've already bought an Intel based iMac and I've noticed that only selected versions of some programs work with this new Macs. I own a 2006 CD and I'd like to know wich exact version is the one I should install in my computer or, at least, the best version that suits in. I'd be very grateful if someone told me this and where to download it too. Thanks a lot
Last reply by loserem, -
- 14 replies
- 1.8k views
We are embarking on a project here in the New Users Forum to identify, resource, fully illustrate and thoroughly reveal areas of Animation:Master that users of Animation:Master want to see fully explained. The perspective we are seeking is that of the New User. From opening the box on the first day to adding detail to your animated film successful we want to document it all. This is not a new idea and there are many who have contributed to the wealth of knowledge already available. We are greatful for those that have worked so hard to help everyone understand the power and ease of animating with A:M. We hope you'll join in and help with this project. Shortly …
Last reply by Hutch, -
- 5 replies
- 579 views
how do you delete an image that you have posted on A:M stills? if you can't do that yet, you guys think you could put that option in? thanks
Last reply by Dhar, -
- 1 follower
- 9 replies
- 603 views
Greetings, I'm considering purchasing A:M, and I merely need to know if the $79.00 A:M Subscription is required in order to install and use A:M? Are there any other plug-ins that I will need to purchase in order for A:M function at its full capability? I work with Zbrush 3. Does A:M allow for the import of 3ds., Collada, or obj. files for rigging? Thanks, Terry
Last reply by jakerupert, -
- 3 replies
- 544 views
I have finally gotten around to start learning either illustrator or A:M. I have been working on my SolidWorks and PhotoWorks and can now start on a new software. The eventual project will likely have to be done in Adobe Illustrator. I need the illustration to have a chalk drawn look. I would rather learn A:M first. Can a still image be saved in a format that can be adjusted in Illustrator? Changing pens and fills? Or can something like this be done in the toon mode in A:M? Thanks David
Last reply by pixelplucker, -
- 1 reply
- 437 views
What exactly are the capabilities for this. Can also do and movements and stuff or only mouth.
Last reply by Luuk Steitner, -
- 1 reply
- 509 views
Why does the Objects lines kink between the controlsin the v12? In v11.1 2005 the lines had a nice curve to them. With the new ones,will we have to put more control points. Maybe there is a setting in the options I hav'nt found. Here is a shot to show what I mean. Can any body explain? Thanks[attachmentid=13811]
Last reply by KenH, -
- 0 replies
- 667 views
I know some versions of A:M have nicknames; 2004 "Orangutan", 2005 "Sorcerez",etc. Does anyone have a complete list of the years and names, or fairly complete? **** Edit -- I found the info on the archive pages. -SB
Last reply by sb4, -
- 3 replies
- 499 views
Hello everyone, Does anybody know the music playing in the original Animation Master Demo video when the guy is creating the vase? Please help
Last reply by TRN, -
- 15 replies
- 3.3k views
I wasn't sure where to place this topic. It's probably already been discussed somewhere. Does A:M function on the Windows 10 platform? I'm upgrading out of necessity and will no longer be on past versions of windows. I doubt I'll downgrade to Windows 7 or 8 on a new system. I will however use A:M on my older systems if it won't run on Windows 10.
Last reply by robcat2075, -
- 5 replies
- 1.2k views
I just downloaded A:M v16 on my iMac. I'm running mac OSX v. 10.6.8. When I put in my activation code I get an error: "Error writing license file / Application / Animation Master 16.0 / master0.lic" When I cancel it pops up "Bad parameter passed to RLM function (-123)" I have never installed A:M on this machine before. There is no master0.lic in Animation Master 16.0 at this time. What do I do now?
Last reply by Fuchur, -
- 5 replies
- 816 views
I'm setting up to do the FW-190 tutorial and have reached the point where I'm not going to be able to actually see the rotoscope model I'm supposed to be modeling. Specifically, the grid is in the way. I've tried setting the grid size to 0 but it still persists in being there. How do you hide the grid, or failing that, how can I place the rotoscope image in front of it? (I notice that in the tutorial photos there is no grid at all.)
Last reply by NancyGormezano, -
- 3 replies
- 425 views
www.creationengine.com has a great deal for A:M! 10 copies for $100 a copy. Problem is they are out of stock. Now, could my school contact hash and get the same deal? Or do I have to wait for creationengine to restock?
Last reply by Mr. C, -
- 1 follower
- 2 replies
- 512 views
I was doing the Tutorial:Flower Power, but I am stuck when it says: "Make groups and name them for the leaves,bud,stem and petals" How I can manage to acomplish that? I don´t know how to make groups I don't know either how to add an element to a group: i.e. I am trying to apply the same color to the Petals, but two petals don`t get the color, so how can I add these two 'loose' petals to the Petal group? I was watching the video tutorial, but I didn't see/hear anything about the groups Thanks
Last reply by Miguel Méndez, -
- 3 replies
- 633 views
Hi everyone, I organized my coreography and put in a Character, a camera and a path. What I wanted to do was to make the camera follow the path while pointing to the character. So, I gave the camera a Constrain "Aim at" in compesate mode to the character. First step done. Then, I applied a second constrain to the camera in order to follow the path (a 3 point curve around the character). When I did that, the camera begun following the path but aiming the path too. I clicked off the Store roll option in order not to aim the path and the camera started aiming to the front... but not to the character. I tried to do this in A:M 7 and A:M 12 obtaining the same results…
Last reply by Miguel Esteve, -
- 1 reply
- 463 views
So i just saw that there are updates for v15. If I download the latest update, will that also include all the fixes from previous updates or not?
Last reply by Fuchur, -
- 3 replies
- 938 views
Hey everyone. I was hoping to download a version of V.15 in order to access TSM2 rigging. However.....when I click on the FTP link, I get a blank window. Does anyone have a way to access the proper V.15 version of A:M? Detbear
Last reply by Fuchur, -
- 2 replies
- 485 views
Man, I feel so incompetant on this software. I bought it because of all the help I could get on the forum, though! At any rate, I'm having trouble accessing my libraries. I click on the libraries tabs and they all come up empty. I saw a post from a ways back for copying the data from the cd to the hardrive, but I didn't understand what to do once I got it copied. Help, anyone? Thanks Sruli
Last reply by Sruli B, -
- 5 replies
- 643 views
Hi. I've just purchased a subscription to AM and I'm trying to work through the Tank tutorial. I have downloaded the Zevel plugin and placed it in the Hash/V15/hxt directory but am unable to load it within AM. I have checked the Tools/Options/Folders and this directory is listed. I have also tried putting Zevel in an AM Plugin directory and adding this to the Tools/Folder list but it still won't load. BTW, I also notice that the only plugins available to me when I click on Wizards/Plugins are Terrain/Font/Grid/AI and Extruder. The other plugins originally installed with AM(eg. Treez) are not available. I would appreciate any ideas on how to solve this p…
Last reply by mal, -
- 5 replies
- 734 views
How do you model perfect angles/shapes. I know I can create a pentagon or octagon with the lathe tool very easy. Pentagon 5 cp's or octagon 8cp's lathe and then peak those points. Free hand guess work I don't consider to be accurate. So how do I measure/set a perfect angle manually?
Last reply by John Bigboote, -
Hello, I am trying to use some of actions with animals model, but it dont work. sorry I am new to this software. is it possible to do that? Thank's Edo.
Last reply by KenH, -
Hello there, has anyone have ready walking action for animals I have a project have to do it very fast. Thank's Edo.
Last reply by Edo, -
- 1 follower
- 2 replies
- 337 views
i made an animation in the action window, when i played it in the chro it played to a certain frame and stop there what can i do to make it play the entire frame range of frames.
Last reply by robcat2075, -
- 0 replies
- 330 views
I'm creating a "dance" animation. My action is the character "hopping" forward (puts his hands in front, pulls them back at the same time he jumps forward.) I created this action. When I'm in my choreography, I drop the action into the character, then create a path for him to follow. What I want is for him to continually perform that action while moving on this path. Do I have to do multiple paths, or somehow "cycle" that action? He performs the action once, then stops. thanks. Ok. Nevermind. It's working now. I now have to "extend" the action so it looks like he is stopping after one "thrust" forward with is arms before the next action.
Last reply by Steven547, -
- 1 follower
- 0 replies
- 388 views
No matter which blending mode I choose, I don't see anything happen between actions. I just get a hard cut from one to the other. I tried overlapping the actions and then I had no actions at all. I had to delete all actions and start over. To me blending means to transition from action to the other, that probably not correct. None the less, I don't see any transition from one action to the other even when "Transistion to next action" is selected. Any insights?
Last reply by Mind's Clay, -
- 14 replies
- 901 views
Kinks.actFollowing the recent advice here I am plodding along with my project. However, I have encountered a curious problem ( another you ask ? ). I am going for the second pass on an action file to put it the hand and face movements when I noticed that, somehow or other, the left hand bone has reversed direction and is now pointing back along the forearm. It still affects the cps of the hand but can go a bit wild when I try to move it. Can anyone explain whats happened and, most importantly, how I can correct it ? Thank you kindly in advance. regards simonFingers_Janitor_15.mdl
Last reply by Simon Edmondson, -
- 5 replies
- 748 views
Hello all: I am animating a character with a stem and a wheel at the end of it...no legs. I am making 'walk' cycles for him and am having to do all but the arms in every keyframe. In other words, it won't let me make any significant moves of the stem body, and the hips (other than up and down, of course) if I want to mirrorcopy to another keyframe. What happens is: My character becomes a lump on the floor with a head and a wheel. My character has been specially modeled and so has its own rig. So, is there any way at all to use mirror copy with a character like this?
Last reply by robcat2075, -
- 3 replies
- 396 views
Hi all, Is it necessary to apply the constraints first and then the action for the actions to work? I have some difficulty to get a working propeller rotation action to function again after i have applied a translate to and orient like constraint to the plane, then the propeller is no longer rotating... Jake?
Last reply by heyvern, -
- 1 reply
- 523 views
hi, i made a path then assigned my character a running action but it's running too fast then i want i to.. where do i go to change the speed.. plz helpp
Last reply by thetanman, -
- 1 follower
- 15 replies
- 1.4k views
Hello, all. I am new to the forum. I have a problem getting a good transition between a walk cycle (as example) action, and the continuation into more choreography. All I have tried so far is to make the character pose and wave at the end of the action. I have been using 'new/choreography action' then starting the continuation from there. Buuuuuuuut...it keeps making all sorts of strange things happen like: changing my character's position, moving his foot in contorted positions, and even switching the moving leg. Can you tell me how to fix this? It must be possible (and easily so) to make smooth transitions into a new action or choreography. What settings am I…
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 391 views
I added an action to my time line and it disappeared. I do have the path ease set so the model stops on at the end of the path, so the new action can take over. But it is not there for me to edit. Anyone with any ideas?
Last reply by bighop, -
- 2 replies
- 349 views
ok i have an action that im tring to make where a fan blade turns 90 degrees , its a 4 bladed fan and its going pretty fast , i need to know if there is some way to make sure that it dose not monentaraly stop when repeting
Last reply by John Bigboote, -
- 1 follower
- 2 replies
- 379 views
i am making an action for a model and after at least 2 keyframes, but with frames in between, it seems that the positioned bone moves from the spot where i positioned it when it goes between the two keyframes... is there a way to fix it?
Last reply by HomeSlice, -
- 1 reply
- 467 views
i would like to know if there is a way to use 2 actions with one model in the same choreography?
Last reply by KenH, -
- 8 replies
- 673 views
Hello - I have never really created actions before and used them in animations and I am running into a problem. I created a character and a walking action. I then created a new chor dropped in the character - created a path and put the character on it - and dropped the walk cycle on the character. All that works great, the character walks for 10 seconds and ends at the end of the path. When I go to move the character's bones around from the final walk pose to a standing position it screws up different parts the 10 second walk - depending on what bone I adjusted after the walk. When I set it to "hold last frame "0ff" on the walking cycle, it shoots from the final wal…
Last reply by flashawd, -
- 1 follower
- 1 reply
- 368 views
I made an animation in the action window, and i applied it to the chro and it worked perfectly. My question is how can i constrain an object say a gun to my character.s hand in the action window, so i can apply it to the chro. Or what can i do about this, thanks
Last reply by Caroline, -
- 1 follower
- 6 replies
- 880 views
Hello, There is an important procedure that I do not understand in animating a character and his poses. 1 - I created a model: the head 2 - I created a bone to be able to move my eyes horizontally or vertically. 3 - I assigned the points of the eyes to the bone 4 - I created two poses (vertical and horizontal) for the eye movements. When I place the head object in the choreography, the pose sliders work but the eyes don't move !? Is there a basic tutorial (exercise) that allows you to follow the different stages of a simple creation chain: from modeling to the calculation of movement in the choreography ? The tutorials that I find always c…
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 527 views
think i read the techref "Export Action As" chapter once too many cause i've gone all Linda Blair. is this how it's done: i've animated Eugene's legs&hips in an action. now i want to work shoulders, head + one arm and keep them as a separate action. > chor > shortcut to Eugene > add the lower body action > animate away on the upper body > delete lower body action ? > save remaining chor action "export action as" ?
Last reply by robcat2075, -
- 1 follower
- 1 reply
- 347 views
ok i know how to use the pose option to move a model into a pre defined postion , during a few of the much appreceated help topics iv put up plp have said to use a action to get something to do something , i dont know how to set one up or even how to get started , any help would be most appreceated
Last reply by Caroline, -
- 1 follower
- 2 replies
- 444 views
OK i made a tooned rendered out version of walking, and it looks great, but the walking could use some improvements i could say. ima post it righ down here, but if you have any helpful tips, hints stuff thatll help and tutorials i could find( besides the video tutorials here, watched almost all of em) and done em. Running_movie.mov for the info its my very first ever alone completed running (meanig i did not use anything but my head, no tutorials or posts on the forum. wohhooo!
Last reply by phatso, -
I'm having trouble making my character jump from one platform to the next. I made a jumping action sequence in action. In choreography I made a path from one pad to the next, I gave the character a constraint to the path, drag and dropped the action sequence onto the character but when i pressed play the character did the jumping sequence still on the first pad then popped onto the next. Can anyone help me?
Last reply by Masna, -
- 1 follower
- 6 replies
- 500 views
ok i know that an action is pretty much the model doing something on a miniture coreograph ( yes i cant spell) which is done repetadly in the animation and i have some questions 1 is there a way to have a action play , say a fire truck deploying its stabalizers , do nothing for 5 mins movie time, then do a reverse to pack up 2 is there a way i can have a action automatical continue so i dont have to ad it in every 5 seconds, such a a trning wheel 3 is there a way i can have an action turn the transparance from 100 (solid) to 0 ( not visable) as i have tryed with poses and have had no success
Last reply by Master chief, -
- 1 follower
- 6 replies
- 1.5k views
Can you put more than one model in an action?
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 419 views
Hi, I guess I'm more confused than I thought. Is there any place to really learn how to work with actions in a choreography? I'm trying to do some simple stuff, I think. Like get a character to walk about 1/2 way across the screen, maybe wave and turn toward the back. Then have the character walk further across the screen. I got the whole keyframe thing down now and the first part works OK. But when I want to continue the walk I try adding a new path and constraining the character to the new path and then try to add the walk from the actions again. except the walk doesn't add with any duration. Do I need to start another action in the chor? Is there any plac…
Last reply by greg, -
- 5 replies
- 767 views
Whenever I try to apply an action no matter what model It always shows an error message say something like invalid action and then the file name. I don't want to have to animate a walk cycle every time i need one. SO how can I fix this.
Last reply by HomeSlice, -
- 3 replies
- 495 views
I have a walk cycle that I am applying to a model in a chor and it won't repeat. I have repeat on, of course... but nothing. Any suggestions?
Last reply by HomeSlice, -
- 3 replies
- 496 views
I created a simple gear. I made a 360 degree rotation action that takes four seconds to make a complete rotation. When I drop the gear into a choreography things go wonky. The chor only runs for one second instead of four. Here are snap shots of the properties: If I can't get this to work for just one revolution, how will I be able to use it in an extended choreography? Thanks.
Last reply by robcat2075, -
- 6 replies
- 456 views
Hello, there is a way to activate or deactivate certain materials to render it or not in the same way you can activate or deactivate any object visibility clicking in his Proyect Workspace's eye or something similar? I have some time consuming materials that I'd like deactivate until the last final render but I can't find the way, althought I think it must be there (I hope) ...THANK YOU!
Last reply by Ganthofer, -
- 4 replies
- 759 views
I may just be trying to run too many things simultaneously but I don't recall experiencing this before. When I start a render and then open another window (such as for browsing the forum) A:M appears to stop rendering and waits until I return to start rendering again. Looking closer, the renderer doesn't seem to be completely stopping but seems to slow down considerably. I'd guess I've told Windows somewhere to give the active window full priority but... not sure where and when I would have set that. Any leads will be appreciated.
Last reply by Rodney, -
- 1 follower
- 0 replies
- 462 views
I put the 2001 Skeleton rig in my model because I didn't want to start from scratch, but my model is a turtle. Everything would be wonderful if I had foot targets for what used to be the hands. How can I make the hands into feet that have foot targets. Does anyone know of a tutorial for a rig with four legs or can someone please tell me how to make the 2001 Skeleton work for four legs?
Last reply by mpmmprod,